* store and display StringIds
* unify storage of AI/Scripts for NPCs and Objects
* store and display StringIds and AI/Scripts from individual spawns in
mapper tooltip and infobox
* partially revert eb70065e0f as the
regex without the /u flag destroys valid umlauts like 'ß'
* convert strings from utf8 to utf8 instead to achieve the same effect
* cleanup list generation for random enchantments
* note that rand enchants should be grouped purely by stat type, which requires
more work than it is currently worth
* fix crash when race mask was resolved to faction
* fix id buffer bleeding from resolving class mask into
resolving race mask and vice versa
* fixes#472
* improve handling of invalid unicode sequences in urls (%xx).
Page no longer breaks entirely, just misses the search term as the faulty string gets silently dropped.
* don't perform searches if you don't have valid terms to search for
* get additional items from spell_loot_template to source: Crafted
* get loot from spells with effect 59 (Fast Loot) to source: Drop (obtained by item looting)
* display spell_loot on ItemDetailPage if item has onUse spell
* fix names (still use original string for title cards, just not internals and files)
* link manually created icons (holidays, classes, races) to icon db
* use newly linked icons instead of hardcoded values for classes/races
* implement used-by-classes filter on icons listing
* fix internal name of race 5 (undead) which fucked up icons
* version bump to invalidate cache
* fixed merging js globals from dynamic content into cached js globals
* e.g. commenting with item markup on an item page will again create proper item links
* group options for: currency, factions, itemcurrency & zones
* update faction setup so faction "The Frostorn" are available and it does not rely on factiontemplate.dbc
* fix broken purchasablewith* localization in locale DE
* group entities on map by name again so different types of the same herb/vein
don't show up as separate groups
* except mailboxes
* partially reverts ea25776225
* work against more correctly assigning instance mode to entities and loot
- added manually collected data for difficulty versions of gameobjects, just boss chests for now.
update setup/source to default object source to base difficulty version if able
- update spelldifficulty table to contain the (likely) mapmode it will be used in
* refactored class loot
- implement loot mode indicators on listview for creature and gameobject loot
- show 'drops' listview tab on instance zone page
- fixes against tribute chest systems (toc / ulduar)
- fix icc gunship battle chest ownership