Commit graph

128 commits

Author SHA1 Message Date
Sarjuuk
d686f87467 User/Fixup
* fix my-guides query on user page
2026-01-07 20:42:22 +01:00
Sarjuuk
a6438454d6 Misc/Cleanup
* remove namespace includes sneakily auto placed by vscode
2026-01-07 19:42:17 +01:00
Sarjuuk
e96fafaf8b Quests/Fixup
* show related quests on detail page for events without associated holiday
 * closes #480
2026-01-03 18:07:24 +01:00
Sarjuuk
6077c39055 Account/Avatar
* minor cleanup
 * make use of array_find_key polyfill
2026-01-02 17:28:02 +01:00
Sarjuuk
a4629a4f6f Events/Fixup
* fix related items tab showing all the items when none should be shown
 * amends c44bf4f575
 * closes #478
2026-01-02 16:35:46 +01:00
Sarjuuk
715c1534eb Core/Endpoints
* don't use raw input to recreate subcategories for filter urls and
   external links
 * if a page does not expect categories it will now error out if it is
   called with parameters
 * fixed infite redirect loop that could occur if the pageName was an
   invalid string
 * added lost filter string for external page call to NPCs Page
2026-01-01 01:26:35 +01:00
Sarjuuk
eec21c2763 Quests/Fixup
* rename columns of quests table to avoid name collisions
   and to match the dbc they are referencing
 * fixes #463
2025-12-30 19:16:10 +01:00
Sarjuuk
c44bf4f575 Config/Misc
* hardcode sql limits within their respective components instead of
   having them configurable
 * creating a new DBTypeList defaults it to being unlimited
   * SQL_LIMIT_NONE (0) > removed as it only existed for consistency
   * SQL_LIMIT_DEFAULT (300) > frontend / Listview::DEFAULT_SIZE
   * SQL_LIMIT_SEARCH (500) > Search::DEFAULT_MAX_RESULTS
   * SQL_LIMIT_QUICKSEARCH (10) > Search::SUGGESTIONS_MAX_RESULTS
2025-12-30 03:20:09 +01:00
Sarjuuk
2b3b9de8bc Entity/AI
* store and display StringIds
 * unify storage of AI/Scripts for NPCs and Objects
 * store and display StringIds and AI/Scripts from individual spawns in
   mapper tooltip and infobox
2025-12-29 20:04:19 +01:00
Sarjuuk
9db943e8f4 Compat/TDB
* drop references to script_waypoint and waypoints tables, removed in
   > 91dcae540e
   > f3b691dcb0
 * db requirement bump
2025-12-28 20:18:20 +01:00
Sarjuuk
289d5062bd NPC/Objective
* must test for KillCredit as there are cases where reqNpcOrGo is 0,
   but its required count is > 0
 * amends d34765eed5
 * fixes #475
2025-12-28 20:18:20 +01:00
Sarjuuk
4e848e29a7 Quests/Fixup
* fix missing objective quantity if required entity is unknwon
 * don't display go/npc objective if go/npc id is 0
2025-12-28 20:18:20 +01:00
Sarjuuk
9bbe95d5e8 Search/Fixup
* partially revert eb70065e0f as the
   regex without the /u flag destroys valid umlauts like 'ß'
 * convert strings from utf8 to utf8 instead to achieve the same effect
2025-12-26 17:22:29 +01:00
Sarjuuk
8f9acedb8f Items/Enchantments
* cleanup list generation for random enchantments
 * note that rand enchants should be grouped purely by stat type, which requires
   more work than it is currently worth
2025-12-23 21:31:05 +01:00
Sarjuuk
d34765eed5 NPC/Objective
* also show quests in objective-of tab the npc has a KillCredit entry for.

 * closes #470
2025-12-21 20:42:46 +01:00
Sarjuuk
b591311803 Lang/Fixup
* fix crash when race mask was resolved to faction
 * fix id buffer bleeding from resolving class mask into
   resolving race mask and vice versa

 * fixes #472
2025-12-18 00:57:07 +01:00
Sarjuuk
fe9fdb455c Achivements/Criteria
* link back to achievement from achievement_criteria_data
 * closes #466

 * also don't try to resolve continental maps to zoneIds
2025-12-15 14:42:48 +01:00
Sarjuuk
8b35421e53 Spells/Fixup
* proc cooldown is expected in ms, not us
 * fixes #465
2025-12-14 21:21:54 +01:00
Sarjuuk
eb70065e0f Search/Fixup
* improve handling of invalid unicode sequences in urls (%xx).
   Page no longer breaks entirely, just misses the search term as the faulty string gets silently dropped.
 * don't perform searches if you don't have valid terms to search for
2025-12-12 16:05:19 +01:00
Sarjuuk
f5d987a864 SpellDetailPage/Fixup
* fix multiple stack rules listviews sharing the same id
2025-12-08 16:37:10 +01:00
Sarjuuk
b85ee4ff23 Source/SpellLoot
* get additional items from spell_loot_template to source: Crafted
 * get loot from spells with effect 59 (Fast Loot) to source: Drop (obtained by item looting)
 * display spell_loot on ItemDetailPage if item has onUse spell
2025-12-05 21:32:26 +01:00
Sarjuuk
1e1ce29438 Icons
* fix names (still use original string for title cards, just not internals and files)
 * link manually created icons (holidays, classes, races) to icon db
 * use newly linked icons instead of hardcoded values for classes/races
 * implement used-by-classes filter on icons listing
 * fix internal name of race 5 (undead) which fucked up icons
 * version bump to invalidate cache
2025-12-04 15:14:32 +01:00
Sarjuuk
d6d589caba Items/Filter
* if 'sold by vendor' filter is selected, show vendor cost column
2025-12-02 23:09:36 +01:00
Sarjuuk
ca563f081e NPCs/Resistances
* evalue and display school immune mask
2025-12-02 18:49:01 +01:00
Sarjuuk
2305d8bf13 Zone/Map
* group entities on map by name again so different types of the same herb/vein
   don't show up as separate groups
 * except mailboxes
 * partially reverts ea25776225
2025-11-23 20:55:05 +01:00
Sarjuuk
10ef33f709 Spells/SpellClick
* evaluate npc_spellclick_data and display on Spell and NPC Detail Pages
 * also categorize these spells as NPC-spells
 * closes #438
2025-11-21 22:47:43 +01:00
Sarjuuk
ae1b6c59b1 Quests/Requisites
* fixed case where an exclusiveGroup of 0 wasn't considered
 * closes #456
2025-11-21 21:09:09 +01:00
Sarjuuk
b764200c2a SmartAI/Conditions
* embed Conditions into SmartAI table so we can evaluate CONDITION_SOURCE_TYPE_SMART_EVENT (22)
 * make SmartAI table display flexible
2025-11-20 23:50:23 +01:00
Sarjuuk
a5051c9bf5 Loot/Modes
* work against more correctly assigning instance mode to entities and loot
    - added manually collected data for difficulty versions of gameobjects, just boss chests for now.
      update setup/source to default object source to base difficulty version if able
    - update spelldifficulty table to contain the (likely) mapmode it will be used in
  * refactored class loot
    - implement loot mode indicators on listview for creature and gameobject loot
    - show 'drops' listview tab on instance zone page
    - fixes against tribute chest systems (toc / ulduar)
    - fix icc gunship battle chest ownership
2025-11-19 20:22:33 +01:00
Sarjuuk
be3701df91 Params/Fixup
* FILTER_SANITIZE_URL is absurdly strict and will not tolerate umlauts or spaces
   replaced with printable chars regex
2025-11-19 17:33:16 +01:00
Sarjuuk
9db3e766da QuestDetailPage/ShowOnMap
* increase strictness for sources of required items shown on mapper from 1% to 5%
2025-11-19 16:59:57 +01:00
Sarjuuk
7f29c1d4b7 CurrencyDetailPage/Tabs
* add currency column to display gains
2025-11-19 16:59:57 +01:00
Sarjuuk
57665aaa9e ItemDetailPage/Misc
* fix "vendor in" mapper
 * add "fished in" mapper
 * move 'see-also' and 'same-model-as' tabs to the back of the tabs list
2025-11-19 16:59:57 +01:00
Sarjuuk
f5654ae21f DateTime
* recreate date functions from javascript in new class DateTime
 * move date and time functions from Util to new class
 * fixes various cooldown messages for account recovery
2025-11-14 19:16:12 +01:00
Sarjuuk
7cf5dded98 Signatures
* add non-functional endpoint stubs with info
2025-11-11 20:17:39 +01:00
Sarjuuk
31f51276b2 Profiler/Fixup
* fix exception when manually querying for unsynced guild/arena-team
   that shares it's name with another guild/team (e.g. ìíîi is the same to SQL)
   and the target guild/team not being the first result
2025-11-10 20:31:09 +01:00
Sarjuuk
643c3c2a83 Comments/Goto
* fix comment links in reputation history on user page
2025-11-10 18:45:39 +01:00
Sarjuuk
a135dfce90 Profiler/Completions
* add keyed col `exalted` to reputation completions table to speed up lookups
2025-11-09 19:05:33 +01:00
Sarjuuk
0d42d2a2c4 UserPage/Optimization
* split up fetching of custom profiles and characters to make use of existing keys
2025-11-09 16:22:26 +01:00
Sarjuuk
6eb5a67add Profiler/Optimization
* move searchable flags to their own db cols to speed up lookups
 * don't cast profile name to LOWER in SQL when displaying tooltips.
2025-11-09 16:20:52 +01:00
Sarjuuk
e3d6f7b3a7 Profiler/Completions
* show completion info for claimed characters in infobox on
      appropriate db pages
2025-11-03 20:50:54 +01:00
Sarjuuk
8212811970 Misc/Cleanup
* create function for num range .. creation
2025-11-01 21:01:03 +01:00
Sarjuuk
3984bd0ae2 Spells/Misc
* limit chance/ppm precision on spell procs chances
 * do not apply a spells EffectXBonusMultiplier for physical spells
2025-10-29 15:51:23 +01:00
Sarjuuk
96c777191d Spells/Scaling
* move scaling data to the appropriate spell effects (like WH)
2025-10-27 21:19:40 +01:00
Sarjuuk
40b2830cad Spells/Scaling
* hopefully fix a lot of nonsensical spell scaling infos
 * note: an aweful lot of physical spells are hardcoded or have spell scripts and won't display any info
2025-10-27 19:44:00 +01:00
Sarjuuk
9741774683 Spells/Reagents
* fix reagents listing and spell tooltips for nonexistent reagents
2025-10-27 17:02:30 +01:00
Sarjuuk
2f8e035783 Search/Fixup
* fix redirecting to result on exact hit
2025-10-24 18:28:25 +02:00
Sarjuuk
6d7f9c0f00 Quest/Fixup
* don't try to create an objective for empty SourceItem
 * fixed size of source spell icon
2025-10-23 16:26:59 +02:00
Sarjuuk
b1f22f7e68 Spells/ExtraLoot
* display extra loot from skill_extra_item_template like perfect gems
 * for specializations, display affected spells in Bonus Loot tab
 * cleanup subject->id to typeId
 * closes #286
2025-10-23 00:10:52 +02:00
Sarjuuk
1d922c1147 Locks
* implemented display of LOCK_TYPE_SPELL (3 cases)
 * show "unlocks" tab on spell detail page
 * closes #288
2025-10-22 22:18:27 +02:00