SmartAI/Fixup
* drop unicode colons from text definitions as they were displayed in plaintext (can't use real colons inside conditionals)
This commit is contained in:
parent
6f6adc127e
commit
983eb69759
6 changed files with 30 additions and 30 deletions
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@ -665,8 +665,8 @@ $lang = array(
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SmartEvent::EVENT_ACTION_DONE => ['Aktion #[b]%1$d[/b] angefordert von anderem Skript', ''],
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SmartEvent::EVENT_ON_SPELLCLICK => ['Ein \'SpellClick\' wurde ausgelöst', ''],
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SmartEvent::EVENT_FRIENDLY_HEALTH_PCT => ['Gesundheit von #target# ist %11$s%%', 'Wiederhole alle %s'],
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SmartEvent::EVENT_DISTANCE_CREATURE => ['[npc=%11$d](%1$d)? [small class=q0](GUID\u003A %1$d)[/small]:; ist in einem %3$dm Umkreis', 'Wiederhole alle %s'],
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SmartEvent::EVENT_DISTANCE_GAMEOBJECT => ['[object=%11$d](%1$d)? [small class=q0](GUID\u003A %1$d)[/small]:; ist in einem %3$dm Umkreis', 'Wiederhole alle %s'],
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SmartEvent::EVENT_DISTANCE_CREATURE => ['[npc=%11$d](%1$d)? [small class=q0](GUID %1$d)[/small]:; ist in einem %3$dm Umkreis', 'Wiederhole alle %s'],
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SmartEvent::EVENT_DISTANCE_GAMEOBJECT => ['[object=%11$d](%1$d)? [small class=q0](GUID %1$d)[/small]:; ist in einem %3$dm Umkreis', 'Wiederhole alle %s'],
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SmartEvent::EVENT_COUNTER_SET => ['Zähler #[b]%1$d[/b] ist gleich [b]%2$d[/b]', 'Abklingzeit: %s'],
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SmartEvent::EVENT_SCENE_START => null,
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SmartEvent::EVENT_SCENE_TRIGGER => null,
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@ -724,7 +724,7 @@ $lang = array(
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SmartAction::ACTION_CALL_GROUPEVENTHAPPENS => ['Erfülle Entdeckungsereignis von [quest=%1$d] für Gruppe von #target#.', ''],
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SmartAction::ACTION_COMBAT_STOP => ['Beende aktuellen Kampf.', ''],
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SmartAction::ACTION_REMOVEAURASFROMSPELL => ['Entferne(%2$d)? %2$d Aufladungen von:;(%1$d)? alle Auren:Aura [spell=%1$d]; von #target#.', 'Nur eigene Auren'],
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SmartAction::ACTION_FOLLOW => ['Folge #target#(%1$d)? mit %1$dm Abstand:;(%3$d)? bis zum Erreichen von [npc=%3$d]:;.(%12$d)? Am Ende wird ein Entdeckungsereignis für [quest=%4$d] erfüllt.:;(%13$d)? Am Ende wird ein Tod von [npc=%4$d] gutgeschrieben.:;', '(%11$d)?Folgt im Winkel von\u003A %11$.2f°:;'],
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SmartAction::ACTION_FOLLOW => ['Folge #target#(%1$d)? mit %1$dm Abstand:;(%3$d)? bis zum Erreichen von [npc=%3$d]:;.(%12$d)? Am Ende wird ein Entdeckungsereignis für [quest=%4$d] erfüllt.:;(%13$d)? Am Ende wird ein Tod von [npc=%4$d] gutgeschrieben.:;', '(%11$d)?Folgt im Winkel von %11$.2f°:;'],
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/* 30*/ SmartAction::ACTION_RANDOM_PHASE => ['Wähle zufällige Ereignisphase aus %11$s.', ''],
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SmartAction::ACTION_RANDOM_PHASE_RANGE => ['Wähle zufällige Ereignisphase zwischen %1$d und %2$d.', ''],
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SmartAction::ACTION_RESET_GOBJECT => ['Setze #target# zurück.', ''],
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@ -826,8 +826,8 @@ $lang = array(
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SmartAction::ACTION_PLAY_ANIMKIT => null,
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SmartAction::ACTION_SCENE_PLAY => null,
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/*130*/ SmartAction::ACTION_SCENE_CANCEL => null,
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SmartAction::ACTION_SPAWN_SPAWNGROUP => ['Spawne SpawnGroup [b]%11$s[/b](%12$s)? SpawnFlags\u003A %12$s:; %13$s', 'Abklingzeit: %s'],
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SmartAction::ACTION_DESPAWN_SPAWNGROUP => ['Despawne SpawnGroup [b]%11$s[/b](%12$s)? SpawnFlags\u003A %12$s:; %13$s', 'Abklingzeit: %s'],
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SmartAction::ACTION_SPAWN_SPAWNGROUP => ['Spawne SpawnGroup [b]%11$s[/b](%12$s)? SpawnFlags %12$s:; %13$s', 'Abklingzeit: %s'],
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SmartAction::ACTION_DESPAWN_SPAWNGROUP => ['Despawne SpawnGroup [b]%11$s[/b](%12$s)? SpawnFlags %12$s:; %13$s', 'Abklingzeit: %s'],
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SmartAction::ACTION_RESPAWN_BY_SPAWNID => ['Respawne %11$s [small class=q0](GUID: %2$d)[/small]', ''],
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SmartAction::ACTION_INVOKER_CAST => ['Auslöser wirkt [spell=%1$d] auf #target#.(%4$d)? (max. %4$d |4Ziel:Ziele;):;', '%1$s'],
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SmartAction::ACTION_PLAY_CINEMATIC => ['Gebe Film #[b]%1$d[/b] für #target# wieder.', ''],
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@ -665,8 +665,8 @@ $lang = array(
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SmartEvent::EVENT_ACTION_DONE => ['Action #[b]%1$d[/b] requested by other script', ''],
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SmartEvent::EVENT_ON_SPELLCLICK => ['SpellClick was triggered', ''],
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SmartEvent::EVENT_FRIENDLY_HEALTH_PCT => ['Health of #target# is at %11$s%%', 'Repeat every %s'],
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SmartEvent::EVENT_DISTANCE_CREATURE => ['[npc=%11$d](%1$d)? [small class=q0](GUID\u003A %1$d)[/small]:; is within %3$dm', 'Repeat every %s'],
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SmartEvent::EVENT_DISTANCE_GAMEOBJECT => ['[object=%11$d](%1$d)? [small class=q0](GUID\u003A %1$d)[/small]:; is within %3$dm', 'Repeat every %s'],
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SmartEvent::EVENT_DISTANCE_CREATURE => ['[npc=%11$d](%1$d)? [small class=q0](GUID %1$d)[/small]:; is within %3$dm', 'Repeat every %s'],
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SmartEvent::EVENT_DISTANCE_GAMEOBJECT => ['[object=%11$d](%1$d)? [small class=q0](GUID %1$d)[/small]:; is within %3$dm', 'Repeat every %s'],
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SmartEvent::EVENT_COUNTER_SET => ['Counter #[b]%1$d[/b] is equal to [b]%2$d[/b]', 'Cooldown: %s'],
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SmartEvent::EVENT_SCENE_START => null,
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SmartEvent::EVENT_SCENE_TRIGGER => null,
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@ -724,7 +724,7 @@ $lang = array(
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SmartAction::ACTION_CALL_GROUPEVENTHAPPENS => ['Satisfy exploration event of [quest=%1$d] for group of #target#.', ''],
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SmartAction::ACTION_COMBAT_STOP => ['End current combat.', ''],
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SmartAction::ACTION_REMOVEAURASFROMSPELL => ['Remove(%2$d)? %2$d charges of:;(%1$d)? all auras: [spell=%1$d]\'s aura; from #target#.', 'Only own auras'],
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SmartAction::ACTION_FOLLOW => ['Follow #target#(%1$d)? at %1$dm distance:;(%3$d)? until reaching [npc=%3$d]:;.(%12$d)?Exploration event of [quest=%4$d] will be satisfied.:;(%13$d)? A kill of [npc=%4$d] will be credited.:;', '(%11$d)?Follow angle\u003A %7$.2f°:;'],
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SmartAction::ACTION_FOLLOW => ['Follow #target#(%1$d)? at %1$dm distance:;(%3$d)? until reaching [npc=%3$d]:;.(%12$d)?Exploration event of [quest=%4$d] will be satisfied.:;(%13$d)? A kill of [npc=%4$d] will be credited.:;', '(%11$d)?Follow angle %7$.2f°:;'],
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/* 30*/ SmartAction::ACTION_RANDOM_PHASE => ['Pick random Event Phase from %11$s.', ''],
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SmartAction::ACTION_RANDOM_PHASE_RANGE => ['Pick random Event Phase between %1$d and %2$d.', ''],
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SmartAction::ACTION_RESET_GOBJECT => ['Reset #target#.', ''],
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@ -826,8 +826,8 @@ $lang = array(
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SmartAction::ACTION_PLAY_ANIMKIT => null,
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SmartAction::ACTION_SCENE_PLAY => null,
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/*130*/ SmartAction::ACTION_SCENE_CANCEL => null,
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SmartAction::ACTION_SPAWN_SPAWNGROUP => ['Spawn SpawnGroup [b]%11$s[/b](%12$s)? SpawnFlags\u003A %12$s:; %13$s', 'Cooldown: %s'],
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SmartAction::ACTION_DESPAWN_SPAWNGROUP => ['Despawn SpawnGroup [b]%11$s[/b](%12$s)? SpawnFlags\u003A %12$s:; %13$s', 'Cooldown: %s'],
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SmartAction::ACTION_SPAWN_SPAWNGROUP => ['Spawn SpawnGroup [b]%11$s[/b](%12$s)? SpawnFlags %12$s:; %13$s', 'Cooldown: %s'],
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SmartAction::ACTION_DESPAWN_SPAWNGROUP => ['Despawn SpawnGroup [b]%11$s[/b](%12$s)? SpawnFlags %12$s:; %13$s', 'Cooldown: %s'],
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SmartAction::ACTION_RESPAWN_BY_SPAWNID => ['Respawn %11$s [small class=q0](GUID: %2$d)[/small]', ''],
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SmartAction::ACTION_INVOKER_CAST => ['Invoker casts [spell=%1$d] at #target#.(%4$d)? (max. %4$d |4target:targets;):;', '%1$s'],
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SmartAction::ACTION_PLAY_CINEMATIC => ['Play cinematic #[b]%1$d[/b] for #target#', ''],
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@ -665,8 +665,8 @@ $lang = array(
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SmartEvent::EVENT_ACTION_DONE => ['Acción #[b]%1$d[/b] solicitada por otro script', ''],
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SmartEvent::EVENT_ON_SPELLCLICK => ['SpellClick fue activado', ''],
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SmartEvent::EVENT_FRIENDLY_HEALTH_PCT => ['La salud de #target# está al %11$s%%', 'Repetir cada %s'],
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SmartEvent::EVENT_DISTANCE_CREATURE => ['[npc=%11$d](%1$d)? [small class=q0](GUID\u003A %1$d)[/small]:; está a %3$dm', 'Repetir cada %s'],
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SmartEvent::EVENT_DISTANCE_GAMEOBJECT => ['[object=%11$d](%1$d)? [small class=q0](GUID\u003A %1$d)[/small]:; está a %3$dm', 'Repetir cada %s'],
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SmartEvent::EVENT_DISTANCE_CREATURE => ['[npc=%11$d](%1$d)? [small class=q0](GUID %1$d)[/small]:; está a %3$dm', 'Repetir cada %s'],
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SmartEvent::EVENT_DISTANCE_GAMEOBJECT => ['[object=%11$d](%1$d)? [small class=q0](GUID %1$d)[/small]:; está a %3$dm', 'Repetir cada %s'],
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SmartEvent::EVENT_COUNTER_SET => ['Contador #[b]%1$d[/b] es igual a [b]%2$d[/b]', 'Enfriamiento: %s'],
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SmartEvent::EVENT_SCENE_START => null,
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SmartEvent::EVENT_SCENE_TRIGGER => null,
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@ -724,7 +724,7 @@ $lang = array(
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SmartAction::ACTION_CALL_GROUPEVENTHAPPENS => ['Satisfacer evento de exploración de [quest=%1$d] para el grupo de #target#.', ''],
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SmartAction::ACTION_COMBAT_STOP => ['Terminar combate actual.', ''],
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SmartAction::ACTION_REMOVEAURASFROMSPELL => ['Quitar(%2$d)? %2$d cargas de:;(%1$d)? todas las auras: el aura de [spell=%1$d]; de #target#.', 'Solo auras propias'],
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SmartAction::ACTION_FOLLOW => ['Seguir a #target#(%1$d)? a %1$dm de distancia:;(%3$d)? hasta alcanzar a [npc=%3$d]:;.(%12$d)?El evento de exploración de [quest=%4$d] será satisfecho.:;(%13$d)? Se acreditará una muerte de [npc=%4$d].:;', '(%11$d)?Ángulo de seguimiento\u003A %7$.2f°:;'],
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SmartAction::ACTION_FOLLOW => ['Seguir a #target#(%1$d)? a %1$dm de distancia:;(%3$d)? hasta alcanzar a [npc=%3$d]:;.(%12$d)?El evento de exploración de [quest=%4$d] será satisfecho.:;(%13$d)? Se acreditará una muerte de [npc=%4$d].:;', '(%11$d)?Ángulo de seguimiento %7$.2f°:;'],
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/* 30*/ SmartAction::ACTION_RANDOM_PHASE => ['Elegir fase de evento aleatoria de %11$s.', ''],
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SmartAction::ACTION_RANDOM_PHASE_RANGE => ['Elegir fase de evento aleatoria entre %1$d y %2$d.', ''],
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SmartAction::ACTION_RESET_GOBJECT => ['Restablecer #target#.', ''],
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@ -826,8 +826,8 @@ $lang = array(
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SmartAction::ACTION_PLAY_ANIMKIT => null,
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SmartAction::ACTION_SCENE_PLAY => null,
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/*130*/ SmartAction::ACTION_SCENE_CANCEL => null,
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SmartAction::ACTION_SPAWN_SPAWNGROUP => ['Generar GrupoDeAparición [b]%11$s[/b](%12$s)? SpawnFlags\u003A %12$s:; %13$s', 'Enfriamiento: %s'],
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SmartAction::ACTION_DESPAWN_SPAWNGROUP => ['Desaparecer GrupoDeAparición [b]%11$s[/b](%12$s)? SpawnFlags\u003A %12$s:; %13$s', 'Enfriamiento: %s'],
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SmartAction::ACTION_SPAWN_SPAWNGROUP => ['Generar GrupoDeAparición [b]%11$s[/b](%12$s)? SpawnFlags %12$s:; %13$s', 'Enfriamiento: %s'],
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SmartAction::ACTION_DESPAWN_SPAWNGROUP => ['Desaparecer GrupoDeAparición [b]%11$s[/b](%12$s)? SpawnFlags %12$s:; %13$s', 'Enfriamiento: %s'],
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SmartAction::ACTION_RESPAWN_BY_SPAWNID => ['Reaparecer %11$s [small class=q0](GUID: %2$d)[/small]', ''],
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SmartAction::ACTION_INVOKER_CAST => ['El invocador lanza [spell=%1$d] a #target#.(%4$d)? (máx. %4$d |4objetivo:objetivos;):;', '%1$s'],
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SmartAction::ACTION_PLAY_CINEMATIC => ['Reproducir cinemática #[b]%1$d[/b] para #target#', ''],
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@ -665,8 +665,8 @@ $lang = array(
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SmartEvent::EVENT_ACTION_DONE => ['Action #[b]%1$d[/b] requested by other script', ''],
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SmartEvent::EVENT_ON_SPELLCLICK => ['SpellClick was triggered', ''],
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SmartEvent::EVENT_FRIENDLY_HEALTH_PCT => ['Health of #target# is at %11$s%%', 'Repeat every %s'],
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SmartEvent::EVENT_DISTANCE_CREATURE => ['[npc=%11$d](%1$d)? [small class=q0](GUID\u003A %1$d)[/small]:; is within %3$dm', 'Repeat every %s'],
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SmartEvent::EVENT_DISTANCE_GAMEOBJECT => ['[object=%11$d](%1$d)? [small class=q0](GUID\u003A %1$d)[/small]:; is within %3$dm', 'Repeat every %s'],
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SmartEvent::EVENT_DISTANCE_CREATURE => ['[npc=%11$d](%1$d)? [small class=q0](GUID %1$d)[/small]:; is within %3$dm', 'Repeat every %s'],
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SmartEvent::EVENT_DISTANCE_GAMEOBJECT => ['[object=%11$d](%1$d)? [small class=q0](GUID %1$d)[/small]:; is within %3$dm', 'Repeat every %s'],
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SmartEvent::EVENT_COUNTER_SET => ['Counter #[b]%1$d[/b] is equal to [b]%2$d[/b]', 'Cooldown: %s'],
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SmartEvent::EVENT_SCENE_START => null,
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SmartEvent::EVENT_SCENE_TRIGGER => null,
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@ -724,7 +724,7 @@ $lang = array(
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SmartAction::ACTION_CALL_GROUPEVENTHAPPENS => ['Satisfy exploration event of [quest=%1$d] for group of #target#.', ''],
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SmartAction::ACTION_COMBAT_STOP => ['End current combat.', ''],
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SmartAction::ACTION_REMOVEAURASFROMSPELL => ['Remove(%2$d)? %2$d charges of:;(%1$d)? all auras: [spell=%1$d]\'s aura; from #target#.', 'Only own auras'],
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SmartAction::ACTION_FOLLOW => ['Follow #target#(%1$d)? at %1$dm distance:;(%3$d)? until reaching [npc=%3$d]:;.(%12$d)?Exploration event of [quest=%4$d] will be satisfied.:;(%13$d)? A kill of [npc=%4$d] will be credited.:;', '(%11$d)?Follow angle\u003A %7$.2f°:;'],
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SmartAction::ACTION_FOLLOW => ['Follow #target#(%1$d)? at %1$dm distance:;(%3$d)? until reaching [npc=%3$d]:;.(%12$d)?Exploration event of [quest=%4$d] will be satisfied.:;(%13$d)? A kill of [npc=%4$d] will be credited.:;', '(%11$d)?Follow angle %7$.2f°:;'],
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/* 30*/ SmartAction::ACTION_RANDOM_PHASE => ['Pick random Event Phase from %11$s.', ''],
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SmartAction::ACTION_RANDOM_PHASE_RANGE => ['Pick random Event Phase between %1$d and %2$d.', ''],
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SmartAction::ACTION_RESET_GOBJECT => ['Reset #target#.', ''],
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@ -826,8 +826,8 @@ $lang = array(
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SmartAction::ACTION_PLAY_ANIMKIT => null,
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SmartAction::ACTION_SCENE_PLAY => null,
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/*130*/ SmartAction::ACTION_SCENE_CANCEL => null,
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SmartAction::ACTION_SPAWN_SPAWNGROUP => ['Spawn SpawnGroup [b]%11$s[/b](%12$s)? SpawnFlags\u003A %12$s:; %13$s', 'Cooldown: %s'],
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SmartAction::ACTION_DESPAWN_SPAWNGROUP => ['Despawn SpawnGroup [b]%11$s[/b](%12$s)? SpawnFlags\u003A %12$s:; %13$s', 'Cooldown: %s'],
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SmartAction::ACTION_SPAWN_SPAWNGROUP => ['Spawn SpawnGroup [b]%11$s[/b](%12$s)? SpawnFlags %12$s:; %13$s', 'Cooldown: %s'],
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SmartAction::ACTION_DESPAWN_SPAWNGROUP => ['Despawn SpawnGroup [b]%11$s[/b](%12$s)? SpawnFlags %12$s:; %13$s', 'Cooldown: %s'],
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SmartAction::ACTION_RESPAWN_BY_SPAWNID => ['Respawn %11$s [small class=q0](GUID: %2$d)[/small]', ''],
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SmartAction::ACTION_INVOKER_CAST => ['Invoker casts [spell=%1$d] at #target#.(%4$d)? (max. %4$d |4target:targets;):;', '%1$s'],
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SmartAction::ACTION_PLAY_CINEMATIC => ['Play cinematic #[b]%1$d[/b] for #target#', ''],
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@ -665,8 +665,8 @@ $lang = array(
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SmartEvent::EVENT_ACTION_DONE => ['Action #[b]%1$d[/b] requested by other script', ''],
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SmartEvent::EVENT_ON_SPELLCLICK => ['SpellClick was triggered', ''],
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SmartEvent::EVENT_FRIENDLY_HEALTH_PCT => ['Health of #target# is at %11$s%%', 'Repeat every %s'],
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SmartEvent::EVENT_DISTANCE_CREATURE => ['[npc=%11$d](%1$d)? [small class=q0](GUID\u003A %1$d)[/small]:; is within %3$dm', 'Repeat every %s'],
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SmartEvent::EVENT_DISTANCE_GAMEOBJECT => ['[object=%11$d](%1$d)? [small class=q0](GUID\u003A %1$d)[/small]:; is within %3$dm', 'Repeat every %s'],
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SmartEvent::EVENT_DISTANCE_CREATURE => ['[npc=%11$d](%1$d)? [small class=q0](GUID %1$d)[/small]:; is within %3$dm', 'Repeat every %s'],
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SmartEvent::EVENT_DISTANCE_GAMEOBJECT => ['[object=%11$d](%1$d)? [small class=q0](GUID %1$d)[/small]:; is within %3$dm', 'Repeat every %s'],
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SmartEvent::EVENT_COUNTER_SET => ['Counter #[b]%1$d[/b] is equal to [b]%2$d[/b]', 'Cooldown: %s'],
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SmartEvent::EVENT_SCENE_START => null,
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SmartEvent::EVENT_SCENE_TRIGGER => null,
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@ -724,7 +724,7 @@ $lang = array(
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SmartAction::ACTION_CALL_GROUPEVENTHAPPENS => ['Satisfy exploration event of [quest=%1$d] for group of #target#.', ''],
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SmartAction::ACTION_COMBAT_STOP => ['End current combat.', ''],
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SmartAction::ACTION_REMOVEAURASFROMSPELL => ['Remove(%2$d)? %2$d charges of:;(%1$d)? all auras: [spell=%1$d]\'s aura; from #target#.', 'Only own auras'],
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SmartAction::ACTION_FOLLOW => ['Follow #target#(%1$d)? at %1$dm distance:;(%3$d)? until reaching [npc=%3$d]:;.(%12$d)?Exploration event of [quest=%4$d] will be satisfied.:;(%13$d)? A kill of [npc=%4$d] will be credited.:;', '(%11$d)?Follow angle\u003A %7$.2f°:;'],
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SmartAction::ACTION_FOLLOW => ['Follow #target#(%1$d)? at %1$dm distance:;(%3$d)? until reaching [npc=%3$d]:;.(%12$d)?Exploration event of [quest=%4$d] will be satisfied.:;(%13$d)? A kill of [npc=%4$d] will be credited.:;', '(%11$d)?Follow angle %7$.2f°:;'],
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/* 30*/ SmartAction::ACTION_RANDOM_PHASE => ['Pick random Event Phase from %11$s.', ''],
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SmartAction::ACTION_RANDOM_PHASE_RANGE => ['Pick random Event Phase between %1$d and %2$d.', ''],
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SmartAction::ACTION_RESET_GOBJECT => ['Reset #target#.', ''],
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@ -826,8 +826,8 @@ $lang = array(
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SmartAction::ACTION_PLAY_ANIMKIT => null,
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SmartAction::ACTION_SCENE_PLAY => null,
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/*130*/ SmartAction::ACTION_SCENE_CANCEL => null,
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SmartAction::ACTION_SPAWN_SPAWNGROUP => ['Spawn SpawnGroup [b]%11$s[/b](%12$s)? SpawnFlags\u003A %12$s:; %13$s', 'Cooldown: %s'],
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SmartAction::ACTION_DESPAWN_SPAWNGROUP => ['Despawn SpawnGroup [b]%11$s[/b](%12$s)? SpawnFlags\u003A %12$s:; %13$s', 'Cooldown: %s'],
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SmartAction::ACTION_SPAWN_SPAWNGROUP => ['Spawn SpawnGroup [b]%11$s[/b](%12$s)? SpawnFlags %12$s:; %13$s', 'Cooldown: %s'],
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SmartAction::ACTION_DESPAWN_SPAWNGROUP => ['Despawn SpawnGroup [b]%11$s[/b](%12$s)? SpawnFlags %12$s:; %13$s', 'Cooldown: %s'],
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SmartAction::ACTION_RESPAWN_BY_SPAWNID => ['Respawn %11$s [small class=q0](GUID: %2$d)[/small]', ''],
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SmartAction::ACTION_INVOKER_CAST => ['Invoker casts [spell=%1$d] at #target#.(%4$d)? (max. %4$d |4target:targets;):;', '%1$s'],
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SmartAction::ACTION_PLAY_CINEMATIC => ['Play cinematic #[b]%1$d[/b] for #target#', ''],
|
||||
|
|
|
|||
|
|
@ -665,8 +665,8 @@ $lang = array(
|
|||
SmartEvent::EVENT_ACTION_DONE => ['Action #[b]%1$d[/b] requested by other script', ''],
|
||||
SmartEvent::EVENT_ON_SPELLCLICK => ['SpellClick was triggered', ''],
|
||||
SmartEvent::EVENT_FRIENDLY_HEALTH_PCT => ['Health of #target# is at %11$s%%', 'Repeat every %s'],
|
||||
SmartEvent::EVENT_DISTANCE_CREATURE => ['[npc=%11$d](%1$d)? [small class=q0](GUID\u003A %1$d)[/small]:; is within %3$dm', 'Repeat every %s'],
|
||||
SmartEvent::EVENT_DISTANCE_GAMEOBJECT => ['[object=%11$d](%1$d)? [small class=q0](GUID\u003A %1$d)[/small]:; is within %3$dm', 'Repeat every %s'],
|
||||
SmartEvent::EVENT_DISTANCE_CREATURE => ['[npc=%11$d](%1$d)? [small class=q0](GUID %1$d)[/small]:; is within %3$dm', 'Repeat every %s'],
|
||||
SmartEvent::EVENT_DISTANCE_GAMEOBJECT => ['[object=%11$d](%1$d)? [small class=q0](GUID %1$d)[/small]:; is within %3$dm', 'Repeat every %s'],
|
||||
SmartEvent::EVENT_COUNTER_SET => ['Counter #[b]%1$d[/b] is equal to [b]%2$d[/b]', 'Cooldown: %s'],
|
||||
SmartEvent::EVENT_SCENE_START => null,
|
||||
SmartEvent::EVENT_SCENE_TRIGGER => null,
|
||||
|
|
@ -724,7 +724,7 @@ $lang = array(
|
|||
SmartAction::ACTION_CALL_GROUPEVENTHAPPENS => ['Satisfy exploration event of [quest=%1$d] for group of #target#.', ''],
|
||||
SmartAction::ACTION_COMBAT_STOP => ['End current combat.', ''],
|
||||
SmartAction::ACTION_REMOVEAURASFROMSPELL => ['Remove(%2$d)? %2$d charges of:;(%1$d)? all auras: [spell=%1$d]\'s aura; from #target#.', 'Only own auras'],
|
||||
SmartAction::ACTION_FOLLOW => ['Follow #target#(%1$d)? at %1$dm distance:;(%3$d)? until reaching [npc=%3$d]:;.(%12$d)?Exploration event of [quest=%4$d] will be satisfied.:;(%13$d)? A kill of [npc=%4$d] will be credited.:;', '(%11$d)?Follow angle\u003A %7$.2f°:;'],
|
||||
SmartAction::ACTION_FOLLOW => ['Follow #target#(%1$d)? at %1$dm distance:;(%3$d)? until reaching [npc=%3$d]:;.(%12$d)?Exploration event of [quest=%4$d] will be satisfied.:;(%13$d)? A kill of [npc=%4$d] will be credited.:;', '(%11$d)?Follow angle %7$.2f°:;'],
|
||||
/* 30*/ SmartAction::ACTION_RANDOM_PHASE => ['Pick random Event Phase from %11$s.', ''],
|
||||
SmartAction::ACTION_RANDOM_PHASE_RANGE => ['Pick random Event Phase between %1$d and %2$d.', ''],
|
||||
SmartAction::ACTION_RESET_GOBJECT => ['Reset #target#.', ''],
|
||||
|
|
@ -826,8 +826,8 @@ $lang = array(
|
|||
SmartAction::ACTION_PLAY_ANIMKIT => null,
|
||||
SmartAction::ACTION_SCENE_PLAY => null,
|
||||
/*130*/ SmartAction::ACTION_SCENE_CANCEL => null,
|
||||
SmartAction::ACTION_SPAWN_SPAWNGROUP => ['Spawn SpawnGroup [b]%11$s[/b](%12$s)? SpawnFlags\u003A %12$s:; %13$s', 'Cooldown: %s'],
|
||||
SmartAction::ACTION_DESPAWN_SPAWNGROUP => ['Despawn SpawnGroup [b]%11$s[/b](%12$s)? SpawnFlags\u003A %12$s:; %13$s', 'Cooldown: %s'],
|
||||
SmartAction::ACTION_SPAWN_SPAWNGROUP => ['Spawn SpawnGroup [b]%11$s[/b](%12$s)? SpawnFlags %12$s:; %13$s', 'Cooldown: %s'],
|
||||
SmartAction::ACTION_DESPAWN_SPAWNGROUP => ['Despawn SpawnGroup [b]%11$s[/b](%12$s)? SpawnFlags %12$s:; %13$s', 'Cooldown: %s'],
|
||||
SmartAction::ACTION_RESPAWN_BY_SPAWNID => ['Respawn %11$s [small class=q0](GUID: %2$d)[/small]', ''],
|
||||
SmartAction::ACTION_INVOKER_CAST => ['Invoker casts [spell=%1$d] at #target#.(%4$d)? (max. %4$d |4target:targets;):;', '%1$s'],
|
||||
SmartAction::ACTION_PLAY_CINEMATIC => ['Play cinematic #[b]%1$d[/b] for #target#', ''],
|
||||
|
|
|
|||
Loading…
Add table
Add a link
Reference in a new issue