Compare commits
3 commits
v3.3.0-coa
...
master
| Author | SHA1 | Date | |
|---|---|---|---|
| 2aad7af12d | |||
| 4d2ef28ad0 | |||
| 319bd05930 |
3 changed files with 11 additions and 3 deletions
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@ -37,10 +37,14 @@ jobs:
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RID=$(curl -sf -X POST -H "Authorization: token $GITEA_TOKEN" \
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RID=$(curl -sf -X POST -H "Authorization: token $GITEA_TOKEN" \
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-H "Content-Type: application/json" \
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-H "Content-Type: application/json" \
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"$API/repos/$REPO/releases" \
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"$API/repos/$REPO/releases" \
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-d "$(jq -nc --arg t "$TAG" '{tag_name:$t,name:$t,draft:false,prerelease:false}')" \
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-d "$(jq -nc --arg t "$TAG" '{tag_name:$t,name:$t,draft:false,prerelease:false,hide_archive_links:true}')" \
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| jq -r '.id')
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| jq -r '.id')
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fi
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fi
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echo "release id: $RID"
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echo "release id: $RID"
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# Gitea honors hide_archive_links only on edit, not create — PATCH it
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# so the auto-generated Source Code (zip/tar.gz) links stay hidden.
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curl -sf -X PATCH -H "Authorization: token $GITEA_TOKEN" -H "Content-Type: application/json" \
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"$API/repos/$REPO/releases/$RID" -d '{"hide_archive_links":true}' >/dev/null || true
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# Upload every dist/*.zip. Per-asset failures don't fail the job —
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# Upload every dist/*.zip. Per-asset failures don't fail the job —
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# we want partial releases to still publish rather than block the
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# we want partial releases to still publish rather than block the
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# whole pipeline on one big file.
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# whole pipeline on one big file.
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@ -243,7 +243,11 @@ function ShadowUF:LoadUnitDefaults()
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self.defaults.profile.units.player.runeBar = {enabled = false}
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self.defaults.profile.units.player.runeBar = {enabled = false}
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self.defaults.profile.units.player.totemBar = {enabled = false}
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self.defaults.profile.units.player.totemBar = {enabled = false}
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self.defaults.profile.units.player.druidBar = {enabled = false}
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self.defaults.profile.units.player.druidBar = {enabled = false}
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self.defaults.profile.units.player.necromancerBar = {enabled = false}
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-- Carry the layout (height/order/background) in the defaults, not only in the
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-- defaultlayout merge: that merge only runs on profile reset, so a bar added to
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-- an existing profile would otherwise have a nil height and crash
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-- Layout:PositionWidgets ("attempt to compare number with nil" in layout.lua).
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self.defaults.profile.units.player.necromancerBar = {enabled = false, height = 0.40, order = 26, background = true}
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self.defaults.profile.units.player.xpBar = {enabled = false}
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self.defaults.profile.units.player.xpBar = {enabled = false}
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self.defaults.profile.units.player.fader = {enabled = false, combatAlpha = 1.0, inactiveAlpha = 0.60}
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self.defaults.profile.units.player.fader = {enabled = false, combatAlpha = 1.0, inactiveAlpha = 0.60}
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self.defaults.profile.units.player.indicators.lfdRole = {enabled = true, size = 0, x = 0, y = 0}
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self.defaults.profile.units.player.indicators.lfdRole = {enabled = true, size = 0, x = 0, y = 0}
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@ -2,7 +2,7 @@
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## Title: Shadowed Unit Frames
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## Title: Shadowed Unit Frames
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## Notes: An apple a day keeps the raptor away, or so they say
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## Notes: An apple a day keeps the raptor away, or so they say
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## Author: Shadowed
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## Author: Shadowed
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## Version: v3.3.0-coa.2
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## Version: v3.3.0-coa.7
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## SavedVariables: ShadowedUFDB
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## SavedVariables: ShadowedUFDB
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## OptionalDeps: Ace3, LibSharedMedia-3.0, LibHealComm-4.0, AceGUI-3.0-SharedMediaWidgets
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## OptionalDeps: Ace3, LibSharedMedia-3.0, LibHealComm-4.0, AceGUI-3.0-SharedMediaWidgets
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## X-Curse-Packaged-Version: v3.2.12
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## X-Curse-Packaged-Version: v3.2.12
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