Tried replacing kg's 4 scholo floors with the upreza Dungeons stitched maps (which have room labels baked in: Reliquary, Chamber of Summoning, Butcher's Sanctum, etc.). But kg renders to 3:2 aspect (6144x4096) while upreza is 4:3 (4096x3072) and the WoW client's source content is positioned differently in each — linear rescale of kg's enemy coords lands bosses outside the rooms. Better to keep kg's lower-quality but coord-aligned maps. dungeon_replacements / map_image_swaps mechanisms are still there for future cases where we DO have a coord-compatible replacement. WoWMapUprezClassic doesn't help here — the README notes that vanilla never had in-game dungeon interior maps. |
||
|---|---|---|
| .. | ||
| atlasloot_extras.py | ||
| check_kg_alignment.py | ||
| kg_build_data.py | ||
| kg_fetch.py | ||
| kg_resync_summary.py | ||
| kg_stitch.py | ||