The Atlas single-room override was too low-res and too lossy (no kg packs/patrols, only 14 hand-curated bosses). Better to keep kg's 4-floor layout and figure out per-floor edge cases as we go. dungeon_replacements is left in place as a mechanism but with no entries; we'll use it only when we have a high-resolution alternative map. |
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| .. | ||
| ascension_overrides.json | ||
| atlasloot_extras.json | ||
| kg_dungeons.json | ||