aowow/setup/tools/dataset-assembler/itemsets.php
Sarjuuk 19d08d1d18 added scripts to generate datasets and icon-textures for the talent-calculator
that should make everyone with some client-mods or custom database entires happy

removed previously supplied datasets (which were partially erronous anyway)

usage:
    - read the requirements per file and run via ?build=<filename> This may take up to several minutes, depending on the complexity and your machine

todo:
    - expects parsed dbcs in DB named "dbc" and world-DB to be named "world". Needs to be configurable
    - no error handling. If it fails, it fails badly.
    - pets: locations are inaccurate (see comment in file)
    - itemsets: the fragmented data in itemsets.dbc has to be fixed manually before this script yields propper results (see comment in file)
2012-12-27 21:19:44 +01:00

173 lines
5.8 KiB
PHP

<?php
if (!defined('AOWOW_REVISION'))
die('illegal access');
// Create 'itemsets'-file for available locales (and should probably order the itemests_dbc-table too (see below))
// this script requires the following dbc-files to be parsed and available
// GlyphProperties, Spells, SkillLineAbility
/* Example
"-447": { // internal id, freely chosen
"classes":["6"], // array
"elite":true,
"heroic":false,
"id":"-447",
"idbak":"924", // actual setId
"maxlevel":"390",
"minlevel":"390",
"name":"3Cataclysmic Gladiator's Desecration",
"note":"37", // contentGroup
"pieces":["73742","73741","73740","73739","73738"],
"reqclass":"32", // mask
"type":"4",
"setbonus":{
"2":{"resirtng":"400","str":"70"},
"4":{"str":"90"}
}
},
*/
/* Todo:
well .. strictly spoken this script is bogus. All data has to be assembled beforehand either by hand or by querying wowhead
we would need this script to prevent this type-fest and do it propperly ourselves.. *dang*
probably like this:
virtualId = 0
get itemsetIds ordered ascending
foreach itemsetId
lookup pieces
sort pieces by slot
if slots conflict
group items by ItemLevel ordered ascending
assign: first group => regularId
assign: other groups => --virtualId
end if
end foreach
this will probably screw the order of your set-pieces and will not result in the same virtualIds like wowhead, but
they are years beyond our content anyway, so what gives...
lets assume, you've done something like that, so ...
... onwards!
*/
include 'includes/class.spell.php';
$setList = DB::Aowow()->Select('SELECT * FROM ?_itemset ORDER BY refSetId DESC');
$locales = [LOCALE_EN, LOCALE_FR, LOCALE_DE, LOCALE_ES, LOCALE_RU];
$jsonBonus = [];
// check directory-structure
foreach (Util::$localeStrings as $dir)
if (!is_dir('datasets\\'.$dir))
mkdir('datasets\\'.$dir, 0755, true);
echo "script set up in ".Util::execTime()."<br>\n";
foreach ($locales as $lId)
{
User::useLocale($lId);
$itemsetOut = [];
foreach ($setList as $set)
{
$setOut = array(
'id' => $set['itemsetID'],
'name' => (7 - $set['quality']).Util::jsEscape(Util::localizedString($set, 'name')),
'pieces' => [],
'heroic' => DB::Aowow()->SelectCell('SELECT IF (Flags & 0x8, "true", "false") FROM item_template WHERE entry = ?d', $set['item1']),
'maxlevel' => $set['maxLevel'],
'minlevel' => $set['minLevel'],
'type' => $set['type'],
'setbonus' => []
);
if ($set['classMask'])
{
$setOut['reqclass'] = $set['classMask'];
$setOut['classes'] = [];
for ($i = 0; $i < 12; $i++)
if ($set['classMask'] & (1 << ($i - 1)))
$setOut['classes'][] = $i;
}
if ($set['contentGroup'])
$setOut['note'] = $set['contentGroup'];
if ($set['itemsetID'] < 0)
$setOut['idbak'] = $set['refSetId'];
for ($i = 1; $i < 11; $i++)
if ($set['item'.$i])
$setOut['pieces'][] = $set['item'.$i];
for ($i = 1; $i < 9; $i++)
{
if (!$set['bonus'.$i] || !$set['spell'.$i])
continue;
// costy and locale-independant -> cache
if (!isset($jsonBonus[$set['spell'.$i]]))
{
$bSpell = new Spell($set['spell'.$i]);
$jsonBonus[$set['spell'.$i]] = $bSpell->getStatGain();
}
if (isset($setOut['setbonus'][$set['bonus'.$i]]))
{
foreach ($jsonBonus[$set['spell'.$i]] as $k => $v)
@$setOut['setbonus'][$set['bonus'.$i]][$k] += $v;
}
else
$setOut['setbonus'][$set['bonus'.$i]] = $jsonBonus[$set['spell'.$i]];
}
foreach ($setOut['setbonus'] as $k => $v)
{
if (empty($v))
unset($setOut['setbonus'][$k]);
else
{
foreach ($v as $sk => $sv)
{
if ($str = Util::$itemMods[$sk])
{
$setOut['setbonus'][$k][$str] = $sv;
unset($setOut['setbonus'][$k][$sk]);
}
}
}
}
if (empty($setOut['setbonus']))
unset($setOut['setbonus']);
$itemsetOut[$setOut['id']] = $setOut;
}
$toFile = "var g_itemsets = ";
$toFile .= json_encode($itemsetOut, JSON_PRETTY_PRINT | JSON_NUMERIC_CHECK);
$toFile .= ";";
$file = 'datasets\\'.User::$localeString.'\\itemsets';
$handle = fOpen($file, "w");
fWrite($handle, $toFile);
fClose($handle);
echo "done itemsets loc: ".$lId." in ".Util::execTime()."<br>\n";
}
echo "<br>\nall done";
User::useLocale(LOCALE_EN);
$stats = DB::Aowow()->getStatistics();
echo "<br>\n".$stats['count']." queries in: ".Util::formatTime($stats['time'] * 1000);
?>