features: - tool - Maps: * finally supports multi-layered zones * should also support icons if needed (questgiver, ect) - tool - Item Comparison: * fully functional (yes, that includes heirlooms and items with random props) * may throw a minor js-error if using arrow-keys/esc/ret in input-fields in the LightboxPopus (but wowhead does also) * icons for prismatic sockets are not displayed if no other sockets are present (calculation is correct though) * modelviewer will still 'call home' - tool - Talent Calculator: * got rid of a VERY dirty hack for the icons (they are now supplied as texture, not laoded one at a time) * glyphs should also be a bit more informative * talent data is pulled from static file, that should a) speed up load and b) prevent lockups if it cant be generated on the fly * you can now set the level for your build, which affects available talent points, glyphs and glyph-slots - tool - Pet Calculator: * initial implementation; basically the same as the Talent Calculator - general concept changed: * dropped ajax.php; json is now supplied by the appropriate page if &json is appended to the url * search.php and opensearch.php are being merged; again, output will depend on the appended parameter (&openserach, &json) * data included via data.php will be static and assembled only on installation and when the database changes (should speed up load) * locale strings are now in a single file instead of being split up to the template * still getting rid of criss-cross-includes, global variables and string-defines
63 lines
3.8 KiB
Smarty
63 lines
3.8 KiB
Smarty
{include file='header.tpl'}
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<div id="main">
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<div id="main-precontents"></div>
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<div id="main-contents" class="main-contents">
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{if !empty($announcements)}
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{foreach from=$announcements item=item}
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{include file='bricks/announcement.tpl' an=$item}
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{/foreach}
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{/if}
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<div class="text">
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<div style="text-align: center">
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<script type="text/javascript">g_initPath([1,1])</script>
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<div class="text">
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<div style="text-align: center">
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<select id="maps-ek" onchange="ma_ChooseZone(this)" class="zone-picker" style="margin: 0">
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<option value="0" style="color: #bbbbbb">{$lang.EasternKingdoms}</option>
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</select>
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<select id="maps-kalimdor" onchange="ma_ChooseZone(this)" class="zone-picker">
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<option value="0" style="color: #bbbbbb">{$lang.Kalimdor}</option>
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</select>
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<select id="maps-outland" onchange="ma_ChooseZone(this)" class="zone-picker">
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<option value="0" style="color: #bbbbbb">{$lang.Outland}</option>
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</select>
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<select id="maps-northrend" onchange="ma_ChooseZone(this)" class="zone-picker">
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<option value="0" style="color: #bbbbbb">{$lang.Northrend}</option>
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</select>
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<div style="padding-bottom: 4px"></div>
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<select onchange="ma_ChooseZone(this)" class="zone-picker">
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<option value="0" style="color: #bbbbbb">{$lang.Instances}</option>
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<optgroup label="{$lang.Dungeons}" id="maps-dungeons"></optgroup>
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<optgroup label="{$lang.Raids}" id="maps-raids"></optgroup>
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</select>
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<select onchange="ma_ChooseZone(this)" class="zone-picker">
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<option value="0" style="color: #bbbbbb">{$lang.More}</option>
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<optgroup label="{$lang.Battlegrounds}" id="maps-battlegrounds"></optgroup>
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<optgroup label="{$lang.Miscellaneous}">
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<option value="-1">{$lang.Azeroth}</option>
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<option value="-3">{$lang.EasternKingdoms}</option>
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<option value="-6">{$lang.Kalimdor}</option>
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<option value="-2">{$lang.Outland}</option>
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<option value="-5">{$lang.Northrend}</option>
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<option value="-4">{$lang.CosmicMap}</option>
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</optgroup>
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</select>
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</div>
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<div id="mapper" style="display: none; width: 778px; margin: 0 auto">
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<div id="mapper-generic"></div>
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<div class="pad"></div>
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<div style="text-align: center; font-size: 13px">
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<a href="javascript:;" style="margin-right: 2em" id="link-to-this-map">{$lang.linkToThisMap}</a>
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<a href="javascript:;" onclick="myMapper.setCoords([])" onmousedown="return false">{$lang.clear}</a>
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</div>
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</div>
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<script type="text/javascript">ma_Init();</script>
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</div>
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<div class="clear"></div>
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</div>
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</div>
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</div>
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</div>
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{include file='footer.tpl'}
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