* work against more correctly assigning instance mode to entities and loot
- added manually collected data for difficulty versions of gameobjects, just boss chests for now.
update setup/source to default object source to base difficulty version if able
- update spelldifficulty table to contain the (likely) mapmode it will be used in
* refactored class loot
- implement loot mode indicators on listview for creature and gameobject loot
- show 'drops' listview tab on instance zone page
- fixes against tribute chest systems (toc / ulduar)
- fix icc gunship battle chest ownership
18 lines
740 B
SQL
18 lines
740 B
SQL
ALTER TABLE `aowow_spelldifficulty`
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ADD COLUMN `mapType` tinyint(3) unsigned NOT NULL AFTER `heroic25`
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;
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-- move linked chest for icc: gunship battle. duplicate saurfang to muradin
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DELETE FROM `aowow_loot_link` WHERE `npcId` IN (36939, 38156, 38637, 38638, 36948, 38157, 38639, 38640);
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INSERT INTO `aowow_loot_link` (`npcId`, `objectId`, `difficulty`, `priority`, `encounterId`) VALUES
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(36939, 201873, 1, 0, 847),
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(38156, 201874, 2, 0, 847),
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(38637, 201872, 3, 0, 847),
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(38638, 201875, 4, 0, 847),
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(36948, 202178, 1, 0, 847),
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(38157, 202180, 2, 0, 847),
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(38639, 202177, 3, 0, 847),
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(38640, 202179, 4, 0, 847)
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;
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UPDATE `aowow_dbversion` SET `sql` = CONCAT(IFNULL(`sql`, ''), ' source spelldifficulty');
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