* fix spawns for multifloor dungeonmaps that use their worldmaparea entry for coordinates * fix mapper feature: move visible spawn point * resolve confused X/Y coordinate remapping from a time before i knew world coordinated are rotated by 90° * PS: Ulduar floor indizes were funky. No idea why. * restore old define order for g_zone_areas |
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| .. | ||
| 12340.ini | ||
| 13623.ini | ||
| 15595.ini | ||