* Entities (Objects, NPCs, ect) can now easily be assigned to a different map to be displayed on by clicking their pip on the map * Entities with already assigned area (by TrinityCore) that were unable to be matched onto the map are no longer discarded. They'll now show up in appropriate listviews. * Entities without already assigned area that are also unable to be matched onto the map now get an area assigned as long as the relationship areaId <=> mapId is unique (read instanced areas) |
||
|---|---|---|
| .. | ||
| css | ||
| images | ||
| js | ||
| modelviewer | ||
| widgets | ||
| ZYHei.ttf | ||