* Entities (Objects, NPCs, ect) can now easily be assigned to a different map to be displayed on by clicking their pip on the map * Entities with already assigned area (by TrinityCore) that were unable to be matched onto the map are no longer discarded. They'll now show up in appropriate listviews. * Entities without already assigned area that are also unable to be matched onto the map now get an area assigned as long as the relationship areaId <=> mapId is unique (read instanced areas) |
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| .. | ||
| lang.class.php | ||
| locale_dede.php | ||
| locale_enus.php | ||
| locale_eses.php | ||
| locale_frfr.php | ||
| locale_ruru.php | ||
| locale_zhcn.php | ||