* work against more correctly assigning instance mode to entities and loot
- added manually collected data for difficulty versions of gameobjects, just boss chests for now.
update setup/source to default object source to base difficulty version if able
- update spelldifficulty table to contain the (likely) mapmode it will be used in
* refactored class loot
- implement loot mode indicators on listview for creature and gameobject loot
- show 'drops' listview tab on instance zone page
- fixes against tribute chest systems (toc / ulduar)
- fix icc gunship battle chest ownership
267 lines
9.9 KiB
PHP
267 lines
9.9 KiB
PHP
<?php
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namespace Aowow;
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if (!defined('AOWOW_REVISION'))
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die('illegal access');
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class CurrencyBaseResponse extends TemplateResponse implements ICache
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{
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use TrDetailPage, TrCache;
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protected int $cacheType = CACHE_TYPE_DETAIL_PAGE;
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protected string $template = 'detail-page-generic';
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protected string $pageName = 'currency';
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protected ?int $activeTab = parent::TAB_DATABASE;
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protected array $breadcrumb = [0, 15];
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public int $type = Type::CURRENCY;
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public int $typeId = 0;
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private CurrencyList $subject;
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public function __construct(string $id)
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{
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parent::__construct($id);
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$this->typeId = intVal($id);
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$this->contribute = Type::getClassAttrib($this->type, 'contribute') ?? CONTRIBUTE_NONE;
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}
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protected function generate() : void
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{
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$this->subject = new CurrencyList(array(['id', $this->typeId]));
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if ($this->subject->error)
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$this->generateNotFound(Lang::game('currency'), Lang::currency('notFound'));
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$this->h1 = $this->subject->getField('name', true);
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$this->gPageInfo += array(
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'type' => $this->type,
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'typeId' => $this->typeId,
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'name' => $this->h1
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);
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$_relItemId = $this->subject->getField('itemId');
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/**************/
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/* Page Title */
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/**************/
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array_unshift($this->title, $this->h1, Util::ucFirst(Lang::game('currency')));
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/*************/
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/* Menu Path */
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/*************/
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$this->breadcrumb[] = $this->subject->getField('category');
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/***********/
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/* Infobox */
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/**********/
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$infobox = Lang::getInfoBoxForFlags(intval($this->subject->getField('cuFlags')));
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// cap
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if ($_ = $this->subject->getField('cap'))
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$infobox[] = Lang::currency('cap').Lang::nf($_);
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// id
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$infobox[] = Lang::currency('id') . $this->typeId;
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// icon
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if ($_ = $this->subject->getField('iconId'))
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{
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$infobox[] = Util::ucFirst(Lang::game('icon')).Lang::main('colon').'[icondb='.$_.' name=true]';
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$this->extendGlobalIds(Type::ICON, $_);
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}
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// original name
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if (Lang::getLocale() != Locale::EN)
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$infobox[] = Util::ucFirst(Lang::lang(Locale::EN->value) . Lang::main('colon')) . '[copy button=false]'.$this->subject->getField('name_loc0').'[/copy][/li]';
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if ($infobox)
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$this->infobox = new InfoboxMarkup($infobox, ['allow' => Markup::CLASS_STAFF, 'dbpage' => true], 'infobox-contents0');
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/****************/
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/* Main Content */
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/****************/
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$hi = $this->subject->getJSGlobals()[Type::CURRENCY][$this->typeId]['icon'];
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if ($hi[0] == $hi[1])
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unset($hi[1]);
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$this->headIcons = $hi;
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$this->redButtons = array(
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BUTTON_WOWHEAD => true,
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BUTTON_LINKS => true
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);
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if ($_ = $this->subject->getField('description', true))
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$this->extraText = new Markup($_, ['dbpage' => true, 'allow' => Markup::CLASS_ADMIN], 'text-generic');
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/**************/
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/* Extra Tabs */
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/**************/
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$this->lvTabs = new Tabs(['parent' => "\$\$WH.ge('tabs-generic')"], 'tabsRelated', true);
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if ($this->typeId != CURRENCY_HONOR_POINTS && $this->typeId != CURRENCY_ARENA_POINTS)
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{
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// tabs: this currency is contained in..
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$lootTabs = new LootByItem($_relItemId);
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if ($lootTabs->getByItem())
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{
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$this->extendGlobalData($lootTabs->jsGlobals);
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foreach ($lootTabs->iterate() as [$template, $tabData])
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{
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if ($template == 'npc' || $template == 'object')
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$this->addDataLoader('zones');
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if ($template != 'quest')
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{
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foreach ($tabData['data'] as &$row)
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if (!empty($row['stack']))
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$row['currency'] = [[$this->typeId, $row['stack'][0]]];
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$tabData['extraCols'][] = '$Listview.extraCols.currency';
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}
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$this->lvTabs->addListviewTab(new Listview($tabData, $template));
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}
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}
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// tab: sold by
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$itemObj = new ItemList(array(['id', $_relItemId]));
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if (!empty($itemObj->getExtendedCost()[$_relItemId]))
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{
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$vendors = $itemObj->getExtendedCost()[$_relItemId];
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$this->extendGlobalData($itemObj->getJSGlobals(GLOBALINFO_SELF | GLOBALINFO_RELATED));
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$soldBy = new CreatureList(array(['id', array_keys($vendors)]));
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if (!$soldBy->error)
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{
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$sbData = $soldBy->getListviewData();
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$extraCols = ['$Listview.extraCols.stock', "\$Listview.funcBox.createSimpleCol('stack', 'stack', '10%', 'stack')", '$Listview.extraCols.cost', '$Listview.extraCols.condition'];
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foreach ($sbData as $k => &$row)
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{
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$items = [];
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$tokens = [];
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// note: can only display one entry per row, so only use first entry of each vendor
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foreach ($vendors[$k][0] as $id => $qty)
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{
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if (is_string($id))
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continue;
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if ($id > 0)
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$tokens[] = [$id, $qty];
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else if ($id < 0)
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$items[] = [-$id, $qty];
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}
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if ($e = $vendors[$k][0]['event'])
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if (Conditions::extendListviewRow($row, Conditions::SRC_NONE, $k, [Conditions::ACTIVE_EVENT, $e]))
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$this->extendGlobalIds(Type::WORLDEVENT, $e);
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$row['stock'] = $vendors[$k][0]['stock'];
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$row['stack'] = $itemObj->getField('buyCount');
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$row['cost'] = array(
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$itemObj->getField('buyPrice'),
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$items ?: null,
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$tokens ?: null
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);
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}
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// no conditions > remove conditions column
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if (!array_column($sbData, 'condition'))
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array_pop($extraCols);
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$this->addDataLoader('zones');
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$this->lvTabs->addListviewTab(new Listview(array(
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'data' => $sbData,
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'name' => '$LANG.tab_soldby',
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'id' => 'sold-by-npc',
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'extraCols' => $extraCols,
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'hiddenCols' => ['level', 'type']
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), CreatureList::$brickFile));
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}
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}
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}
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// tab: created by (spell) [for items its handled in LootByItem]
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if ($this->typeId == CURRENCY_HONOR_POINTS)
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{
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$createdBy = new SpellList(array(['effect1Id', SPELL_EFFECT_ADD_HONOR], ['effect2Id', SPELL_EFFECT_ADD_HONOR], ['effect3Id', SPELL_EFFECT_ADD_HONOR], 'OR'));
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if (!$createdBy->error)
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{
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$this->extendGlobalData($createdBy->getJSGlobals(GLOBALINFO_SELF | GLOBALINFO_RELATED));
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$tabData = array(
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'data' => $createdBy->getListviewData(),
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'name' => '$LANG.tab_createdby',
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'id' => 'created-by',
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);
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if ($createdBy->hasSetFields('reagent1', 'reagent2', 'reagent3', 'reagent4', 'reagent5', 'reagent6', 'reagent7', 'reagent8'))
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$tabData['visibleCols'] = ['reagents'];
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$this->lvTabs->addListviewTab(new Listview($tabData, SpellList::$brickFile));
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}
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}
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// tab: currency for
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$n = $w = null;
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if ($this->typeId == CURRENCY_ARENA_POINTS)
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{
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$n = '?items&filter=cr=145;crs=1;crv=0';
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$w = '`reqArenaPoints` > 0';
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}
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else if ($this->typeId == CURRENCY_HONOR_POINTS)
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{
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$n = '?items&filter=cr=144;crs=1;crv=0';
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$w = '`reqHonorPoints` > 0';
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}
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else
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$w = '`reqItemId1` = '.$_relItemId.' OR `reqItemId2` = '.$_relItemId.' OR `reqItemId3` = '.$_relItemId.' OR `reqItemId4` = '.$_relItemId.' OR `reqItemId5` = '.$_relItemId;
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if (!$n && !is_null(ItemListFilter::getCriteriaIndex(158, $_relItemId)))
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$n = '?items&filter=cr=158;crs='.$_relItemId.';crv=0';
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$xCosts = DB::Aowow()->selectCol('SELECT `id` FROM ?_itemextendedcost WHERE '.$w);
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$boughtBy = $xCosts ? DB::World()->selectCol('SELECT `item` FROM npc_vendor WHERE `extendedCost` IN (?a) UNION SELECT `item` FROM game_event_npc_vendor WHERE `extendedCost` IN (?a)', $xCosts, $xCosts) : [];
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if ($boughtBy)
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{
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$boughtBy = new ItemList(array(['id', $boughtBy]));
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if (!$boughtBy->error)
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{
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$tabData = array(
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'data' => $boughtBy->getListviewData(ITEMINFO_VENDOR, [Type::CURRENCY => $this->typeId]),
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'name' => '$LANG.tab_currencyfor',
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'id' => 'currency-for',
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'extraCols' => ["\$Listview.funcBox.createSimpleCol('stack', 'stack', '10%', 'stack')", '$Listview.extraCols.cost']
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);
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if ($n)
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$tabData['note'] = sprintf(Util::$filterResultString, $n);
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$this->lvTabs->addListviewTab(new Listview($tabData, ItemList::$brickFile));
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$this->extendGlobalData($boughtBy->getJSGlobals(GLOBALINFO_SELF | GLOBALINFO_RELATED));
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}
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}
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parent::generate();
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}
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}
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?>
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