* port extended client file handling from other branch * class DBC -> DBCReader now initializes a DBCFile which itself is a BinaryFile * update DBCReader to use the new DB wrappers multi-insert feature
362 lines
13 KiB
PHP
362 lines
13 KiB
PHP
<?php
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namespace Aowow;
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/*
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DBCReader::read - PHP function for loading DBC file into array
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This file is a part of AoWoW project.
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Copyright (C) 2009-2010 Mix <ru-mangos.ru>
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This program is free software: you can redistribute it and/or modify
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it under the terms of the GNU Affero General Public License as published by
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the Free Software Foundation, either version 3 of the License, or
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(at your option) any later version.
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This program is distributed in the hope that it will be useful,
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but WITHOUT ANY WARRANTY; without even the implied warranty of
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MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
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GNU Affero General Public License for more details.
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You should have received a copy of the GNU Affero General Public License
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along with this program. If not, see <http://www.gnu.org/licenses/>.
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*/
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if (!defined('AOWOW_REVISION'))
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die('illegal access');
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if (!CLI)
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die('not in cli mode');
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class DBCReader
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{
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private const /* string */ INI_FILE_PATH = 'setup/tools/dbc/%s.ini';
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private const /* int */ MAX_INSERT_ROWS = 500;
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public const /* string */ DEFAULT_WOW_BUILD = '12340';
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private bool $isGameTable = false;
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private bool $isLocalized = false;
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private bool $isTempTable = true;
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private string $tableName = '';
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private array $dataBuffer = [];
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private array $fileRefs = [];
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private array $format = [];
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private string $recordFmt = '';
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private array $macro = array(
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'LOC' => 'sxsssxsxsxxxxxxxx', // pre 4.x locale block (in use)
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'X_LOC' => 'xxxxxxxxxxxxxxxxx' // pre 4.x locale block (unused)
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);
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private array $unpackFmt = array( // Supported format characters:
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'x' => Primitive::PACK_FMT.'4', // x - not used/unknown, 4 bytes
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'X' => Primitive::PACK_FMT, // X - not used/unknown, 1 byte
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's' => UInt32::PACK_FMT, // s - string block index, 4 bytes
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'S' => UInt32::PACK_FMT, // S - string block index, 4 bytes - localized; autofill
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'f' => Double::PACK_FMT, // f - float, 4 bytes (rounded to 4 digits after comma)
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'i' => Int32::PACK_FMT, // i - signed int, 4 bytes
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'I' => Int32::PACK_FMT, // I - signed int, 4 bytes, sql index
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'u' => UInt32::PACK_FMT, // u - unsigned int, 4 bytes
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'U' => UInt32::PACK_FMT, // U - unsigned int, 4 bytes, sql index
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'b' => UInt8::PACK_FMT, // b - unsigned char, 1 byte
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'd' => Primitive::PACK_FMT.'4', // d - ordered by this field, not included in array
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'n' => UInt32::PACK_FMT // n - unsigned int, 4 bytes, sql primary key
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);
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private static array $structs = [];
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public bool $error = true;
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public function __construct(public string $file, array $opts = [], string $wowBuild = self::DEFAULT_WOW_BUILD)
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{
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self::loadStructs($wowBuild);
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$this->file = strtolower($this->file);
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if (empty(self::$structs[$this->file]))
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{
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CLI::write('no structure known for '.$this->file.'.dbc, build '.$wowBuild, CLI::LOG_ERROR);
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return;
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}
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foreach (self::$structs[$this->file] as $name => $type)
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{
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// resolove locale macro
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if (isset($this->macro[$type]))
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{
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$this->isLocalized = true;
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for ($i = 0; $i < strlen($this->macro[$type]); $i++)
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{
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$this->format[$name.'_loc'.$i] = $this->macro[$type][$i];
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$this->recordFmt .= '/'.$this->unpackFmt[$this->macro[$type][$i]].$name.'_loc'.$i;
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}
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}
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else if (!isset($this->unpackFmt[$type]))
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{
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CLI::write('unknown format parameter '.CLI::bold($type).' at for field '.CLI::bold($name).' in format string', CLI::LOG_ERROR);
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return;
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}
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else
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{
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$this->format[$name] = $type;
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$this->recordFmt .= '/'.$this->unpackFmt[$type];
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if ($type !== 'x' && $type !== 'X')
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$this->recordFmt .= $name;
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if ($type === 'S')
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$this->isLocalized = true;
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}
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}
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// Optimizing unpack string: 'x/x/x/x/x/x' => 'x6'
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$this->recordFmt = preg_replace_callback('/x(\/x)+/i', fn($m) => 'x'.((strlen($m[0]) + 1) / 2), substr($this->recordFmt, 1));
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if (is_bool($opts['temporary']))
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$this->isTempTable = $opts['temporary'];
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if (!empty($opts['tableName']))
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$this->tableName = $opts['tableName'];
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else
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$this->tableName = 'dbc_'.$this->file;
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// gameTable-DBCs don't have an index and are accessed through value order
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// allas, you cannot do this with mysql, so we add a 'virtual' index
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$this->isGameTable = array_values($this->format) == ['f'] && substr($this->file, 0, 2) == 'gt';
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$foundMask = 0x0;
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foreach (Locale::cases() as $loc)
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{
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if (!in_array($loc, CLISetup::$locales))
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continue;
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if ($foundMask & (1 << $loc->value))
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continue;
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foreach ($loc->gameDirs() as $dir)
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{
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$fullPath = CLI::nicePath($this->file.'.dbc', CLISetup::$srcDir, $dir, 'DBFilesClient');
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if (!CLISetup::fileExists($fullPath))
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continue;
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$dbcFile = new DBCFile($fullPath);
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if ($dbcFile->error)
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{
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CLI::write($dbcFile->error, CLI::LOG_ERROR);
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unset($dbcFile);
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continue;
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}
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if ($dbcFile->nCols != count($this->format))
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{
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CLI::write('incorrect format specified for file '.$this->file.' - expected fields: '.count($this->format).' read fields: '.$dbcFile->nCols, CLI::LOG_ERROR);
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unset($dbcFile);
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continue;
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}
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$recSize = 0;
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foreach ($this->format as $ch)
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$recSize += ($ch == 'X' || $ch == 'b') ? 1 : 4;
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if ($recSize != $dbcFile->recordSize)
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{
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CLI::write('format string size ('.$recSize.') for file '.$this->file.' does not match actual size ('.$dbcFile->recordSize.')', CLI::LOG_ERROR);
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unset($dbcFile);
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continue;
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}
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$this->fileRefs[$loc->value] = $dbcFile;
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$foundMask |= (1 << $loc->value);
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}
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}
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if (!$this->fileRefs)
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{
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CLI::write('no suitable files found for '.$this->file.'.dbc, aborting.', CLI::LOG_ERROR);
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return;
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}
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// check if DBCs are identical
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$tests = ['nRows' => null, 'nCols' => null, 'recordSize' => null];
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foreach ($this->fileRefs as $fileRef)
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{
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foreach ($tests as $field => $val)
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{
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if ($val === null)
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$tests[$field] = $fileRef->{$field};
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else if ($val != $fileRef->{$field})
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{
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CLI::write('some DBCs have different '.$field.': '.CLI::bold($val).' <> '.CLI::bold($fileRef->{$field}).' respectively. cannot merge!', CLI::LOG_ERROR);
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return;
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}
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}
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}
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$this->error = false;
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}
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public function readFile() : bool
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{
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if (!$this->file || $this->error)
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return false;
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$this->createTable();
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if ($this->isLocalized)
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CLI::write(' - DBC: reading and merging '.$this->file.'.dbc for locales '.Lang::concat(array_keys($this->fileRefs), callback: fn($x) => CLI::bold(Locale::from($x)->name)));
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else
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CLI::write(' - DBC: reading '.$this->file.'.dbc');
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$this->read();
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return true;
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}
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public function getTableName() : string
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{
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return $this->tableName;
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}
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public static function getDefinitions() : array
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{
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if (empty(self::$structs))
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self::loadStructs();
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return array_keys(self::$structs);
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}
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private static function loadStructs(string $wowBuild = self::DEFAULT_WOW_BUILD) : void
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{
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$structFile = sprintf(self::INI_FILE_PATH, $wowBuild);
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if (!file_exists($structFile))
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{
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CLI::write('no structure file found for wow build '.$wowBuild, CLI::LOG_ERROR);
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return;
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}
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self::$structs = parse_ini_file($structFile, true);
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}
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private function endClean() : void
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{
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unset($this->fileRefs, $this->dataBuffer);
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}
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private function createTable() : void
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{
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if ($this->error)
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return;
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$pKey = '';
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$query = 'CREATE '.($this->isTempTable ? 'TEMPORARY' : '').' TABLE `'.$this->tableName.'` (';
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$indizes = [];
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if ($this->isGameTable)
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{
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$query .= '`idx` INT SIGNED NOT NULL, ';
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$pKey = 'idx';
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}
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foreach ($this->format as $name => $type)
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{
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$query .= match($type)
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{
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'f' => '`'.$name.'` FLOAT NOT NULL, ',
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's' => '`'.$name.'` TEXT NULL, ',
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'b' => '`'.$name.'` TINYINT UNSIGNED NOT NULL, ',
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'i', 'I', 'n' => '`'.$name.'` INT SIGNED NOT NULL, ',
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'u', 'U' => '`'.$name.'` INT SIGNED NOT NULL, ',
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'S' => (function ($n) {
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$buf = '';
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for ($l = 0; $l < strlen($this->macro['LOC']); $l++)
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if ($this->macro['LOC'][$l] == 's')
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$buf .= '`'.$n.'_loc'.$l.'` TEXT NULL, ';
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return $buf;
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})($name),
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default => '' // 'x', 'X', 'd'
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};
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if ($this->isGameTable)
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continue;
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if ($type == 'I' || $type == 'U')
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$indizes[] = $name;
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if ($type == 'n')
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$pKey = $name;
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}
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foreach ($indizes as $i)
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$query .= 'KEY `idx_'.$i.'` (`'.$i.'`), ';
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if ($pKey)
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$query .= 'PRIMARY KEY (`'.$pKey.'`) ';
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else
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$query = substr($query, 0, -2);
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$query .= ') COLLATE=\'utf8mb4_unicode_ci\' ENGINE=InnoDB';
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DB::Aowow()->qry('DROP TABLE IF EXISTS %n', $this->tableName);
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DB::Aowow()->qry($query);
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}
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private function writeToDB() : void
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{
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if (!$this->dataBuffer || $this->error)
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return;
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DB::Aowow()->qry('INSERT INTO %n %m', $this->tableName, $this->dataBuffer);
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$this->dataBuffer = [];
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}
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private function read() : void
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{
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$nRows = reset($this->fileRefs)->nRows; // set to actual value once we have a file handle
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for ($i = 0; $i < $nRows; $i++)
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{
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// add 'virtual' enumerator for gt*-dbcs
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if ($this->isGameTable)
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$this->dataBuffer['idx'][$i] = $i;
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foreach ($this->fileRefs as $locId => $dbcFile)
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{
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// note that the file pointer is already on the first record as the DBCFile reads its own header
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$row = $dbcFile->readRecord($this->recordFmt);
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foreach ($row as $name => $value)
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{
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$type = $this->format[$name];
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// handle locale fields for post 3.3.5a DBCs
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if ($type === 'S')
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{
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for ($k = 0; $k < strlen($this->macro['LOC']); $k++)
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if ($this->macro['LOC'][$k] === 's')
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$this->dataBuffer[$name.'_loc'.$k][$i] ??= null;
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$this->dataBuffer[$name.'_loc'.$locId][$i] ??= $dbcFile->getStringFromBlock($value);
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}
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if (empty($this->dataBuffer[$name][$i]))
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{
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if ($type == 's')
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$this->dataBuffer[$name][$i] ??= $dbcFile->getStringFromBlock($value);
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else
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$this->dataBuffer[$name][$i] = $value;
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}
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}
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if (!$this->isLocalized) // one match is enough
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break;
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}
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if (count(current($this->dataBuffer)) >= self::MAX_INSERT_ROWS)
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$this->writeToDB();
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}
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$this->writeToDB();
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$this->endClean();
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}
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}
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?>
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