* moved wt_presets to DB
* scales are now saved sensibly instead of just being dumped as is (also, tables have now constrains)
* added admin=weight-presets to edit presets
* added an internal user on id:0 who 'owns' the wt-presets and the +1 rates on new comments
* consequently added constraints to comment-related tables
Misc:
* Util::toJSON() priorizes its flags over CFG_DEBUG, wich fixes the modelviewer-redButton
* moved terrible javascript-dump from admin-page to template
* removed most templates by sensibly restructuring lvTab-data. Util::toJSON() does the rest.
* taught Util::toJSON() to recognize values prefixed with $ as js-code
* use Util::toJSON whenever possible
* misc
- mail attachments are displyed again
- always show all currency rewards on Quest-LVs
- suppress an error, when encountering unused ItemMods
* fixed typo preventing management of custom weight scales
* added forgotten GET-Parameter to sanitization, preventing rating of comments
* avoid hardcoding locales
* do not show tooltip on BUTTON_WOWHEAD
* added tracking code for Google Analytics
- enabling is optional
- add account in config to enable tracking
* removed usage tracking
- the results were just seriously depressing..
* reworked upload process to be more user-friendly
* handle bricks that consist mostly of localized text separately
* added handle to display errors, when adding CommunityContent on the page they originated from
* replaced error-suppressions with proper checks
* log php errors to db
* use __callStatic() to access localization and thus handle erronous keys
- Setup:
* fixed some erronous filenames when generating icons
* increased alpha threshold for spawn maps (should improve spawn points)
- disentangled DB::Aowow and DB::World. Aowow should now be able to run
with DB::World being on a different server
- added missing faction transfer pendants (title/quest/faction/..)
- fixed extended costs for specific vendors
* editing after upload
* reputation gain for approved uploads
* moderator interface (albeit a bit wonky)
I still do not speak French, Spanish or Russian, so translations are
appreciated
* added customFlags to infoBox
Misc:
* moved no-cache header to separate utility function
* pages may now require the user to be authed as he can be authed AND
have no userGroups simultaneously
* minor changes to announcements
* moved reputation requirement to conditions
Misc:
* removed temp-hack from ShowOnMap.js
* fixed some formating in global.js
* allow display of extra html in all generic templates
!IMPORTANT!
Due to the inability to determine what layer covers what height-level
in multilayer-zones, spawns and waypoints WILL have duplicates and must
be removed manually from ?_spawns and ?_waypoints respectively, if
nessecary. Besides, the other points may also need manual love.
- NPC:
* removed a redundant cuFlags for Bosses
* set NPC_CU_INSTANCE_BOSS with data from world.instance_encounters
* removed misc. factions from tooltip
* fixed malformed condition for creature-loot
* location is displayed in Listviews (also for GOs)
* enabled filters foundIn and relatedEvent (also for GOs)
* do not display empty quotes
- Zone:
* initial implementation of detail page
- Misc:
* fixed notices being displayed without restrictions
* added RewriteBase hint to .htaccess (lost several hours to this one)
* removed lost isles from dataset 'zones'
* updated sql-archives and removed old sql updates, db_setup_2.zip
will need to be reapplied
- spell: added effect: killCredit2 to parsed list
- fixed some mixups, when eventId was used instead of holidayId and vice versa
- avoid zero values for page Types so there are no longer empty tooltips on the language-menu
- rewrote conditions system:
* table: conditions is now in use (needs some more cases to check for)
* adapted existing 'conditions', may need some wording fixes
* can now calso reate a single listview tab for more detailed information
* this is not localized for frFR, esES or ruRU
- enabled support for non-tamplate tabs (leave 'file' empty and 'data' is used as HTML)
* show terms in quicksearch-box, when performing searches
* use trim() after urldecode() to catch urlencoded whitespaces
* check for empty search terms (wich occur with multiple adjacent whitespaces)
- added config-option to restrict available locales
- fixed opensearch suggestions by generating strict json
- include TalentCalc.css as lowerCase (fixes display under *nix)
- some minor formating
- Setup:
* added some additional files to be generated (they required STATIC_URL or HOST_URL to be set)
* moved class Locale from global.js to own template and generate it with CFG_LOCALES
* changed urlParam (?build=script): may be empty (builds everything) or specific scriptNames chained together with ; (?build=script1;script2)
you are required to run the following command to regenerate files affected by these cahnges
?build=demo;power;realmMenu;searchboxBody;searchboxScript;searchplugin;locales
- implemented Memcached (untested though (tough luck trying to get it to run using win))
- added config value to select caching method (default: filecache; setting debug to 1 will still disable caching)
- implemented url-param 'refresh' to clear cache for this page
- allow 0 (mis Spells) as valid pageParam
- set lcoale before creating featuredBox on homepage (fixes links)
- set iconStrings in DB to lowercase for Linux compatibility (thx @zackbcom)
* use (locales_)achievement_reward to display rewards
* implemented display of reward mails
* updated mail to display sender if possible
Spell:
* fixed some issues with spell_loot
* added aura 286 (Ability Periodic Crit) to affect-checks
- added more sources for future use
* implemented enchantment conditions for meta gems
* removed hardcoded static-domain in transfer-string
Site:
* gain rep for ACTION_REGISTER when logging in for the first time, using external auth
* language-menu uses the same dropdown-icon as other menus
Spell:
* hide procChance of 100% or more
ItemComparison:
* fixed display of drag-icon
* fixed single gems being moved to first empty socket in tooltips
squelched some notices in quest.php and item.php
- partially implemented site reputation (required to grant privileges to comments)
- reworked 'home'-page (the news-box is now as configurable as you want)
- removed some ancient compatibility-code for IE67 (srsly, its 2014!)
- dropped associated stylesheets, reviewed the rest
- split some user-restrictions to trigger on insufficient siteRep
- added text-page: Markup-Guide
- implemented new class to handle Markup
- bugfixes [TM]
- also you will need to reapply the db-dumps (you may want do save account*, news,
reports, ..)
- reviewed and used objects PageTemplate and Locale
- removed associated workarounds
- replaced ~12k tabs with ~48k spaces
- fixed some localization errors
- whoops, forgot to update some Util::$pageTemplate calls to $this
- unified lv handling
* data should always be in the same structure now
* use of tabs is determined by the template, unless forced)
- Currency: fixed path on detail page
- Profiler: fixed use of dataKey
- Util::alphaMapCheck() 'images/' was removed long ago..; alphaMaps are now in 'cache/'
- Item: REALLY fixed markdown in tooltips
- added some forgotten account-srings
- fixed an error handling ItemFilter /w upgradeItems + markdown appearing in tooltips
- relaxed session-regeneration (only regenerates on status changes (signin/-out)), fixes losing the session, when opening multiple tabs at once
- striped smarty from profiler (only cleanups remaining)
- moved profiler-ajax to AjaxHandler
- created a (dummy, for now) ProfileClass to handle Chars and Profiles
- reimplemented Utilities-Page and Account-Page
- moved account-ajax to ajaxHandler
- AjaxHandler::handle() can no longer call itself, if the parameter is empty
- cache is now compressed (has a negligible delay)
- revisited User-Class / Accounts:
* implemented mail-confirmation (be sure to configure your server appropriately)
* implemented recovery of password or username
* there are now 3 options to auth against: 1) aowow-DB (default); 2)
wow-auth-DB; 3) user-defined script (SOAP or similar exotic methods)
* dropped the aowow-cookie, it relies on php-sessions now
* reworked how bans are handled (can now also ban from upload, rate, comment)
- fixed enhancements on itemTooltips
account related localization for FR, ES and RU is lacking (help is appreciated)
_account and _account_banned have changed and are incompatible with the prvious version
- readded quest/quests, zones
- delayed filter-evaluation, also linked filterObj to page to be applied to cacheKey
- added check for modulo calculation with floats (fixes "0 years" - duarions)
Quests:
* added category-locales
* creating objectives shouldn't be quite as intensive anymore
readded spell/spells
- changes to Lang, since it can no longer access the template
- set required php-version to 5.5.0 (generators were added and are essential to aowow)
- display stats in footer to staff only
- rewrote Item/Items
- BaseType: fixed querey generation wizh null-values in extraOpts
- ItemList:
* reworked extendJsonStats() to use ?_itemstats istead of parsing on the fly
* moved onUse-components used by xml from extendJsonStats() to separate function
* the enhance-string passed with tooltips is now checked first
- Loot: class is no longer static
- Util::parseItemEnchantment() will now accept and return arrays and does only one single lookup
- cuFlags are explained in the infobox, when available
- JS:
* do NOT strip iconStrings. It rightly can contain whitespaces >.<
* removed a redundant $WH.ct in Conditions
- rewrote currencies, achievements, events, factions
- GenericPage:
* moved more checks from Util
* structured and commented GenericPage to be easier to comprehend
* added GenericPage::postCache() to modify cached data before display (e.g. update time for events)
- fixed:
* parsing events from markdown (e.g. articles)
* huge padding of minibox headings (css)
* Loot passing jsGlobals to template
* ItemList::getExtendedCost passing jsGlobals to template
* categories for factions
* conflicting GenericPage::$subject when displaying 'notFound'
* load of typos
- added ObjectPage and ObjectsPage
- moved loot-related functions from Util to own class
- moved template-related functions from Util to GenericPage
- removed redundancies from user class
- enabled cache (may need some tweaking but it finally works as it should)
- some bugfixes
- moved search to /pages
- moved g_dataKey to header.tpl and apply it on nessecary pages (restores TalentCalc)
- Events: fixed relTabs with arbitrary data, when holidayId was 0
- CharClass: get heroClass-status through flags; dropped related DB-field
- Achievements: fixed some criteria not being displayed in tooltips
- Community: applied long forgotten changes to tplVars and use of uppercase ids
- Titles:
* exclude unused titles from listview
* restored 'links'-button on detail-page
- Quests:
* added 'slain' fro proxy-npcs
* use more wflags (&1 needs more research)
- Factions:
* fixed order of categories
* fixed params to QuestList for relTabs
- Profiler:
* enabled 'profiles that have this char as source' in Profiler
* removed the exampelChar from project
* further documented more expected variables; includes/excludes-handling still not entirely clear
* created datasets for reference data (create with ?build=profiler)
- Localzation:
* localized profiler for loc3
* corrected some single words
* localized custom reward rate - table in factions
- AjaxHandler:
* new handler for ajax-requests *duh*
* dropped data.php (index.php now calls to AjaxHandler for these cases)
- moved reading of static files to own function Util::loadStaticFile()
- some filter are still missing
- didn't bother with the mapper yet
- zoneOrSort is still inconsistent for instances
- merged all queststarter/-ender into one single table
- removed $template-parameter from addGlobalsToJscript and access it through Util
- dropped error.tpl and 404.tpl and moved the error-text to aowow_articles
- misc improvements here and there
basic stuff is working with examplary static data
need to sit down and collect mods from talents and class-spells
<bla bla> from profession perks
loadOnDemandData not implemented as the structure needs more research
some visual bugs
remember to generate your realm-file. i used these example realms
[
["us","US & Oceanic",null,[["pure-pwnage","Pure Pwnage",null,[["trinity","Trinity"]]]]],
["eu","Europe",null,[["pure-pwnage","Pure Pwnage",null,[["dafuque","da'Fuqú]]]
]
* GameObjects: initial implementation (some filter missing; positions not
yet availabe; some custom data to be set; required table will be added
later)
* MiscTools: fixed random page; 'implemented' missing Screenshots; fixed
access to template file
* Search: implemented check for CUSTOM_EXCLUDE_FOR_LISTVIEW if user is not
in U_GROUP_STAFF; searches should now be cachable
* NPCs: three more tabs on detailPage
* some work against Quests
* fighting the template-system :<
detail and listview for NPCs (without spawns, spells and some filters)
forcing the template to be more generic
- noticed, that the loot display is off. It happens with different modes
on a creature, that has the same loot but different chances or quantities
... analyzing