* hardcode sql limits within their respective components instead of
having them configurable
* creating a new DBTypeList defaults it to being unlimited
* SQL_LIMIT_NONE (0) > removed as it only existed for consistency
* SQL_LIMIT_DEFAULT (300) > frontend / Listview::DEFAULT_SIZE
* SQL_LIMIT_SEARCH (500) > Search::DEFAULT_MAX_RESULTS
* SQL_LIMIT_QUICKSEARCH (10) > Search::SUGGESTIONS_MAX_RESULTS
* fix crash when race mask was resolved to faction
* fix id buffer bleeding from resolving class mask into
resolving race mask and vice versa
* fixes#472
* group options for: currency, factions, itemcurrency & zones
* update faction setup so faction "The Frostorn" are available and it does not rely on factiontemplate.dbc
* fix broken purchasablewith* localization in locale DE
* work against more correctly assigning instance mode to entities and loot
- added manually collected data for difficulty versions of gameobjects, just boss chests for now.
update setup/source to default object source to base difficulty version if able
- update spelldifficulty table to contain the (likely) mapmode it will be used in
* refactored class loot
- implement loot mode indicators on listview for creature and gameobject loot
- show 'drops' listview tab on instance zone page
- fixes against tribute chest systems (toc / ulduar)
- fix icc gunship battle chest ownership
* recreate date functions from javascript in new class DateTime
* move date and time functions from Util to new class
* fixes various cooldown messages for account recovery
* modernize DB-Types
- long term: should be split in class that describes the DB-Type and container class that handles multiples
* make unchanging filter props static, allow lookup of criteria indizes through filter
* move username/mail/password checks to util and make them usable as input filter
2025-09-25 15:32:16 +02:00
Renamed from includes/types/item.class.php (Browse further)