Commit graph

3 commits

Author SHA1 Message Date
Sarjuuk
a5051c9bf5 Loot/Modes
* work against more correctly assigning instance mode to entities and loot
    - added manually collected data for difficulty versions of gameobjects, just boss chests for now.
      update setup/source to default object source to base difficulty version if able
    - update spelldifficulty table to contain the (likely) mapmode it will be used in
  * refactored class loot
    - implement loot mode indicators on listview for creature and gameobject loot
    - show 'drops' listview tab on instance zone page
    - fixes against tribute chest systems (toc / ulduar)
    - fix icc gunship battle chest ownership
2025-11-19 20:22:33 +01:00
Sarjuuk
1d922c1147 Locks
* implemented display of LOCK_TYPE_SPELL (3 cases)
 * show "unlocks" tab on spell detail page
 * closes #288
2025-10-22 22:18:27 +02:00
Sarjuuk
aeb84327d6 Template/Endpoints (Prep)
* modernize DB-Types
   - long term: should be split in class that describes the DB-Type and container class that handles multiples
 * make unchanging filter props static, allow lookup of criteria indizes through filter
 * move username/mail/password checks to util and make them usable as input filter
2025-09-25 15:32:16 +02:00
Renamed from includes/types/gameobject.class.php (Browse further)