- items: allow 'upg' to be an array
- filter: fixed logic error in checks
- Markup: prevent handling of [menu], as PageTemplate is nyi
- Power: advanced features (hide reagents or sellprice; recoloring,
renaming, iconizing of links)
- search: side-icon for titles
- smarty: added template-vars to cache (has to be fixed sooner or later)
- identify as HTML5 (fixed a strange bug with displaced list-pegs)
- removed several typos
basic stuff is working with examplary static data
need to sit down and collect mods from talents and class-spells
<bla bla> from profession perks
loadOnDemandData not implemented as the structure needs more research
some visual bugs
remember to generate your realm-file. i used these example realms
[
["us","US & Oceanic",null,[["pure-pwnage","Pure Pwnage",null,[["trinity","Trinity"]]]]],
["eu","Europe",null,[["pure-pwnage","Pure Pwnage",null,[["dafuque","da'Fuqú]]]
]
* GameObjects: initial implementation (some filter missing; positions not
yet availabe; some custom data to be set; required table will be added
later)
* MiscTools: fixed random page; 'implemented' missing Screenshots; fixed
access to template file
* Search: implemented check for CUSTOM_EXCLUDE_FOR_LISTVIEW if user is not
in U_GROUP_STAFF; searches should now be cachable
* NPCs: three more tabs on detailPage
* some work against Quests
* fighting the template-system :<
detail and listview for NPCs (without spawns, spells and some filters)
forcing the template to be more generic
- noticed, that the loot display is off. It happens with different modes
on a creature, that has the same loot but different chances or quantities
... analyzing
- tinkering with learned spells and added teach-tabs to item.php
- required arenaRating in item tooltips
- updated js-functions handling currencies
- updated Markup with correct links
- i probably forgot to add sql
* display required quest for loot with questchance
* implemented genericmodel-Tab for item- and object-models
* tabs2spaces in gloabl.js (why were they still there in the first place?)
- do not display serverside events in calendar
- include gems in item comparison .. also parse their stats in setup
- filters use conditions and are more restrictive
- changed DBSimple version so it uses mysqli (mysql is deprecated as of php 5.5)
- moved each filter class to matching type; file for baseType and BaseFilter
- baseType querys are somewhat modular, trying to avoid ridiculous joins that WILL occur sometimes (especially with items) as far as possible
- miscTools:
* implemented random DB-Page
* others are placeholder (at least no errors are generated)
- Articles / Infobox:
* dropped aowow_article_items, parse nessecary globals directly from article or infobox
* articles default back to english if no target articles is absent
* quickinfo from db is only used if no auto-generated info is available
- CharClass:
* implemented detail-page
* added basic articles per class (english only)
- generic lv-page
* now accepts multiple listviews (as required by miscTools)
* can display text and title
- Markup.js:
* exchanged to current version (yet to be looked over, but basic articles are displayed properly for now)
* removed some hacks that were nessecary for the old Markup / Menu
- Listview
* made some more code readeable, no major changes
* calendar-template is now functional (WorldEvents use it)
...squashing bugs left and right
- consequentially prepended $WH to those functions (since i do have issues with regEx, some errors may occur)
* simplified including required JS and CSS files per page
* replaced old Menu-class with (almost) current version. Since it relies heavily on jQuery it is also loaded.
I'm not overly happy with passing the templateObject to each typeObject, but it works .. for now.
Effectively this should reduce db-lookups as each type should be looked up only twice at max (once for relevant data on the page and maybe again to get related jsGlobals for the template)
also removed BaseType::addRewardsToJscript() get it with BaseType::addGlobalsToJscript() and the appropriate addMask
* added ListviewHelper::getSetFields() wich is more appropriate in some cases (like reagents for spells should be shown even if they are all the same)
* load bricks as needed, removed the if-blocks (maybe add the filename to every TypeClass..?)
- removed excess escapes (htmlspecialchars really needed?)
* urlencode icons for all powered tooltips (some contain obscure symbols)
Spell:
- added relatedTabs "criteria of" and "contains" (the later should be reworked with generic loot access)
* implemented first draft of conditions in listview as extraCol; condition: {type, typeId, status}; currently only inpmplemented in the item-brick
* obligatory oneliners all over the place fixing stuff that boggles the mind
- preparing tooltips (locks to Util & localization)
quests & npcs:
- implemented tooltips
spells:
- fixed tooltip-header
- stat gain inclued periodic healing auras (item: 17743 for example) and spellHeal no longer applies spellPower
achievements:
- path is less prone to errors
events:
- disabled tab as it was causing js-errors
obligatory cleaning up everywhere
- dropped property "names" and changed getField to return localized Fields if specified. Dropped stupid getNameFieldName() in the process as it was now obsolete.
- made property "matches" private. Access through getMatches() that will execute the query _only_ when needed (which is basically always anyway (so much for optimization))
SpellList: parsing
- ""fixed"" behavior of the amount-switch $l when used on russian text. It has 3 options instead of 2, no idea what the last one is for though
- fixed extra leading whitespace occuring when parsing formulas
Lang:
- removed offset from getMagicShools(), apparently it is unneeded :o
Util:
- changed the output of formatTime() in the long version to be more correct in layout
- initialized values in parseTime() to prevent empty strings returned by formatTime()
- added asBin() and asHex() - helper to improve display of bitmasks (Spells are coming!)
- update Spell-Effects/Auras and added misc strings to display different MiscValue-content
Filter:
- removed escapes from $_POST-handler. If the input is erronous it should be corrected/ignored/noted by the $_GET-handler
Smarty:
- added optinal parameter to saveCache(), loadCache() to better handle filter variables
Search:
- changed $maxResults to 10 for OpenSearches in an effort to lower execution time and appied limits to all queries
- changed result calculation for OpenSearch. It should now stick to it's limit of 10 results for the list
- simplified WorldEvent search
global.js:
- backported function to parse title-tag of dfn-elements into mouseover-tooltips
- shortened document.getElementByTagName(x) calls to gE(document, x)
dropped single-item classes for all types, because it doesn't make much difference to use a list with a single item instead, especially if it's preselected. Additionally it is now easier to chain certain queries together and execute them all at once. additionally, additionally certain data can now be cahced and shared between types of the same .. type, that were previously in different instances alltogether.
And you may now specify a limit to sql-queries (while setting up a typeList), it will default to the config-limit if no value is given.
features:
- tool - Maps:
* finally supports multi-layered zones
* should also support icons if needed (questgiver, ect)
- tool - Item Comparison:
* fully functional (yes, that includes heirlooms and items with random props)
* may throw a minor js-error if using arrow-keys/esc/ret in input-fields in the LightboxPopus (but wowhead does also)
* icons for prismatic sockets are not displayed if no other sockets are present (calculation is correct though)
* modelviewer will still 'call home'
- tool - Talent Calculator:
* got rid of a VERY dirty hack for the icons (they are now supplied as texture, not laoded one at a time)
* glyphs should also be a bit more informative
* talent data is pulled from static file, that should a) speed up load and b) prevent lockups if it cant be generated on the fly
* you can now set the level for your build, which affects available talent points, glyphs and glyph-slots
- tool - Pet Calculator:
* initial implementation; basically the same as the Talent Calculator
- general concept changed:
* dropped ajax.php; json is now supplied by the appropriate page if &json is appended to the url
* search.php and opensearch.php are being merged; again, output will depend on the appended parameter (&openserach, &json)
* data included via data.php will be static and assembled only on installation and when the database changes (should speed up load)
* locale strings are now in a single file instead of being split up to the template
* still getting rid of criss-cross-includes, global variables and string-defines