* enable level scaling for spells with RealPointsPerLevel
* note: While BasePoint vars ($m, $M) can scale, they are often involved in formulas that would have to be recalculated in javascript. This is currently impossible. So this var is skipped for now.
* fixed "modefied-by" and "modifies" tab having different results
* evalueate some more spell effects
* replace magic numbers with defined strings
* get model info from some more spell auras
* fixed wrong indizes for gem color picker in locale 3 (deDE)
* fixed interpretation of filter enums. Some are providing their value directly, others have an intermediate key.
* createSQLForCriterium is no longer abstract. (was implemented in exactly the same way everywhere)
* erronous criteria are now logged and discarded entirely)
* define and use some more magic numbers
* move id-based custom data from spell SetupScript to aowow_setup_custom_data table
* hide on unused glyph while at it
* rewrote SetupSrcipt
* implemented 'zone' parameter
* implemented 'bossdrop' parameter
* implemented 'dungeondifficulty' parameter
* implemented item filter relying on zone information (dropsInX)
* fixed world random drops showing a single loot source
* extended Source column of spells to the same functionality as items
ToDo:
* apply new 'commondrop' parameter on loot listviews
* gather difficuly versions of gameobjects and apply the same logic as for creatures
* implement fake spawns so npcs can get linked to a zone
* use strings from globalstrings.lua to format time in item and spell tooltips
* fixed item filter ItemCooldown
* fixed timeAgo format
* move item duration to correct position in tooltip
* defined upper limit for localeIds and also discard negative localeIds
* fixed eval error when parsing spell descriptions. Calculated numbers sadly can't be localized.
* display skill learning breakpoints for gathering skills
* fixed mixed up mining-skinning and savanging-skinning filters for NPCs
* defined some magic skill numbers
* removed tooltip-highlight when there is no tooltip to display
Spells/Tooltips
* fixed ancient copy-paste error and 'greater than or equal' conditions are now always evaluated as such
* display dbc definitions before articles on detail pages
* fixed logic when displaying skill step numbers
* made custom spell columns for linked spells and stack rules localizable
* added support for locale 4
* some strings are missing and will need to be translated at a later date
* thx @qyh214 for a lot of content
Co-authored-by: qyh214 <sandy0214qin@msn.com>
* vastly improved input validation
* content and type validation occurs when filter is created
* contextual filters like itemTypes are now only applied in context
* fixed file generators involving ?_icons table
* known spells onspell detail page should have a localized tooltip
* fixed numer formating in spell tooltips for locales with a ',' as decimal
* fixed php-tag in contribute template, causing parse error
* initial implementation
* this includes a complete reindexing of everything touching icons
* this also means, no linking to red-rocket-site though, they index them differently
Client sounds are cross-referenced with as many other DB-Types as possible. Including, but not limited to:
* Character VOs (Errors, Emotes)
* Creature VOs (Boss Dialogue)
* Zone Music and Ambience
* Sounds triggerd by spells
* Sounds from general item/spell usage, creature behavior
Restrictions:
* only one locale is supported. Choose wisely!
* fixed range display when friend- and foe-distances differ
* fixed interpretation of $l-switch
Item/DetailPage
* do note prepare unnessecary data for the currency-for tab (eases load)
* aproving a screenshot now flags the corresponding db entry as having a screenshot
* deleting & moving screenshots works equivalent
* instancing a new TypeClass without parameters no longer grabs everything from the corresponding tables ( pass a "[true]" to retain this behaviour)
* retroactively flag db entries for having screenshots
* fixed a typo
* fixed numeric & gender switch for russian locale
* treat $| like a $l-switch (only one case iirc)
* remived output for unhandled text variables
* fixed display of pageText for items