Commit graph

4 commits

Author SHA1 Message Date
Sarjuuk
d86936f6f5 Setup/ItemStats
* fixed array structure when converting equal amounts of SPELL_DAMAGE and SPELL_HEALING to SPELL_POWER
2025-01-20 06:34:38 +01:00
Sarjuuk
c1eecb4c22 ItemStats/Filters
* do not use NULL on item stats as it prevents searching for an amount of 0 (except for stats that certain items just cant have)
 * fix stats from spells granting spell power and spell healing separately
 * define and use some item subclasses
2024-09-10 16:54:49 +02:00
Sarjuuk
7e0be11323 Stats/CombatRatings
* define magic numbers from combat ratings
 * move forgotten rating base values from Util to Stats
 * fix localized rating strings for item and spell tooltips (expected float, got string)
 * some cleanup in item/spell types to make it more clear when an internal stat is being handled, not an itemMod or combatRating
2024-06-18 22:34:50 +02:00
Sarjuuk
d16b08bb29 Core/CharStats
* unify stat handling. If there are discrepancies left at least they are now centralized.
   - health should no longer pretend to be mana
   - stats are no longer capped to 32.7k points as items can have multiple of the same stat and handily exceed smallints
 * weight scale fixes:
   - "repair cost" is no longer a weight scale option. Why was it one in the first place? Also it wasn't even accessible before. (that was a bug)
   - "bonus armor" is now searchable and only applied to armor pieces
 * removed unused parsed stats from itemsets
2024-06-16 19:28:26 +02:00