* filters should test string input during initialization, so errors
can be passed on to the PageTemplate.
* have strings be compared for identity by default and (NOT) LIKE as
optional operator
* note: if a string criterium gets processed via callback function
it will not get prechecked
* add more indizes to large tables for cols used in lookups
* drop multi-column indizes on spell as they are not utilized by mysql
* add and use fulltext indizes for names of items, spells, quests, creatures & objects
could add more, but is it really necessary?
* limitations
- still need a solution for race/class/spellFamily masks cols that are used as such
- fulltext indizes in boolean mode cant partial match the end of a word.
reverse name cols and search and match back to front like that..? blows up db size even more though
(+trike* : "stormstrike" => +ekirt* : "ekirtsmrots")
* work against more correctly assigning instance mode to entities and loot
- added manually collected data for difficulty versions of gameobjects, just boss chests for now.
update setup/source to default object source to base difficulty version if able
- update spelldifficulty table to contain the (likely) mapmode it will be used in
* refactored class loot
- implement loot mode indicators on listview for creature and gameobject loot
- show 'drops' listview tab on instance zone page
- fixes against tribute chest systems (toc / ulduar)
- fix icc gunship battle chest ownership
* modernize DB-Types
- long term: should be split in class that describes the DB-Type and container class that handles multiples
* make unchanging filter props static, allow lookup of criteria indizes through filter
* move username/mail/password checks to util and make them usable as input filter
2025-09-25 15:32:16 +02:00
Renamed from includes/types/creature.class.php (Browse further)