* update TrinityCore components to return new Frontend objects
- SmartAI => Markup
- Conditions => Data Listview
* update template files to accept the new Frontend objects
* replaced error-suppressions with proper checks
* log php errors to db
* use __callStatic() to access localization and thus handle erronous keys
- Setup:
* fixed some erronous filenames when generating icons
* increased alpha threshold for spawn maps (should improve spawn points)
- disentangled DB::Aowow and DB::World. Aowow should now be able to run
with DB::World being on a different server
- added missing faction transfer pendants (title/quest/faction/..)
- fixed extended costs for specific vendors
- readded quest/quests, zones
- delayed filter-evaluation, also linked filterObj to page to be applied to cacheKey
- added check for modulo calculation with floats (fixes "0 years" - duarions)
Quests:
* added category-locales
* creating objectives shouldn't be quite as intensive anymore
- rewrote currencies, achievements, events, factions
- GenericPage:
* moved more checks from Util
* structured and commented GenericPage to be easier to comprehend
* added GenericPage::postCache() to modify cached data before display (e.g. update time for events)
- fixed:
* parsing events from markdown (e.g. articles)
* huge padding of minibox headings (css)
* Loot passing jsGlobals to template
* ItemList::getExtendedCost passing jsGlobals to template
* categories for factions
* conflicting GenericPage::$subject when displaying 'notFound'
* load of typos