* hardcode sql limits within their respective components instead of
having them configurable
* creating a new DBTypeList defaults it to being unlimited
* SQL_LIMIT_NONE (0) > removed as it only existed for consistency
* SQL_LIMIT_DEFAULT (300) > frontend / Listview::DEFAULT_SIZE
* SQL_LIMIT_SEARCH (500) > Search::DEFAULT_MAX_RESULTS
* SQL_LIMIT_QUICKSEARCH (10) > Search::SUGGESTIONS_MAX_RESULTS
* fix crash when race mask was resolved to faction
* fix id buffer bleeding from resolving class mask into
resolving race mask and vice versa
* fixes#472
* work against more correctly assigning instance mode to entities and loot
- added manually collected data for difficulty versions of gameobjects, just boss chests for now.
update setup/source to default object source to base difficulty version if able
- update spelldifficulty table to contain the (likely) mapmode it will be used in
* refactored class loot
- implement loot mode indicators on listview for creature and gameobject loot
- show 'drops' listview tab on instance zone page
- fixes against tribute chest systems (toc / ulduar)
- fix icc gunship battle chest ownership
* recreate date functions from javascript in new class DateTime
* move date and time functions from Util to new class
* fixes various cooldown messages for account recovery
* hopefully fix a lot of nonsensical spell scaling infos
* note: an aweful lot of physical spells are hardcoded or have spell scripts and won't display any info
* display extra loot from skill_extra_item_template like perfect gems
* for specializations, display affected spells in Bonus Loot tab
* cleanup subject->id to typeId
* closes#286
* fix cache id collision when category == dbTypeId for a given dbType
* increment version number to invalidate existing caches
* maps endpoint doesn't need caching. It is entirely static content.
* split global.js into its components, so it can be reasonably processed by setup
* make reputation requirements configurable
* move Markup and Locale back into global.js (removed associated build scripts)
* extend Icon to display iconId in lightbox popup