Commit graph

23 commits

Author SHA1 Message Date
Sarjuuk
5a230daad6 Search/Indexing
* move fulltext indizes for tables /w ~10k+ rows to separate tables
   > sounds have ~12k but names are effectively incompatible with FTI
 * normalize searchable strings to catch edgecases
   > preparse spell descriptions + buffs
   > move effect text cols of items to new table
 * also fix extended search of creatures, spells & quests
2026-03-03 21:02:33 +01:00
Sarjuuk
69df50619a DB/Dependency
* remove unmaintained DbSimple
 * add package db/dibi as substitute db abstraction
2026-02-26 16:26:02 +01:00
Sarjuuk
68ca4973b1 Items/Filter
* implement 'effect text' filter
 * slight cleanup in itemset setup to match changes for effect text
2026-02-12 21:08:56 +01:00
Sarjuuk
2216b664fa DBTypes/Filters
* filters should test string input during initialization, so errors
   can be passed on to the PageTemplate.
 * have strings be compared for identity by default and (NOT) LIKE as
   optional operator
 * note: if a string criterium gets processed via callback function
   it will not get prechecked
2026-02-12 14:47:24 +01:00
Sarjuuk
9d187e8d4c StatWeights/Fixup
* move weightable stats from Util to Stat
 * align what stats can be saved in weightscales to match javascript
2026-02-12 00:28:27 +01:00
Sarjuuk
0ea5477d6e Items/Fixup
* fix spell struct to calculate stats from when viewing item XML
2026-01-19 19:31:35 +01:00
Sarjuuk
7616ec25fc DB/Search
* add more indizes to large tables for cols used in lookups
 * drop multi-column indizes on spell as they are not utilized by mysql
 * add and use fulltext indizes for names of items, spells, quests, creatures & objects
   could add more, but is it really necessary?
 * limitations
   - still need a solution for race/class/spellFamily masks cols that are used as such
   - fulltext indizes in boolean mode cant partial match the end of a word.
     reverse name cols and search and match back to front like that..? blows up db size even more though
     (+trike* : "stormstrike" => +ekirt* : "ekirtsmrots")
2026-01-16 16:56:24 +01:00
Sarjuuk
a89eef5736 Setup/Fixup
* fix required class/race masks on items and quests
   during import instead of on demand
2026-01-16 08:27:27 +01:00
Sarjuuk
b4f40b4264 Filter/Fixup
* only criteria should be affected by the match any/none selector
 * multi-selects are never null and shouldn't be tested as such.
2026-01-13 22:19:48 +01:00
Sarjuuk
c44bf4f575 Config/Misc
* hardcode sql limits within their respective components instead of
   having them configurable
 * creating a new DBTypeList defaults it to being unlimited
   * SQL_LIMIT_NONE (0) > removed as it only existed for consistency
   * SQL_LIMIT_DEFAULT (300) > frontend / Listview::DEFAULT_SIZE
   * SQL_LIMIT_SEARCH (500) > Search::DEFAULT_MAX_RESULTS
   * SQL_LIMIT_QUICKSEARCH (10) > Search::SUGGESTIONS_MAX_RESULTS
2025-12-30 03:20:09 +01:00
Sarjuuk
b591311803 Lang/Fixup
* fix crash when race mask was resolved to faction
 * fix id buffer bleeding from resolving class mask into
   resolving race mask and vice versa

 * fixes #472
2025-12-18 00:57:07 +01:00
Sarjuuk
d6d589caba Items/Filter
* if 'sold by vendor' filter is selected, show vendor cost column
2025-12-02 23:09:36 +01:00
Sarjuuk
ffffc16d63 Filter/Dropdowns
* group options for: currency, factions, itemcurrency & zones
 * update faction setup so faction "The Frostorn" are available and it does not rely on factiontemplate.dbc
 * fix broken purchasablewith* localization in locale DE
2025-11-30 18:05:38 +01:00
Sarjuuk
a5051c9bf5 Loot/Modes
* work against more correctly assigning instance mode to entities and loot
    - added manually collected data for difficulty versions of gameobjects, just boss chests for now.
      update setup/source to default object source to base difficulty version if able
    - update spelldifficulty table to contain the (likely) mapmode it will be used in
  * refactored class loot
    - implement loot mode indicators on listview for creature and gameobject loot
    - show 'drops' listview tab on instance zone page
    - fixes against tribute chest systems (toc / ulduar)
    - fix icc gunship battle chest ownership
2025-11-19 20:22:33 +01:00
Sarjuuk
f5654ae21f DateTime
* recreate date functions from javascript in new class DateTime
 * move date and time functions from Util to new class
 * fixes various cooldown messages for account recovery
2025-11-14 19:16:12 +01:00
Sarjuuk
e3d6f7b3a7 Profiler/Completions
* show completion info for claimed characters in infobox on
      appropriate db pages
2025-11-03 20:50:54 +01:00
Sarjuuk
1d922c1147 Locks
* implemented display of LOCK_TYPE_SPELL (3 cases)
 * show "unlocks" tab on spell detail page
 * closes #288
2025-10-22 22:18:27 +02:00
Sarjuuk
034eca1f58 Items/RandEnchants
* fix amount calculation for scaling enchantments
 * cache RandomPropPoints lookups
2025-10-12 22:22:56 +02:00
Sarjuuk
dd838fa994 Misc/Doc
* add several ItemMods unusd by client but still found in item_template as comment
2025-10-12 00:57:09 +02:00
Sarjuuk
b832fc172c Items/Gearscore
* fix warning in GS calculation
2025-10-10 20:49:43 +02:00
Sarjuuk
452615a92d Filters/Misc
* be a bit more lenient on level inputs
 * fix displaying array of requirements on error
2025-10-06 17:06:25 +02:00
Sarjuuk
26226e2bad Template/Update (Part 18)
* convert dbtype 'item'
 * StatsContainer::toJson - exclude empty values in listviews + xml
2025-09-25 15:56:47 +02:00
Sarjuuk
aeb84327d6 Template/Endpoints (Prep)
* modernize DB-Types
   - long term: should be split in class that describes the DB-Type and container class that handles multiples
 * make unchanging filter props static, allow lookup of criteria indizes through filter
 * move username/mail/password checks to util and make them usable as input filter
2025-09-25 15:32:16 +02:00
Renamed from includes/types/item.class.php (Browse further)