* localize "unnamed" text for gameobjects and areatrigger
* fix empty links in Quest Detail Page for quests with
external completion event but empty AreaDescription
* closes#501
* filters should test string input during initialization, so errors
can be passed on to the PageTemplate.
* have strings be compared for identity by default and (NOT) LIKE as
optional operator
* note: if a string criterium gets processed via callback function
it will not get prechecked
* fix converting min/max reputation requirements to TC condition
on detail page (it still lacks the exact amount)
* also Game::getReputationLevelForPoints was off by 1
* fix crash when race mask was resolved to faction
* fix id buffer bleeding from resolving class mask into
resolving race mask and vice versa
* fixes#472
* work against more correctly assigning instance mode to entities and loot
- added manually collected data for difficulty versions of gameobjects, just boss chests for now.
update setup/source to default object source to base difficulty version if able
- update spelldifficulty table to contain the (likely) mapmode it will be used in
* refactored class loot
- implement loot mode indicators on listview for creature and gameobject loot
- show 'drops' listview tab on instance zone page
- fixes against tribute chest systems (toc / ulduar)
- fix icc gunship battle chest ownership
* recreate date functions from javascript in new class DateTime
* move date and time functions from Util to new class
* fixes various cooldown messages for account recovery
* fix cache id collision when category == dbTypeId for a given dbType
* increment version number to invalidate existing caches
* maps endpoint doesn't need caching. It is entirely static content.