Core/Conditions
* rewritten and moved to its own class, should be easier to expand in the future * add missing sources and types from TrinityCore * implement conditions on Areatrigger and Loot containers * implement reverse lookups (e.g. a spell is a conditional for something else) * general beautification pass .. should be more legible in general NOTE: * texts have been changed, so the existing translation for esES ist gone * selecting and describing condition targets is still wonky
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@ -33,7 +33,8 @@ require_once 'includes/markup.class.php'; // manipulate markup
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require_once 'includes/database.class.php'; // wrap DBSimple
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require_once 'includes/community.class.php'; // handle comments, screenshots and videos
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require_once 'includes/loot.class.php'; // build lv-tabs containing loot-information
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require_once 'includes/smartAI.class.php';
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require_once 'includes/smartAI.class.php'; // TC: SmartAI system
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require_once 'includes/conditions.class.php'; // TC: Conditions system
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require_once 'localization/lang.class.php';
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require_once 'pages/genericPage.class.php';
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