Loot/Modes
* work against more correctly assigning instance mode to entities and loot
- added manually collected data for difficulty versions of gameobjects, just boss chests for now.
update setup/source to default object source to base difficulty version if able
- update spelldifficulty table to contain the (likely) mapmode it will be used in
* refactored class loot
- implement loot mode indicators on listview for creature and gameobject loot
- show 'drops' listview tab on instance zone page
- fixes against tribute chest systems (toc / ulduar)
- fix icc gunship battle chest ownership
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33 changed files with 1550 additions and 1038 deletions
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@ -1571,6 +1571,26 @@ CREATE TABLE `aowow_mails` (
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) ENGINE=InnoDB DEFAULT CHARSET=utf8mb4 COLLATE=utf8mb4_unicode_ci;
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/*!40101 SET character_set_client = @saved_cs_client */;
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--
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-- Table structure for table `aowow_objectdifficulty`
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--
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DROP TABLE IF EXISTS `aowow_objectdifficulty`;
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/*!40101 SET @saved_cs_client = @@character_set_client */;
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/*!40101 SET character_set_client = utf8 */;
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CREATE TABLE `aowow_objectdifficulty` (
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`normal10` mediumint(8) unsigned NOT NULL,
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`normal25` mediumint(8) unsigned NOT NULL,
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`heroic10` mediumint(8) unsigned NOT NULL,
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`heroic25` mediumint(8) unsigned NOT NULL,
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`mapType` tinyint(3) unsigned NOT NULL,
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KEY `normal10` (`normal10`),
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KEY `normal25` (`normal25`),
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KEY `heroic10` (`heroic10`),
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KEY `heroic25` (`heroic25`)
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) ENGINE=InnoDB DEFAULT CHARSET=utf8mb4 COLLATE=utf8mb4_unicode_ci;
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/*!40101 SET character_set_client = @saved_cs_client */;
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--
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-- Table structure for table `aowow_objects`
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--
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@ -2813,6 +2833,7 @@ CREATE TABLE `aowow_spelldifficulty` (
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`normal25` mediumint(8) unsigned NOT NULL,
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`heroic10` mediumint(8) unsigned NOT NULL,
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`heroic25` mediumint(8) unsigned NOT NULL,
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`mapType` tinyint(3) unsigned NOT NULL,
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KEY `normal10` (`normal10`),
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KEY `normal25` (`normal25`),
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KEY `heroic10` (`heroic10`),
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