Spells/Tooltips
* enable level scaling for spells with RealPointsPerLevel * note: While BasePoint vars ($m, $M) can scale, they are often involved in formulas that would have to be recalculated in javascript. This is currently impossible. So this var is skipped for now.
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2 changed files with 53 additions and 35 deletions
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@ -983,7 +983,7 @@ class ItemList extends BaseType
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$itemSpells = new SpellList(array(['s.id', array_keys($itemSpellsAndTrigger)]));
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foreach ($itemSpells->iterate() as $sId => $__)
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{
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$parsed = $itemSpells->parseText('description', $_reqLvl > 1 ? $_reqLvl : MAX_LEVEL, false, $causesScaling)[0];
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[$parsed, $_, $scaling] = $itemSpells->parseText('description', $_reqLvl > 1 ? $_reqLvl : MAX_LEVEL);
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if (!$parsed && User::isInGroup(U_GROUP_EMPLOYEE))
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$parsed = '<span style="opacity:.75"><'.$itemSpells->getField('name', true, true).'></span>';
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else if (!$parsed)
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@ -991,6 +991,9 @@ class ItemList extends BaseType
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if ($interactive)
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{
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if ($scaling)
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$causesScaling = true;
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$link = '<a href="?spell='.$itemSpells->id.'">%s</a>';
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$parsed = preg_replace_callback('/([^;]*)( <small>.*?<\/small>)([^&]*)/i', function($m) use($link) {
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$m[1] = $m[1] ? sprintf($link, $m[1]) : '';
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@ -1084,8 +1087,12 @@ class ItemList extends BaseType
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$boni = new SpellList(array(['s.id', array_keys($setSpellsAndIdx)]));
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foreach ($boni->iterate() as $__)
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{
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[$parsed, $_, $scaling] = $boni->parseText('description', $_reqLvl > 1 ? $_reqLvl : MAX_LEVEL);
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if ($scaling && $interactive)
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$causesScaling = true;
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$setSpells[] = array(
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'tooltip' => $boni->parseText('description', $_reqLvl > 1 ? $_reqLvl : MAX_LEVEL, false, $causesScaling)[0],
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'tooltip' => $parsed,
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'entry' => $itemset->getField('spell'.$setSpellsAndIdx[$boni->id]),
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'bonus' => $itemset->getField('bonus'.$setSpellsAndIdx[$boni->id])
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);
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