Setup/Sources
* rewrote SetupSrcipt * implemented 'zone' parameter * implemented 'bossdrop' parameter * implemented 'dungeondifficulty' parameter * implemented item filter relying on zone information (dropsInX) * fixed world random drops showing a single loot source * extended Source column of spells to the same functionality as items ToDo: * apply new 'commondrop' parameter on loot listviews * gather difficuly versions of gameobjects and apply the same logic as for creatures * implement fake spawns so npcs can get linked to a zone
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