parent
f2a0e75bb1
commit
5f708470fc
5 changed files with 5 additions and 5 deletions
|
|
@ -661,7 +661,7 @@ $lang = array(
|
|||
SAI_ACTION_CALL_FOR_HELP => ['Call for help.', 'Use default help emote'],
|
||||
/* 40*/ SAI_ACTION_SET_SHEATH => ['Sheath %7$s weapons.', null],
|
||||
SAI_ACTION_FORCE_DESPAWN => ['Despawn #target#(%1$d)? after %7$s:;(%2$d)? and then respawn after %8$s:;', null],
|
||||
SAI_ACTION_SET_INVINCIBILITY_HP_LEVEL => ['Become invincable below (%2$d)?%2$d%%:%1$d; HP.', null],
|
||||
SAI_ACTION_SET_INVINCIBILITY_HP_LEVEL => ['Become invincible below (%2$d)?%2$d%%:%1$d; HP.', null],
|
||||
SAI_ACTION_MOUNT_TO_ENTRY_OR_MODEL => ['(%7$d)?Dismount.:Mount ;(%1$d)?[npc=%1$d].:;(%2$d)?[model npc=%2$d border=1 float=right][/model]:;', null],
|
||||
SAI_ACTION_SET_INGAME_PHASE_MASK => ['Set visibility of #target# to phase %7$s.', null],
|
||||
SAI_ACTION_SET_DATA => ['[b]%2$d[/b] is stored in data field #[b]%1$d[/b] of #target#.', null],
|
||||
|
|
|
|||
|
|
@ -661,7 +661,7 @@ $lang = array(
|
|||
SAI_ACTION_CALL_FOR_HELP => ['Call for help.', 'Use default help emote'],
|
||||
/* 40*/ SAI_ACTION_SET_SHEATH => ['Sheath %7$s weapons.', null],
|
||||
SAI_ACTION_FORCE_DESPAWN => ['Despawn #target#(%1$d)? after %7$s:;(%2$d)? and then respawn after %8$s:;', null],
|
||||
SAI_ACTION_SET_INVINCIBILITY_HP_LEVEL => ['Become invincable below (%2$d)?%2$d%%:%1$d; HP.', null],
|
||||
SAI_ACTION_SET_INVINCIBILITY_HP_LEVEL => ['Become inviniable below (%2$d)?%2$d%%:%1$d; HP.', null],
|
||||
SAI_ACTION_MOUNT_TO_ENTRY_OR_MODEL => ['(%7$d)?Dismount.:Mount ;(%1$d)?[npc=%1$d].:;(%2$d)?[model npc=%2$d border=1 float=right][/model]:;', null],
|
||||
SAI_ACTION_SET_INGAME_PHASE_MASK => ['Set visibility of #target# to phase %7$s.', null],
|
||||
SAI_ACTION_SET_DATA => ['[b]%2$d[/b] is stored in data field #[b]%1$d[/b] of #target#.', null],
|
||||
|
|
|
|||
|
|
@ -661,7 +661,7 @@ $lang = array(
|
|||
SAI_ACTION_CALL_FOR_HELP => ['Call for help.', 'Use default help emote'],
|
||||
/* 40*/ SAI_ACTION_SET_SHEATH => ['Sheath %7$s weapons.', null],
|
||||
SAI_ACTION_FORCE_DESPAWN => ['Despawn #target#(%1$d)? after %7$s:;(%2$d)? and then respawn after %8$s:;', null],
|
||||
SAI_ACTION_SET_INVINCIBILITY_HP_LEVEL => ['Become invincable below (%2$d)?%2$d%%:%1$d; HP.', null],
|
||||
SAI_ACTION_SET_INVINCIBILITY_HP_LEVEL => ['Become inviniable below (%2$d)?%2$d%%:%1$d; HP.', null],
|
||||
SAI_ACTION_MOUNT_TO_ENTRY_OR_MODEL => ['(%7$d)?Dismount.:Mount ;(%1$d)?[npc=%1$d].:;(%2$d)?[model npc=%2$d border=1 float=right][/model]:;', null],
|
||||
SAI_ACTION_SET_INGAME_PHASE_MASK => ['Set visibility of #target# to phase %7$s.', null],
|
||||
SAI_ACTION_SET_DATA => ['[b]%2$d[/b] is stored in data field #[b]%1$d[/b] of #target#.', null],
|
||||
|
|
|
|||
|
|
@ -661,7 +661,7 @@ $lang = array(
|
|||
SAI_ACTION_CALL_FOR_HELP => ['Call for help.', 'Use default help emote'],
|
||||
/* 40*/ SAI_ACTION_SET_SHEATH => ['Sheath %7$s weapons.', null],
|
||||
SAI_ACTION_FORCE_DESPAWN => ['Despawn #target#(%1$d)? after %7$s:;(%2$d)? and then respawn after %8$s:;', null],
|
||||
SAI_ACTION_SET_INVINCIBILITY_HP_LEVEL => ['Become invincable below (%2$d)?%2$d%%:%1$d; HP.', null],
|
||||
SAI_ACTION_SET_INVINCIBILITY_HP_LEVEL => ['Become inviniable below (%2$d)?%2$d%%:%1$d; HP.', null],
|
||||
SAI_ACTION_MOUNT_TO_ENTRY_OR_MODEL => ['(%7$d)?Dismount.:Mount ;(%1$d)?[npc=%1$d].:;(%2$d)?[model npc=%2$d border=1 float=right][/model]:;', null],
|
||||
SAI_ACTION_SET_INGAME_PHASE_MASK => ['Set visibility of #target# to phase %7$s.', null],
|
||||
SAI_ACTION_SET_DATA => ['[b]%2$d[/b] is stored in data field #[b]%1$d[/b] of #target#.', null],
|
||||
|
|
|
|||
|
|
@ -660,7 +660,7 @@ $lang = array(
|
|||
SAI_ACTION_CALL_FOR_HELP => ['Call for help.', 'Use default help emote'],
|
||||
/* 40*/ SAI_ACTION_SET_SHEATH => ['Sheath %7$s weapons.', null],
|
||||
SAI_ACTION_FORCE_DESPAWN => ['Despawn #target#(%1$d)? after %7$s:;(%2$d)? and then respawn after %8$s:;', null],
|
||||
SAI_ACTION_SET_INVINCIBILITY_HP_LEVEL => ['Become invincable below (%2$d)?%2$d%%:%1$d; HP.', null],
|
||||
SAI_ACTION_SET_INVINCIBILITY_HP_LEVEL => ['Become inviniable below (%2$d)?%2$d%%:%1$d; HP.', null],
|
||||
SAI_ACTION_MOUNT_TO_ENTRY_OR_MODEL => ['(%7$d)?Dismount.:Mount ;(%1$d)?[npc=%1$d].:;(%2$d)?[model npc=%2$d border=1 float=right][/model]:;', null],
|
||||
SAI_ACTION_SET_INGAME_PHASE_MASK => ['Set visibility of #target# to phase %7$s.', null],
|
||||
SAI_ACTION_SET_DATA => ['[b]%2$d[/b] is stored in data field #[b]%1$d[/b] of #target#.', null],
|
||||
|
|
|
|||
Loading…
Add table
Add a link
Reference in a new issue