Game/WorldPosition

* rework map pos -> zone pos calculation. It was kinda stupid to run a
   query for each individual spawn point. So cache all wma entries per
   map and do the calculation in php.

 * sqlgen 'spawns' is now about twice as fast
This commit is contained in:
Sarjuuk 2026-02-05 06:35:49 +01:00
parent 5258290332
commit 55f599bbb8

View file

@ -8,6 +8,7 @@ if (!defined('AOWOW_REVISION'))
abstract class WorldPosition
{
private static array $zoneMapCache = [];
private static array $alphaMapCache = [];
private static array $capitalCities = array( // capitals take precedence over their surrounding area
1497, 1637, 1638, 3487, // Undercity, Ogrimmar, Thunder Bluff, Silvermoon City
@ -67,7 +68,7 @@ abstract class WorldPosition
// spawn does not really match on a map, but we need at least one result
if (!$result)
{
usort($points, function ($a, $b) { return ($a['dist'] < $b['dist']) ? -1 : 1; });
usort($points, fn ($a, $b) => $a['dist'] <=> $b['dist']);
$result = [1.0, $points[0]];
}
@ -118,17 +119,62 @@ abstract class WorldPosition
if (!$mapId < 0)
return [];
$query =
if (!isset(self::$zoneMapCache[$mapId]))
self::initZoneMaps($mapId);
$points = [];
for ($i = 0; $i < 2; $i++)
{
foreach (self::$zoneMapCache[$mapId] as $area)
{
if (!$i && $preferedAreaId != 0 && $area['areaId'] != $preferedAreaId)
continue;
if (!$i && $preferedFloor >= 0 && $area['floor'] != $preferedFloor)
continue;
if ($mapX < $area['minX'] || $mapX > $area['maxX'] ||
$mapY < $area['minY'] || $mapY > $area['maxY'])
continue;
// dist BETWEEN 0 (center) AND 70.7 (corner)
$posX = round(($area['maxY'] - $mapY) * 100 / ($area['maxY'] - $area['minY']), 1);
$posY = round(($area['maxX'] - $mapX) * 100 / ($area['maxX'] - $area['minX']), 1);
$dist = sqrt(pow(abs($posX - 50), 2) + pow(abs($posY - 50), 2));
$points[] = array(
'id' => $area['id'],
'areaId' => $area['areaId'],
'floor' => $area['floor'],
'multifloor' => $area['multifloor'],
'srcPrio' => $area['srcPrio'],
'posX' => $posX,
'posY' => $posY,
'dist' => $dist
);
}
// retry: pre-instance subareas belong to the instance-maps but are displayed on the outside. There also cases where the zone reaches outside it's own map.
if ($points)
break;
}
// sort by srcPrio DESC (primary), dist ASC (secondary)
usort($points, fn ($a, $b) => ($b['srcPrio'] <=> $a['srcPrio']) ?: ($a['dist'] <=> $b['dist']));
return $points;
}
private static function initZoneMaps(int $mapId) : void
{
self::$zoneMapCache[$mapId] = DB::Aowow()->select(
'SELECT
x.`id`,
x.`areaId`,
x.`minX`, x.`maxX`, x.`minY`, x.`maxY`,
IF(x.`defaultDungeonMapId` < 0, x.`floor` + 1, x.`floor`) AS `floor`,
IF(useDM.`id` IS NOT NULL OR x.`defaultDungeonMapId` < 0, 1, 0) AS `srcPrio`,
IF(multiDM.`id` IS NOT NULL OR x.`defaultDungeonMapId` < 0, 1, 0) AS `multifloor`,
ROUND((x.`maxY` - ?d) * 100 / (x.`maxY` - x.`minY`), 1) AS `posX`,
ROUND((x.`maxX` - ?d) * 100 / (x.`maxX` - x.`minX`), 1) AS `posY`,
SQRT(POWER(ABS((x.`maxY` - ?d) * 100 / (x.`maxY` - x.`minY`) - 50), 2) +
POWER(ABS((x.`maxX` - ?d) * 100 / (x.`maxX` - x.`minX`) - 50), 2)) AS `dist`
IF(multiDM.`id` IS NOT NULL OR x.`defaultDungeonMapId` < 0, 1, 0) AS `multifloor`
FROM
(SELECT 0 AS `id`, `areaId`, `mapId`, `right` AS `minY`, `left` AS `maxY`, `top` AS `maxX`, `bottom` AS `minX`, 0 AS `floor`, 0 AS `worldMapAreaId`, `defaultDungeonMapId` FROM ?_worldmaparea wma UNION
SELECT dm.`id`, `areaId`, wma.`mapId`, `minY`, `maxY`, `maxX`, `minX`, `floor`, `worldMapAreaId`, `defaultDungeonMapId` FROM ?_worldmaparea wma
@ -138,25 +184,12 @@ abstract class WorldPosition
LEFT JOIN
?_dungeonmap multiDM ON multiDM.`mapId` = x.`mapId` AND multiDM.`worldMapAreaId` = x.`worldMapAreaId` AND multiDM.`floor` <> x.`floor` AND multiDM.`worldMapAreaId` > 0
WHERE
x.`mapId` = ?d AND IF(?d, x.`areaId` = ?d, x.`areaId` <> 0){ AND x.`floor` = ?d - IF(x.`defaultDungeonMapId` < 0, 1, 0)}
x.`mapId` = ?d AND x.`areaId` <> 0 AND
x.`minX` <> 0 AND x.`maxX` <> 0 AND x.`minY` <> 0 AND x.`maxY`
GROUP BY
x.`id`, x.`areaId`
HAVING
(`posX` BETWEEN 0.1 AND 99.9 AND `posY` BETWEEN 0.1 AND 99.9)
ORDER BY
`srcPrio` DESC, `dist` ASC';
// dist BETWEEN 0 (center) AND 70.7 (corner)
$points = DB::Aowow()->select($query, $mapY, $mapX, $mapY, $mapX, $mapId, $preferedAreaId, $preferedAreaId, $preferedFloor < 0 ? DBSIMPLE_SKIP : $preferedFloor);
if (!$points) // retry: pre-instance subareas belong to the instance-maps but are displayed on the outside. There also cases where the zone reaches outside it's own map.
$points = DB::Aowow()->select($query, $mapY, $mapX, $mapY, $mapX, $mapId, 0, 0, DBSIMPLE_SKIP);
if (!is_array($points))
{
trigger_error('WorldPosition::toZonePos - query failed', E_USER_ERROR);
return [];
}
return $points;
x.`id`, x.`areaId`',
$mapId
) ?: [];
}
}