Misc
* Github link to home-footer * formating errors in README.md * oh, i hate this markdown syntax sooo much :x
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README.md
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README.md
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@ -1,4 +1,4 @@
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# 
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## Build Status
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@ -37,10 +37,9 @@ audio processing may require [lame](https://sourceforge.net/projects/lame/files/
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#### Highly Recommended
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+ setting the following configuration values on your TrintyCore server will greatly increase the accuracy of spawn points
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```
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Calculate.Creature.Zone.Area.Data = 1
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Calculate.Gameoject.Zone.Area.Data = 1
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```
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> Calculate.Creature.Zone.Area.Data = 1
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> Calculate.Gameoject.Zone.Area.Data = 1
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## Install
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@ -52,38 +51,32 @@ Calculate.Gameoject.Zone.Area.Data = 1
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5. compile the MPQExtractor
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extract the following directories from the client archives into `setup/mpqdata/`, while maintaining patch order (suffix: 1 -> 9 -> A -> Z)
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.. for every locale you are going to use:
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```
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<localeCode>/DBFilesClient/
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<localeCode>/Interface/WorldMap/
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<localeCode>/Interface/FrameXML/GlobalStrings.lua
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```
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> \<localeCode>/DBFilesClient/
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> \<localeCode>/Interface/WorldMap/
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> \<localeCode>/Interface/FrameXML/GlobalStrings.lua
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.. once is enough (still apply the localeCode though):
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```
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<localeCode>/Interface/TalentFrame/
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<localeCode>/Interface/Glues/Credits/
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<localeCode>/Interface/Icons/
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<localeCode>/Interface/Spellbook/
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<localeCode>/Interface/PaperDoll/
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<localeCode>/Interface/GLUES/CHARACTERCREATE/
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<localeCode>/Interface/Pictures
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<localeCode>/Interface/PvPRankBadges
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<localeCode>/Interface/FlavorImages
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<localeCode>/Interface/Calendar/Holidays/
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<localeCode>/Sounds/
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```
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> \<localeCode>/Interface/TalentFrame/
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> \<localeCode>/Interface/Glues/Credits/
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> \<localeCode>/Interface/Icons/
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> \<localeCode>/Interface/Spellbook/
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> \<localeCode>/Interface/PaperDoll/
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> \<localeCode>/Interface/GLUES/CHARACTERCREATE/
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> \<localeCode>/Interface/Pictures
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> \<localeCode>/Interface/PvPRankBadges
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> \<localeCode>/Interface/FlavorImages
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> \<localeCode>/Interface/Calendar/Holidays/
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> \<localeCode>/Sounds/
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.. optionaly (for other uses):
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```
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<localeCode>/Interface/GLUES/LOADINGSCREENS/
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```
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> \<localeCode>/Interface/GLUES/LOADINGSCREENS/
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6. reencode the audio files. WAV-files need to be reencoded as `ogg/vorbis` and some MP3s may identify themselves as `application/octet-stream` instead of `audio/mpeg`.
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example for ffmpeg
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```
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cd path/to/mpqdata/<localeCode>
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find -name "*.wav" -exec ffmpeg -hide_banner -y -i {} -acodec libvorbis {}.ogg \; # file.wav -> file.wav.ogg
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find -name "*.mp3" -exec ffmpeg -hide_banner -y -i {} -f mp3 -acodec libmp3lame {}.mp3 \; # file.mp3 -> file.mp3.mp3
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```
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cd path/to/mpqdata/<localeCode>
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find -name "*.wav" -exec ffmpeg -hide_banner -y -i {} -acodec libvorbis {}.ogg \; # file.wav -> file.wav.ogg
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find -name "*.mp3" -exec ffmpeg -hide_banner -y -i {} -f mp3 -acodec libmp3lame {}.mp3 \; # file.mp3 -> file.mp3.mp3
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```
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7. run the initial setup from the CLI `php aowow --firstrun`. It should guide you through with minimal input required from your end.
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This will take some time though, especially compiling the zone-images. Use it to familiarize yourself with the other functions this setup has. Yes, I'm dead serious: *Go read the code!* It will help you understand how to configure AoWoW and keep it in sync with your world database.
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