implementation of Sound DB

Client sounds are cross-referenced with as many other DB-Types as possible. Including, but not limited to:
 * Character VOs (Errors, Emotes)
 * Creature VOs (Boss Dialogue)
 * Zone Music and Ambience
 * Sounds triggerd by spells
 * Sounds from general item/spell usage, creature behavior

Restrictions:
 * only one locale is supported. Choose wisely!
This commit is contained in:
Sarjuuk 2017-03-06 15:16:34 +01:00 committed by GitHub
parent 8fcd8ea429
commit 20a1829317
54 changed files with 3454 additions and 169 deletions

View file

@ -23,7 +23,7 @@ if (!CLI)
$customData = array(
);
$reqDBC = ['worldmaparea', 'map', 'worldmaptransforms', 'dungeonmap', 'taxipathnode'];
$reqDBC = ['worldmaparea', 'map', 'dungeonmap', 'taxipathnode', 'soundemitters'];
function spawns() // and waypoints
{
@ -98,15 +98,19 @@ function spawns() // and waypoints
'FROM gameobject c',
' - assembling '.CLISetup::bold('gameobject').' spawns'];
$query[3] = ['SELECT c.guid, w.entry AS "npcOrPath", w.pointId AS "point", c.zoneId AS areaId, c.map, w.waittime AS "wait", w.location_y AS `posX`, w.location_x AS `posY` ' .
$query[3] = ['SELECT Id AS "guid", 19 AS "type", soundId AS typeId, 0 AS respawn, 0 AS phaseMask, 0 AS areaId, mapId AS "map", 0 AS pathId, posX, posY ' .
'FROM dbc_soundemitters',
' - assembling '.CLISetup::bold('sound emitter').' spawns'];
$query[4] = ['SELECT c.guid, w.entry AS "npcOrPath", w.pointId AS "point", c.zoneId AS areaId, c.map, w.waittime AS "wait", w.location_y AS `posX`, w.location_x AS `posY` ' .
'FROM creature c JOIN script_waypoint w ON c.id = w.entry',
' - assembling waypoints from '.CLISetup::bold('script_waypoint')];
$query[4] = ['SELECT c.guid, w.entry AS "npcOrPath", w.pointId AS "point", c.zoneId AS areaId, c.map, 0 AS "wait", w.position_y AS `posX`, w.position_x AS `posY` ' .
$query[5] = ['SELECT c.guid, w.entry AS "npcOrPath", w.pointId AS "point", c.zoneId AS areaId, c.map, 0 AS "wait", w.position_y AS `posX`, w.position_x AS `posY` ' .
'FROM creature c JOIN waypoints w ON c.id = w.entry',
' - assembling waypoints from '.CLISetup::bold('waypoints')];
$query[5] = ['SELECT c.guid, -w.id AS "npcOrPath", w.point, c.zoneId AS areaId, c.map, w.delay AS "wait", w.position_y AS `posX`, w.position_x AS `posY` ' .
$query[6] = ['SELECT c.guid, -w.id AS "npcOrPath", w.point, c.zoneId AS areaId, c.map, w.delay AS "wait", w.position_y AS `posX`, w.position_x AS `posY` ' .
'FROM creature c JOIN creature_addon ca ON ca.guid = c.guid JOIN waypoint_data w ON w.id = ca.path_id WHERE ca.path_id <> 0',
' - assembling waypoints from '.CLISetup::bold('waypoint_data')];
@ -118,7 +122,7 @@ function spawns() // and waypoints
'FROM dbc_worldmaparea wma ' .
'LEFT JOIN dbc_dungeonmap dm ON dm.mapId = IF(?d AND (wma.mapId NOT IN (0, 1, 530, 571) OR wma.areaId = 4395), wma.mapId, -1) ' .
'WHERE wma.mapId = ?d AND IF(?d, wma.areaId = ?d, wma.areaId <> 0) ' .
'HAVING (`posX` BETWEEN 0.1 AND 99.9 AND `posY` BETWEEN 0.1 AND 99.9) AND (dm.Id IS NULL OR ?d) ' .
'HAVING (`posX` BETWEEN 0.1 AND 99.9 AND `posY` BETWEEN 0.1 AND 99.9) ' . // AND (dm.Id IS NULL OR ?d) ' .
'ORDER BY quality ASC';
@ -149,7 +153,13 @@ function spawns() // and waypoints
$n = 0;
$sum = 0;
foreach (DB::World()->select($q[0]) as $spawn)
if ($idx == 3)
$queryResult = DB::Aowow()->select($q[0]);
else
$queryResult = DB::World()->select($q[0]);
foreach ($queryResult as $spawn)
{
if (!$n)
CLISetup::log(' * sets '.($sum + 1).' - '.($sum += SqlGen::$stepSize));
@ -167,20 +177,20 @@ function spawns() // and waypoints
$spawn['map'] = $transports[$spawn['map']]['mapId'];
}
$points = DB::Aowow()->select($queryPost, $spawn['posX'], $spawn['posX'], $spawn['posY'], $spawn['posY'], $spawn['posX'], $spawn['posX'], $spawn['posY'], $spawn['posY'], 1, $spawn['map'], $spawn['areaId'], $spawn['areaId'], $spawn['areaId'] ? 1 : 0);
$points = DB::Aowow()->select($queryPost, $spawn['posX'], $spawn['posX'], $spawn['posY'], $spawn['posY'], $spawn['posX'], $spawn['posX'], $spawn['posY'], $spawn['posY'], 1, $spawn['map'], $spawn['areaId'], $spawn['areaId'] /*, $spawn['areaId'] ? 1 : 0*/);
if (!$points) // retry: TC counts pre-instance subareas as instance-maps .. which have no map file
$points = DB::Aowow()->select($queryPost, $spawn['posX'], $spawn['posX'], $spawn['posY'], $spawn['posY'], $spawn['posX'], $spawn['posX'], $spawn['posY'], $spawn['posY'], 0, $spawn['map'], 0, 0, 1);
$points = DB::Aowow()->select($queryPost, $spawn['posX'], $spawn['posX'], $spawn['posY'], $spawn['posY'], $spawn['posX'], $spawn['posX'], $spawn['posY'], $spawn['posY'], 0, $spawn['map'], 0, 0 /*, 1*/);
if (!$points) // still impossible (there are areas that are intentionally off the map (e.g. the isles south of tanaris))
{
CLISetup::log('GUID '.$spawn['guid'].($idx < 3 ? '' : ' on path/point '.$spawn['npcOrPath'].'/'.$spawn['point']).' could not be matched to displayable area [A:'.$spawn['areaId'].'; X:'.$spawn['posY'].'; Y:'.$spawn['posX'].']', CLISetup::LOG_WARN);
CLISetup::log('GUID '.$spawn['guid'].($idx < 4 ? '' : ' on path/point '.$spawn['npcOrPath'].'/'.$spawn['point']).' could not be matched to displayable area [A:'.$spawn['areaId'].'; X:'.$spawn['posY'].'; Y:'.$spawn['posX'].']', CLISetup::LOG_WARN);
continue;
}
// if areaId is set, area was determined by TC .. we're fine .. mostly
$final = $spawn['areaId'] ? $points[0] : $checkCoords($points);
if ($idx < 3)
if ($idx < 4)
{
$set = array(
'guid' => $spawn['guid'],