implementation of Sound DB
Client sounds are cross-referenced with as many other DB-Types as possible. Including, but not limited to: * Character VOs (Errors, Emotes) * Creature VOs (Boss Dialogue) * Zone Music and Ambience * Sounds triggerd by spells * Sounds from general item/spell usage, creature behavior Restrictions: * only one locale is supported. Choose wisely!
This commit is contained in:
parent
8fcd8ea429
commit
20a1829317
54 changed files with 3454 additions and 169 deletions
|
|
@ -33,9 +33,11 @@ function items(array $ids = [])
|
|||
it.entry,
|
||||
class, class as classBak,
|
||||
subclass, subclass AS subClassBak,
|
||||
SoundOverrideSubclass,
|
||||
IFNULL(sg.id, 0) AS subSubClass,
|
||||
name, IFNULL(li.name_loc2, ""), IFNULL(li.name_loc3, ""), IFNULL(li.name_loc6, ""), IFNULL(li.name_loc8, ""),
|
||||
displayid,
|
||||
0 AS spellVisualId,
|
||||
Quality,
|
||||
Flags, FlagsExtra,
|
||||
BuyCount, BuyPrice, SellPrice,
|
||||
|
|
@ -86,6 +88,7 @@ function items(array $ids = [])
|
|||
LanguageID,
|
||||
startquest,
|
||||
lockid,
|
||||
Material,
|
||||
IF(RandomProperty > 0, RandomProperty, -RandomSuffix) AS randomEnchant,
|
||||
itemset,
|
||||
MaxDurability,
|
||||
|
|
@ -107,6 +110,10 @@ function items(array $ids = [])
|
|||
FoodType,
|
||||
0 AS gemEnchantmentId,
|
||||
minMoneyLoot, maxMoneyLoot,
|
||||
0 AS pickUpSoundId,
|
||||
0 AS dropDownSoundId,
|
||||
0 AS sheatheSoundId,
|
||||
0 AS unsheatheSoundId,
|
||||
flagsCustom
|
||||
FROM
|
||||
item_template it
|
||||
|
|
|
|||
Loading…
Add table
Add a link
Reference in a new issue