<?php

if (!defined('AOWOW_REVISION'))
    die('illegal access');

if (!CLI)
    die('not in cli mode');


CLISetup::registerSetup("sql", new class extends SetupScript
{
    use TrCustomData;                                       // import custom data from DB

    protected $info = array(
        'sounds' => [[], CLISetup::ARGV_PARAM, 'Compiles data for type: Sound from dbc.']
    );

    protected $dbcSourceFiles = array(
        // base          emotes             race
        'soundentries', 'emotestextsound', 'vocaluisounds',
        // creatures
        'npcsounds', 'creaturesounddata', 'creaturedisplayinfo', 'creaturemodeldata',
        // spells
        'spell', 'spellvisual', 'spellvisualkit', 'screeneffect',
        // zones
        'soundambience', 'zonemusic', 'zoneintromusictable', 'worldstatezonesounds', 'areatable',
        // items
        'material', 'itemgroupsounds', 'itemdisplayinfo', 'weaponimpactsounds', 'itemsubclass', 'weaponswingsounds2' /*, 'sheathesoundlookups' data is redundant with material..? */
    );

    public function generate(array $ids = []) : bool
    {
        /*
            okay, here's the thing. WMOAreaTable.dbc references WMO-files to get its position in the world (AreTable) and has sparse information on the related AreaTables themself.
            Though it has sets for ZoneAmbience, ZoneMusic and ZoneIntroMusic, these can't be linked for this very reason and are omitted for now.
            content: e.g. Tavern Music
        */

        // WMOAreaTable.dbc/id => AreaTable.dbc/id
        $worldStateZoneSoundFix = array(
            18153 => 2119,
            18154 => 2119,
            47321 => 4273,                                  // The Spark of Imagination
            43600 => 4273,                                  // The Celestial Planetarium
            47478 => 4273                                   // The Prison of Yogg-Saron
        );


        /***********/
        /* M A I N */
        /***********/

        CLI::write('[sound] - sounds main data');

        // file extraction and conversion manually
        // moving files in build step. data here is purely structural
        // reality check ... thats probably gigabytes worth of sound.. only growing in size with every locale added on top (RedRocketSite didn't do it. Should i then?)

        // .wav => audio/ogg; codecs="vorbis"
        // .mp3 => audio/mpeg

        $query =
           'SELECT `id` AS `id`, `type` AS `cat`, `name`, 0 AS `cuFlags`,
                   `file1` AS `soundFile1`, `file2` AS `soundFile2`, `file3` AS `soundFile3`, `file4` AS `soundFile4`, `file5`  AS `soundFile5`,
                   `file6` AS `soundFile6`, `file7` AS `soundFile7`, `file8` AS `soundFile8`, `file9` AS `soundFile9`, `file10` AS `soundFile10`,
                   `path`, `flags`
            FROM   dbc_soundentries
            LIMIT  ?d, ?d';

        DB::Aowow()->query('TRUNCATE ?_sounds');
        DB::Aowow()->query('TRUNCATE ?_sounds_files');

        $soundFileIdx = 0;
        $soundIndex   = [];
        $j = 0;
        while ($sounds = DB::Aowow()->select($query, $j * CLISetup::SQL_BATCH, CLISetup::SQL_BATCH))
        {
            CLI::write('[sound] * batch #' . ++$j . ' (' . count($sounds) . ')', CLI::LOG_BLANK, true, true);

            $groupSets = [];
            foreach ($sounds as $s)
            {
                /* attention!

                    one sound can be used in 20 or more locations but may appear as multiple files,
                    because of different cases, path being attached to file and other shenanigans

                    build a usable path and create full index to compensate
                    25.6k raw files => expect ~21k filtered files
                */

                $fileSets = [];
                $hasDupes = false;
                for ($i = 1; $i < 11; $i++)
                {
                    $nicePath = CLI::nicePath($s['soundFile'.$i], $s['path']);
                    if ($s['soundFile'.$i] && array_key_exists($nicePath, $soundIndex))
                    {
                        $s['soundFile'.$i] = $soundIndex[$nicePath];
                        $hasDupes = true;
                        continue;
                    }

                    // convert to something web friendly => ogg
                    if (stristr($s['soundFile'.$i], '.wav'))
                    {
                        $soundIndex[$nicePath] = ++$soundFileIdx;

                        $fileSets[] = [$soundFileIdx, $s['soundFile'.$i], $s['path'], SOUND_TYPE_OGG];
                        $s['soundFile'.$i] = $soundFileIdx;
                    }
                    // mp3 .. keep as is
                    else if (stristr($s['soundFile'.$i], '.mp3'))
                    {
                        $soundIndex[$nicePath] = ++$soundFileIdx;

                        $fileSets[] = [$soundFileIdx, $s['soundFile'.$i], $s['path'], SOUND_TYPE_MP3];
                        $s['soundFile'.$i] = $soundFileIdx;
                    }
                    // i call bullshit
                    else if ($s['soundFile'.$i])
                    {
                        // todo (low) - file extension may be implied by SoundType, but only two entries (12292, 13401) are affected by this, sooo... eh?
                        CLI::write('[sound] Group '.str_pad('['.$s['id'].']', 7).' '.CLI::bold($s['name']).' has invalid sound file '.CLI::bold($s['soundFile'.$i]).' on index '.$i.'! Skipping...', CLI::LOG_WARN);
                        $s['soundFile'.$i] = null;
                    }
                    // empty case
                    else
                        $s['soundFile'.$i] = null;
                }

                if (!$fileSets && !$hasDupes)
                {
                    CLI::write('[sound] Group '.str_pad('['.$s['id'].']', 7).' '.CLI::bold($s['name']).' contains no sound files! Skipping...', CLI::LOG_WARN);
                    continue;
                }
                else if ($fileSets)
                    DB::Aowow()->query('INSERT INTO ?_sounds_files VALUES (?a)', array_values($fileSets));

                unset($s['path']);

                $groupSets[] = array_values($s);
            }

            DB::Aowow()->query('INSERT INTO ?_sounds VALUES (?a)', array_values($groupSets));
        }


        /******************/
        /* VocalUI Sounds */
        /******************/

        CLI::write('[sound] - linking to race');

        DB::Aowow()->query('TRUNCATE ?_races_sounds');
        DB::Aowow()->query(
           'INSERT IGNORE INTO ?_races_sounds
               SELECT `raceId`, `soundIdMale`,   1 FROM dbc_vocaluisounds WHERE `soundIdMale` <> `soundIdFemale` AND `soundIdMale`   > 0 UNION
               SELECT `raceId`, `soundIdFemale`, 2 FROM dbc_vocaluisounds WHERE `soundIdMale` <> `soundIdFemale` AND `soundIdFemale` > 0'
        );


        /***************/
        /* Emote Sound */
        /***************/

        CLI::write('[sound] - linking to emotes');

        DB::Aowow()->query('TRUNCATE ?_emotes_sounds');
        DB::Aowow()->query('INSERT IGNORE INTO ?_emotes_sounds SELECT `emotesTextId`, `raceId`, `gender` + 1, `soundId` FROM dbc_emotestextsound');


        /*******************/
        /* Creature Sounds */
        /*******************/

        CLI::write('[sound] - linking to creatures');

        // currently ommitting:
        //      * footsteps (matrix of: creature + terrain + humidity)
        //      * fidget2 through 5
        //      * customattack2 through 3
        //  in case of conflicting data CreatureDisplayInfo overrides CreatureModelData (seems to be more specialized (Thral > MaleOrc / Maiden > FemaleTitan))

        DB::Aowow()->query('TRUNCATE ?_creature_sounds');
        DB::Aowow()->query(
           'INSERT INTO ?_creature_sounds
            SELECT      cdi.`id`,
                        GREATEST(IFNULL(ns.`greetSoundId`, 0), 0),
                        GREATEST(IFNULL(ns.`byeSoundId`,   0), 0),
                        GREATEST(IFNULL(ns.`angrySoundId`, 0), 0),
                        GREATEST(IF(csdA.`exertion`,         csdA.`exertion`,         IFNULL(csdB.`exertion`,         0)), 0),
                        GREATEST(IF(csdA.`exertionCritical`, csdA.`exertionCritical`, IFNULL(csdB.`exertionCritical`, 0)), 0),
                        GREATEST(IF(csdA.`injury`,           csdA.`injury`,           IFNULL(csdB.`injury`,           0)), 0),
                        GREATEST(IF(csdA.`injuryCritical`,   csdA.`injuryCritical`,   IFNULL(csdB.`injuryCritical`,   0)), 0),
                        GREATEST(IF(csdA.`death`,            csdA.`death`,            IFNULL(csdB.`death`,            0)), 0),
                        GREATEST(IF(csdA.`stun`,             csdA.`stun`,             IFNULL(csdB.`stun`,             0)), 0),
                        GREATEST(IF(csdA.`stand`,            csdA.`stand`,            IFNULL(csdB.`stand`,            0)), 0),
                        0,                                  -- footsteps
                        GREATEST(IF(csdA.`aggro`,            csdA.`aggro`,            IFNULL(csdB.`aggro`,            0)), 0),
                        GREATEST(IF(csdA.`wingFlap`,         csdA.`wingFlap`,         IFNULL(csdB.`wingFlap`,         0)), 0),
                        GREATEST(IF(csdA.`wingGlide`,        csdA.`wingGlide`,        IFNULL(csdB.`wingGlide`,        0)), 0),
                        GREATEST(IF(csdA.`alert`,            csdA.`alert`,            IFNULL(csdB.`alert`,            0)), 0),
                        GREATEST(IF(csdA.`fidget`,           csdA.`fidget`,           IFNULL(csdB.`fidget`,           0)), 0),
                        GREATEST(IF(csdA.`customAttack`,     csdA.`customAttack`,     IFNULL(csdB.`customAttack`,     0)), 0),
                        GREATEST(IF(csdA.`loop`,             csdA.`loop`,             IFNULL(csdB.`loop`,             0)), 0),
                        GREATEST(IF(csdA.`jumpStart`,        csdA.`jumpStart`,        IFNULL(csdB.`jumpStart`,        0)), 0),
                        GREATEST(IF(csdA.`jumpEnd`,          csdA.`jumpEnd`,          IFNULL(csdB.`jumpEnd`,          0)), 0),
                        GREATEST(IF(csdA.`petAttack`,        csdA.`petAttack`,        IFNULL(csdB.`petAttack`,        0)), 0),
                        GREATEST(IF(csdA.`petOrder`,         csdA.`petOrder`,         IFNULL(csdB.`petOrder`,         0)), 0),
                        GREATEST(IF(csdA.`petDismiss`,       csdA.`petDismiss`,       IFNULL(csdB.`petDismiss`,       0)), 0),
                        GREATEST(IF(csdA.`birth`,            csdA.`birth`,            IFNULL(csdB.`birth`,            0)), 0),
                        GREATEST(IF(csdA.`spellcast`,        csdA.`spellcast`,        IFNULL(csdB.`spellcast`,        0)), 0),
                        GREATEST(IF(csdA.`submerge`,         csdA.`submerge`,         IFNULL(csdB.`submerge`,         0)), 0),
                        GREATEST(IF(csdA.`submerged`,        csdA.`submerged`,        IFNULL(csdB.`submerged`,        0)), 0),
                        0,                                  -- transform
                        0                                   -- transformanimated
            FROM        dbc_creaturedisplayinfo cdi
            LEFT JOIN   dbc_creaturemodeldata cmd  ON  cmd.`id` = cdi.`modelId`
            LEFT JOIN   dbc_creaturesounddata csdA ON csdA.`id` = cdi.`creatureSoundId`
            LEFT JOIN   dbc_creaturesounddata csdB ON csdB.`id` = cmd.`creatureSoundId`
            LEFT JOIN   dbc_npcsounds ns           ON   ns.`id` = cdi.`npcSoundId`'
        );


        /****************/
        /* Spell Sounds */
        /****************/

        CLI::write('[sound] - linking to spells');

        // issues: (probably because of 335-data)
        //      * animate is probably wrong
        //      * missile and impactarea not in js
        //      * ready, castertargeting, casterstate and targetstate not in dbc

        DB::Aowow()->query('TRUNCATE ?_spell_sounds');
        DB::Aowow()->query(
           'INSERT INTO ?_spell_sounds
            SELECT      sv.`id`,
                        GREATEST(`animationSoundId`, 0),
                        0,                                  -- ready
                        GREATEST(IFNULL(svk1.`soundId`, 0), 0),
                        GREATEST(IFNULL(svk2.`soundId`, 0), 0),
                        GREATEST(IFNULL(svk3.`soundId`, 0), 0),
                        GREATEST(IFNULL(svk4.`soundId`, 0), 0),
                        GREATEST(IFNULL(svk5.`soundId`, 0), 0),
                        GREATEST(IFNULL(svk6.`soundId`, 0), 0),
                        GREATEST(IFNULL(svk7.`soundId`, 0), 0),
                        GREATEST(IFNULL(svk8.`soundId`, 0), 0),
                        0,                                  -- castertargeting
                        GREATEST(IFNULL(svk9.`soundId`, 0), 0),
                        GREATEST(IFNULL(svk10.`soundId`, 0), 0),
                        GREATEST(IFNULL(svk12.`soundId`, 0), 0),
                        0,                                  -- casterstate
                        0,                                  -- targetstate
                        GREATEST(`missileSoundId`, 0),
                        GREATEST(IFNULL(svk11.`soundId`, 0), 0)
            FROM        dbc_spellvisual sv
            LEFT JOIN   dbc_spellvisualkit svk1  ON svk1.`id`  = sv.`precastKitId`
            LEFT JOIN   dbc_spellvisualkit svk2  ON svk2.`id`  = sv.`castKitId`
            LEFT JOIN   dbc_spellvisualkit svk3  ON svk3.`id`  = sv.`impactKitId`
            LEFT JOIN   dbc_spellvisualkit svk4  ON svk4.`id`  = sv.`stateKitId`
            LEFT JOIN   dbc_spellvisualkit svk5  ON svk5.`id`  = sv.`statedoneKitId`
            LEFT JOIN   dbc_spellvisualkit svk6  ON svk6.`id`  = sv.`channelKitId`
            LEFT JOIN   dbc_spellvisualkit svk7  ON svk7.`id`  = sv.`casterImpactKitId`
            LEFT JOIN   dbc_spellvisualkit svk8  ON svk8.`id`  = sv.`targetImpactKitId`
            LEFT JOIN   dbc_spellvisualkit svk9  ON svk9.`id`  = sv.`missileTargetingKitId`
            LEFT JOIN   dbc_spellvisualkit svk10 ON svk10.`id` = sv.`instantAreaKitId`
            LEFT JOIN   dbc_spellvisualkit svk11 ON svk11.`id` = sv.`impactAreaKitId`
            LEFT JOIN   dbc_spellvisualkit svk12 ON svk12.`id` = sv.`persistentAreaKitId`'
        );


        /***************/
        /* Zone Sounds */
        /***************/

        CLI::write('[sound] - linking to zones');

        // omiting data from WMOAreaTable, as its at the moment impossible to link to actual zones

        DB::Aowow()->query('TRUNCATE ?_zones_sounds');
        DB::Aowow()->query(
           'INSERT INTO ?_zones_sounds (`id`, `ambienceDay`, `ambienceNight`, `musicDay`, `musicNight`, `intro`, `worldStateId`, `worldStateValue`)
            SELECT      a.`id`,
                        IFNULL(sa1.`soundIdDay`, 0),
                        IFNULL(sa1.`soundIdNight`, 0),
                        IFNULL(zm1.`soundIdDay`, 0),
                        IFNULL(zm1.`soundIdNight`, 0),
                        IFNULL(zimt1.`soundId`, 0),
                        0 AS worldStateId,
                        0 AS worldStateValue
            FROM        dbc_areatable a
            LEFT JOIN   dbc_soundambience sa1 ON sa1.`id` = a.`soundAmbience`
            LEFT JOIN   dbc_zonemusic zm1 ON zm1.`id` = a.`zoneMusic`
            LEFT JOIN   dbc_zoneintromusictable zimt1 ON zimt1.`id` = a.`zoneIntroMusic`
            WHERE       a.`soundAmbience` > 0 OR a.`zoneMusic` > 0 OR a.`zoneIntroMusic`
            UNION
            SELECT      IF(wszs.`areaId`, wszs.`areaId`, wszs.`wmoAreaId`),
                        IFNULL(sa2.`soundIdDay`, 0),
                        IFNULL(sa2.`soundIdNight`, 0),
                        IFNULL(zm2.`soundIdDay`, 0),
                        IFNULL(zm2.`soundIdNight`, 0),
                        IFNULL(zimt2.`soundId`, 0),
                        wszs.`stateId`,
                        wszs.`value`
            FROM        dbc_worldstatezonesounds wszs
            LEFT JOIN   dbc_soundambience sa2 ON sa2.`id` = wszs.`soundAmbienceId`
            LEFT JOIN   dbc_zonemusic zm2 ON zm2.`id` = wszs.`zoneMusicId`
            LEFT JOIN   dbc_zoneintromusictable zimt2 ON zimt2.`id` = wszs.`zoneIntroMusicId`
            WHERE       wszs.`zoneMusicId` > 0 AND (wszs.`areaId` OR wszs.`wmoAreaId` IN (?a))',
            array_keys($worldStateZoneSoundFix)
        );

        // apply post-fix
        foreach ($worldStateZoneSoundFix as $old => $new)
            DB::Aowow()->query('UPDATE ?_zones_sounds SET `id` = ?d WHERE `id` = ?d', $new, $old);


        /***************/
        /* Item Sounds */
        /***************/

        CLI::write('[sound] - linking to items');

        DB::Aowow()->query(
           'UPDATE    ?_items i
            LEFT JOIN dbc_itemdisplayinfo idi ON idi.`id` = i.`displayId`
            LEFT JOIN dbc_itemgroupsounds igs ON igs.`id` = idi.`groupSoundId`
            LEFT JOIN dbc_material m          ON   m.`id` = i.`material`
            SET       i.`spellVisualId`    = IFNULL(idi.`spellVisualId`,   0),
                      i.`pickUpSoundId`    = IFNULL(igs.`pickUpSoundId`,   0),
                      i.`dropDownSoundId`  = IFNULL(igs.`dropDownSoundId`, 0),
                      i.`sheatheSoundId`   = IFNULL(m.`sheatheSoundId`,    0),
                      i.`unsheatheSoundId` = IFNULL(m.`unsheatheSoundId`,  0)'
        );

        DB::Aowow()->query('TRUNCATE ?_items_sounds');

        $fields = ['hit', 'crit'];
        foreach ($fields as $f)
            for ($i = 1; $i <= 10; $i++)
                DB::Aowow()->query(
                   'INSERT INTO ?_items_sounds
                        SELECT  ?#, (1 << wis.`subClass`)
                        FROM    dbc_weaponimpactsounds wis
                        WHERE   ?# > 0
                    ON DUPLICATE KEY UPDATE `subClassMask` = `subClassMask` | (1 << wis.`subClass`)',
                    $f.$i, $f.$i
                );

        DB::Aowow()->query(
           'INSERT INTO ?_items_sounds
                SELECT  wss.`soundId`, (1 << isc.`subClass`)
                FROM    dbc_itemsubclass isc
                JOIN    dbc_weaponswingsounds2 wss ON wss.`weaponSize` = isc.`weaponSize`
                WHERE   isc.`class` = 2
            ON DUPLICATE KEY UPDATE `subClassMask` = `subClassMask` | (1 << isc.`subClass`)'
        );


        /************************/
        /* Screen Effect Sounds */
        /************************/

        CLI::write('[sound] - linking to screen effects');

        DB::Aowow()->query('TRUNCATE ?_screeneffect_sounds');
        DB::Aowow()->query(
           'INSERT INTO ?_screeneffect_sounds
            SELECT      se.`id`, se.`name`, IFNULL(sa.`soundIdDay`, 0), IFNULL(sa.`soundIdNight`, 0), IFNULL(zm.`soundIdDay`, 0), IFNULL(zm.`soundIdNight`, 0)
            FROM        dbc_screeneffect se
            LEFT JOIN   dbc_soundambience sa ON se.`soundAmbienceId` = sa.`id`
            LEFT JOIN   dbc_zonemusic zm ON se.`zoneMusicId` = zm.`id`'
        );


        $this->reapplyCCFlags('sounds', Type::SOUND);

        return true;
    }
});

?>
