small fixes
`UnitExistsFixed(unit) == 1 and true or false` was in bunnys code, i was very confused with this, it shut have never returned correctly, i changed this and reverted this back and forth, now this will work and return correct values.
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637e5dbc31
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f1c1bf71bb
2 changed files with 2 additions and 3 deletions
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@ -1661,7 +1661,7 @@ local function ScanRaidMarkScanFunc(matchDataChanged)
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end
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local function ScanGroupUnit(time, matchDataChanged, unitType, unit)
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local unitExists = UnitExistsFixed(unit) == 1 and true or false
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local unitExists = UnitExistsFixed(unit)
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if existingUnits[unit] ~= unitExists then
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existingUnits[unit] = unitExists
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@ -1787,7 +1787,7 @@ end
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local function RecheckActive(triggerInfo, unit, unitsToRemoveScan)
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local isSelf, role, inParty, class
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local unitExists = UnitExistsFixed(unit) == 1 and true or false
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local unitExists = UnitExistsFixed(unit)
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if unitExists and TriggerInfoApplies(triggerInfo, unit) then
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if (not activeGroupScanFuncs[unit] or not activeGroupScanFuncs[unit][triggerInfo]) then
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triggerInfo.maxUnitCount = triggerInfo.maxUnitCount + 1
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@ -93,7 +93,6 @@ if LibGroupTalents then
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end
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LibGroupTalents.RegisterCallback(Private.LibGroupTalentsWrapper, "LibGroupTalents_Update", "LibGroupTalentsCallback")
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LibGroupTalents.RegisterCallback(Private.LibGroupTalentsWrapper, "LibGroupTalents_RoleChange", "LibGroupTalentsCallback")
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LibGroupTalents.RegisterCallback(Private.LibGroupTalentsWrapper, "LibGroupTalents_GlyphUpdate", "LibGroupTalentsCallback")
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function Private.LibGroupTalentsWrapper.Register(f)
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