if not WeakAuras.IsLibsOK() then return end
local AddonName = ...
local Private = select(2, ...)

local WeakAuras = WeakAuras;
local L = WeakAuras.L;

local LSM = LibStub("LibSharedMedia-3.0");

local wipe = wipe
local GetNumShapeshiftForms, GetShapeshiftFormInfo = GetNumShapeshiftForms, GetShapeshiftFormInfo
local WrapTextInColorCode = WrapTextInColorCode

local function WA_GetClassColor(classFilename)
  local color = (CUSTOM_CLASS_COLORS or RAID_CLASS_COLORS)[classFilename]
  if color then
    return color.colorStr
  end

  return "ffffffff"
end

Private.glow_action_types = {
  show = L["Show"],
  hide = L["Hide"]
}

Private.glow_frame_types = {
  UNITFRAME = L["Unit Frame"],
  FRAMESELECTOR = L["Frame Selector"],
  PARENTFRAME = L["Parent Frame"],
  NAMEPLATE = L["Nameplate"],
}

Private.circular_group_constant_factor_types = {
  ANGLE = L["Angle and Radius"],
  RADIUS = L["Radius"],
  SPACING = L["Spacing"]
}

Private.frame_strata_types = {
  [1] = L["Inherited"],
  [2] = "BACKGROUND",
  [3] = "LOW",
  [4] = "MEDIUM",
  [5] = "HIGH",
  [6] = "DIALOG",
  [7] = "FULLSCREEN",
  [8] = "FULLSCREEN_DIALOG",
  [9] = "TOOLTIP"
}

Private.hostility_types = {
  hostile = L["Hostile"],
  friendly = L["Friendly"]
}

Private.character_types = {
  player = L["Player Character"],
  npc = L["Non-player Character"]
}

Private.spec_position_types = {
  caster = L["Ranged"],
  melee = L["Melee"]
}

Private.group_sort_types = {
  ascending = L["Ascending"],
  descending = L["Descending"],
  hybrid = L["Hybrid"],
  none = L["None"],
  custom = L["Custom"]
}

Private.group_hybrid_position_types = {
  hybridFirst = L["Marked First"],
  hybridLast = L["Marked Last"]
}

Private.group_hybrid_sort_types = {
  ascending = L["Ascending"],
  descending = L["Descending"]
}

Private.time_format_types = {
  [0] = L["WeakAuras Built-In (63:42 | 3:07 | 10 | 2.4)"],
  [1] = L["Old Blizzard (2h | 3m | 10s | 2.4)"],
  [2] = L["Modern Blizzard (1h 3m | 3m 7s | 10s | 2.4)"],
}

Private.time_precision_types = {
  [1] = "12.3",
  [2] = "12.34",
  [3] = "12.345",
}

Private.precision_types = {
  [0] = "12",
  [1] = "12.3",
  [2] = "12.34",
  [3] = "12.345",
}

Private.big_number_types = {
  ["AbbreviateNumbers"] = L["AbbreviateNumbers (Blizzard)"],
  ["AbbreviateLargeNumbers"] = L["AbbreviateLargeNumbers (Blizzard)"],
  ["BreakUpLargeNumbers"] = L["BreakUpLargeNumbers (Blizzard)"],
}

Private.big_number_types_with_disable = CopyTable(Private.big_number_types)
Private.big_number_types_with_disable["disable"] = L["Disabled"]

Private.round_types = {
  floor = L["Floor"],
  ceil = L["Ceil"],
  round = L["Round"]
}

Private.pad_types = {
  left = L["Left"],
  right = L["Right"]
}

Private.unit_color_types = {
  none = L["None"],
  class = L["Class"]
}

Private.unit_realm_name_types = {
  never = L["Never"],
  star = L["* Suffix"],
  differentServer = L["Only if on a different realm"],
  always = L["Always include realm"]
}

local timeFormatter = {}
WeakAuras.Mixin(timeFormatter, SecondsFormatterMixin)
timeFormatter:Init(0, SecondsFormatter.Abbreviation.OneLetter)

-- The default time formatter adds a space between the value and the unit
-- While there is a API to strip it, that API does not work on all locales, e.g. german
-- Thus, copy the interval descriptions, strip the whitespace from them
-- and hack the timeFormatter to use our interval descriptions
local timeFormatIntervalDescriptionFixed = {}
timeFormatIntervalDescriptionFixed = CopyTable(SecondsFormatter.IntervalDescription)
for i, interval in ipairs(timeFormatIntervalDescriptionFixed) do
  interval.formatString = CopyTable(SecondsFormatter.IntervalDescription[i].formatString)
  for j, formatString in ipairs(interval.formatString) do
    interval.formatString[j] = formatString:gsub(" ", "")
  end
end

timeFormatter.GetIntervalDescription = function(self, interval)
  return timeFormatIntervalDescriptionFixed[interval]
end

timeFormatter.GetMaxInterval = function(self)
  return #timeFormatIntervalDescriptionFixed
end

local simpleFormatters = {
  AbbreviateNumbers = function(value)
    if type(value) == "string" then value = tonumber(value) end
    return (type(value) == "number") and AbbreviateNumbers(value) or value
  end,
  AbbreviateLargeNumbers = function(value)
    if type(value) == "string" then value = tonumber(value) end
    return (type(value) == "number") and AbbreviateLargeNumbers(Round(value)) or value
  end,
  BreakUpLargeNumbers = function(value)
    if type(value) == "string" then value = tonumber(value) end
    return (type(value) == "number") and BreakUpLargeNumbers(value) or value
  end,
  floor = function(value)
    if type(value) == "string" then value = tonumber(value) end
    return (type(value) == "number") and floor(value) or value
  end,
  ceil = function(value)
    if type(value) == "string" then value = tonumber(value) end
    return (type(value) == "number") and ceil(value) or value
  end,
  round = function(value)
    if type(value) == "string" then value = tonumber(value) end
    return (type(value) == "number") and Round(value) or value
  end,
  time = {
    [0] = function(value)
      if type(value) == "string" then value = tonumber(value) end
      if type(value) == "number" then
        if value > 60 then
          return string.format("%i:", math.floor(value / 60)) .. string.format("%02i", value % 60)
        else
          return string.format("%d", value)
        end
      end
    end,
    -- Old Blizzard
    [1] = function(value)
      local fmt, time = SecondsToTimeAbbrev(value)
      -- Remove the space between the value and unit
      return fmt:gsub(" ", ""):format(time)
    end,
    -- Modern Blizzard
    [2] = function(value)
      return timeFormatter:Format(value)
    end,
    -- Fixed built-in formatter
    [99] = function(value)
      if type(value) == "string" then value = tonumber(value) end
      if type(value) == "number" then
        value = ceil(value)
        if value > 60 then
          return string.format("%i:", math.floor(value / 60)) .. string.format("%02i", value % 60)
        else
          return string.format("%d", value)
        end
      end
    end,
  },
}

Private.format_types = {
  none = {
    display = L["None"],
    AddOptions = function() end,
    CreateFormatter = function() return nil end
  },
  string = {
    display = L["String"],
    AddOptions = function(symbol, hidden, addOption, get)
      addOption(symbol .. "_abbreviate", {
        type = "toggle",
        name = L["Abbreviate"],
        width = WeakAuras.normalWidth,
        hidden = hidden,
      })
      addOption(symbol .. "_abbreviate_max", {
        type = "range",
        control = "WeakAurasSpinBox",
        name = L["Max Char "],
        width = WeakAuras.normalWidth,
        min = 1,
        softMax = 20,
        hidden = hidden,
        step = 1,
        disabled = function()
          return not get(symbol .. "_abbreviate")
        end
      })
      addOption(symbol .. "_pad", {
        type = "toggle",
        name = L["Pad"],
        width = WeakAuras.normalWidth,
        hidden = hidden,
      })
      addOption(symbol .. "_pad_mode", {
        type = "select",
        name = L["Pad Mode"],
        width = WeakAuras.halfWidth,
        values = Private.pad_types,
        hidden = hidden,
      })
      addOption(symbol .. "_pad_max", {
        type = "range",
        control = "WeakAurasSpinBox",
        name = L["Pad to"],
        width = WeakAuras.halfWidth,
        min = 1,
        max = 20,
        hidden = hidden,
        step = 1,
      })
    end,
    CreateFormatter = function(symbol, get)
      local abbreviate = get(symbol .. "_abbreviate", false)
      local abbreviateMax = get(symbol .. "_abbreviate_max", 8)
      local pad = get(symbol .. "_pad", false)
      local padMode = get(symbol .. "_pad_mode", "left")
      local padLength = get(symbol .. "_pad_max", 8)
      if abbreviate and pad then
        return function(input)
          return WeakAuras.PadString(WeakAuras.WA_Utf8Sub(input, abbreviateMax), padMode, padLength)
        end
      elseif pad then
        return function(input)
          return WeakAuras.PadString(input, padMode, padLength)
        end
      elseif abbreviate then
        return function(input)
          return WeakAuras.WA_Utf8Sub(input, abbreviateMax)
        end
      end
      return nil
    end
  },
  timed = {
    display = L["Time Format"],
    AddOptions = function(symbol, hidden, addOption, get)
      addOption(symbol .. "_time_format", {
        type = "select",
        name = L["Format"],
        width = WeakAuras.doubleWidth,
        values = Private.time_format_types,
        hidden = hidden
      })

      addOption(symbol .. "_time_dynamic_threshold", {
        type = "range",
        control = "WeakAurasSpinBox",
        min = 0,
        max = 60,
        step = 1,
        name = L["Increase Precision Below"],
        width = WeakAuras.normalWidth,
        hidden = hidden,
      })

      addOption(symbol .. "_time_precision", {
        type = "select",
        name = L["Precision"],
        width = WeakAuras.normalWidth,
        values = Private.time_precision_types,
        hidden = hidden,
        disabled = function() return get(symbol .. "_time_dynamic_threshold") == 0 end
      })

      addOption(symbol .. "_time_legacy_floor", {
        type = "toggle",
        name = L["Use Legacy floor rounding"],
        desc = L["Enables (incorrect) round down of seconds, which was the previous default behavior."],
        width = WeakAuras.normalWidth,
        hidden = hidden,
        disabled = function() return get(symbol .. "_time_format", 0) ~= 0 end
      })
    end,
    CreateFormatter = function(symbol, get, wihoutColor, data)
      local format = get(symbol .. "_time_format", 0)
      local threshold = get(symbol .. "_time_dynamic_threshold", 60)
      local precision = get(symbol .. "_time_precision", 1)
      local legacyRoundingMode = get(symbol .. "_time_legacy_floor", false)

      if format == 0 and not legacyRoundingMode then
        format = 99
      end
      if not simpleFormatters.time[format] then
        format = 99
      end
      local mainFormater = simpleFormatters.time[format]

      local timePointProperty = {}

      -- For the mod rate support, we need to know which state member is the modRate, as
      -- different progressSources can have different modRates
      -- Here, we only collect the names, so that the actual formatter can quickly lookup
      -- the property
      -- This is somewhat complicated by legacy behaviour (for %p, %t) and that %foo, can
      -- be the foo of different triggers that might use different modRate properties
      -- Similarly to distinguish between time formaters for durations and timepoints,
      -- we maintain a lookup table for time points
      -- Timepoint formatters need to run every frame, so we rturn true if we
      -- are formatting a timepoint
      local triggerNum, sym = string.match(symbol, "(.+)%.(.+)")
      triggerNum = triggerNum and tonumber(triggerNum)
      sym = sym or symbol

      if triggerNum then
        local progressSource = Private.GetProgressSourceFor(data, triggerNum, sym)
        if progressSource then
          if progressSource[2] == "timer" or progressSource[2] == "elapsedTimer" then
            timePointProperty[triggerNum] = true
          end
        end
      else
        for i = 1, #data.triggers do
          local progressSource = Private.GetProgressSourceFor(data, i, symbol)
          if progressSource then
            if progressSource[2] == "timer" or progressSource[2] == "elapsedTimer" then
              timePointProperty[i] = true
            end
          end
        end
      end

      local formatter
      if threshold == 0 then
        formatter = function(value, state, trigger)
          if type(value) ~= 'number' or value == math.huge then
            return ""
          end

          if timePointProperty[trigger] then
            value = abs(GetTime() - value)
          end

          if value <= 0 then
            return ""
          end
          return mainFormater(value)
        end
      else
        local formatString = "%." .. precision .. "f"
        formatter = function(value, state, trigger)
          if type(value) ~= 'number' or value == math.huge then
            return ""
          end

          if timePointProperty[trigger] then
            value = abs(GetTime() - value)
          end

          if value <= 0 then
            return ""
          end
          if value < threshold then
            return string.format(formatString, value)
          else
            return mainFormater(value)
          end
        end
      end

      if sym == "p" or sym == "t" then
        -- Special case %p and %t. Since due to how the formatting
        -- work previously, the time formatter only formats %p and %t
        -- if the progress type is timed!
        return function(value, state, trigger)
          if not state or state.progressType ~= "timed" then
            return value
          end
          return formatter(value, state, trigger)
        end, next(timePointProperty) ~= nil
      else
        return formatter, next(timePointProperty) ~= nil
      end
    end
  },
  Money = {
    display = L["Money"],
    AddOptions = function(symbol, hidden, addOption)
      addOption(symbol .. "_money_format", {
        type = "select",
        name = L["Format Gold"],
        width = WeakAuras.normalWidth,
        values = Private.big_number_types_with_disable,
        hidden = hidden
      })
      addOption(symbol .. "_money_precision", {
        type = "select",
        name = L["Coin Precision"],
        width = WeakAuras.normalWidth,
        values = Private.money_precision_types,
        hidden = hidden
      })
    end,
    CreateFormatter = function(symbol, get)
      local format = get(symbol .. "_money_format", "AbbreviateNumbers")
      local precision = get(symbol .. "_money_precision", 3)

      return function(value)
        if type(value) ~= "number" then
          return ""
        end
        local gold = floor(value / 1e4)
        local silver = floor(value / 100 % 100)
        local copper = value % 100

        if (format == "AbbreviateNumbers") then
          gold = simpleFormatters.AbbreviateNumbers(gold)
        elseif (format == "BreakUpLargeNumbers") then
          gold = simpleFormatters.BreakUpLargeNumbers(gold)
        elseif (format == "AbbreviateLargeNumbers") then
          gold = simpleFormatters.AbbreviateLargeNumbers(gold)
        end

        local formatCode
        if precision == 1 then
          formatCode = "%s%s"
        elseif precision == 2 then
          formatCode = "%s%s %d%s"
        else
          formatCode = "%s%s %d%s %d%s"
        end

        return string.format(formatCode,
          tostring(gold), Private.coin_icons.gold,
          silver, Private.coin_icons.silver,
          copper, Private.coin_icons.copper
        )
      end
    end
  },
  BigNumber = {
    display = L["Big Number"],
    AddOptions = function(symbol, hidden, addOption, get)
      addOption(symbol .. "_big_number_format", {
        type = "select",
        name = L["Format"],
        width = WeakAuras.normalWidth,
        values = Private.big_number_types,
        hidden = hidden
      })
      addOption(symbol .. "_big_number_space", {
        type = "description",
        name = "",
        width = WeakAuras.normalWidth,
        hidden = hidden
      })
      addOption(symbol .. "_pad", {
        type = "toggle",
        name = L["Pad"],
        width = WeakAuras.normalWidth,
        hidden = hidden,
      })
      addOption(symbol .. "_pad_mode", {
        type = "select",
        name = L["Pad Mode"],
        width = WeakAuras.halfWidth,
        values = Private.pad_types,
        hidden = hidden,
      })
      addOption(symbol .. "_pad_max", {
        type = "range",
        control = "WeakAurasSpinBox",
        name = L["Pad to"],
        width = WeakAuras.halfWidth,
        min = 1,
        max = 20,
        hidden = hidden,
        step = 1,
      })
    end,
    CreateFormatter = function(symbol, get)
      local format = get(symbol .. "_big_number_format", "AbbreviateNumbers")
      local pad = get(symbol .. "_pad", false)
      local padMode = get(symbol .. "_pad_mode", "left")
      local padLength = get(symbol .. "_pad_max", 8)
      local formatterFunc
      if (format == "AbbreviateNumbers") then
        formatterFunc = simpleFormatters.AbbreviateNumbers
      elseif (format == "BreakUpLargeNumbers") then
        formatterFunc = simpleFormatters.BreakUpLargeNumbers
      else
        formatterFunc = simpleFormatters.AbbreviateLargeNumbers
      end
      if pad then
        return function(input)
          return WeakAuras.PadString(formatterFunc(input), padMode, padLength)
        end
      end
      return formatterFunc
    end
  },
  Number = {
    display = L["Number"],
    AddOptions = function(symbol, hidden, addOption, get)
      addOption(symbol .. "_decimal_precision", {
        type = "select",
        name = L["Precision"],
        width = WeakAuras.normalWidth,
        values = Private.precision_types,
        hidden = hidden
      })
      addOption(symbol .. "_round_type", {
        type = "select",
        name = L["Round Mode"],
        width = WeakAuras.normalWidth,
        values = Private.round_types,
        hidden = hidden,
        disabled = function()
          return get(symbol .. "_decimal_precision") ~= 0
        end
      })
      addOption(symbol .. "_pad", {
        type = "toggle",
        name = L["Pad"],
        width = WeakAuras.normalWidth,
        hidden = hidden,
      })
      addOption(symbol .. "_pad_mode", {
        type = "select",
        name = L["Pad Mode"],
        width = WeakAuras.halfWidth,
        values = Private.pad_types,
        hidden = hidden,
      })
      addOption(symbol .. "_pad_max", {
        type = "range",
        control = "WeakAurasSpinBox",
        name = L["Pad to"],
        width = WeakAuras.halfWidth,
        min = 1,
        max = 20,
        hidden = hidden,
        step = 1,
      })
    end,
    CreateFormatter = function(symbol, get)
      local precision = get(symbol .. "_decimal_precision", 1)
      local pad = get(symbol .. "_pad", false)
      local padMode = get(symbol .. "_pad_mode", "left")
      local padLength = get(symbol .. "_pad_max", 8)
      local formatterFunc
      if precision == 0 then
        local type = get(symbol .. "_round_type", "floor")
        formatterFunc = simpleFormatters[type]
      else
        local format = "%." .. precision .. "f"
        formatterFunc = function(value)
          return (type(value) == "number") and string.format(format, value) or value
        end
      end
      if pad then
        return function(input)
          return WeakAuras.PadString(formatterFunc(input), padMode, padLength)
        end
      end
      return formatterFunc
    end
  },
  Unit = {
    display = L["Formats |cFFFFCC00%unit|r"],
    AddOptions = function(symbol, hidden, addOption, get, withoutColor)
      if not withoutColor then
        addOption(symbol .. "_color", {
          type = "select",
          name = L["Color"],
          width = WeakAuras.normalWidth,
          values = Private.unit_color_types,
          hidden = hidden,
        })
      end
      addOption(symbol .. "_realm_name", {
        type = "select",
        name = L["Realm Name"],
        width = WeakAuras.normalWidth,
        values = Private.unit_realm_name_types,
        hidden = hidden,
      })
      addOption(symbol .. "_abbreviate", {
        type = "toggle",
        name = L["Abbreviate"],
        width = WeakAuras.normalWidth,
        hidden = hidden,
      })
      addOption(symbol .. "_abbreviate_max", {
        type = "range",
        control = "WeakAurasSpinBox",
        name = L["Max Char"],
        width = WeakAuras.normalWidth,
        min = 1,
        max = 20,
        hidden = hidden,
        step = 1,
        disabled = function()
          return not get(symbol .. "_abbreviate")
        end
      })
      addOption(symbol .. "_pad", {
        type = "toggle",
        name = L["Pad"],
        width = WeakAuras.normalWidth,
        hidden = hidden,
      })
      addOption(symbol .. "_pad_mode", {
        type = "select",
        name = L["Pad Mode"],
        width = WeakAuras.halfWidth,
        values = Private.pad_types,
        hidden = hidden,
      })
      addOption(symbol .. "_pad_max", {
        type = "range",
        control = "WeakAurasSpinBox",
        name = L["Pad to"],
        width = WeakAuras.halfWidth,
        min = 1,
        max = 20,
        hidden = hidden,
        step = 1,
      })
    end,
    CreateFormatter = function(symbol, get, withoutColor)
      local color = not withoutColor and get(symbol .. "_color", true)
      local realm = get(symbol .. "_realm_name", "never")
      local abbreviate = get(symbol .. "_abbreviate", false)
      local abbreviateMax = get(symbol .. "_abbreviate_max", 8)
      local pad = get(symbol .. "_pad", false)
      local padMode = get(symbol .. "_pad_mode", "left")
      local padLength = get(symbol .. "_pad_max", 8)

      local nameFunc
      local colorFunc
      local abbreviateFunc
      if color == "class" then
        colorFunc = function(unit, text)
          if unit and UnitPlayerControlled(unit) then
            local classFilename = select(2, UnitClass(unit))
            if classFilename then
              return WrapTextInColorCode(text, WA_GetClassColor(classFilename))
            end
          end
          return text
        end
      end

      if realm == "never" then
        nameFunc = function(unit)
          return unit and WeakAuras.UnitName(unit) or ""
        end
      elseif realm == "star" then
        nameFunc = function(unit)
          if not unit then
            return ""
          end
          local name, realm = WeakAuras.UnitName(unit)
          if realm then
            return name .. "*"
          end
          return name or ""
        end
      elseif realm == "differentServer" then
        nameFunc = function(unit)
          if not unit then
            return ""
          end
          local name, realm = WeakAuras.UnitName(unit)
          if realm then
            return name .. "-" .. realm
          end
          return name or ""
        end
      elseif realm == "always" then
        nameFunc = function(unit)
          if not unit then
            return ""
          end
          local name, realm = WeakAuras.UnitNameWithRealmCustomName(unit)
          return name .. "-" .. realm
        end
      end

      if pad and abbreviate then
        abbreviateFunc = function(input)
          return WeakAuras.PadString(WeakAuras.WA_Utf8Sub(input, abbreviateMax), padMode, padLength)
        end
      elseif pad then
        abbreviateFunc = function(input)
          return WeakAuras.PadString(input, padMode, padLength)
        end
      elseif abbreviate then
        abbreviateFunc = function(input)
          return WeakAuras.WA_Utf8Sub(input, abbreviateMax)
        end
      end

      -- Do the checks on what is necessary here instead of inside the returned
      -- formatter
      if colorFunc then
        if abbreviateFunc then
          return function(unit)
            local name = abbreviateFunc(nameFunc(unit))
            return colorFunc(unit, name)
          end
        else
          return function(unit)
            local name = nameFunc(unit)
            return colorFunc(unit, name)
          end
        end
      else
        if abbreviateFunc then
          return function(unit)
            local name = nameFunc(unit)
            return abbreviateFunc(name)
          end
        else
          return nameFunc
        end
      end
    end
  },
  guid = {
    display = L["Formats Player's |cFFFFCC00%guid|r"],
    AddOptions = function(symbol, hidden, addOption, get, withoutColor)
      if not withoutColor then
        addOption(symbol .. "_color", {
          type = "select",
          name = L["Color"],
          width = WeakAuras.normalWidth,
          values = Private.unit_color_types,
          hidden = hidden,
        })
      end
      addOption(symbol .. "_realm_name", {
        type = "select",
        name = L["Realm Name"],
        width = WeakAuras.normalWidth,
        values = Private.unit_realm_name_types,
        hidden = hidden,
      })
      addOption(symbol .. "_abbreviate", {
        type = "toggle",
        name = L["Abbreviate"],
        width = WeakAuras.normalWidth,
        hidden = hidden,
      })
      addOption(symbol .. "_abbreviate_max", {
        type = "range",
        control = "WeakAurasSpinBox",
        name = L["Max Char "],
        width = WeakAuras.normalWidth,
        min = 1,
        max = 20,
        hidden = hidden,
        disabled = function()
          return not get(symbol .. "_abbreviate")
        end
      })
      addOption(symbol .. "_pad", {
        type = "toggle",
        name = L["Pad"],
        width = WeakAuras.normalWidth,
        hidden = hidden,
      })
      addOption(symbol .. "_pad_mode", {
        type = "select",
        name = L["Pad Mode"],
        width = WeakAuras.halfWidth,
        values = Private.pad_types,
        hidden = hidden,
      })
      addOption(symbol .. "_pad_max", {
        type = "range",
        control = "WeakAurasSpinBox",
        name = L["Pad to"],
        width = WeakAuras.halfWidth,
        min = 1,
        max = 20,
        hidden = hidden,
        step = 1,
      })
    end,
    CreateFormatter = function(symbol, get, withoutColor)
      local color = not withoutColor and get(symbol .. "_color", true)
      local realm = get(symbol .. "_realm_name", "never")
      local abbreviate = get(symbol .. "_abbreviate", false)
      local abbreviateMax = get(symbol .. "_abbreviate_max", 8)
      local pad = get(symbol .. "_pad", false)
      local padMode = get(symbol .. "_pad_mode", "left")
      local padLength = get(symbol .. "_pad_max", 8)

      local nameFunc
      local colorFunc
      local abbreviateFunc
      if color == "class" then
        colorFunc = function(class, text)
          if class then
            return WrapTextInColorCode(text, WA_GetClassColor(class))
          else
            return text
          end
        end
      end

      if realm == "never" then
        nameFunc = function(name, realm)
          return WeakAuras.GetName(name)
        end
      elseif realm == "star" then
        nameFunc = function(name, realm)
          name = WeakAuras.GetName(name)
          if realm ~= "" then
            return name .. "*"
          end
          return name
        end
      elseif realm == "differentServer" then
        nameFunc = function(name, realm)
          name = WeakAuras.GetName(name)
          if realm ~= "" then
            return name .. "-" .. realm
          end
          return name
        end
      elseif realm == "always" then
        nameFunc = function(name, realm)
          name = WeakAuras.GetName(name)
          if realm == "" then
            realm = select(2, WeakAuras.UnitNameWithRealm("player"))
          end
          return name .. "-" .. realm
        end
      end

      if pad and abbreviate then
        abbreviateFunc = function(input)
          return WeakAuras.PadString(WeakAuras.WA_Utf8Sub(input, abbreviateMax), padMode, padLength)
        end
      elseif pad then
        abbreviateFunc = function(input)
          return WeakAuras.PadString(input, padMode, padLength)
        end
      elseif abbreviate then
        abbreviateFunc = function(input)
          return WeakAuras.WA_Utf8Sub(input, abbreviateMax)
        end
      end

      -- Do the checks on what is necessary here instead of inside the returned
      -- formatter
      if colorFunc then
        if abbreviateFunc then
          return function(guid)
            local ok, _, class, _, _, _, name, realm = pcall(GetPlayerInfoByGUID, guid)
            if ok and name then
              local name = abbreviateFunc(nameFunc(name, realm))
              return colorFunc(class, name)
            end
          end
        else
          return function(guid)
            local ok, _, class, _, _, _, name, realm = pcall(GetPlayerInfoByGUID, guid)
            if ok and name then
              return colorFunc(class, nameFunc(name, realm))
            end
          end
        end
      else
        if abbreviateFunc then
          return function(guid)
            local ok, _, class, _, _, _, name, realm = pcall(GetPlayerInfoByGUID, guid)
            if ok and name then
              return abbreviateFunc(nameFunc(name, realm))
            end
          end
        else
          return function(guid)
            local ok, _, class, _, _, _, name, realm = pcall(GetPlayerInfoByGUID, guid)
            if ok and name then
              return nameFunc(name, realm)
            end
          end
        end
      end
    end
  },
  GCDTime = {
    display = L["Time in GCDs"],
    AddOptions = function(symbol, hidden, addOption, get)
      addOption(symbol .. "_gcd_gcd", {
        type = "toggle",
        name = L["Subtract GCD"],
        width = WeakAuras.normalWidth,
        hidden = hidden
      })
      addOption(symbol .. "_gcd_cast", {
        type = "toggle",
        name = L["Subtract Cast"],
        width = WeakAuras.normalWidth,
        hidden = hidden
      })
      addOption(symbol .. "_gcd_channel", {
        type = "toggle",
        name = L["Subtract Channel"],
        width = WeakAuras.normalWidth,
        hidden = hidden
      })
      addOption(symbol .. "_gcd_hide_zero", {
        type = "toggle",
        name = L["Hide 0 cooldowns"],
        width = WeakAuras.normalWidth,
        hidden = hidden
      })

      addOption(symbol .. "_decimal_precision", {
        type = "select",
        name = L["Precision"],
        width = WeakAuras.normalWidth,
        values = Private.precision_types,
        hidden = hidden
      })
      addOption(symbol .. "_round_type", {
        type = "select",
        name = L["Round Mode"],
        width = WeakAuras.normalWidth,
        values = Private.round_types,
        hidden = hidden,
        disabled = function()
          return get(symbol .. "_decimal_precision") ~= 0
        end
      })
    end,
    CreateFormatter = function(symbol, get)
      local gcd = get(symbol .. "_gcd_gcd", true)
      local cast = get(symbol .. "_gcd_cast", false)
      local channel = get(symbol .. "_gcd_channel", false)
      local hideZero = get(symbol .. "_gcd_hide_zero", false)
      local precision = get(symbol .. "_decimal_precision", 1)

      local numberToStringFunc
      if precision ~= 0 then
        local format = "%." .. precision .. "f"
        numberToStringFunc = function(number)
          return string.format(format, number)
        end
      else
        local type = get(symbol .. "_round_type", "ceil")
        numberToStringFunc = simpleFormatters[type]
      end

      return function(value, state)
        if state.progressType ~= "timed" or type(value) ~= "number" then
          return value
        end

        WeakAuras.WatchGCD()
        local result = value
        local now = GetTime()
        if gcd then
          local gcdDuration, gcdExpirationTime = WeakAuras.GetGCDInfo()
          if gcdDuration ~= 0 then
            result = now + value - gcdExpirationTime
          end
        end

        if cast then
          local _, _, _, _, endTime = UnitCastingInfo("player")
          local castExpirationTime = endTime and endTime > 0 and (endTime / 1000) or 0
          if castExpirationTime > 0 then
            result = min(result, now + value - castExpirationTime)
          end
        end
        if channel then
          local _, _, _, _, endTime = UnitChannelInfo("player")
          local castExpirationTime = endTime and endTime > 0 and (endTime / 1000) or 0
          if castExpirationTime > 0 then
            result = min(result, now + value - castExpirationTime)
          end
        end

        if result <= 0 then
          return hideZero and "" or "0"
        end

        return numberToStringFunc(result / WeakAuras.CalculatedGcdDuration())
      end
    end
  }
}

Private.format_types_display = {}
for k, v in pairs(Private.format_types) do Private.format_types_display[k] = v.display end

Private.sound_channel_types = {
  Master = L["Master"],
  SFX = ENABLE_SOUNDFX,
  Ambience = ENABLE_AMBIENCE,
  Music = ENABLE_MUSIC,
  Dialog = ENABLE_DIALOG
}

Private.sound_condition_types = {
  Play = L["Play"],
  Loop = L["Loop"],
  Stop = L["Stop"]
}

Private.trigger_require_types = {
  any = L["Any Triggers"],
  all = L["All Triggers"],
  custom = L["Custom Function"]
}

Private.trigger_require_types_one = {
  any = L["Trigger 1"],
  custom = L["Custom Function"]
}

Private.trigger_modes = {
  ["first_active"] = -10,
}

Private.debuff_types = {
  HELPFUL = L["Buff"],
  HARMFUL = L["Debuff"],
  BOTH = L["Buff/Debuff"]
}

Private.tooltip_count = {
  [1] = L["First"],
  [2] = L["Second"],
  [3] = L["Third"]
}

Private.aura_types = {
  BUFF = L["Buff"],
  DEBUFF = L["Debuff"],
}

Private.debuff_class_types = {
  magic = L["Magic"],
  curse = L["Curse"],
  disease = L["Disease"],
  poison = L["Poison"],
  enrage = L["Enrage"],
  none = L["None"]
}

Private.player_target_events = {
  PLAYER_TARGET_CHANGED = "target",
  PLAYER_FOCUS_CHANGED = "focus",
}

local target_unit_types = {
  target = L["Target"],
  focus = L["Focus"],
}

Private.unit_types = WeakAuras.Mixin({
  player = L["Player"],
  group = L["Group"],
  member = L["Specific Unit"],
  pet = L["Pet"],
  multi = L["Multi-target"]
}, target_unit_types)

Private.unit_types_bufftrigger_2 = WeakAuras.Mixin({
  player = L["Player"],
  group = L["Smart Group"],
  raid = L["Raid"],
  party = L["Party"],
  boss = L["Boss"],
  arena = L["Arena"],
  pet = L["Pet"],
  member = L["Specific Unit"],
  multi = L["Multi-target"],
  nameplate = L["Nameplate"]
}, target_unit_types)

Private.actual_unit_types = WeakAuras.Mixin({
  player = L["Player"],
  pet = L["Pet"],
}, target_unit_types)

Private.actual_unit_types_with_specific = WeakAuras.Mixin({
  player = L["Player"],
  pet = L["Pet"],
  member = L["Specific Unit"]
}, target_unit_types)

Private.actual_unit_types_cast = WeakAuras.Mixin({
  player = L["Player"],
  group = L["Smart Group"],
  party = L["Party"],
  raid = L["Raid"],
  boss = L["Boss"],
  arena = L["Arena"],
  pet = L["Pet"],
  member = L["Specific Unit"],
  nameplate = L["Nameplate"],
}, target_unit_types)

Private.actual_unit_types_cast_tooltip = L["• |cff00ff00Player|r, |cff00ff00Target|r, |cff00ff00Focus|r, and |cff00ff00Pet|r correspond directly to those individual unitIDs.\n• |cff00ff00Specific Unit|r lets you provide a specific valid unitID to watch.\n|cffff0000Note|r: The game will not fire events for all valid unitIDs, making some untrackable by this trigger.\n• |cffffff00Party|r, |cffffff00Raid|r, |cffffff00Boss|r, |cffffff00Arena|r, and |cffffff00Nameplate|r can match multiple corresponding unitIDs.\n• |cffffff00Smart Group|r adjusts to your current group type, matching just the \"player\" when solo, \"party\" units (including \"player\") in a party or \"raid\" units in a raid.\n\n|cffffff00*|r Yellow Unit settings will create clones for each matching unit while this trigger is providing Dynamic Info to the Aura."]

Private.threat_unit_types = WeakAuras.Mixin({
  boss = L["Boss"],
  member = L["Specific Unit"],
  none = L["At Least One Enemy"],
  nameplate = L["Nameplate"]
}, target_unit_types)

Private.unit_types_range_check = WeakAuras.Mixin({
  pet = L["Pet"],
  member = L["Specific Unit"]
}, target_unit_types)

Private.unit_threat_situation_types = {
  [-1] = L["Not On Threat Table"],
  [0] = "|cFFB0B0B0"..L["Lower Than Tank"].."|r",
  [1] = "|cFFFFFF77"..L["Higher Than Tank"].."|r",
  [2] = "|cFFFF9900"..L["Tanking But Not Highest"].."|r",
  [3] = "|cFFFF0000"..L["Tanking And Highest"].."|r"
}

WeakAuras.class_types = {}
for i, class in ipairs(CLASS_SORT_ORDER) do
  WeakAuras.class_types[class] = WrapTextInColorCode(LOCALIZED_CLASS_NAMES_MALE[class], WA_GetClassColor(class))
end
if WeakAuras.IsClassicPlusOrTBC() then
  WeakAuras.class_types["DEATHKNIGHT"] = nil
end

-- Extract Race names from faction IDs
WeakAuras.race_types = {}
do
  local race_ids = {
    [1]="Human", [2]="Orc", [3]="Dwarf", [4]="NightElf", [5]="Undead",
    [6]="Tauren", [8]="Gnome", [9]="Troll", [914]="BloodElf", [927]="Draenei",
  }
  for id, key in pairs(race_ids) do
    local raw = GetFactionInfoByID(id)
    local name = type(raw) == "string"
              and (raw:match("^[^,:]*[,:](.+)$") or raw)
              :match("^%s*(.-)%s*$")
              or key
    WeakAuras.race_types[key] = (name == "" and key) or name
  end
  if WeakAuras.IsClassicPlus() then
    WeakAuras.race_types["Draenei"] = nil
    WeakAuras.race_types["BloodElf"] = nil
  end
end

WeakAuras.specialization_types = {}
for i = 1, #SPEC_SWAP_SPELLS do WeakAuras.specialization_types[i] = L["Talent Specialization"] .. " " .. i end

Private.faction_group = {
  Alliance = L["Alliance"],
  Horde = L["Horde"],
  Neutral = L["Neutral"]
}

Private.form_types = {};
local function update_forms()
  local oldForms = Private.form_types
  Private.form_types = {}
  Private.form_types[0] = "0 - " .. L["Humanoid"]
  for i = 1, GetNumShapeshiftForms() do
    local _, name = GetShapeshiftFormInfo(i);
    if(name) then
      Private.form_types[i] = i.." - "..name
    end
  end
  if Private.OptionsFrame and not tCompare(oldForms, Private.form_types) then
    Private.OptionsFrame():ReloadOptions()
  end
end

local form_frame = CreateFrame("Frame");
form_frame:RegisterEvent("UPDATE_SHAPESHIFT_FORMS")
form_frame:RegisterEvent("PLAYER_LOGIN")
form_frame:SetScript("OnEvent", update_forms);

Private.blend_types = {
  ADD = L["Glow"],
  BLEND = L["Opaque"]
}

Private.slant_mode = {
  INSIDE = L["Keep Inside"],
  EXTEND = L["Extend Outside"]
}

Private.text_check_types = {
  update = L["Every Frame"],
  event = L["Trigger Update"]
}

Private.check_types = {
  update = L["Every Frame (High CPU usage)"],
  event = L["Event(s)"]
}

Private.point_types = {
  BOTTOMLEFT = L["Bottom Left"],
  BOTTOM = L["Bottom"],
  BOTTOMRIGHT = L["Bottom Right"],
  RIGHT = L["Right"],
  TOPRIGHT = L["Top Right"],
  TOP = L["Top"],
  TOPLEFT = L["Top Left"],
  LEFT = L["Left"],
  CENTER = L["Center"]
}

Private.default_types_for_anchor = {}
for k, v in pairs(Private.point_types) do
  Private.default_types_for_anchor[k] = {
    display = v,
    type = "point"
  }
end

Private.default_types_for_anchor["ALL"] = {
  display = L["Full Region"],
  type = "area"
}

Private.anchor_mode = {
  area = L["Fill Area"],
  point = L["Attach to Point"]
}

Private.inverse_point_types = {
  BOTTOMLEFT = "TOPRIGHT",
  BOTTOM = "TOP",
  BOTTOMRIGHT = "TOPLEFT",
  RIGHT = "LEFT",
  TOPRIGHT = "BOTTOMLEFT",
  TOP = "BOTTOM",
  TOPLEFT = "BOTTOMRIGHT",
  LEFT = "RIGHT",
  CENTER = "CENTER"
}

Private.anchor_frame_types = {
  SCREEN = L["Screen/Parent Group"],
  UIPARENT = L["Screen"],
  MOUSE = L["Mouse Cursor"],
  SELECTFRAME = L["Select Frame"],
  UNITFRAME = L["Unit Frames"],
  NAMEPLATE = L["Nameplates"],
  CUSTOM = L["Custom"],
}

Private.anchor_frame_types_group = {
  SCREEN = L["Screen/Parent Group"],
  UIPARENT = L["Screen"],
  MOUSE = L["Mouse Cursor"],
  SELECTFRAME = L["Select Frame"],
  CUSTOM = L["Custom"]
}

Private.spark_rotation_types = {
  AUTO = L["Automatic Rotation"],
  MANUAL = L["Manual Rotation"]
}

Private.spark_hide_types = {
  NEVER = L["Never"],
  FULL  = L["Full"],
  EMPTY = L["Empty"],
  BOTH  = L["Full/Empty"]
}

Private.tick_placement_modes = {
  AtValue = L["At Value"],
  AtMissingValue = L["At missing Value"],
  AtPercent = L["At Percent"],
  ValueOffset = L["Offset from progress"]
}

Private.font_flags = {
  None = L["None"],
  MONOCHROME = L["Monochrome"],
  OUTLINE = L["Outline"],
  THICKOUTLINE  = L["Thick Outline"],
  ["MONOCHROME|OUTLINE"] = L["Monochrome Outline"],
  ["MONOCHROME|THICKOUTLINE"] = L["Monochrome Thick Outline"]
}

Private.text_automatic_width = {
  Auto = L["Automatic"],
  Fixed = L["Fixed"]
}

Private.text_word_wrap = {
  WordWrap = L["Wrap"],
  Elide = L["Elide"]
}

Private.include_pets_types = {
  PlayersAndPets = L["Players and Pets"],
  PetsOnly = L["Pets only"]
}

Private.subevent_prefix_types = {
  SWING = L["Swing"],
  RANGE = L["Range"],
  SPELL = L["Spell"],
  SPELL_PERIODIC = L["Periodic Spell"],
  SPELL_BUILDING = L["Spell (Building)"],
  ENVIRONMENTAL = L["Environmental"],
  DAMAGE_SHIELD = L["Damage Shield"],
  DAMAGE_SPLIT = L["Damage Split"],
  DAMAGE_SHIELD_MISSED = L["Damage Shield Missed"],
  PARTY_KILL = L["Party Kill"],
  UNIT_DIED = L["Unit Died"],
  UNIT_DESTROYED = L["Unit Destroyed"],
  UNIT_DISSIPATES = L["Unit Dissipates"],
  ENCHANT_APPLIED = L["Enchant Applied"],
  ENCHANT_REMOVED = L["Enchant Removed"]
}

Private.subevent_actual_prefix_types = {
  SWING = L["Swing"],
  RANGE = L["Range"],
  SPELL = L["Spell"],
  SPELL_PERIODIC = L["Periodic Spell"],
  SPELL_BUILDING = L["Spell (Building)"],
  ENVIRONMENTAL = L["Environmental"]
}

Private.subevent_suffix_types = {
  _DAMAGE = L["Damage"],
  _MISSED = L["Missed"],
  _HEAL = L["Heal"],
  _ENERGIZE = L["Energize"],
  _DRAIN = L["Drain"],
  _LEECH = L["Leech"],
  _INTERRUPT = L["Interrupt"],
  _DISPEL = L["Dispel"],
  _DISPEL_FAILED = L["Dispel Failed"],
  _STOLEN = L["Stolen"],
  _EXTRA_ATTACKS = L["Extra Attacks"],
  _AURA_APPLIED = L["Aura Applied"],
  _AURA_REMOVED = L["Aura Removed"],
  _AURA_APPLIED_DOSE = L["Aura Applied Dose"],
  _AURA_REMOVED_DOSE = L["Aura Removed Dose"],
  _AURA_REFRESH = L["Aura Refresh"],
  _AURA_BROKEN = L["Aura Broken"],
  _AURA_BROKEN_SPELL = L["Aura Broken Spell"],
  _CAST_START = L["Cast Start"],
  _CAST_SUCCESS = L["Cast Success"],
  _CAST_FAILED = L["Cast Failed"],
  _INSTAKILL = L["Instakill"],
  _DURABILITY_DAMAGE = L["Durability Damage"],
  _DURABILITY_DAMAGE_ALL = L["Durability Damage All"],
  _CREATE = L["Create"],
  _SUMMON = L["Summon"],
  _RESURRECT = L["Resurrect"]
}

Private.power_types = {
  [0] = MANA,
  [1] = RAGE,
  [2] = FOCUS,
  [3] = ENERGY,
  [6] = RUNIC_POWER,
  [27] = HAPPINESS,
}

Private.power_types_player = {
  [0] = MANA,
  [1] = RAGE,
  [2] = FOCUS,
  [3] = ENERGY,
  [4] = COMBAT_TEXT_SHOW_COMBO_POINTS_TEXT,
  [6] = RUNIC_POWER,
  [27] = HAPPINESS,
}

Private.miss_types = {
  ABSORB = L["Absorb"],
  BLOCK = L["Block"],
  DEFLECT = L["Deflect"],
  DODGE = L["Dodge"],
  EVADE = L["Evade"],
  IMMUNE = L["Immune"],
  MISS = L["Miss"],
  PARRY = L["Parry"],
  REFLECT = L["Reflect"],
  RESIST = L["Resist"]
}

Private.environmental_types = {
  Drowning = STRING_ENVIRONMENTAL_DAMAGE_DROWNING,
  Falling = STRING_ENVIRONMENTAL_DAMAGE_FALLING,
  Fatigue = STRING_ENVIRONMENTAL_DAMAGE_FATIGUE,
  Fire = STRING_ENVIRONMENTAL_DAMAGE_FIRE,
  Lava = STRING_ENVIRONMENTAL_DAMAGE_LAVA,
  Slime = STRING_ENVIRONMENTAL_DAMAGE_SLIME
}

Private.combatlog_flags_check_type = {
  Mine = L["Mine"],
  InGroup = L["In Group"],
  InParty = L["In Party"],
  NotInGroup = L["Not in Smart Group"]
}

Private.combatlog_flags_check_reaction = {
  Hostile = L["Hostile"],
  Neutral = L["Neutral"],
  Friendly = L["Friendly"]
}

Private.combatlog_flags_check_object_type = {
  Object = L["Object"],
  Guardian = L["Guardian"],
  Pet = L["Pet"],
  NPC = L["NPC"],
  Player = L["Player"]
}

Private.combatlog_spell_school_types = {
  [1] = STRING_SCHOOL_PHYSICAL,
  [2] = STRING_SCHOOL_HOLY,
  [4] = STRING_SCHOOL_FIRE,
  [8] = STRING_SCHOOL_NATURE,
  [16] = STRING_SCHOOL_FROST,
  [32] = STRING_SCHOOL_SHADOW,
  [64] = STRING_SCHOOL_ARCANE,
  [3] = STRING_SCHOOL_HOLYSTRIKE,
  [5] = STRING_SCHOOL_FLAMESTRIKE,
  [6] = STRING_SCHOOL_HOLYFIRE,
  [9] = STRING_SCHOOL_STORMSTRIKE,
  [10] = STRING_SCHOOL_HOLYSTORM,
  [12] = STRING_SCHOOL_FIRESTORM,
  [17] = STRING_SCHOOL_FROSTSTRIKE,
  [18] = STRING_SCHOOL_HOLYFROST,
  [20] = STRING_SCHOOL_FROSTFIRE,
  [24] = STRING_SCHOOL_FROSTSTORM,
  [33] = STRING_SCHOOL_SHADOWSTRIKE,
  [34] = STRING_SCHOOL_SHADOWLIGHT,
  [36] = STRING_SCHOOL_SHADOWFLAME,
  [40] = STRING_SCHOOL_SHADOWSTORM,
  [48] = STRING_SCHOOL_SHADOWFROST,
  [65] = STRING_SCHOOL_SPELLSTRIKE,
  [66] = STRING_SCHOOL_DIVINE,
  [68] = STRING_SCHOOL_SPELLFIRE,
  [72] = STRING_SCHOOL_SPELLSTORM,
  [80] = STRING_SCHOOL_SPELLFROST,
  [96] = STRING_SCHOOL_SPELLSHADOW,
  [28] = STRING_SCHOOL_ELEMENTAL,
  [62] = STRING_SCHOOL_CHROMATIC,
  [106] = STRING_SCHOOL_COSMIC,
  [124] = STRING_SCHOOL_CHAOS,
  [126] = STRING_SCHOOL_MAGIC,
  [127] = STRING_SCHOOL_CHAOS,
}

Private.combatlog_spell_school_types_for_ui = {}
for id, str in pairs(Private.combatlog_spell_school_types) do
  Private.combatlog_spell_school_types_for_ui[id] = ("%.3d - %s"):format(id, str)
end

Private.coin_icons = {
  ["gold"] = "|Tinterface/moneyframe/ui-goldicon:0|t",
  ["silver"] = "|Tinterface/moneyframe/ui-silvericon:0|t",
  ["copper"] = "|Tinterface/moneyframe/ui-coppericon:0|t"
}

Private.money_precision_types = {
  [1] = "123 " .. Private.coin_icons.gold,
  [2] = "123 " .. Private.coin_icons.gold .. " 45 " .. Private.coin_icons.silver,
  [3] = "123 " .. Private.coin_icons.gold .. " 45 " .. Private.coin_icons.silver .. " 67 " .. Private.coin_icons.copper
}

Private.item_quality_types = {
  [0] = ITEM_QUALITY0_DESC,
  [1] = ITEM_QUALITY1_DESC,
  [2] = ITEM_QUALITY2_DESC,
  [3] = ITEM_QUALITY3_DESC,
  [4] = ITEM_QUALITY4_DESC,
  [5] = ITEM_QUALITY5_DESC,
  [6] = ITEM_QUALITY6_DESC,
  [7] = ITEM_QUALITY7_DESC,
  [8] = ITEM_QUALITY8_DESC,
}

Private.totalcount_currencies = {
  [45624] = 3018, -- Emblems of Conquest
  [40753] = 1465, -- Emblems of Valor
  [29434] = 1462, -- Badges of Justice
  [40752] = 1464, -- Emblems of Heroism
  [47241] = 4729, -- Emblems of Triumph
  [49426] = 4730, -- Emblems of Frost
}

function Private.ExecEnv.GetTotalCountCurrencies(currencyID)
  local achievementID = Private.totalcount_currencies[currencyID]
  if achievementID then
      local totalEarned = GetStatistic(achievementID)
      return tonumber(totalEarned) or 0
  end
  return 0
end

local function InitializeCurrencies()
  if Private.discovered_currencies and next(Private.discovered_currencies) then
    return
  end
  Private.discovered_currencies = {}
  Private.discovered_currencies_sorted = {}
  Private.discovered_currencies_headers = {}

  local expanded = {}
  for index = GetCurrencyListSize(), 1, -1 do
  local name, isHeader, isExpanded = GetCurrencyListInfo(index)
    if isHeader and not isExpanded then
      ExpandCurrencyList(index, true)
      expanded[name] = true
    end
  end

  for index = 1, GetCurrencyListSize() do
    local name, isHeader, _, _, _, _, currencyType, iconFileID, itemID = GetCurrencyListInfo(index)

    local icon
    if currencyType == 1 then	-- Arena points
      icon = "Interface\\PVPFrame\\PVP-ArenaPoints-Icon"
    elseif currencyType == 2 then -- Honor points
      icon = "Interface\\BattlefieldFrame\\Battleground-".. UnitFactionGroup("player")
    end
    if itemID and iconFileID then
      icon = icon or iconFileID or "Interface\\Icons\\INV_Misc_QuestionMark" -- iconFileID not available on first login
      Private.discovered_currencies[itemID] = "|T" .. icon .. ":0|t" .. name
      Private.discovered_currencies_sorted[itemID] = index
    elseif isHeader then
      Private.discovered_currencies[name] = name
      Private.discovered_currencies_sorted[name] = index
      Private.discovered_currencies_headers[name] = true
    end
  end

  for index = GetCurrencyListSize(), 1, -1 do
    local name, isHeader = GetCurrencyListInfo(index)
    if isHeader and expanded[name] then
      ExpandCurrencyList(index, false)
    end
  end

  Private.discovered_currencies["member"] = "|Tinterface\\common\\ui-searchbox-icon:0:0:0:-2|t"..L["Specific Currency"];
  Private.discovered_currencies_sorted["member"] = -1;
end

Private.ExecEnv.GetDiscoveredCurrencies = function()
  InitializeCurrencies()
  return Private.discovered_currencies
end

Private.GetDiscoveredCurrenciesSorted  = function()
  InitializeCurrencies()
  return Private.discovered_currencies_sorted
end

Private.GetDiscoveredCurrenciesHeaders  = function()
  InitializeCurrencies()
  return Private.discovered_currencies_headers
end

Private.ExecEnv.GetFactionDataByIndex = function(index)
  local name, description, standingID, barMin, barMax, barValue, atWarWith, canToggleAtWar, isHeader, isCollapsed, hasRep, isWatched, isChild = GetFactionInfo(index)
  return {
    factionID = name and Private.faction_to_id[name] or 0,
    name = name,
    description = description,
    reaction = standingID,
    currentReactionThreshold = barMin,
    nextReactionThreshold = barMax,
    currentStanding = barValue,
    atWarWith = atWarWith or false,
    canToggleAtWar = canToggleAtWar,
    isChild = isChild,
    isHeader = isHeader,
    isHeaderWithRep = hasRep,
    isCollapsed = isCollapsed,
    isWatched = isWatched,
  }
end

Private.ExecEnv.GetFactionDataByID = function(ID)
  local name, description, standingID, barMin, barMax, barValue, atWarWith, canToggleAtWar, isHeader, isCollapsed, hasRep, isWatched, isChild = GetFactionInfoByID(ID or 0)
  if name then
    return {
      factionID = ID,
      name = name,
      description = description,
      reaction = standingID,
      currentReactionThreshold = barMin,
      nextReactionThreshold = barMax,
      currentStanding = barValue,
      atWarWith = atWarWith or false,
      canToggleAtWar = canToggleAtWar,
      isChild = isChild,
      isHeader = isHeader,
      isHeaderWithRep = hasRep,
      isCollapsed = isCollapsed,
      isWatched = isWatched,
    }
  end
end

Private.ExecEnv.GetWatchedFactionId = function()
  local factionName = GetWatchedFactionInfo()
  return factionName and Private.faction_to_id[factionName]
end

local function InitializeReputations()
  if Private.reputations and next(Private.reputations) then
    return
  end

  Private.reputations = {}
  Private.reputations_sorted = {}
  Private.reputations_headers = {}

  -- Dynamic expansion of all collapsed headers
  local collapsed = {}
  local index = 1
  while index <= GetNumFactions() do
    local factionData = Private.ExecEnv.GetFactionDataByIndex(index)
    if factionData and factionData.isHeader and factionData.isCollapsed then
      ExpandFactionHeader(index)
      collapsed[factionData.name] = true
    end
    index = index + 1
  end

  -- Process all faction data
  for i = 1, GetNumFactions() do
    local factionData = Private.ExecEnv.GetFactionDataByIndex(i)
    if factionData then
      if factionData.currentStanding > 0 or not factionData.isHeader then
        local factionID = factionData.factionID
        if factionID then
          Private.reputations[factionID] = factionData.name
          Private.reputations_sorted[factionID] = i
        end
      else
        local name = factionData.name
        if name then
          Private.reputations[name] = name
          Private.reputations_sorted[name] = i
          Private.reputations_headers[name] = true
        end
      end
    end
  end

  -- Collapse headers back to their original state
  for i = GetNumFactions(), 1, -1 do
    local factionData = Private.ExecEnv.GetFactionDataByIndex(i)
    if factionData and collapsed[factionData.name] then
      CollapseFactionHeader(i)
    end
  end
end

Private.GetReputations = function()
  InitializeReputations()
  return Private.reputations
end

Private.GetReputationsSorted  = function()
  InitializeReputations()
  return Private.reputations_sorted
end

Private.GetReputationsHeaders  = function()
  InitializeReputations()
  return Private.reputations_headers
end

Private.combatlog_raid_mark_check_type = {
  [0] = RAID_TARGET_NONE,
  "|TInterface\\TARGETINGFRAME\\UI-RaidTargetingIcon_1:14|t " .. RAID_TARGET_1, -- Star
  "|TInterface\\TARGETINGFRAME\\UI-RaidTargetingIcon_2:14|t " .. RAID_TARGET_2, -- Circle
  "|TInterface\\TARGETINGFRAME\\UI-RaidTargetingIcon_3:14|t " .. RAID_TARGET_3, -- Diamond
  "|TInterface\\TARGETINGFRAME\\UI-RaidTargetingIcon_4:14|t " .. RAID_TARGET_4, -- Triangle
  "|TInterface\\TARGETINGFRAME\\UI-RaidTargetingIcon_5:14|t " .. RAID_TARGET_5, -- Moon
  "|TInterface\\TARGETINGFRAME\\UI-RaidTargetingIcon_6:14|t " .. RAID_TARGET_6, -- Square
  "|TInterface\\TARGETINGFRAME\\UI-RaidTargetingIcon_7:14|t " .. RAID_TARGET_7, -- Cross
  "|TInterface\\TARGETINGFRAME\\UI-RaidTargetingIcon_8:14|t " .. RAID_TARGET_8, -- Skull
  L["Any"]
}

Private.combatlog_raidFlags = {
  [0] = 0,
  [1] = 1,
  [2] = 2,
  [4] = 3,
  [8] = 4,
  [16] = 5,
  [32] = 6,
  [64] = 7,
  [128] = 8,
}

Private.raid_mark_check_type = CopyTable(Private.combatlog_raid_mark_check_type)
Private.raid_mark_check_type[9] = nil

Private.orientation_types = {
  HORIZONTAL_INVERSE = L["Left to Right"],
  HORIZONTAL = L["Right to Left"],
  VERTICAL = L["Bottom to Top"],
  VERTICAL_INVERSE = L["Top to Bottom"]
}

Private.orientation_with_circle_types = {
  HORIZONTAL_INVERSE = L["Left to Right"],
  HORIZONTAL = L["Right to Left"],
  VERTICAL = L["Bottom to Top"],
  VERTICAL_INVERSE = L["Top to Bottom"],
  CLOCKWISE = L["Clockwise"],
  ANTICLOCKWISE = L["Anticlockwise"]
}

Private.gradient_orientations = {
  HORIZONTAL = L["Horizontal"],
  VERTICAL = L["Vertical"]
}

Private.totem_types = {
  [1] = L["Fire"],
  [2] = L["Earth"],
  [3] = L["Water"],
  [4] = L["Air"]
}

Private.texture_types = {
  ["Blizzard Alerts"] = {
    ["Interface\\AddOns\\WeakAuras\\Media\\SpellActivationOverlays\\arcane_missiles"] = "Arcane Missiles",
    ["Interface\\AddOns\\WeakAuras\\Media\\SpellActivationOverlays\\arcane_missiles_1"] = "Arcane Missiles 1",
    ["Interface\\AddOns\\WeakAuras\\Media\\SpellActivationOverlays\\arcane_missiles_2"] = "Arcane Missiles 2",
    ["Interface\\AddOns\\WeakAuras\\Media\\SpellActivationOverlays\\arcane_missiles_3"] = "Arcane Missiles 3",
    ["Interface\\AddOns\\WeakAuras\\Media\\SpellActivationOverlays\\art_of_war"] = "Art of War",
    ["Interface\\AddOns\\WeakAuras\\Media\\SpellActivationOverlays\\backlash"] = "Backlash",
    ["Interface\\AddOns\\WeakAuras\\Media\\SpellActivationOverlays\\backlash_green"] = "Backlash_Green",
    ["Interface\\AddOns\\WeakAuras\\Media\\SpellActivationOverlays\\bandits_guile"] = "Bandits Guile",
    ["Interface\\AddOns\\WeakAuras\\Media\\SpellActivationOverlays\\berserk"] = "Berserk",
    ["Interface\\AddOns\\WeakAuras\\Media\\SpellActivationOverlays\\blood_boil"] = "Blood Boil",
    ["Interface\\AddOns\\WeakAuras\\Media\\SpellActivationOverlays\\blood_surge"] = "Blood Surge",
    ["Interface\\AddOns\\WeakAuras\\Media\\SpellActivationOverlays\\brain_freeze"] = "Brain Freeze",
    ["Interface\\AddOns\\WeakAuras\\Media\\SpellActivationOverlays\\dark_tiger"] = "Dark Tiger",
    ["Interface\\AddOns\\WeakAuras\\Media\\SpellActivationOverlays\\dark_transformation"] = "Dark Transformation",
    ["Interface\\AddOns\\WeakAuras\\Media\\SpellActivationOverlays\\daybreak"] = "Daybreak",
    ["Interface\\AddOns\\WeakAuras\\Media\\SpellActivationOverlays\\demonic_core"] = "Demonic Core",
    ["Interface\\AddOns\\WeakAuras\\Media\\SpellActivationOverlays\\demonic_core_vertical"] = "Demonic Core Vertical",
    ["Interface\\AddOns\\WeakAuras\\Media\\SpellActivationOverlays\\denounce"] = "Denounce",
    ["Interface\\AddOns\\WeakAuras\\Media\\SpellActivationOverlays\\echo_of_the_elements"] = "Echo of the Elements",
    ["Interface\\AddOns\\WeakAuras\\Media\\SpellActivationOverlays\\eclipse_moon"] = "Eclipse Moon",
    ["Interface\\AddOns\\WeakAuras\\Media\\SpellActivationOverlays\\eclipse_sun"] = "Eclipse Sun",
    ["Interface\\AddOns\\WeakAuras\\Media\\SpellActivationOverlays\\feral_omenofclarity"] = "Feral Omenofclarity",
    ["Interface\\AddOns\\WeakAuras\\Media\\SpellActivationOverlays\\focus_fire"] = "Focus Fire",
    ["Interface\\AddOns\\WeakAuras\\Media\\SpellActivationOverlays\\frozen_fingers"] = "Frozen Fingers",
    ["Interface\\AddOns\\WeakAuras\\Media\\SpellActivationOverlays\\fulmination"] = "Fulmination",
    ["Interface\\AddOns\\WeakAuras\\Media\\SpellActivationOverlays\\fury_of_stormrage"] = "Fury of Stormrage",
    ["Interface\\AddOns\\WeakAuras\\Media\\SpellActivationOverlays\\genericarc_01"] = "Generic Arc 1",
    ["Interface\\AddOns\\WeakAuras\\Media\\SpellActivationOverlays\\genericarc_02"] = "Generic Arc 2",
    ["Interface\\AddOns\\WeakAuras\\Media\\SpellActivationOverlays\\genericarc_03"] = "Generic Arc 3",
    ["Interface\\AddOns\\WeakAuras\\Media\\SpellActivationOverlays\\genericarc_04"] = "Generic Arc 4",
    ["Interface\\AddOns\\WeakAuras\\Media\\SpellActivationOverlays\\genericarc_05"] = "Generic Arc 5",
    ["Interface\\AddOns\\WeakAuras\\Media\\SpellActivationOverlays\\genericarc_06"] = "Generic Arc 6",
    ["Interface\\AddOns\\WeakAuras\\Media\\SpellActivationOverlays\\generictop_01"] = "Generic Top 1",
    ["Interface\\AddOns\\WeakAuras\\Media\\SpellActivationOverlays\\generictop_02"] = "Generic Top 2",
    ["Interface\\AddOns\\WeakAuras\\Media\\SpellActivationOverlays\\grand_crusader"] = "Grand Crusader",
    ["Interface\\AddOns\\WeakAuras\\Media\\SpellActivationOverlays\\hand_of_light"] = "Hand of Light",
    ["Interface\\AddOns\\WeakAuras\\Media\\SpellActivationOverlays\\high_tide"] = "High Tide",
    ["Interface\\AddOns\\WeakAuras\\Media\\SpellActivationOverlays\\hot_streak"] = "Hot Streak",
    ["Interface\\AddOns\\WeakAuras\\Media\\SpellActivationOverlays\\imp_empowerment_green"] = "Imp Empowerment Green",
    ["Interface\\AddOns\\WeakAuras\\Media\\SpellActivationOverlays\\imp_empowerment"] = "Imp Empowerment",
    ["Interface\\AddOns\\WeakAuras\\Media\\SpellActivationOverlays\\impact"] = "Impact",
    ["Interface\\AddOns\\WeakAuras\\Media\\SpellActivationOverlays\\killing_machine"] = "Killing Machine",
    ["Interface\\AddOns\\WeakAuras\\Media\\SpellActivationOverlays\\lock_and_load"] = "Lock and Load",
    ["Interface\\AddOns\\WeakAuras\\Media\\SpellActivationOverlays\\maelstrom_weapon_1"] = "Maelstrom Weapon 1",
    ["Interface\\AddOns\\WeakAuras\\Media\\SpellActivationOverlays\\maelstrom_weapon_2"] = "Maelstrom Weapon 2",
    ["Interface\\AddOns\\WeakAuras\\Media\\SpellActivationOverlays\\maelstrom_weapon_3"] = "Maelstrom Weapon 3",
    ["Interface\\AddOns\\WeakAuras\\Media\\SpellActivationOverlays\\maelstrom_weapon_4"] = "Maelstrom Weapon 4",
    ["Interface\\AddOns\\WeakAuras\\Media\\SpellActivationOverlays\\maelstrom_weapon"] = "Maelstrom Weapon",
    ["Interface\\AddOns\\WeakAuras\\Media\\SpellActivationOverlays\\master_marksman"] = "Master Marksman",
    ["Interface\\AddOns\\WeakAuras\\Media\\SpellActivationOverlays\\molten_core_green"] = "Molten Core Green",
    ["Interface\\AddOns\\WeakAuras\\Media\\SpellActivationOverlays\\molten_core"] = "Molten Core",
    ["Interface\\AddOns\\WeakAuras\\Media\\SpellActivationOverlays\\monk_blackoutkick"] = "Monk Blackout Kick",
    ["Interface\\AddOns\\WeakAuras\\Media\\SpellActivationOverlays\\monk_ox_2"] = "Monk Ox 2",
    ["Interface\\AddOns\\WeakAuras\\Media\\SpellActivationOverlays\\monk_ox_3"] = "Monk Ox 3",
    ["Interface\\AddOns\\WeakAuras\\Media\\SpellActivationOverlays\\monk_ox"] = "Monk Ox",
    ["Interface\\AddOns\\WeakAuras\\Media\\SpellActivationOverlays\\monk_serpent"] = "Monk Serpent",
    ["Interface\\AddOns\\WeakAuras\\Media\\SpellActivationOverlays\\monk_tigerpalm"] = "Monk Tiger Palm",
    ["Interface\\AddOns\\WeakAuras\\Media\\SpellActivationOverlays\\monk_tiger"] = "Monk Tiger",
    ["Interface\\AddOns\\WeakAuras\\Media\\SpellActivationOverlays\\natures_grace"] = "Nature's Grace",
    ["Interface\\AddOns\\WeakAuras\\Media\\SpellActivationOverlays\\necropolis"] = "Necropolis",
    ["Interface\\AddOns\\WeakAuras\\Media\\SpellActivationOverlays\\nightfall"] = "Nightfall",
    ["Interface\\AddOns\\WeakAuras\\Media\\SpellActivationOverlays\\predatory_swiftness_green"] = "Predatory Swiftness Green",
    ["Interface\\AddOns\\WeakAuras\\Media\\SpellActivationOverlays\\predatory_swiftness"] = "Predatory Swiftness",
    ["Interface\\AddOns\\WeakAuras\\Media\\SpellActivationOverlays\\raging_blow"] = "Raging Blow",
    ["Interface\\AddOns\\WeakAuras\\Media\\SpellActivationOverlays\\rime"] = "Rime",
    ["Interface\\AddOns\\WeakAuras\\Media\\SpellActivationOverlays\\serendipity"] = "Serendipity",
    ["Interface\\AddOns\\WeakAuras\\Media\\SpellActivationOverlays\\shadow_word_insanity"] = "Shadow Word Insanity",
    ["Interface\\AddOns\\WeakAuras\\Media\\SpellActivationOverlays\\shadow_of_death"] = "Shadow of Death",
    ["Interface\\AddOns\\WeakAuras\\Media\\SpellActivationOverlays\\shooting_stars"] = "Shooting Stars",
    ["Interface\\AddOns\\WeakAuras\\Media\\SpellActivationOverlays\\slice_and_dice"] = "Slice and Dice",
    ["Interface\\AddOns\\WeakAuras\\Media\\SpellActivationOverlays\\spellactivationoverlay_0"] = "Spell Activation Overlay 0",
    ["Interface\\AddOns\\WeakAuras\\Media\\SpellActivationOverlays\\sudden_death"] = "Sudden Death",
    ["Interface\\AddOns\\WeakAuras\\Media\\SpellActivationOverlays\\sudden_doom"] = "Sudden Doom",
    ["Interface\\AddOns\\WeakAuras\\Media\\SpellActivationOverlays\\surge_of_darkness"] = "Surge of Darkness",
    ["Interface\\AddOns\\WeakAuras\\Media\\SpellActivationOverlays\\surge_of_light"] = "Surge of Light",
    ["Interface\\AddOns\\WeakAuras\\Media\\SpellActivationOverlays\\sword_and_board"] = "Sword and Board",
    ["Interface\\AddOns\\WeakAuras\\Media\\SpellActivationOverlays\\thrill_of_the_hunt_1"] = "Thrill of the Hunt 1",
    ["Interface\\AddOns\\WeakAuras\\Media\\SpellActivationOverlays\\thrill_of_the_hunt_2"] = "Thrill of the Hunt 2",
    ["Interface\\AddOns\\WeakAuras\\Media\\SpellActivationOverlays\\thrill_of_the_hunt_3"] = "Thrill of the Hunt 3",
    ["Interface\\AddOns\\WeakAuras\\Media\\SpellActivationOverlays\\tooth_and_claw"] = "Tooth and Claw",
    ["Interface\\AddOns\\WeakAuras\\Media\\SpellActivationOverlays\\ultimatum"] = "Ultimatum",
    ["Interface\\AddOns\\WeakAuras\\Media\\SpellActivationOverlays\\white_tiger"] = "White Tiger",
  },
  ["Icons"] = {
    ["Spells\\Agility_128"] = "Paw",
    ["Spells\\ArrowFeather01"] = "Feathers",
    ["Spells\\Aspect_Beast"] = "Lion",
    ["Spells\\Aspect_Cheetah"] = "Cheetah",
    ["Spells\\Aspect_Hawk"] = "Hawk",
    ["Spells\\Aspect_Monkey"] = "Monkey",
    ["Spells\\Aspect_Snake"] = "Snake",
    ["Spells\\Aspect_Wolf"] = "Wolf",
    ["Spells\\EndlessRage"] = "Rage",
    ["Spells\\Eye"] = "Eye",
    ["Spells\\Eyes"] = "Eyes",
    ["Spells\\Fire_Rune_128"] = "Fire",
    ["Spells\\HolyRuinProtect"] = "Holy Ruin",
    ["Spells\\Intellect_128"] = "Intellect",
    ["Spells\\MoonCrescentGlow2"] = "Crescent",
    ["Spells\\Nature_Rune_128"] = "Leaf",
    ["Spells\\PROTECT_128"] = "Shield",
    ["Spells\\Ice_Rune_128"] = "Snowflake",
    ["Spells\\PoisonSkull1"] = "Poison Skull",
    ["Spells\\InnerFire_Rune_128"] = "Inner Fire",
    ["Spells\\RapidFire_Rune_128"] = "Rapid Fire",
    ["Spells\\Rampage"] = "Rampage",
    ["Spells\\Reticle_128"] = "Reticle",
    ["Spells\\Stamina_128"] = "Bull",
    ["Spells\\Strength_128"] = "Crossed Swords",
    ["Spells\\StunWhirl_reverse"] = "Stun Whirl",
    ["Spells\\T_Star3"] = "Star",
    ["Spells\\Spirit1"] = "Spirit",
    ["Interface\\AddOns\\WeakAuras\\Media\\Textures\\cancel-icon.tga"] = "Cancel Icon",
    ["Interface\\AddOns\\WeakAuras\\Media\\Textures\\cancel-mark.tga"] = "Cancel Mark",
    ["Interface\\AddOns\\WeakAuras\\Media\\Textures\\emoji.tga"] = "Emoji",
    ["Interface\\AddOns\\WeakAuras\\Media\\Textures\\exclamation-mark.tga"] = "Exclamation Mark",
    ["Interface\\AddOns\\WeakAuras\\Media\\Textures\\eyes.tga"] = "Eyes",
    ["Interface\\AddOns\\WeakAuras\\Media\\Textures\\ok-icon.tga"] = "Ok Icon",
    ["Interface\\AddOns\\WeakAuras\\Media\\Textures\\targeting-mark.tga"] = "Targeting Mark",
  },
  ["Runes"] = {
    ["Spells\\starrune"] = "Star Rune",
    ["Spells\\RUNEBC1"] = "Heavy BC Rune",
    ["Spells\\RuneBC2"] = "Light BC Rune",
    ["Spells\\RUNEFROST"] = "Circular Frost Rune",
    ["Spells\\Rune1d_White"] = "Dense Circular Rune",
    ["Spells\\RUNE1D_GLOWLESS"] = "Sparse Circular Rune",
    ["Spells\\Rune1d"] = "Ringed Circular Rune",
    ["Spells\\Rune1c"] = "Filled Circular Rune",
    ["Spells\\RogueRune1"] = "Dual Blades",
    ["Spells\\RogueRune2"] = "Octagonal Skulls",
    ["Spells\\HOLY_RUNE1"] = "Holy Rune",
    ["Spells\\Holy_Rune_128"] = "Holy Cross Rune",
    ["Spells\\DemonRune5backup"] = "Demon Rune",
    ["Spells\\DemonRune6"] = "Demon Rune",
    ["Spells\\DemonRune7"] = "Demon Rune",
    ["Spells\\DemonicRuneSummon01"] = "Demonic Summon",
    ["Spells\\Death_Rune"] = "Death Rune",
    ["Spells\\DarkSummon"] = "Dark Summon",
    ["Spells\\AuraRune256b"] = "Square Aura Rune",
    ["Spells\\AURARUNE256"] = "Ringed Aura Rune",
    ["Spells\\AURARUNE8"] = "Spike-Ringed Aura Rune",
    ["Spells\\AuraRune7"] = "Tri-Circle Ringed Aura Rune",
    ["Spells\\AuraRune5Green"] = "Tri-Circle Aura Rune",
    ["Spells\\AURARUNE_C"] = "Oblong Aura Rune",
    ["Spells\\AURARUNE_B"] = "Sliced Aura Rune",
    ["Spells\\AURARUNE_A"] = "Small Tri-Circle Aura Rune"
  },
  ["PvP Emblems"] = {
    ["Interface\\PVPFrame\\PVP-Banner-Emblem-1"] = "Wheelchair",
    ["Interface\\PVPFrame\\PVP-Banner-Emblem-2"] = "Recycle",
    ["Interface\\PVPFrame\\PVP-Banner-Emblem-3"] = "Biohazard",
    ["Interface\\PVPFrame\\PVP-Banner-Emblem-4"] = "Heart",
    ["Interface\\PVPFrame\\PVP-Banner-Emblem-5"] = "Lightning Bolt",
    ["Interface\\PVPFrame\\PVP-Banner-Emblem-6"] = "Bone",
    ["Interface\\PVPFrame\\PVP-Banner-Emblem-7"] = "Glove",
    ["Interface\\PVPFrame\\Icons\\PVP-Banner-Emblem-2"] = "Bull",
    ["Interface\\PVPFrame\\Icons\\PVP-Banner-Emblem-3"] = "Bird Claw",
    ["Interface\\PVPFrame\\Icons\\PVP-Banner-Emblem-4"] = "Canary",
    ["Interface\\PVPFrame\\Icons\\PVP-Banner-Emblem-5"] = "Mushroom",
    ["Interface\\PVPFrame\\Icons\\PVP-Banner-Emblem-6"] = "Cherries",
    ["Interface\\PVPFrame\\Icons\\PVP-Banner-Emblem-7"] = "Ninja",
    ["Interface\\PVPFrame\\Icons\\PVP-Banner-Emblem-8"] = "Dog Face",
    ["Interface\\PVPFrame\\Icons\\PVP-Banner-Emblem-9"] = "Circled Drop",
    ["Interface\\PVPFrame\\Icons\\PVP-Banner-Emblem-10"] = "Circled Glove",
    ["Interface\\PVPFrame\\Icons\\PVP-Banner-Emblem-11"] = "Winged Blade",
    ["Interface\\PVPFrame\\Icons\\PVP-Banner-Emblem-12"] = "Circled Cross",
    ["Interface\\PVPFrame\\Icons\\PVP-Banner-Emblem-13"] = "Dynamite",
    ["Interface\\PVPFrame\\Icons\\PVP-Banner-Emblem-14"] = "Intellect",
    ["Interface\\PVPFrame\\Icons\\PVP-Banner-Emblem-15"] = "Feather",
    ["Interface\\PVPFrame\\Icons\\PVP-Banner-Emblem-16"] = "Present",
    ["Interface\\PVPFrame\\Icons\\PVP-Banner-Emblem-17"] = "Giant Jaws",
    ["Interface\\PVPFrame\\Icons\\PVP-Banner-Emblem-18"] = "Drums",
    ["Interface\\PVPFrame\\Icons\\PVP-Banner-Emblem-19"] = "Panda",
    ["Interface\\PVPFrame\\Icons\\PVP-Banner-Emblem-20"] = "Crossed Clubs",
    ["Interface\\PVPFrame\\Icons\\PVP-Banner-Emblem-21"] = "Skeleton Key",
    ["Interface\\PVPFrame\\Icons\\PVP-Banner-Emblem-22"] = "Heart Potion",
    ["Interface\\PVPFrame\\Icons\\PVP-Banner-Emblem-23"] = "Trophy",
    ["Interface\\PVPFrame\\Icons\\PVP-Banner-Emblem-24"] = "Crossed Mallets",
    ["Interface\\PVPFrame\\Icons\\PVP-Banner-Emblem-25"] = "Circled Cheetah",
    ["Interface\\PVPFrame\\Icons\\PVP-Banner-Emblem-26"] = "Mutated Chicken",
    ["Interface\\PVPFrame\\Icons\\PVP-Banner-Emblem-27"] = "Anvil",
    ["Interface\\PVPFrame\\Icons\\PVP-Banner-Emblem-28"] = "Dwarf Face",
    ["Interface\\PVPFrame\\Icons\\PVP-Banner-Emblem-29"] = "Brooch",
    ["Interface\\PVPFrame\\Icons\\PVP-Banner-Emblem-30"] = "Spider",
    ["Interface\\PVPFrame\\Icons\\PVP-Banner-Emblem-31"] = "Dual Hawks",
    ["Interface\\PVPFrame\\Icons\\PVP-Banner-Emblem-32"] = "Cleaver",
    ["Interface\\PVPFrame\\Icons\\PVP-Banner-Emblem-33"] = "Spiked Bull",
    ["Interface\\PVPFrame\\Icons\\PVP-Banner-Emblem-34"] = "Fist of Thunder",
    ["Interface\\PVPFrame\\Icons\\PVP-Banner-Emblem-35"] = "Lean Bull",
    ["Interface\\PVPFrame\\Icons\\PVP-Banner-Emblem-36"] = "Mug",
    ["Interface\\PVPFrame\\Icons\\PVP-Banner-Emblem-37"] = "Sliced Circle",
    ["Interface\\PVPFrame\\Icons\\PVP-Banner-Emblem-38"] = "Totem",
    ["Interface\\PVPFrame\\Icons\\PVP-Banner-Emblem-39"] = "Skull and Crossbones",
    ["Interface\\PVPFrame\\Icons\\PVP-Banner-Emblem-40"] = "Voodoo Doll",
    ["Interface\\PVPFrame\\Icons\\PVP-Banner-Emblem-41"] = "Dual Wolves",
    ["Interface\\PVPFrame\\Icons\\PVP-Banner-Emblem-42"] = "Wolf",
    ["Interface\\PVPFrame\\Icons\\PVP-Banner-Emblem-43"] = "Crossed Wrenches",
    ["Interface\\PVPFrame\\Icons\\PVP-Banner-Emblem-44"] = "Saber-toothed Tiger",
    --["Interface\\PVPFrame\\Icons\\PVP-Banner-Emblem-45"] = "Targeting Eye", -- Duplicate of 53
    ["Interface\\PVPFrame\\Icons\\PVP-Banner-Emblem-46"] = "Artifact Disc",
    ["Interface\\PVPFrame\\Icons\\PVP-Banner-Emblem-47"] = "Dice",
    ["Interface\\PVPFrame\\Icons\\PVP-Banner-Emblem-48"] = "Fish Face",
    ["Interface\\PVPFrame\\Icons\\PVP-Banner-Emblem-49"] = "Crossed Axes",
    ["Interface\\PVPFrame\\Icons\\PVP-Banner-Emblem-50"] = "Doughnut",
    ["Interface\\PVPFrame\\Icons\\PVP-Banner-Emblem-51"] = "Human Face",
    ["Interface\\PVPFrame\\Icons\\PVP-Banner-Emblem-52"] = "Eyeball",
    ["Interface\\PVPFrame\\Icons\\PVP-Banner-Emblem-53"] = "Targeting Eye",
    ["Interface\\PVPFrame\\Icons\\PVP-Banner-Emblem-54"] = "Monkey Face",
    ["Interface\\PVPFrame\\Icons\\PVP-Banner-Emblem-55"] = "Circle Skull",
    ["Interface\\PVPFrame\\Icons\\PVP-Banner-Emblem-56"] = "Tipped Glass",
    --["Interface\\PVPFrame\\Icons\\PVP-Banner-Emblem-57"] = "Saber-toothed Tiger", -- Duplicate of 44
    ["Interface\\PVPFrame\\Icons\\PVP-Banner-Emblem-58"] = "Pile of Weapons",
    ["Interface\\PVPFrame\\Icons\\PVP-Banner-Emblem-59"] = "Mushrooms",
    ["Interface\\PVPFrame\\Icons\\PVP-Banner-Emblem-60"] = "Pounding Mallet",
    ["Interface\\PVPFrame\\Icons\\PVP-Banner-Emblem-61"] = "Winged Mask",
    ["Interface\\PVPFrame\\Icons\\PVP-Banner-Emblem-62"] = "Axe",
    ["Interface\\PVPFrame\\Icons\\PVP-Banner-Emblem-63"] = "Spiked Shield",
    ["Interface\\PVPFrame\\Icons\\PVP-Banner-Emblem-64"] = "The Horns",
    ["Interface\\PVPFrame\\Icons\\PVP-Banner-Emblem-65"] = "Ice Cream Cone",
    ["Interface\\PVPFrame\\Icons\\PVP-Banner-Emblem-66"] = "Ornate Lockbox",
    ["Interface\\PVPFrame\\Icons\\PVP-Banner-Emblem-67"] = "Roasting Marshmallow",
    ["Interface\\PVPFrame\\Icons\\PVP-Banner-Emblem-68"] = "Smiley Bomb",
    ["Interface\\PVPFrame\\Icons\\PVP-Banner-Emblem-69"] = "Fist",
    ["Interface\\PVPFrame\\Icons\\PVP-Banner-Emblem-70"] = "Spirit Wings",
    ["Interface\\PVPFrame\\Icons\\PVP-Banner-Emblem-71"] = "Ornate Pipe",
    ["Interface\\PVPFrame\\Icons\\PVP-Banner-Emblem-72"] = "Scarab",
    ["Interface\\PVPFrame\\Icons\\PVP-Banner-Emblem-73"] = "Glowing Ball",
    ["Interface\\PVPFrame\\Icons\\PVP-Banner-Emblem-74"] = "Circular Rune",
    ["Interface\\PVPFrame\\Icons\\PVP-Banner-Emblem-75"] = "Tree",
    ["Interface\\PVPFrame\\Icons\\PVP-Banner-Emblem-76"] = "Flower Pot",
    ["Interface\\PVPFrame\\Icons\\PVP-Banner-Emblem-77"] = "Night Elf Face",
    ["Interface\\PVPFrame\\Icons\\PVP-Banner-Emblem-78"] = "Nested Egg",
    ["Interface\\PVPFrame\\Icons\\PVP-Banner-Emblem-79"] = "Helmed Chicken",
    ["Interface\\PVPFrame\\Icons\\PVP-Banner-Emblem-80"] = "Winged Boot",
    ["Interface\\PVPFrame\\Icons\\PVP-Banner-Emblem-81"] = "Skull and Cross-Wrenches",
    ["Interface\\PVPFrame\\Icons\\PVP-Banner-Emblem-82"] = "Cracked Skull",
    ["Interface\\PVPFrame\\Icons\\PVP-Banner-Emblem-83"] = "Rocket",
    ["Interface\\PVPFrame\\Icons\\PVP-Banner-Emblem-84"] = "Wooden Whistle",
    ["Interface\\PVPFrame\\Icons\\PVP-Banner-Emblem-85"] = "Cogwheel",
    ["Interface\\PVPFrame\\Icons\\PVP-Banner-Emblem-86"] = "Lizard Eye",
    ["Interface\\PVPFrame\\Icons\\PVP-Banner-Emblem-87"] = "Baited Hook",
    ["Interface\\PVPFrame\\Icons\\PVP-Banner-Emblem-88"] = "Beast Face",
    ["Interface\\PVPFrame\\Icons\\PVP-Banner-Emblem-89"] = "Talons",
    ["Interface\\PVPFrame\\Icons\\PVP-Banner-Emblem-90"] = "Rabbit",
    ["Interface\\PVPFrame\\Icons\\PVP-Banner-Emblem-91"] = "4-Toed Pawprint",
    ["Interface\\PVPFrame\\Icons\\PVP-Banner-Emblem-92"] = "Paw",
    ["Interface\\PVPFrame\\Icons\\PVP-Banner-Emblem-93"] = "Mask",
    ["Interface\\PVPFrame\\Icons\\PVP-Banner-Emblem-94"] = "Spiked Helm",
    ["Interface\\PVPFrame\\Icons\\PVP-Banner-Emblem-95"] = "Dog Treat",
    ["Interface\\PVPFrame\\Icons\\PVP-Banner-Emblem-96"] = "Targeted Orc",
    ["Interface\\PVPFrame\\Icons\\PVP-Banner-Emblem-97"] = "Bird Face",
    ["Interface\\PVPFrame\\Icons\\PVP-Banner-Emblem-98"] = "Lollipop",
    ["Interface\\PVPFrame\\Icons\\PVP-Banner-Emblem-99"] = "5-Toed Pawprint",
    ["Interface\\PVPFrame\\Icons\\PVP-Banner-Emblem-100"] = "Frightened Cat",
    ["Interface\\PVPFrame\\Icons\\PVP-Banner-Emblem-101"] = "Eagle Face"
  },
  ["Beams"] = {
    ["Textures\\SPELLCHAINEFFECTS\\Beam_Purple"] = "Purple Beam",
    ["Textures\\SPELLCHAINEFFECTS\\Beam_Red"] = "Red Beam",
    ["Textures\\SPELLCHAINEFFECTS\\Beam_RedDrops"] = "Red Drops Beam",
    ["Textures\\SPELLCHAINEFFECTS\\DrainManaLightning"] = "Drain Mana Lightning",
    ["Textures\\SPELLCHAINEFFECTS\\Ethereal_Ribbon_Spell"] = "Ethereal Ribbon",
    ["Textures\\SPELLCHAINEFFECTS\\Ghost1_Chain"] = "Ghost Chain",
    ["Textures\\SPELLCHAINEFFECTS\\Ghost2purple_Chain"] = "Purple Ghost Chain",
    ["Textures\\SPELLCHAINEFFECTS\\HealBeam"] = "Heal Beam",
    ["Textures\\SPELLCHAINEFFECTS\\Lightning"] = "Lightning",
    ["Textures\\SPELLCHAINEFFECTS\\LightningRed"] = "Red Lightning",
    ["Textures\\SPELLCHAINEFFECTS\\ManaBeam"] = "Mana Beam",
    ["Textures\\SPELLCHAINEFFECTS\\ManaBurnBeam"] = "Mana Burn Beam",
    ["Textures\\SPELLCHAINEFFECTS\\RopeBeam"] = "Rope",
    ["Textures\\SPELLCHAINEFFECTS\\ShockLightning"] = "Shock Lightning",
    ["Textures\\SPELLCHAINEFFECTS\\SoulBeam"] = "Soul Beam",
    ["Spells\\TEXTURES\\Beam_ChainGold"] = "Gold Chain",
    ["Spells\\TEXTURES\\Beam_ChainIron"] = "Iron Chain",
    ["Spells\\TEXTURES\\Beam_FireGreen"] = "Green Fire Beam",
    ["Spells\\TEXTURES\\Beam_FireRed"] = "Red Fire Beam",
    ["Spells\\TEXTURES\\Beam_Purple_02"] = "Straight Purple Beam",
    ["Spells\\TEXTURES\\Beam_Shadow_01"] = "Shadow Beam",
    ["Spells\\TEXTURES\\Beam_SmokeBrown"] = "Brown Smoke Beam",
    ["Spells\\TEXTURES\\Beam_SmokeGrey"] = "Grey Smoke Beam",
    ["Spells\\TEXTURES\\Beam_SpiritLink"] = "Spirit Link Beam",
    ["Spells\\TEXTURES\\Beam_SummonGargoyle"] = "Summon Gargoyle Beam",
    ["Spells\\TEXTURES\\Beam_VineGreen"] = "Green Vine",
    ["Spells\\TEXTURES\\Beam_VineRed"] = "Red Vine",
    ["Spells\\TEXTURES\\Beam_WaterBlue"] = "Blue Water Beam",
    ["Spells\\TEXTURES\\Beam_WaterGreen"] = "Green Water Beam",
    ["Interface\\AddOns\\WeakAuras\\Media\\Textures\\rainbowbar"] = "Rainbow Bar",
    ["Interface\\AddOns\\WeakAuras\\Media\\Textures\\StripedTexture"] = "Striped Bar",
    ["Interface\\AddOns\\WeakAuras\\Media\\Textures\\stripe-bar.tga"] = "Striped Bar 2",
    ["Interface\\AddOns\\WeakAuras\\Media\\Textures\\stripe-rainbow-bar.tga"] = "Rainbow Bar 2",
  },
  ["Shapes"] = {
    ["Interface\\AddOns\\WeakAuras\\Media\\Textures\\Circle_Smooth"] = "Smooth Circle",
    ["Interface\\AddOns\\WeakAuras\\Media\\Textures\\Circle_Smooth_Border"] = "Smooth Circle with Border",
    ["Interface\\AddOns\\WeakAuras\\Media\\Textures\\Circle_Squirrel"] = "Spiralled Circle",
    ["Interface\\AddOns\\WeakAuras\\Media\\Textures\\Circle_Squirrel_Border"] = "Spiralled Circle with Border",
    ["Interface\\AddOns\\WeakAuras\\Media\\Textures\\Circle_White"] = "Circle",
    ["Interface\\AddOns\\WeakAuras\\Media\\Textures\\Circle_White_Border"] = "Circle with Border",
    ["Interface\\AddOns\\WeakAuras\\Media\\Textures\\Square_Smooth"] = "Smooth Square",
    ["Interface\\AddOns\\WeakAuras\\Media\\Textures\\Square_Smooth_Border"] = "Smooth Square with Border",
    ["Interface\\AddOns\\WeakAuras\\Media\\Textures\\Square_Smooth_Border2"] = "Smooth Square with Border 2",
    ["Interface\\AddOns\\WeakAuras\\Media\\Textures\\Square_Squirrel"] = "Spiralled Square",
    ["Interface\\AddOns\\WeakAuras\\Media\\Textures\\Square_Squirrel_Border"] = "Spiralled Square with Border",
    ["Interface\\AddOns\\WeakAuras\\Media\\Textures\\Square_White"] = "Square",
    ["Interface\\AddOns\\WeakAuras\\Media\\Textures\\Square_White_Border"] = "Square with Border",
    ["Interface\\AddOns\\WeakAuras\\Media\\Textures\\Square_FullWhite"] = "Full White Square",
    ["Interface\\AddOns\\WeakAuras\\Media\\Textures\\Triangle45"] = "45° Triangle",
    ["Interface\\AddOns\\WeakAuras\\Media\\Textures\\Trapezoid"] = "Trapezoid",
    ["Interface\\AddOns\\WeakAuras\\Media\\Textures\\triangle-border.tga"] = "Triangle with Border",
    ["Interface\\AddOns\\WeakAuras\\Media\\Textures\\triangle.tga"] = "Triangle",
    ["Interface\\AddOns\\WeakAuras\\Media\\Textures\\Circle_Smooth2.tga"] = "Smooth Circle Small",
    ["Interface\\AddOns\\WeakAuras\\Media\\Textures\\circle_border5.tga"] = "Circle Border",
    ["Interface\\AddOns\\WeakAuras\\Media\\Textures\\ring_glow3.tga"] = "Circle Border Glow",
    ["Interface\\AddOns\\WeakAuras\\Media\\Textures\\square_mini.tga"] = "Small Square",
    ["Interface\\AddOns\\WeakAuras\\Media\\Textures\\target_indicator.tga"] = "Target Indicator",
    ["Interface\\AddOns\\WeakAuras\\Media\\Textures\\target_indicator_glow.tga"] = "Target Indicator Glow",
    ["Interface\\AddOns\\WeakAuras\\Media\\Textures\\arrows_target.tga"] = "Arrows Target",

    ["Interface\\AddOns\\WeakAuras\\Media\\Textures\\Circle_AlphaGradient_In.tga"] = "Circle Alpha Gradient In",
    ["Interface\\AddOns\\WeakAuras\\Media\\Textures\\Circle_AlphaGradient_Out.tga"] = "Circle Alpha Gradient Out",
    ["Interface\\AddOns\\WeakAuras\\Media\\Textures\\Ring_10px.tga"] = "Ring 10px",
    ["Interface\\AddOns\\WeakAuras\\Media\\Textures\\Ring_20px.tga"] = "Ring 20px",
    ["Interface\\AddOns\\WeakAuras\\Media\\Textures\\Ring_30px.tga"] = "Ring 30px",
    ["Interface\\AddOns\\WeakAuras\\Media\\Textures\\Ring_40px.tga"] = "Ring 40px",
    ["Interface\\AddOns\\WeakAuras\\Media\\Textures\\Square_AlphaGradient.tga"] = "Square Alpha Gradient",

    ["Interface\\AddOns\\WeakAuras\\Media\\Textures\\square_border_1px.tga"] = "Square Border 1px",
    ["Interface\\AddOns\\WeakAuras\\Media\\Textures\\square_border_5px.tga"] = "Square Border 5px",
    ["Interface\\AddOns\\WeakAuras\\Media\\Textures\\square_border_10px.tga"] = "Square Border 10px",
  },
  ["Sparks"] = {
    ["Interface\\CastingBar\\UI-CastingBar-Spark"] = "Blizzard Spark",
    ["Interface\\GLUES\\LoadingBar\\UI-LoadingBar-Spark"] = "Loading Bar Spark",
    ["Creature\\GOBLIN\\SPARK"] = "Goblin Spark",
  },
  [BINDING_HEADER_RAID_TARGET] = {
    ["Interface\\TargetingFrame\\UI-RaidTargetingIcon_1"] = RAID_TARGET_1,
    ["Interface\\TargetingFrame\\UI-RaidTargetingIcon_2"] = RAID_TARGET_2,
    ["Interface\\TargetingFrame\\UI-RaidTargetingIcon_3"] = RAID_TARGET_3,
    ["Interface\\TargetingFrame\\UI-RaidTargetingIcon_4"] = RAID_TARGET_4,
    ["Interface\\TargetingFrame\\UI-RaidTargetingIcon_5"] = RAID_TARGET_5,
    ["Interface\\TargetingFrame\\UI-RaidTargetingIcon_6"] = RAID_TARGET_6,
    ["Interface\\TargetingFrame\\UI-RaidTargetingIcon_7"] = RAID_TARGET_7,
    ["Interface\\TargetingFrame\\UI-RaidTargetingIcon_8"] = RAID_TARGET_8,
  },
  ["WeakAuras"] = {
    ["Interface\\AddOns\\WeakAuras\\Media\\Textures\\logo_64.tga"] = "WeakAuras logo 64px",
    ["Interface\\AddOns\\WeakAuras\\Media\\Textures\\logo_256.tga"] = "WeakAuras logo 256px"
  }
}

local PowerAurasPath = "Interface\\Addons\\WeakAuras\\PowerAurasMedia\\Auras\\"
Private.texture_types["PowerAuras Heads-Up"] = {
  [PowerAurasPath.."Aura1"] = "Runed Text",
  [PowerAurasPath.."Aura2"] = "Runed Text On Ring",
  [PowerAurasPath.."Aura3"] = "Power Waves",
  [PowerAurasPath.."Aura4"] = "Majesty",
  [PowerAurasPath.."Aura5"] = "Runed Ends",
  [PowerAurasPath.."Aura6"] = "Extra Majesty",
  [PowerAurasPath.."Aura7"] = "Triangular Highlights",
  [PowerAurasPath.."Aura11"] = "Oblong Highlights",
  [PowerAurasPath.."Aura16"] = "Thin Crescents",
  [PowerAurasPath.."Aura17"] = "Crescent Highlights",
  [PowerAurasPath.."Aura18"] = "Dense Runed Text",
  [PowerAurasPath.."Aura23"] = "Runed Spiked Ring",
  [PowerAurasPath.."Aura24"] = "Smoke",
  [PowerAurasPath.."Aura28"] = "Flourished Text",
  [PowerAurasPath.."Aura33"] = "Droplet Highlights"
}
Private.texture_types["PowerAuras Icons"] = {
  [PowerAurasPath.."Aura8"] = "Rune",
  [PowerAurasPath.."Aura9"] = "Stylized Ghost",
  [PowerAurasPath.."Aura10"] = "Skull and Crossbones",
  [PowerAurasPath.."Aura12"] = "Snowflake",
  [PowerAurasPath.."Aura13"] = "Flame",
  [PowerAurasPath.."Aura14"] = "Holy Rune",
  [PowerAurasPath.."Aura15"] = "Zig-Zag Exclamation Point",
  [PowerAurasPath.."Aura19"] = "Crossed Swords",
  [PowerAurasPath.."Aura21"] = "Shield",
  [PowerAurasPath.."Aura22"] = "Glow",
  [PowerAurasPath.."Aura25"] = "Cross",
  [PowerAurasPath.."Aura26"] = "Droplet",
  [PowerAurasPath.."Aura27"] = "Alert",
  [PowerAurasPath.."Aura29"] = "Paw",
  [PowerAurasPath.."Aura30"] = "Bull",
  --   [PowerAurasPath.."Aura31"] = "Hieroglyphics Horizontal",
  [PowerAurasPath.."Aura32"] = "Hieroglyphics",
  [PowerAurasPath.."Aura34"] = "Circled Arrow",
  [PowerAurasPath.."Aura35"] = "Short Sword",
  --   [PowerAurasPath.."Aura36"] = "Short Sword Horizontal",
  [PowerAurasPath.."Aura45"] = "Circular Glow",
  [PowerAurasPath.."Aura48"] = "Totem",
  [PowerAurasPath.."Aura49"] = "Dragon Blade",
  [PowerAurasPath.."Aura50"] = "Ornate Design",
  [PowerAurasPath.."Aura51"] = "Inverted Holy Rune",
  [PowerAurasPath.."Aura52"] = "Stylized Skull",
  [PowerAurasPath.."Aura53"] = "Exclamation Point",
  [PowerAurasPath.."Aura54"] = "Nonagon",
  [PowerAurasPath.."Aura68"] = "Wings",
  [PowerAurasPath.."Aura69"] = "Rectangle",
  [PowerAurasPath.."Aura70"] = "Low Mana",
  [PowerAurasPath.."Aura71"] = "Ghostly Eye",
  [PowerAurasPath.."Aura72"] = "Circle",
  [PowerAurasPath.."Aura73"] = "Ring",
  [PowerAurasPath.."Aura74"] = "Square",
  [PowerAurasPath.."Aura75"] = "Square Brackets",
  [PowerAurasPath.."Aura76"] = "Bob-omb",
  [PowerAurasPath.."Aura77"] = "Goldfish",
  [PowerAurasPath.."Aura78"] = "Check",
  [PowerAurasPath.."Aura79"] = "Ghostly Face",
  [PowerAurasPath.."Aura84"] = "Overlapping Boxes",
  --   [PowerAurasPath.."Aura85"] = "Overlapping Boxes 45°",
  --   [PowerAurasPath.."Aura86"] = "Overlapping Boxes 270°",
  [PowerAurasPath.."Aura87"] = "Fairy",
  [PowerAurasPath.."Aura88"] = "Comet",
  [PowerAurasPath.."Aura95"] = "Dual Spiral",
  [PowerAurasPath.."Aura96"] = "Japanese Character",
  [PowerAurasPath.."Aura97"] = "Japanese Character",
  [PowerAurasPath.."Aura98"] = "Japanese Character",
  [PowerAurasPath.."Aura99"] = "Japanese Character",
  [PowerAurasPath.."Aura100"] = "Japanese Character",
  [PowerAurasPath.."Aura101"] = "Ball of Flame",
  [PowerAurasPath.."Aura102"] = "Zig-Zag",
  [PowerAurasPath.."Aura103"] = "Thorny Ring",
  [PowerAurasPath.."Aura110"] = "Hunter's Mark",
  --   [PowerAurasPath.."Aura111"] = "Hunter's Mark Horizontal",
  [PowerAurasPath.."Aura112"] = "Kaleidoscope",
  [PowerAurasPath.."Aura113"] = "Jesus Face",
  [PowerAurasPath.."Aura114"] = "Green Mushroom",
  [PowerAurasPath.."Aura115"] = "Red Mushroom",
  [PowerAurasPath.."Aura116"] = "Fire Flower",
  [PowerAurasPath.."Aura117"] = "Radioactive",
  [PowerAurasPath.."Aura118"] = "X",
  [PowerAurasPath.."Aura119"] = "Flower",
  [PowerAurasPath.."Aura120"] = "Petal",
  [PowerAurasPath.."Aura130"] = "Shoop Da Woop",
  [PowerAurasPath.."Aura131"] = "8-Bit Symbol",
  [PowerAurasPath.."Aura132"] = "Cartoon Skull",
  [PowerAurasPath.."Aura138"] = "Stop",
  [PowerAurasPath.."Aura139"] = "Thumbs Up",
  [PowerAurasPath.."Aura140"] = "Palette",
  [PowerAurasPath.."Aura141"] = "Blue Ring",
  [PowerAurasPath.."Aura142"] = "Ornate Ring",
  [PowerAurasPath.."Aura143"] = "Ghostly Skull"
}
Private.texture_types["PowerAuras Separated"] = {
  [PowerAurasPath.."Aura46"] = "8-Part Ring 1",
  [PowerAurasPath.."Aura47"] = "8-Part Ring 2",
  [PowerAurasPath.."Aura55"] = "Skull on Gear 1",
  [PowerAurasPath.."Aura56"] = "Skull on Gear 2",
  [PowerAurasPath.."Aura57"] = "Skull on Gear 3",
  [PowerAurasPath.."Aura58"] = "Skull on Gear 4",
  [PowerAurasPath.."Aura59"] = "Rune Ring Full",
  [PowerAurasPath.."Aura60"] = "Rune Ring Empty",
  [PowerAurasPath.."Aura61"] = "Rune Ring Left",
  [PowerAurasPath.."Aura62"] = "Rune Ring Right",
  [PowerAurasPath.."Aura63"] = "Spiked Rune Ring Full",
  [PowerAurasPath.."Aura64"] = "Spiked Rune Ring Empty",
  [PowerAurasPath.."Aura65"] = "Spiked Rune Ring Left",
  [PowerAurasPath.."Aura66"] = "Spiked Rune Ring Bottom",
  [PowerAurasPath.."Aura67"] = "Spiked Rune Ring Right",
  [PowerAurasPath.."Aura80"] = "Spiked Helm Background",
  [PowerAurasPath.."Aura81"] = "Spiked Helm Full",
  [PowerAurasPath.."Aura82"] = "Spiked Helm Bottom",
  [PowerAurasPath.."Aura83"] = "Spiked Helm Top",
  [PowerAurasPath.."Aura89"] = "5-Part Ring 1",
  [PowerAurasPath.."Aura90"] = "5-Part Ring 2",
  [PowerAurasPath.."Aura91"] = "5-Part Ring 3",
  [PowerAurasPath.."Aura92"] = "5-Part Ring 4",
  [PowerAurasPath.."Aura93"] = "5-Part Ring 5",
  [PowerAurasPath.."Aura94"] = "5-Part Ring Full",
  [PowerAurasPath.."Aura104"] = "Shield Center",
  [PowerAurasPath.."Aura105"] = "Shield Full",
  [PowerAurasPath.."Aura106"] = "Shield Top Right",
  [PowerAurasPath.."Aura107"] = "Shield Top Left",
  [PowerAurasPath.."Aura108"] = "Shield Bottom Right",
  [PowerAurasPath.."Aura109"] = "Shield Bottom Left",
  [PowerAurasPath.."Aura121"] = "Vine Top Right Leaf",
  [PowerAurasPath.."Aura122"] = "Vine Left Leaf",
  [PowerAurasPath.."Aura123"] = "Vine Bottom Right Leaf",
  [PowerAurasPath.."Aura124"] = "Vine Stem",
  [PowerAurasPath.."Aura125"] = "Vine Thorns",
  [PowerAurasPath.."Aura126"] = "3-Part Circle 1",
  [PowerAurasPath.."Aura127"] = "3-Part Circle 2",
  [PowerAurasPath.."Aura128"] = "3-Part Circle 3",
  [PowerAurasPath.."Aura129"] = "3-Part Circle Full",
  [PowerAurasPath.."Aura133"] = "Sliced Orb 1",
  [PowerAurasPath.."Aura134"] = "Sliced Orb 2",
  [PowerAurasPath.."Aura135"] = "Sliced Orb 3",
  [PowerAurasPath.."Aura136"] = "Sliced Orb 4",
  [PowerAurasPath.."Aura137"] = "Sliced Orb 5",
  [PowerAurasPath.."Aura144"] = "Taijitu Bottom",
  [PowerAurasPath.."Aura145"] = "Taijitu Top"
}

Private.texture_types["PowerAuras Words"] = {
  [PowerAurasPath.."Aura20"] = "Power",
  [PowerAurasPath.."Aura37"] = "Slow",
  [PowerAurasPath.."Aura38"] = "Stun",
  [PowerAurasPath.."Aura39"] = "Silence",
  [PowerAurasPath.."Aura40"] = "Root",
  [PowerAurasPath.."Aura41"] = "Disorient",
  [PowerAurasPath.."Aura42"] = "Dispel",
  [PowerAurasPath.."Aura43"] = "Danger",
  [PowerAurasPath.."Aura44"] = "Buff",
  [PowerAurasPath.."Aura44"] = "Buff",
  ["Interface\\AddOns\\WeakAuras\\Media\\Textures\\interrupt"] = "Interrupt"
}

Private.operator_types = {
  ["=="] = "=",
  ["~="] = "!=",
  [">"] = ">",
  ["<"] = "<",
  [">="] = ">=",
  ["<="] = "<="
}

Private.equality_operator_types = {
  ["=="] = "=",
  ["~="] = "!="
}

Private.operator_types_without_equal = {
  [">="] = ">=",
  ["<="] = "<="
}

Private.string_operator_types = {
  ["=="] = L["Is Exactly"],
  ["find('%s')"] = L["Contains"],
  ["match('%s')"] = L["Matches (Pattern)"]
}

Private.weapon_types = {
  ["main"] = MAINHANDSLOT,
  ["off"] = SECONDARYHANDSLOT,
  ["ranged"] = RANGEDSLOT,
}

Private.swing_types = {
  ["main"] = MAINHANDSLOT,
  ["off"] = SECONDARYHANDSLOT,
  ["ranged"] = RANGEDSLOT
}

Private.rune_specific_types = {
  [1] = L["Blood Rune #1"],
  [2] = L["Blood Rune #2"],
  [3] = L["Unholy Rune #1"],
  [4] = L["Unholy Rune #2"],
  [5] = L["Frost Rune #1"],
  [6] = L["Frost Rune #2"],
}

Private.custom_trigger_types = {
  ["event"] = L["Event"],
  ["status"] = L["Status"],
  ["stateupdate"] = L["Trigger State Updater (Advanced)"]
}

Private.eventend_types = {
  ["timed"] = L["Timed"],
  ["custom"] = L["Custom"]
}

Private.timedeventend_types = {
  ["timed"] = L["Timed"],
}

Private.justify_types = {
  ["LEFT"] = L["Left"],
  ["CENTER"] = L["Center"],
  ["RIGHT"] = L["Right"]
}

Private.grow_types = {
  ["LEFT"] = L["Left"],
  ["RIGHT"] = L["Right"],
  ["UP"] = L["Up"],
  ["DOWN"] = L["Down"],
  ["HORIZONTAL"] = L["Centered Horizontal"],
  ["VERTICAL"] = L["Centered Vertical"],
  ["CIRCLE"] = L["Counter Clockwise"],
  ["COUNTERCIRCLE"] = L["Clockwise"],
  ["GRID"] = L["Grid"],
  ["CUSTOM"] = L["Custom"],
}

-- horizontal types: R (right), L (left)
-- vertical types: U (up), D (down)
Private.grid_types = {
  RU = L["Right, then Up"],
  UR = L["Up, then Right"],
  LU = L["Left, then Up"],
  UL = L["Up, then Left"],
  RD = L["Right, then Down"],
  DR = L["Down, then Right"],
  LD = L["Left, then Down"],
  DL = L["Down, then Left"],
  HD = L["Centered Horizontal, then Down"],
  HU = L["Centered Horizontal, then Up"],
  VR = L["Centered Vertical, then Right"],
  VL = L["Centered Vertical, then Left"],
  DH = L["Down, then Centered Horizontal"],
  UH = L["Up, then Centered Horizontal"],
  LV = L["Left, then Centered Vertical"],
  RV = L["Right, then Centered Vertical"],
  HV = L["Centered Horizontal, then Centered Vertical"],
  VH = L["Centered Vertical, then Centered Horizontal"]
}

Private.centered_types_h = {
  LR = L["Left to Right"],
  RL = L["Right to Left"],
  CLR =L["Center, then alternating left and right"],
  CRL = L["Center, then alternating right and left"]
}

Private.centered_types_v = {
  LR = L["Bottom to Top"],
  RL = L["Top to Bottom"],
  CLR =L["Center, then alternating bottom and top"],
  CRL = L["Center, then alternating top and bottom"]
}

Private.text_rotate_types = {
  ["LEFT"] = L["Left"],
  ["NONE"] = L["None"],
  ["RIGHT"] = L["Right"]
}

Private.align_types = {
  ["LEFT"] = L["Left"],
  ["CENTER"] = L["Center"],
  ["RIGHT"] = L["Right"]
}

Private.rotated_align_types = {
  ["LEFT"] = L["Top"],
  ["CENTER"] = L["Center"],
  ["RIGHT"] = L["Bottom"]
}

Private.icon_side_types = {
  ["LEFT"] = L["Left"],
  ["RIGHT"] = L["Right"]
}

Private.rotated_icon_side_types = {
  ["LEFT"] = L["Top"],
  ["RIGHT"] = L["Bottom"]
}

Private.anim_types = {
  none = L["None"],
  preset = L["Preset"],
  custom = L["Custom"]
}

Private.anim_ease_types = {
  none = L["None"],
  easeIn = L["Ease In"],
  easeOut = L["Ease Out"],
  easeOutIn = L["Ease In and Out"]
}

Private.anim_ease_functions = {
  none = function(percent) return percent end,
  easeIn = function(percent, power)
    return percent ^ power;
  end,
  easeOut = function(percent, power)
    return 1.0 - (1.0 - percent) ^ power;
  end,
  easeOutIn = function(percent, power)
    if percent < .5 then
        return (percent * 2.0) ^ power * .5;
    end
    return 1.0 - ((1.0 - percent) * 2.0) ^ power * .5;
  end
}

Private.anim_translate_types = {
  straightTranslate = L["Normal"],
  circle = L["Circle"],
  spiral = L["Spiral"],
  spiralandpulse = L["Spiral In And Out"],
  shake = L["Shake"],
  bounce = L["Bounce"],
  bounceDecay = L["Bounce with Decay"],
  custom = L["Custom Function"]
}

Private.anim_scale_types = {
  straightScale = L["Normal"],
  pulse = L["Pulse"],
  fauxspin = L["Spin"],
  fauxflip = L["Flip"],
  custom = L["Custom Function"]
}

Private.anim_alpha_types = {
  straight = L["Normal"],
  alphaPulse = L["Pulse"],
  hide = L["Hide"],
  custom = L["Custom Function"]
}

Private.anim_rotate_types = {
  straight = L["Normal"],
  backandforth = L["Back and Forth"],
  wobble = L["Wobble"],
  custom = L["Custom Function"]
}

Private.anim_color_types = {
  straightColor = L["Legacy RGB Gradient"],
  straightHSV = L["Gradient"],
  pulseColor = L["Legacy RGB Gradient Pulse"],
  pulseHSV = L["Gradient Pulse"],
  custom = L["Custom Function"]
}

Private.instance_types = {
  none = L["No Instance"],
  party = L["5 Man Dungeon"],
  ten = L["10 Man Raid"],
  twenty = L["20 Man Raid"],
  twentyfive = L["25 Man Raid"],
  fortyman = L["40 Man Raid"],
  pvp = L["Battleground"],
  arena = L["Arena"]
}

Private.TocToExpansion = {
   [1] = L["Classic"],
   [2] = L["Burning Crusade"],
   [3] = L["Wrath of the Lich King"],
   [4] = L["Cataclysm"],
   [5] = L["Mists of Pandaria"],
   [6] = L["Warlords of Draenor"],
   [7] = L["Legion"],
   [8] = L["Battle for Azeroth"],
   [9] = L["Shadowlands"],
  [10] = L["Dragonflight"],
  [11] = L["The War Within"]
}


Private.group_types = {
  solo = L["Not in Group"],
  group = L["In Party"],
  raid = L["In Raid"]
}

Private.ruleset_types = {
  one = L["None"],
  pve = NO_RISK_PVE,
  pvp = NO_RISK_PVP,
  highrisk = HIGH_RISK_PVP,
}

Private.difficulty_types = {
  none = L["None"],
  normal = PLAYER_DIFFICULTY1,
  heroic = PLAYER_DIFFICULTY2,
  mythic = "Mythic",
  ascended = "Ascended",
}

Private.raid_role_types = {
  MAINTANK = "|TInterface\\GroupFrame\\UI-Group-maintankIcon:16:16|t "..MAINTANK,
  MAINASSIST = "|TInterface\\GroupFrame\\UI-Group-mainassistIcon:16:16|t "..MAINASSIST,
  NONE = L["Other"]
}

Private.role_types = {
  tank = "|TInterface\\LFGFrame\\UI-LFG-ICON-PORTRAITROLES:16:16:0:0:64:64:0:19:22:41|t "..TANK,
  melee = "|TInterface\\LFGFrame\\UI-LFG-ICON-PORTRAITROLES:16:16:0:0:64:64:20:39:22:41|t "..L["Melee"],
  caster = "|TInterface\\LFGFrame\\UI-LFG-ICON-PORTRAITROLES:16:16:0:0:64:64:20:39:22:41|t "..L["Ranged"],
  healer = "|TInterface\\LFGFrame\\UI-LFG-ICON-PORTRAITROLES:16:16:0:0:64:64:20:39:1:20|t "..HEALER,
}

Private.group_member_types = {
  LEADER = L["Leader"],
  ASSIST = L["Assist"],
  NONE = L["None"]
}

Private.classification_types = {
  worldboss = L["World Boss"],
  rareelite = L["Rare Elite"],
  elite = L["Elite"],
  rare = L["Rare"],
  normal = L["Normal"],
  trivial = L["Trivial (Low Level)"],
  minus = L["Minus (Small Nameplate)"]
}

Private.creature_type_types = {
  [1] = L["Beast"],
  [2] = L["Dragonkin"],
  [3] = GetFactionInfoByID(73) or "", -- Demon
  [4] = GetFactionInfoByID(74) or "", -- Elemental
  [5] = GetFactionInfoByID(511) or "", -- Giant
  [6] = L["Undead"],
  [7] = L["Humanoid"],
  [8] = L["Critter"],
  [9] = L["Mechanical"],
  [10] = L["Not specified"],
  [11] = L["Totem"],
  [12] = L["Non-combat Pet"],
  [13] = L["Gas Cloud"],
  [14] = L["Wild Pet"],
  [15] = L["Aberration"],
}

Private.ExecEnv.creature_type_name_to_id = {
  [L["Beast"]] = 1,
  [L["Dragonkin"]] = 2,
  [GetFactionInfoByID(73) or ""] = 3, -- Demon
  [GetFactionInfoByID(74) or ""] = 4, -- Elemental
  [GetFactionInfoByID(511) or ""] = 5, -- Giant
  [L["Undead"]] = 6,
  [L["Humanoid"]] = 7,
  [L["Critter"]] = 8,
  [L["Mechanical"]] = 9,
  [L["Not specified"]] = 10,
  [L["Totem"]] = 11,
  [L["Non-combat Pet"]] = 12,
  [L["Gas Cloud"]] = 13,
  [L["Wild Pet"]] = 14,
  [L["Aberration"]] = 15,
}

Private.creature_family_types = {
  [1] = L["Wolf"],
  [2] = L["Cat"],
  [3] = L["Spider"],
  [4] = L["Bear"],
  [5] = L["Boar"],
  [6] = L["Crocolisk"],
  [7] = L["Carrion Bird"],
  [8] = L["Crab"],
  [9] = L["Gorilla"],
  [11] = L["Raptor"],
  [12] = L["Tallstrider"],
  [15] = L["Felhunter"],
  [16] = L["Voidwalker"],
  [17] = L["Succubus"],
  [19] = L["Doomguard"],
  [20] = L[GetFactionInfoByID(309) or ""], -- Scorpid
  [21] = L["Turtle"],
  [23] = L["Imp"],
  [24] = L["Bat"],
  [25] = L["Hyena"],
  [26] = L["Bird of Prey"],
  [27] = L["Wind Serpent"],
  [28] = L["Remote Control"],
  [29] = L["Felguard"],
  [30] = L["Dragonhawk"],
  [31] = GetFactionInfoByID(1039) or "", -- Ravager
  [32] = L["Warp Stalker"],
  [33] = L["Sporebat"],
  [34] = L["Nether Ray"],
  [35] = L["Serpent"],
  [37] = L["Moth"],
  [38] = L["Chimaera"],
  [39] = L["Devilsaur"],
  [40] = L["Ghoul"],
  [41] = GetFactionInfoByID(249) or "", -- Silithid
  [42] = L["Worm"],
  [43] = L["Rhino"],
  [44] = L["Wasp"],
  [45] = L["Core Hound"],
  [46] = L["Spirit Beast"],
  [302] = L["Incubus"],
}

Private.ExecEnv.creature_family_name_to_id = {
  [L["Wolf"]] = 1,
  [L["Cat"]] = 2,
  [L["Spider"]] = 3,
  [L["Bear"]] = 4,
  [L["Boar"]] = 5,
  [L["Crocolisk"]] = 6,
  [L["Carrion Bird"]] = 7,
  [L["Crab"]] = 8,
  [L["Gorilla"]] = 9,
  [L["Raptor"]] = 11,
  [L["Tallstrider"]] = 12,
  [L["Felhunter"]] = 15,
  [L["Voidwalker"]] = 16,
  [L["Succubus"]] = 17,
  [L["Doomguard"]] = 19,
  [GetFactionInfoByID(309) or ""] = 20, -- Scorpid
  [L["Turtle"]] = 21,
  [L["Imp"]] = 23,
  [L["Bat"]] = 24,
  [L["Hyena"]] = 25,
  [L["Bird of Prey"]] = 26,
  [L["Wind Serpent"]] = 27,
  [L["Remote Control"]] = 28,
  [L["Felguard"]] = 29,
  [L["Dragonhawk"]] = 30,
  [GetFactionInfoByID(1039) or ""] = 31, -- Ravager
  [L["Warp Stalker"]] = 32,
  [L["Sporebat"]] = 33,
  [L["Nether Ray"]] = 34,
  [L["Serpent"]] = 35,
  [L["Moth"]] = 37,
  [L["Chimaera"]] = 38,
  [L["Devilsaur"]] = 39,
  [L["Ghoul"]] = 40,
  [GetFactionInfoByID(249) or ""] = 41, -- Silithid
  [L["Worm"]] = 42,
  [L["Rhino"]] = 43,
  [L["Wasp"]] = 44,
  [L["Core Hound"]] = 45,
  [L["Spirit Beast"]] = 46,
  [L["Incubus"]] = 302,
}

Private.anim_start_preset_types = {
  slidetop = L["Slide from Top"],
  slideleft = L["Slide from Left"],
  slideright = L["Slide from Right"],
  slidebottom = L["Slide from Bottom"],
  fade = L["Fade In"],
  shrink = L["Grow"],
  grow = L["Shrink"],
  spiral = L["Spiral"],
  bounceDecay = L["Bounce"],
  starShakeDecay = L["Star Shake"],
}

Private.anim_main_preset_types = {
  shake = L["Shake"],
  spin = L["Spin"],
  flip = L["Flip"],
  wobble = L["Wobble"],
  pulse = L["Pulse"],
  alphaPulse = L["Flash"],
  rotateClockwise = L["Rotate Right"],
  rotateCounterClockwise = L["Rotate Left"],
  spiralandpulse = L["Spiral"],
  orbit = L["Orbit"],
  bounce = L["Bounce"]
}

Private.anim_finish_preset_types = {
  slidetop = L["Slide to Top"],
  slideleft = L["Slide to Left"],
  slideright = L["Slide to Right"],
  slidebottom = L["Slide to Bottom"],
  fade = L["Fade Out"],
  shrink = L["Shrink"],
  grow =L["Grow"],
  spiral = L["Spiral"],
  bounceDecay = L["Bounce"],
  starShakeDecay = L["Star Shake"],
}

Private.chat_message_types = {
  CHAT_MSG_BATTLEGROUND = L["Battleground"],
  CHAT_MSG_BG_SYSTEM_NEUTRAL = L["BG-System Neutral"],
  CHAT_MSG_BG_SYSTEM_ALLIANCE = L["BG-System Alliance"],
  CHAT_MSG_BG_SYSTEM_HORDE = L["BG-System Horde"],
  CHAT_MSG_BN_WHISPER = L["Battle.net Whisper"],
  CHAT_MSG_CHANNEL = L["Channel"],
  CHAT_MSG_EMOTE = L["Emote"],
  CHAT_MSG_GUILD = L["Guild"],
  CHAT_MSG_MONSTER_YELL = L["Monster Yell"],
  CHAT_MSG_MONSTER_EMOTE = L["Monster Emote"],
  CHAT_MSG_MONSTER_SAY = L["Monster Say"],
  CHAT_MSG_MONSTER_WHISPER = L["Monster Whisper"],
  CHAT_MSG_MONSTER_PARTY = L["Monster Party"],
  CHAT_MSG_OFFICER = L["Officer"],
  CHAT_MSG_PARTY = L["Party"],
  CHAT_MSG_RAID = L["Raid"],
  CHAT_MSG_RAID_BOSS_EMOTE = L["Boss Emote"],
  CHAT_MSG_RAID_BOSS_WHISPER = L["Boss Whisper"],
  CHAT_MSG_RAID_WARNING = L["Raid Warning"],
  CHAT_MSG_SAY = L["Say"],
  CHAT_MSG_WHISPER = L["Whisper"],
  CHAT_MSG_YELL = L["Yell"],
  CHAT_MSG_SYSTEM = L["System"],
  CHAT_MSG_LOOT = L["Loot"],
}

Private.chat_message_leader_event = {
  CHAT_MSG_BATTLEGROUND = "CHAT_MSG_BATTLEGROUND_LEADER",
  CHAT_MSG_PARTY = "CHAT_MSG_PARTY_LEADER",
  CHAT_MSG_RAID = "CHAT_MSG_RAID_LEADER"
}

Private.send_chat_message_types = {
  WHISPER = L["Whisper"],
  CHANNEL = L["Channel"],
  SAY = L["Say"],
  EMOTE = L["Emote"],
  YELL = L["Yell"],
  PARTY = L["Party"],
  GUILD = L["Guild"],
  OFFICER = L["Officer"],
  RAID = L["Raid"],
  SMARTRAID = L["BG>Raid>Party>Say"],
  RAID_WARNING = L["Raid Warning"],
  BATTLEGROUND = L["Battleground"],
  COMBAT = L["Blizzard Combat Text"],
  PRINT = L["Chat Frame"],
  ERROR = L["Error Frame"]
}
if WeakAuras.IsTTSEnabled() then
  Private.send_chat_message_types.TTS = L["Text-to-speech"]
end

Private.group_aura_name_info_types = {
  aura = L["Aura Name"],
  players = L["Player(s) Affected"],
  nonplayers = L["Player(s) Not Affected"]
}

Private.group_aura_stack_info_types = {
  count = L["Number Affected"],
  stack = L["Aura Stack"]
}

Private.cast_types = {
  cast = L["Cast"],
  channel = L["Channel (Spell)"]
}

-- register sounds
LSM:Register("sound", "Heartbeat Single", "Interface\\AddOns\\WeakAuras\\Media\\Sounds\\HeartbeatSingle.ogg")
LSM:Register("sound", "Batman Punch", "Interface\\AddOns\\WeakAuras\\Media\\Sounds\\BatmanPunch.ogg")
LSM:Register("sound", "Bike Horn", "Interface\\AddOns\\WeakAuras\\Media\\Sounds\\BikeHorn.ogg")
LSM:Register("sound", "Boxing Arena Gong", "Interface\\AddOns\\WeakAuras\\Media\\Sounds\\BoxingArenaSound.ogg")
LSM:Register("sound", "Bleat", "Interface\\AddOns\\WeakAuras\\Media\\Sounds\\Bleat.ogg")
LSM:Register("sound", "Cartoon Hop", "Interface\\AddOns\\WeakAuras\\Media\\Sounds\\CartoonHop.ogg")
LSM:Register("sound", "Cat Meow", "Interface\\AddOns\\WeakAuras\\Media\\Sounds\\CatMeow2.ogg")
LSM:Register("sound", "Kitten Meow", "Interface\\AddOns\\WeakAuras\\Media\\Sounds\\KittenMeow.ogg")
LSM:Register("sound", "Robot Blip", "Interface\\AddOns\\WeakAuras\\Media\\Sounds\\RobotBlip.ogg")
LSM:Register("sound", "Sharp Punch", "Interface\\AddOns\\WeakAuras\\Media\\Sounds\\SharpPunch.ogg")
LSM:Register("sound", "Water Drop", "Interface\\AddOns\\WeakAuras\\Media\\Sounds\\WaterDrop.ogg")
LSM:Register("sound", "Air Horn", "Interface\\AddOns\\WeakAuras\\Media\\Sounds\\AirHorn.ogg")
LSM:Register("sound", "Applause", "Interface\\AddOns\\WeakAuras\\Media\\Sounds\\Applause.ogg")
LSM:Register("sound", "Banana Peel Slip", "Interface\\AddOns\\WeakAuras\\Media\\Sounds\\BananaPeelSlip.ogg")
LSM:Register("sound", "Blast", "Interface\\AddOns\\WeakAuras\\Media\\Sounds\\Blast.ogg")
LSM:Register("sound", "Cartoon Voice Baritone", "Interface\\AddOns\\WeakAuras\\Media\\Sounds\\CartoonVoiceBaritone.ogg")
LSM:Register("sound", "Cartoon Walking", "Interface\\AddOns\\WeakAuras\\Media\\Sounds\\CartoonWalking.ogg")
LSM:Register("sound", "Cow Mooing", "Interface\\AddOns\\WeakAuras\\Media\\Sounds\\CowMooing.ogg")
LSM:Register("sound", "Ringing Phone", "Interface\\AddOns\\WeakAuras\\Media\\Sounds\\RingingPhone.ogg")
LSM:Register("sound", "Roaring Lion", "Interface\\AddOns\\WeakAuras\\Media\\Sounds\\RoaringLion.ogg")
LSM:Register("sound", "Shotgun", "Interface\\AddOns\\WeakAuras\\Media\\Sounds\\Shotgun.ogg")
LSM:Register("sound", "Squish Fart", "Interface\\AddOns\\WeakAuras\\Media\\Sounds\\SquishFart.ogg")
LSM:Register("sound", "Temple Bell", "Interface\\AddOns\\WeakAuras\\Media\\Sounds\\TempleBellHuge.ogg")
LSM:Register("sound", "Torch", "Interface\\AddOns\\WeakAuras\\Media\\Sounds\\Torch.ogg")
LSM:Register("sound", "Warning Siren", "Interface\\AddOns\\WeakAuras\\Media\\Sounds\\WarningSiren.ogg")
LSM:Register("sound", "Lich King Apocalypse", "Sound\\Creature\\LichKing\\IC_Lich King_Special01.ogg")
-- Sounds from freesound.org, see commits for attributions
LSM:Register("sound", "Sheep Blerping", "Interface\\AddOns\\WeakAuras\\Media\\Sounds\\SheepBleat.ogg")
LSM:Register("sound", "Rooster Chicken Call", "Interface\\AddOns\\WeakAuras\\Media\\Sounds\\RoosterChickenCalls.ogg")
LSM:Register("sound", "Goat Bleeting", "Interface\\AddOns\\WeakAuras\\Media\\Sounds\\GoatBleating.ogg")
LSM:Register("sound", "Acoustic Guitar", "Interface\\AddOns\\WeakAuras\\Media\\Sounds\\AcousticGuitar.ogg")
LSM:Register("sound", "Synth Chord", "Interface\\AddOns\\WeakAuras\\Media\\Sounds\\SynthChord.ogg")
LSM:Register("sound", "Chicken Alarm", "Interface\\AddOns\\WeakAuras\\Media\\Sounds\\ChickenAlarm.ogg")
LSM:Register("sound", "Xylophone", "Interface\\AddOns\\WeakAuras\\Media\\Sounds\\Xylophone.ogg")
LSM:Register("sound", "Drums", "Interface\\AddOns\\WeakAuras\\Media\\Sounds\\Drums.ogg")
LSM:Register("sound", "Tada Fanfare", "Interface\\AddOns\\WeakAuras\\Media\\Sounds\\TadaFanfare.ogg")
LSM:Register("sound", "Squeaky Toy Short", "Interface\\AddOns\\WeakAuras\\Media\\Sounds\\SqueakyToyShort.ogg")
LSM:Register("sound", "Error Beep", "Interface\\AddOns\\WeakAuras\\Media\\Sounds\\ErrorBeep.ogg")
LSM:Register("sound", "Oh No", "Interface\\AddOns\\WeakAuras\\Media\\Sounds\\OhNo.ogg")
LSM:Register("sound", "Double Whoosh", "Interface\\AddOns\\WeakAuras\\Media\\Sounds\\DoubleWhoosh.ogg")
LSM:Register("sound", "Brass", "Interface\\AddOns\\WeakAuras\\Media\\Sounds\\Brass.mp3")
LSM:Register("sound", "Glass", "Interface\\AddOns\\WeakAuras\\Media\\Sounds\\Glass.mp3")

LSM:Register("sound", "Voice: Adds", "Interface\\AddOns\\WeakAuras\\Media\\Sounds\\Adds.ogg")
LSM:Register("sound", "Voice: Boss", "Interface\\AddOns\\WeakAuras\\Media\\Sounds\\Boss.ogg")
LSM:Register("sound", "Voice: Circle", "Interface\\AddOns\\WeakAuras\\Media\\Sounds\\Circle.ogg")
LSM:Register("sound", "Voice: Cross", "Interface\\AddOns\\WeakAuras\\Media\\Sounds\\Cross.ogg")
LSM:Register("sound", "Voice: Diamond", "Interface\\AddOns\\WeakAuras\\Media\\Sounds\\Diamond.ogg")
LSM:Register("sound", "Voice: Don't Release", "Interface\\AddOns\\WeakAuras\\Media\\Sounds\\DontRelease.ogg")
LSM:Register("sound", "Voice: Empowered", "Interface\\AddOns\\WeakAuras\\Media\\Sounds\\Empowered.ogg")
LSM:Register("sound", "Voice: Focus", "Interface\\AddOns\\WeakAuras\\Media\\Sounds\\Focus.ogg")
LSM:Register("sound", "Voice: Idiot", "Interface\\AddOns\\WeakAuras\\Media\\Sounds\\Idiot.ogg")
LSM:Register("sound", "Voice: Left", "Interface\\AddOns\\WeakAuras\\Media\\Sounds\\Left.ogg")
LSM:Register("sound", "Voice: Moon", "Interface\\AddOns\\WeakAuras\\Media\\Sounds\\Moon.ogg")
LSM:Register("sound", "Voice: Next", "Interface\\AddOns\\WeakAuras\\Media\\Sounds\\Next.ogg")
LSM:Register("sound", "Voice: Portal", "Interface\\AddOns\\WeakAuras\\Media\\Sounds\\Portal.ogg")
LSM:Register("sound", "Voice: Protected", "Interface\\AddOns\\WeakAuras\\Media\\Sounds\\Protected.ogg")
LSM:Register("sound", "Voice: Release", "Interface\\AddOns\\WeakAuras\\Media\\Sounds\\Release.ogg")
LSM:Register("sound", "Voice: Right", "Interface\\AddOns\\WeakAuras\\Media\\Sounds\\Right.ogg")
LSM:Register("sound", "Voice: Run Away", "Interface\\AddOns\\WeakAuras\\Media\\Sounds\\RunAway.ogg")
LSM:Register("sound", "Voice: Skull", "Interface\\AddOns\\WeakAuras\\Media\\Sounds\\Skull.ogg")
LSM:Register("sound", "Voice: Spread", "Interface\\AddOns\\WeakAuras\\Media\\Sounds\\Spread.ogg")
LSM:Register("sound", "Voice: Square", "Interface\\AddOns\\WeakAuras\\Media\\Sounds\\Square.ogg")
LSM:Register("sound", "Voice: Stack", "Interface\\AddOns\\WeakAuras\\Media\\Sounds\\Stack.ogg")
LSM:Register("sound", "Voice: Star", "Interface\\AddOns\\WeakAuras\\Media\\Sounds\\Star.ogg")
LSM:Register("sound", "Voice: Switch", "Interface\\AddOns\\WeakAuras\\Media\\Sounds\\Switch.ogg")
LSM:Register("sound", "Voice: Taunt", "Interface\\AddOns\\WeakAuras\\Media\\Sounds\\Taunt.ogg")
LSM:Register("sound", "Voice: Triangle", "Interface\\AddOns\\WeakAuras\\Media\\Sounds\\Triangle.ogg")

local PowerAurasSoundPath = "Interface\\Addons\\WeakAuras\\PowerAurasMedia\\Sounds\\"
LSM:Register("sound", "Aggro", PowerAurasSoundPath.."aggro.ogg")
LSM:Register("sound", "Arrow Swoosh", PowerAurasSoundPath.."Arrow_swoosh.ogg")
LSM:Register("sound", "Bam", PowerAurasSoundPath.."bam.ogg")
LSM:Register("sound", "Polar Bear", PowerAurasSoundPath.."bear_polar.ogg")
LSM:Register("sound", "Big Kiss", PowerAurasSoundPath.."bigkiss.ogg")
LSM:Register("sound", "Bite", PowerAurasSoundPath.."BITE.ogg")
LSM:Register("sound", "Burp", PowerAurasSoundPath.."burp4.ogg")
LSM:Register("sound", "Cat", PowerAurasSoundPath.."cat2.ogg")
LSM:Register("sound", "Chant Major 2nd", PowerAurasSoundPath.."chant2.ogg")
LSM:Register("sound", "Chant Minor 3rd", PowerAurasSoundPath.."chant4.ogg")
LSM:Register("sound", "Chimes", PowerAurasSoundPath.."chimes.ogg")
LSM:Register("sound", "Cookie Monster", PowerAurasSoundPath.."cookie.ogg")
LSM:Register("sound", "Electrical Spark", PowerAurasSoundPath.."ESPARK1.ogg")
LSM:Register("sound", "Fireball", PowerAurasSoundPath.."Fireball.ogg")
LSM:Register("sound", "Gasp", PowerAurasSoundPath.."Gasp.ogg")
LSM:Register("sound", "Heartbeat", PowerAurasSoundPath.."heartbeat.ogg")
LSM:Register("sound", "Hiccup", PowerAurasSoundPath.."hic3.ogg")
LSM:Register("sound", "Huh?", PowerAurasSoundPath.."huh_1.ogg")
LSM:Register("sound", "Hurricane", PowerAurasSoundPath.."hurricane.ogg")
LSM:Register("sound", "Hyena", PowerAurasSoundPath.."hyena.ogg")
LSM:Register("sound", "Kaching", PowerAurasSoundPath.."kaching.ogg")
LSM:Register("sound", "Moan", PowerAurasSoundPath.."moan.ogg")
LSM:Register("sound", "Panther", PowerAurasSoundPath.."panther1.ogg")
LSM:Register("sound", "Phone", PowerAurasSoundPath.."phone.ogg")
LSM:Register("sound", "Punch", PowerAurasSoundPath.."PUNCH.ogg")
LSM:Register("sound", "Rain", PowerAurasSoundPath.."rainroof.ogg")
LSM:Register("sound", "Rocket", PowerAurasSoundPath.."rocket.ogg")
LSM:Register("sound", "Ship's Whistle", PowerAurasSoundPath.."shipswhistle.ogg")
LSM:Register("sound", "Gunshot", PowerAurasSoundPath.."shot.ogg")
LSM:Register("sound", "Snake Attack", PowerAurasSoundPath.."snakeatt.ogg")
LSM:Register("sound", "Sneeze", PowerAurasSoundPath.."sneeze.ogg")
LSM:Register("sound", "Sonar", PowerAurasSoundPath.."sonar.ogg")
LSM:Register("sound", "Splash", PowerAurasSoundPath.."splash.ogg")
LSM:Register("sound", "Squeaky Toy", PowerAurasSoundPath.."Squeakypig.ogg")
LSM:Register("sound", "Sword Ring", PowerAurasSoundPath.."swordecho.ogg")
LSM:Register("sound", "Throwing Knife", PowerAurasSoundPath.."throwknife.ogg")
LSM:Register("sound", "Thunder", PowerAurasSoundPath.."thunder.ogg")
LSM:Register("sound", "Wicked Male Laugh", PowerAurasSoundPath.."wickedmalelaugh1.ogg")
LSM:Register("sound", "Wilhelm Scream", PowerAurasSoundPath.."wilhelm.ogg")
LSM:Register("sound", "Wicked Female Laugh", PowerAurasSoundPath.."wlaugh.ogg")
LSM:Register("sound", "Wolf Howl", PowerAurasSoundPath.."wolf5.ogg")
LSM:Register("sound", "Yeehaw", PowerAurasSoundPath.."yeehaw.ogg")

Private.sound_types = {
  [" custom"] = " " .. L["Custom"],
  [" KitID"] = " " .. L["Sound by Kit ID"]
}

Private.sound_file_types = {}

for name, path in next, LSM:HashTable("sound") do
  Private.sound_types[path] = name
  Private.sound_file_types[path] = name
end

LSM.RegisterCallback(WeakAuras, "LibSharedMedia_Registered", function(_, mediatype, key)
  if mediatype == "sound" then
    local path = LSM:Fetch(mediatype, key)
    if path then
      Private.sound_types[path] = key
      Private.sound_file_types[path] = key
    end
  elseif mediatype == "statusbar" then
    local path = LSM:Fetch(mediatype, key)
    if path then
      Private.texture_types["LibSharedMedia Textures"][path] = key
    end
  end
end)

Private.texture_types["LibSharedMedia Textures"] = {}
for _, mediaType in ipairs{"statusbar"} do
  local mediaTable = LSM:HashTable(mediaType)
  if mediaTable then
    for name, path in pairs(mediaTable) do
      Private.texture_types["LibSharedMedia Textures"][path] = name
    end
  end
end

-- register options font
LSM:Register("font", "Fira Mono Medium", "Interface\\Addons\\WeakAuras\\Media\\Fonts\\FiraMono-Medium.ttf", LSM.LOCALE_BIT_western + LSM.LOCALE_BIT_ruRU)
-- Other Fira fonts
LSM:Register("font", "Fira Sans Black", "Interface\\Addons\\WeakAuras\\Media\\Fonts\\FiraSans-Heavy.ttf", LSM.LOCALE_BIT_western + LSM.LOCALE_BIT_ruRU)
LSM:Register("font", "Fira Sans Condensed Black", "Interface\\Addons\\WeakAuras\\Media\\Fonts\\FiraSansCondensed-Heavy.ttf", LSM.LOCALE_BIT_western + LSM.LOCALE_BIT_ruRU)
LSM:Register("font", "Fira Sans Condensed Medium", "Interface\\Addons\\WeakAuras\\Media\\Fonts\\FiraSansCondensed-Medium.ttf", LSM.LOCALE_BIT_western + LSM.LOCALE_BIT_ruRU)
LSM:Register("font", "Fira Sans Medium", "Interface\\Addons\\WeakAuras\\Media\\Fonts\\FiraSans-Medium.ttf", LSM.LOCALE_BIT_western + LSM.LOCALE_BIT_ruRU)
LSM:Register("font", "PT Sans Narrow Regular", "Interface\\Addons\\WeakAuras\\Media\\Fonts\\PTSansNarrow-Regular.ttf", LSM.LOCALE_BIT_western + LSM.LOCALE_BIT_ruRU)
LSM:Register("font", "PT Sans Narrow Bold", "Interface\\Addons\\WeakAuras\\Media\\Fonts\\PTSansNarrow-Bold.ttf", LSM.LOCALE_BIT_western + LSM.LOCALE_BIT_ruRU)

-- register plain white border
LSM:Register("border", "Square Full White", [[Interface\AddOns\WeakAuras\Media\Textures\Square_FullWhite.tga]])

LSM:Register("statusbar", "Clean", [[Interface\AddOns\WeakAuras\Media\Textures\Statusbar_Clean]])
LSM:Register("statusbar", "Stripes", [[Interface\AddOns\WeakAuras\Media\Textures\Statusbar_Stripes]])
LSM:Register("statusbar", "Thick Stripes", [[Interface\AddOns\WeakAuras\Media\Textures\Statusbar_Stripes_Thick]])
LSM:Register("statusbar", "Thin Stripes", [[Interface\AddOns\WeakAuras\Media\Textures\Statusbar_Stripes_Thin]])
LSM:Register("border", "Drop Shadow", [[Interface\AddOns\WeakAuras\Media\Textures\Border_DropShadow]])

Private.duration_types = {
  seconds = L["Seconds"],
  relative = L["Relative"]
}

Private.duration_types_no_choice = {
  seconds = L["Seconds"]
}

Private.gtfo_types = {
  [1] = L["High Damage"],
  [2] = L["Low Damage"],
  [3] = L["Fail Alert"],
  [4] = L["Friendly Fire"]
}

Private.pet_behavior_types = {
  aggressive = PET_MODE_AGGRESSIVE,
  passive = PET_MODE_PASSIVE,
  defensive = PET_MODE_DEFENSIVE
}

Private.cooldown_progress_behavior_types = {
  showOnCooldown = L["On Cooldown"],
  showOnReady = L["Not on Cooldown"],
  showAlways = L["Always"]
}

Private.cooldown_types = {
  auto = L["Auto"],
  charges = L["Charges"],
  cooldown = L["Cooldown"]
}

Private.bufftrigger_progress_behavior_types = {
  showOnActive = L["Buffed/Debuffed"],
  showOnMissing = L["Missing"],
  showAlways= L["Always"]
}

Private.bufftrigger_2_progress_behavior_types = {
  showOnActive = L["Aura(s) Found"],
  showOnMissing = L["Aura(s) Missing"],
  showAlways = L["Always"],
  showOnMatches = L["Match Count"]
}

Private.bufftrigger_2_preferred_match_types = {
  showLowest = L["Least remaining time"],
  showHighest = L["Most remaining time"],
  showLowestSpellId = L["Lowest Spell Id"],
  showHighestSpellId = L["Highest Spell Id"],
}

Private.bufftrigger_2_per_unit_mode = {
  affected = L["Affected"],
  unaffected = L["Unaffected"],
  all = L["All"]
}

Private.item_slot_types = {
  [0] = AMMOSLOT,
  [1]  = HEADSLOT,
  [2]  = NECKSLOT,
  [3]  = SHOULDERSLOT,
  [5]  = CHESTSLOT,
  [6]  = WAISTSLOT,
  [7]  = LEGSSLOT,
  [8]  = FEETSLOT,
  [9]  = WRISTSLOT,
  [10] = HANDSSLOT,
  [11] = FINGER0SLOT_UNIQUE,
  [12] = FINGER1SLOT_UNIQUE,
  [13] = TRINKET0SLOT_UNIQUE,
  [14] = TRINKET1SLOT_UNIQUE,
  [15] = BACKSLOT,
  [16] = MAINHANDSLOT,
  [17] = SECONDARYHANDSLOT,
  [18] = RANGEDSLOT,
  [19] = TABARDSLOT
}

Private.charges_change_type = {
  GAINED = L["Gained"],
  LOST = L["Lost"],
  CHANGED = L["Changed"]
}

Private.charges_change_condition_type = {
  GAINED = L["Gained"],
  LOST = L["Lost"]
}

Private.combat_event_type = {
  PLAYER_REGEN_ENABLED = L["Leaving"],
  PLAYER_REGEN_DISABLED = L["Entering"]
}

Private.encounter_event_type = {
  ENCOUNTER_END = L["Leaving"],
  ENCOUNTER_START = L["Entering"]
}

Private.bool_types = {
  [0] = L["False"],
  [1] = L["True"]
}

Private.absorb_modes = {
  OVERLAY_FROM_START = L["Attach to Start"],
  OVERLAY_FROM_END = L["Attach to End"]
}

Private.update_categories = {
  {
    name = "anchor",
    -- Note, these are special cased for child auras and considered arrangement
    fields = {
      "xOffset",
      "yOffset",
      "selfPoint",
      "anchorPoint",
      "anchorFrameType",
      "anchorFrameFrame",
      "frameStrata",
      "height",
      "width",
      "fontSize",
      "scale",
    },
    default = false,
    label = L["Size & Position"],
  },
  {
    name = "userconfig",
    fields = {"config"},
    default = false,
    label = L["Custom Configuration"],
  },
  {
    name = "name",
    fields = {"id"},
    default = true,
    label = L["Aura Names"],
  },
  {
    name = "display",
    fields = {},
    default = true,
    label = L["Display"],
  },
  {
    name = "trigger",
    fields = {"triggers"},
    default = true,
    label = L["Trigger"],
  },
  {
    name = "conditions",
    fields = {"conditions"},
    default = true,
    label = L["Conditions"],
  },
  {
    name = "load",
    fields = {"load"},
    default = true,
    label = L["Load Conditions"],
  },
  {
    name = "action",
    fields = {"actions"},
    default = true,
    label = L["Actions"],
  },
  {
    name = "animation",
    fields = {"animation"},
    default = true,
    label = L["Animations"],
  },
  {
    name = "authoroptions",
    fields = {"authorOptions"},
    default = true,
    label = L["Author Options"]
  },
  {
    name = "arrangement",
    fields = {
      "grow",
      "space",
      "stagger",
      "sort",
      "hybridPosition",
      "radius",
      "align",
      "rotation",
      "constantFactor",
      "hybridSortMode",
    },
    default = true,
    label = L["Group Arrangement"],
  },
  {
    name = "oldchildren",
    fields = {},
    default = true,
    label = L["Remove Obsolete Auras"],
    skipInSummary = true
  },
  {
    name = "newchildren",
    fields = {},
    default = true,
    label = L["Add Missing Auras"],
    skipInSummary = true
  },
  {
    name = "metadata",
    fields = {
      "url",
      "desc",
      "version",
      "semver",
      "wagoID", -- i don't *love* that we're so closely tied to wago, but eh
    },
    default = true,
    label = L["Meta Data"],
  },
}

-- fields that are handled as special cases when importing
-- mismatch of internal fields is not counted as a difference
Private.internal_fields = {
  uid = true,
  internalVersion = true,
  sortHybridTable = true,
  tocversion = true,
  parent = true,
  controlledChildren = true,
  source = true
}

-- fields that are not included in exported data
-- these represent information which is only meaningful inside the db,
-- or are represented in other ways in exported
Private.non_transmissable_fields = {
  controlledChildren = true,
  parent = true,
  authorMode = true,
  skipWagoUpdate = true,
  ignoreWagoUpdate = true,
  preferToUpdate = true,
  information = {
    saved = true
  }
}

-- For nested groups, we do transmit parent + controlledChildren
Private.non_transmissable_fields_v2000 = {
  authorMode = true,
  skipWagoUpdate = true,
  ignoreWagoUpdate = true,
  preferToUpdate = true,
  information = {
    saved = true
  }
}

Private.data_stub = {
  -- note: this is the minimal data stub which prevents false positives in diff upon reimporting an aura.
  -- pending a refactor of other code which adds unnecessary fields, it is possible to shrink it
  triggers = {
    {
      trigger = {
        type = "aura2",
        names = {},
        event = "Health",
        subeventPrefix = "SPELL",
        subeventSuffix = "_CAST_START",
        spellIds = {},
        unit = "player",
        debuffType = "HELPFUL",
      },
      untrigger = {},
    },
  },
  load = {
    size = {
      multi = {},
    },
    spec = {
      multi = {},
    },
    class = {
      multi = {},
    },
  },
  actions = {
    init = {},
    start = {},
    finish = {},
  },
  animation = {
    start = {
      type = "none",
      duration_type = "seconds",
      easeType = "none",
      easeStrength = 3,
    },
    main = {
      type = "none",
      duration_type = "seconds",
      easeType = "none",
      easeStrength = 3,
    },
    finish = {
      type = "none",
      duration_type = "seconds",
      easeType = "none",
      easeStrength = 3,
    },
  },
  conditions = {},
  config = {},
  authorOptions = {},
  information = {},
}

Private.author_option_classes = {
  toggle = "simple",
  input = "simple",
  number = "simple",
  range = "simple",
  color = "simple",
  select = "simple",
  media = "simple",
  multiselect = "simple",
  description = "noninteractive",
  space = "noninteractive",
  header = "noninteractive",
  group = "group"
}

Private.author_option_types = {
  toggle = L["Toggle"],
  input = L["String"],
  number = L["Number"],
  range = L["Slider"],
  description = L["Description"],
  color = L["Color"],
  select = L["Dropdown Menu"],
  space = L["Space"],
  multiselect = L["Toggle List"],
  media = L["Media"],
  header = L["Separator"],
  group = L["Option Group"],
}

Private.author_option_fields = {
  common = {
    type = true,
    name = true,
    useDesc = true,
    desc = true,
    key = true,
    width = true,
  },
  number = {
    min = 0,
    max = 1,
    step = .05,
    default = 0,
  },
  range = {
    min = 0,
    max = 1,
    step = .05,
    default = 0,
  },
  input = {
    default = "",
    useLength = false,
    length = 10,
    multiline = false,
  },
  toggle = {
    default = false,
  },
  description = {
    text = "",
    fontSize = "medium",
  },
  color = {
    default = {1, 1, 1, 1},
  },
  select = {
    values = {"val1"},
    default = 1,
  },
  space = {
    variableWidth = true,
    useHeight = false,
    height = 1,
  },
  media = {
    mediaType = "sound",
    media = "Interface\\AddOns\\WeakAuras\\Media\\Sounds\\AirHorn.ogg"
  },
  multiselect = {
    default = {true},
    values = {"val1"},
  },
  header = {
    useName = false,
    text = "",
  },
  group = {
    groupType = "simple",
    useCollapse = true,
    collapse = false,
    limitType = "none",
    size = 10,
    nameSource = 0,
    hideReorder = true,
    entryNames = nil, -- handled as a special case in code
    subOptions = {},
    noMerge = false,
  }
}

Private.shared_media_types = {
  sound = L["Sound"],
  font = L["Font"],
  border = L["Border"],
  background = L["Background"],
  statusbar = L["Status Bar"]
}

Private.author_option_media_defaults = {
  sound = "Interface\\AddOns\\WeakAuras\\Media\\Sounds\\AirHorn.ogg",
  font = "Friz Quadrata TT",
  border = "1 Pixel",
  background = "None",
  statusbar = "Blizzard",
}

Private.author_option_media_controls = {
  statusbar = "LSM30_Statusbar",
  border = "LSM30_Border",
  background = "LSM30_Background",
  font = "LSM30_Font"
}

Private.author_option_media_itemControls = {
  sound = "WeakAurasMediaSound"
}

Private.array_entry_name_types = {
  [-1] = L["Fixed Names"],
  [0] = L["Entry Order"],
  -- the rest is auto-populated with indices which are valid entry name sources
}

-- option types which can be used to generate entry names on arrays
Private.name_source_option_types = {
  input = true,
  number = true,
  range = true,
}

Private.group_limit_types = {
  none = L["Unlimited"],
  max = L["Limited"],
  fixed = L["Fixed Size"],
}

Private.group_option_types = {
  simple = L["Simple"],
  array = L["Array"],
}

Private.glow_types = {
  ACShine = L["Autocast Shine"],
  Pixel = L["Pixel Glow"],
  buttonOverlay = L["Action Button Glow"],
  Proc = L["Proc Glow"]
}

Private.font_sizes = {
  small = L["Small"],
  medium = L["Medium"],
  large = L["Large"],
}

-- unitIds registerable with RegisterUnitEvent
Private.baseUnitId = {
  ["player"] = true,
  ["target"] = true,
  ["pet"] = true,
  ["focus"] = true,
  ["vehicle"] = true
}

Private.multiUnitId = {
  ["boss"] = true,
  ["arena"] = true,
  ["group"] = true,
  ["grouppets"] = true,
  ["grouppetsonly"] = true,
  ["party"] = true,
  ["partypets"] = true,
  ["partypetsonly"] = true,
  ["raid"] = true,
  ["nameplate"] = true,
}

Private.multiUnitUnits = {
  ["boss"] = {},
  ["arena"] = {},
  ["group"] = {},
  ["party"] = {},
  ["raid"] = {},
  ["nameplate"] = {},
}

Private.multiUnitUnits.group["player"] = true
Private.multiUnitUnits.party["player"] = true

Private.multiUnitUnits.group["pet"] = true
Private.multiUnitUnits.party["pet"] = true

for i = 1, 4 do
  Private.baseUnitId["party"..i] = true
  Private.baseUnitId["partypet"..i] = true
  Private.multiUnitUnits.group["party"..i] = true
  Private.multiUnitUnits.party["party"..i] = true
  Private.multiUnitUnits.group["partypet"..i] = true
  Private.multiUnitUnits.party["partypet"..i] = true
end

for i = 1, MAX_BOSS_FRAMES do
  Private.baseUnitId["boss"..i] = true
  Private.multiUnitUnits.boss["boss"..i] = true
end
for i = 1, 5 do
  Private.baseUnitId["arena"..i] = true
  Private.multiUnitUnits.arena["arena"..i] = true
end

for i = 1, 40 do
  Private.baseUnitId["raid"..i] = true
  Private.baseUnitId["raidpet"..i] = true
  Private.multiUnitUnits.group["raid"..i] = true
  Private.multiUnitUnits.raid["raid"..i] = true
  Private.multiUnitUnits.group["raidpet"..i] = true
  Private.multiUnitUnits.raid["raidpet"..i] = true
end

for i = 1, 100 do
  Private.baseUnitId["nameplate"..i] = true
  Private.multiUnitUnits.nameplate["nameplate"..i] = true
end

Private.dbm_types = {
  [1] = L["Add"],
  [2] = L["AOE"],
  [3] = L["Targeted"],
  [4] = L["Interrupt"],
  [5] = L["Role"],
  [6] = L["Phase"],
  [7] = L["Important"]
}

Private.bossmods_timerTypes = {
  PULL = L["Pull"],
  BREAK = L["Break"],
  TIMER = L["Timer"],
}

Private.weapon_enchant_types = {
  showOnActive = L["Enchant Found"],
  showOnMissing = L["Enchant Missing"],
  showAlways = L["Always"],
}
Private.reset_swing_spells = {
  [GetSpellInfo(1464)] = true, -- Slam
  [GetSpellInfo(78)] = true, -- Heroic Strike
  [GetSpellInfo(845)] = true, -- Cleave
  [GetSpellInfo(2973)] = true, -- Raptor Strike
  [GetSpellInfo(6807)] = true, -- Maul
  [GetSpellInfo(20549)] = true, -- War Stomp
  [GetSpellInfo(56815)] = true, -- Rune Strike
  [GetSpellInfo(5384)] = true, -- Feign Death
  [GetSpellInfo(2764)] = true, -- Throw
  [GetSpellInfo(5019)] = true, -- Shoot
}

Private.reset_ranged_swing_spells = {
  [GetSpellInfo(2764)] = true, -- Throw
  [GetSpellInfo(5019)] = true, -- Shoot Wands
  [GetSpellInfo(75)] = true, -- Auto Shot
  [GetSpellInfo(5384)] = true, -- Feign Death
}

Private.noreset_swing_spells = {
  [GetSpellInfo(23063)] = true, -- Dense Dynamite
  [GetSpellInfo(4054)] = true, -- Rough Dynamite
  [GetSpellInfo(4064)] = true, -- Rough Copper Bomb
  [GetSpellInfo(4061)] = true, -- Coarse Dynamite
  [GetSpellInfo(8331)] = true, -- Ez-Thro Dynamite
  [GetSpellInfo(4065)] = true, -- Large Copper Bomb
  [GetSpellInfo(4066)] = true, -- Small Bronze Bomb
  [GetSpellInfo(4062)] = true, -- Heavy Dynamite
  [GetSpellInfo(4067)] = true, -- Big Bronze Bomb
  [GetSpellInfo(4068)] = true, -- Iron Grenade
  [GetSpellInfo(23000)] = true, -- Ez-Thro Dynamite II
  [GetSpellInfo(12421)] = true, -- Mithril Frag Bomb
  [GetSpellInfo(4069)] = true, -- Big Iron Bomb
  [GetSpellInfo(12562)] = true, -- The Big One
  [GetSpellInfo(12543)] = true, -- Hi-Explosive Bomb
  [GetSpellInfo(19769)] = true, -- Thorium Grenade
  [GetSpellInfo(19784)] = true, -- Dark Iron Bomb
  [GetSpellInfo(30216)] = true, -- Fel Iron Bomb
  [GetSpellInfo(19821)] = true, -- Arcane Bomb
  [GetSpellInfo(39965)] = true, -- Frost Grenade
  [GetSpellInfo(30461)] = true, -- The Bigger One
  [GetSpellInfo(30217)] = true, -- Adamantite Grenade
  [GetSpellInfo(35476)] = true, -- Drums of Battle
  [GetSpellInfo(35475)] = true, -- Drums of War
  [GetSpellInfo(35477)] = true, -- Drums of Speed
  [GetSpellInfo(35478)] = true, -- Drums of Restoration
  [GetSpellInfo(34120)] = true, -- Steady Shot (rank 1)
  [GetSpellInfo(19434)] = true, -- Aimed Shot (rank 1)
  [GetSpellInfo(1464)] = true, -- Slam (rank 1)
  --35474 Drums of Panic DO reset the swing timer, do not add
}

Private.item_weapon_types = {}
do
  local weapon = { GetAuctionItemSubClasses(1) }
  local armor  = { GetAuctionItemSubClasses(2) }

  Private.item_weapon_types = {
    [512] = weapon[1],   -- One-Handed Axes
    [513] = weapon[2],   -- Two-Handed Axes
    [514] = weapon[3],   -- Bows
    [515] = weapon[4],   -- Guns
    [516] = weapon[5],   -- One-Handed Maces
    [517] = weapon[6],   -- Two-Handed Maces
    [518] = weapon[7],   -- Polearms
    [519] = weapon[8],   -- One-Handed Swords
    [520] = weapon[9],   -- Two-Handed Swords
    -- [521] = nil,       -- Warglaives
    [522] = weapon[10],  -- Staves
    -- [523] = nil,       -- Bear Claws
    -- [524] = nil,       -- Cat Claws
    [525] = weapon[11],  -- Fist Weapons
    [526] = weapon[12],  -- Misc
    [527] = weapon[13],  -- Daggers
    [528] = weapon[14],  -- Thrown
    -- [529] = nil,       -- Spears
    [530] = weapon[15],  -- Crossbows
    [531] = weapon[16],  -- Wands
    [532] = weapon[17],  -- Fishing Poles
    [1030] = armor[6],   -- Shields
  }
end
WeakAuras.item_weapon_types = Private.item_weapon_types

WeakAuras.StopMotion = WeakAuras.StopMotion or {}
WeakAuras.StopMotion.texture_types = WeakAuras.StopMotion.texture_types or {}
WeakAuras.StopMotion.texture_data = WeakAuras.StopMotion.texture_data or {}

WeakAuras.StopMotion.texture_types.Basic = {
  ["Interface\\AddOns\\WeakAuras\\Media\\Textures\\stopmotion"] = "Example",
}

WeakAuras.StopMotion.texture_data["Interface\\AddOns\\WeakAuras\\Media\\Textures\\stopmotion"] = { count = 64, rows = 8, columns = 8 }
WeakAuras.StopMotion.texture_data["Interface\\AddOns\\WeakAurasStopMotion\\Textures\\Basic\\circle"] = { count = 256, rows = 16, columns = 16 }
WeakAuras.StopMotion.texture_data["Interface\\AddOns\\WeakAurasStopMotion\\Textures\\Basic\\checkmark"] = { count = 64, rows = 8, columns = 8 }
WeakAuras.StopMotion.texture_data["Interface\\AddOns\\WeakAurasStopMotion\\Textures\\Basic\\redx"] = { count = 64, rows = 8, columns = 8 }
WeakAuras.StopMotion.texture_data["Interface\\AddOns\\WeakAurasStopMotion\\Textures\\Basic\\leftarc"] = { count = 256, rows = 16, columns = 16 }
WeakAuras.StopMotion.texture_data["Interface\\AddOns\\WeakAurasStopMotion\\Textures\\Basic\\rightarc"] = { count = 256, rows = 16, columns = 16 }
WeakAuras.StopMotion.texture_data["Interface\\AddOns\\WeakAurasStopMotion\\Textures\\Basic\\fireball"] = { count = 7, rows = 5, columns = 5 }
WeakAuras.StopMotion.texture_data["Interface\\AddOns\\WeakAurasStopMotion\\Textures\\Runes\\AURARUNE8"] = { count = 256, rows = 16, columns = 16 }
WeakAuras.StopMotion.texture_data["Interface\\AddOns\\WeakAurasStopMotion\\Textures\\Runes\\legionv"] = { count = 64, rows = 8, columns = 8 }
WeakAuras.StopMotion.texture_data["Interface\\AddOns\\WeakAurasStopMotion\\Textures\\Runes\\legionw"] = { count = 64, rows = 8, columns = 8 }
WeakAuras.StopMotion.texture_data["Interface\\AddOns\\WeakAurasStopMotion\\Textures\\Runes\\legionf"] = { count = 64, rows = 8, columns = 8 }
WeakAuras.StopMotion.texture_data["Interface\\AddOns\\WeakAurasStopMotion\\Textures\\Runes\\legionword"] = { count = 64, rows = 8, columns = 8 }
WeakAuras.StopMotion.texture_data["Interface\\AddOns\\WeakAurasStopMotion\\Textures\\Kaitan\\CellRing"] = { count = 32, rows = 8, columns = 4 }
WeakAuras.StopMotion.texture_data["Interface\\AddOns\\WeakAurasStopMotion\\Textures\\Kaitan\\Gadget"] = { count = 32, rows = 8, columns = 4 }
WeakAuras.StopMotion.texture_data["Interface\\AddOns\\WeakAurasStopMotion\\Textures\\Kaitan\\Radar"] = { count = 32, rows = 8, columns = 4 }
WeakAuras.StopMotion.texture_data["Interface\\AddOns\\WeakAurasStopMotion\\Textures\\Kaitan\\RadarComplex"] = { count = 32, rows = 8, columns = 4 }
WeakAuras.StopMotion.texture_data["Interface\\AddOns\\WeakAurasStopMotion\\Textures\\Kaitan\\Saber"] = { count = 32, rows = 8, columns = 4 }
WeakAuras.StopMotion.texture_data["Interface\\AddOns\\WeakAurasStopMotion\\Textures\\Kaitan\\Waveform"] = { count = 32, rows = 8, columns = 4 }

WeakAuras.StopMotion.animation_types = {
  loop = L["Loop"],
  bounce = L["Forward, Reverse Loop"],
  once = L["Forward"],
  progress = L["Progress"]
}

do
  local function addGlyphFromSpellID(id, sorted)
    local name, _, icon = GetSpellInfo(id or 0)
    if name and icon and not Private.glyph_types[id] then
      Private.glyph_types[id] = "|T" .. icon .. ":0|t" .. name
      table.insert(sorted, { glyphID = id, name = name })
    end
  end

  local function addEquippedGlyphs(sorted)
    for i = 1, GetNumGlyphSockets() or 6 do
      local _, _, glyphID, icon = GetGlyphSocketInfo(i)
      if glyphID and icon and not Private.glyph_types[glyphID] then
        local name = GetSpellInfo(glyphID)
        if name then
          Private.glyph_types[glyphID] = "|T" .. icon .. ":0|t" .. name
          table.insert(sorted, { glyphID = glyphID, name = name })
        end
      end
    end
  end

  Private.InitializeGlyphs = function(glyphId)
    Private.glyph_types = {}
    Private.glyph_sorted = {}
    local sorted = {}

    addEquippedGlyphs(sorted)
    if glyphId then
      if glyphId.single then
        addGlyphFromSpellID(glyphId.single, sorted)
      end
      if glyphId.multi then
        for _, id in ipairs(glyphId.multi) do
          addGlyphFromSpellID(id, sorted)
        end
      end
    end

    table.sort(sorted, function(a, b)
      return a.name < b.name
    end)

    for _, glyph in ipairs(sorted) do
      table.insert(Private.glyph_sorted, glyph.glyphID)
    end
  end
end

Private.faction_to_id = {}
do
  local factionIDs = {
    21, 47, 54, 59, 67, 68, 69, 70, 72, 76, 81, 87, 92, 93, 270, 349,
    369, 469, 470, 509, 510, 529, 530, 576, 577, 589, 609, 729, 730, 749,
    809, 889, 890, 909, 910, 911, 922, 930, 932, 933, 934, 935, 941, 942,
    946, 947, 967, 970, 978, 989, 990, 1011, 1012, 1015, 1031, 1037, 1038,
    1050, 1052, 1064, 1067, 1068, 1073, 1077, 1085, 1090, 1091, 1094, 1098,
    1104, 1105, 1106, 1119, 1124, 1126, 1156
  }
  for _, id in ipairs(factionIDs) do
      Private.faction_to_id[GetFactionInfoByID(id) or ""] = id
  end
end

do
  local classData = {
    DEATHKNIGHT = {
      icon = "Interface\\Icons\\Spell_Deathknight_ClassIcon",
      specs = {
        [250] = { name = L["Blood"], icon = "Interface\\Icons\\Spell_Deathknight_BloodPresence" },
        [251] = { name = L["Frost"], icon = "Interface\\Icons\\Spell_Deathknight_FrostPresence" },
        [252] = { name = L["Unholy"], icon = "Interface\\Icons\\Spell_Deathknight_UnholyPresence" },
      }
    },
    DRUID = {
      icon = "Interface\\Icons\\Ability_Druid_Maul",
      specs = {
        [102] = { name = L["Balance"], icon = "Interface\\Icons\\Spell_Nature_StarFall" },
        [103] = { name = L["Feral Combat"], icon = "Interface\\Icons\\Ability_Racial_BearForm" },
        [104] = { name = L["Guardian"], icon = "Interface\\Icons\\Ability_Racial_BearForm" },
        [105] = { name = L["Restoration"], icon = "Interface\\Icons\\Spell_Nature_HealingTouch" },
      }
    },
    HUNTER = {
      icon = "Interface\\Icons\\INV_Weapon_Bow_07",
      specs = {
        [253] = { name = L["Beast Mastery"], icon = "Interface\\Icons\\Ability_Hunter_BeastTaming" },
        [254] = { name = L["Marksmanship"], icon = "Interface\\Icons\\Ability_Marksmanship" },
        [255] = { name = L["Survival"], icon = "Interface\\Icons\\Ability_Hunter_SwiftStrike" },
      }
    },
    MAGE = {
      icon = "Interface\\Icons\\INV_Staff_13",
      specs = {
        [62] = { name = L["Arcane"], icon = "Interface\\Icons\\Spell_Holy_MagicalSentry" },
        [63] = { name = L["Fire"], icon = "Interface\\Icons\\Spell_Fire_FireBolt02" },
        [64] = { name = L["Frost"], icon = "Interface\\Icons\\Spell_Frost_FrostBolt02" },
      }
    },
    PALADIN = {
      icon = "Interface\\Icons\\INV_Hammer_01",
      specs = {
        [65] = { name = L["Holy"], icon = "Interface\\Icons\\Spell_Holy_HolyBolt" },
        [66] = { name = L["Protection"], icon = "Interface\\Icons\\Spell_Holy_DevotionAura" },
        [70] = { name = L["Retribution"], icon = "Interface\\Icons\\Spell_Holy_AuraOfLight" },
      }
    },
    PRIEST = {
      icon = "Interface\\Icons\\INV_Staff_30",
      specs = {
        [256] = { name = L["Discipline"], icon = "Interface\\Icons\\Spell_Holy_WordFortitude" },
        [257] = { name = L["Holy"], icon = "Interface\\Icons\\Spell_Holy_GuardianSpirit" },
        [258] = { name = L["Shadow"], icon = "Interface\\Icons\\Spell_Shadow_ShadowWordPain" },
      }
    },
    ROGUE = {
      icon = "Interface\\Icons\\INV_ThrowingKnife_04",
      specs = {
        [259] = { name = L["Assassination"], icon = "Interface\\Icons\\Ability_Rogue_Eviscerate" },
        [260] = { name = L["Combat"], icon = "Interface\\Icons\\Ability_BackStab" },
        [261] = { name = L["Subtlety"], icon = "Interface\\Icons\\Ability_Stealth" },
      }
    },
    SHAMAN = {
      icon = "Interface\\Icons\\Spell_Nature_BloodLust",
      specs = {
        [262] = { name = L["ElementalShaman"], icon = "Interface\\Icons\\Spell_Nature_Lightning" },
        [263] = { name = L["Enhancement"], icon = "Interface\\Icons\\Spell_Nature_LightningShield" },
        [264] = { name = L["Restoration"], icon = "Interface\\Icons\\Spell_Nature_MagicImmunity" },
      }
    },
    WARLOCK = {
      icon = "Interface\\Icons\\Spell_Nature_FaerieFire",
      specs = {
        [265] = { name = L["Affliction"], icon = "Interface\\Icons\\Spell_Shadow_DeathCoil" },
        [266] = { name = L["Demonology"], icon = "Interface\\Icons\\Spell_Shadow_Metamorphosis" },
        [267] = { name = L["Destruction"], icon = "Interface\\Icons\\Spell_Shadow_RainOfFire" },
      }
    },
    WARRIOR = {
      icon = "Interface\\Icons\\INV_Sword_27",
      specs = {
        [71] = { name = L["Arms"], icon = "Interface\\Icons\\Ability_Rogue_Eviscerate" },
        [72] = { name = L["Fury"], icon = "Interface\\Icons\\Ability_Warrior_InnerRage" },
        [73] = { name = L["Protection"], icon = "Interface\\Icons\\INV_Shield_06" },
      }
    },
  }
  -- Creates the options layout. Due to CUSTOM_CLASS_COLORS, it needs to be created dynamically.
  local function createSpecString(class, specID)
    local data = classData[class]
    if not data then return "" end
    local classIcon = data.icon or "Interface\\Icons\\INV_Misc_QuestionMark"
    local specData = data.specs[specID] or { icon = "Interface\\Icons\\INV_Misc_QuestionMark", name = "Unknown" }
    local color = WA_GetClassColor(class)
    return ("|T%s:0|t |T%s:0|t |c%s%s|r"):format(classIcon, specData.icon, color, specData.name)
  end

  Private.spec_types_all = {}
  Private.spec = {}
  for class, data in pairs(classData) do
    for specID in pairs(data.specs) do
      Private.spec_types_all[specID] = createSpecString(class, specID)
    end
  end
  wipe(classData)
end

Private.specid_to_icon = {
  [250] = "Interface\\Icons\\Spell_Deathknight_BloodPresence",
  [251] = "Interface\\Icons\\Spell_Deathknight_FrostPresence",
  [252] = "Interface\\Icons\\Spell_Deathknight_UnholyPresence",
  [102] = "Interface\\Icons\\Spell_Nature_StarFall",
  [103] = "Interface\\Icons\\Ability_Racial_BearForm",
  [104] = "Interface\\Icons\\Ability_Racial_BearForm",
  [105] = "Interface\\Icons\\Spell_Nature_HealingTouch",
  [253] = "Interface\\Icons\\Ability_Hunter_BeastTaming",
  [254] = "Interface\\Icons\\Ability_Marksmanship",
  [255] = "Interface\\Icons\\Ability_Hunter_SwiftStrike",
  [62] = "Interface\\Icons\\Spell_Holy_MagicalSentry",
  [63] = "Interface\\Icons\\Spell_Fire_FireBolt02",
  [64] = "Interface\\Icons\\Spell_Frost_FrostBolt02",
  [65] = "Interface\\Icons\\Spell_Holy_HolyBolt",
  [66] = "Interface\\Icons\\Spell_Holy_DevotionAura",
  [70] = "Interface\\Icons\\Spell_Holy_AuraOfLight",
  [256] = "Interface\\Icons\\Spell_Holy_WordFortitude",
  [257] = "Interface\\Icons\\Spell_Holy_GuardianSpirit",
  [258] = "Interface\\Icons\\Spell_Shadow_ShadowWordPain",
  [259] = "Interface\\Icons\\Ability_Rogue_Eviscerate",
  [260] = "Interface\\Icons\\Ability_BackStab",
  [261] = "Interface\\Icons\\Ability_Stealth",
  [262] = "Interface\\Icons\\Spell_Nature_Lightning",
  [263] = "Interface\\Icons\\Spell_Nature_LightningShield",
  [264] = "Interface\\Icons\\Spell_Nature_MagicImmunity",
  [265] = "Interface\\Icons\\Spell_Shadow_DeathCoil",
  [266] = "Interface\\Icons\\Spell_Shadow_Metamorphosis",
  [267] = "Interface\\Icons\\Spell_Shadow_RainOfFire",
  [71] = "Interface\\Icons\\Ability_Rogue_Eviscerate",
  [72] = "Interface\\Icons\\Ability_Warrior_InnerRage",
  [73] = "Interface\\Icons\\INV_Shield_06",
}

Private.specname_to_id = {
  ["DEATHKNIGHT" .. L["Blood"]] = 250,
  ["DEATHKNIGHT" .. L["Frost"]] = 251,
  ["DEATHKNIGHT" .. L["Unholy"]] = 252,
  ["DRUID" .. L["Balance"]] = 102,
  ["DRUID" .. L["Feral Combat"]] = 103,
  ["DRUID" .. L["Guardian"]] = 104,
  ["DRUID" .. L["Restoration"]] = 105,
  ["HUNTER" .. L["Beast Mastery"]] = 253,
  ["HUNTER" .. L["Marksmanship"]] = 254,
  ["HUNTER" .. L["Survival"]] = 255,
  ["MAGE" .. L["Arcane"]] = 62,
  ["MAGE" .. L["Fire"]] = 63,
  ["MAGE" .. L["Frost"]] = 64,
  ["PALADIN" .. L["Holy"]] = 65,
  ["PALADIN" .. L["Protection"]] = 66,
  ["PALADIN" .. L["Retribution"]] = 70,
  ["PRIEST" .. L["Discipline"]] = 256,
  ["PRIEST" .. L["Holy"]] = 257,
  ["PRIEST" .. L["Shadow"]] = 258,
  ["ROGUE" .. L["Assassination"]] = 259,
  ["ROGUE" .. L["Combat"]] = 260,
  ["ROGUE" .. L["Subtlety"]] = 261,
  ["SHAMAN" .. L["ElementalShaman"]] = 262,
  ["SHAMAN" .. L["Enhancement"]] = 263,
  ["SHAMAN" .. L["Restoration"]] = 264,
  ["WARLOCK" .. L["Affliction"]] = 265,
  ["WARLOCK" .. L["Demonology"]] = 266,
  ["WARLOCK" .. L["Destruction"]] = 267,
  ["WARRIOR" .. L["Arms"]] = 71,
  ["WARRIOR" .. L["Fury"]] = 72,
  ["WARRIOR" .. L["Protection"]] = 73,
}

Private.specid_to_name = {
  [250] = "DEATHKNIGHT" .. L["Blood"],
  [251] = "DEATHKNIGHT" .. L["Frost"],
  [252] = "DEATHKNIGHT" .. L["Unholy"],
  [102] = "DRUID" .. L["Balance"],
  [103] = "DRUID" .. L["Feral Combat"],
  [104] = "DRUID" .. L["Guardian"],
  [105] = "DRUID" .. L["Restoration"],
  [253] = "HUNTER" .. L["Beast Mastery"],
  [254] = "HUNTER" .. L["Marksmanship"],
  [255] = "HUNTER" .. L["Survival"],
  [62] = "MAGE" .. L["Arcane"],
  [63] = "MAGE" .. L["Fire"],
  [64] = "MAGE" .. L["Frost"],
  [65] = "PALADIN" .. L["Holy"],
  [66] = "PALADIN" .. L["Protection"],
  [70] = "PALADIN" .. L["Retribution"],
  [256] = "PRIEST" .. L["Discipline"],
  [257] = "PRIEST" .. L["Holy"],
  [258] = "PRIEST" .. L["Shadow"],
  [259] = "ROGUE" .. L["Assassination"],
  [260] = "ROGUE" .. L["Combat"],
  [261] = "ROGUE" .. L["Subtlety"],
  [262] = "SHAMAN" .. L["ElementalShaman"],
  [263] = "SHAMAN" .. L["Enhancement"],
  [264] = "SHAMAN" .. L["Restoration"],
  [265] = "WARLOCK" .. L["Affliction"],
  [266] = "WARLOCK" .. L["Demonology"],
  [267] = "WARLOCK" .. L["Destruction"],
  [71] = "WARRIOR" .. L["Arms"],
  [72] = "WARRIOR" .. L["Fury"],
  [73] = "WARRIOR" .. L["Protection"],
}

--[=[[ Old unused Talent List
Private.talents_ids = {
  DEATHKNIGHT = {{48979,48997,49182,48978,49004,55107,48982,48987,49467,48985,49145,49015,48977,49006,49005,48988,53137,49027,49016,50365,62905,49018,55233,49189,55050,49023,61154,49028}, {49175,49455,49042,55061,49140,49226,50880,49039,51468,51123,49149,49137,49186,49471,49796,55610,49024,49188,50040,49203,50384,65661,54639,51271,49200,49143,50187,49202,49184}, {51745,48962,55129,49036,48963,49588,48965,49013,51459,49158,49146,49219,55620,49194,49220,49223,55666,49224,49208,52143,66799,51052,50391,63560,49032,49222,49217,51099,55090,50117,49206}},
  DRUID = {{16814,57810,16845,35363,16821,16836,16880,57865,16819,16909,16850,33589,5570,57849,33597,16896,33592,24858,48384,33600,48389,33603,48516,50516,33831,48488,48506,48505}, {16934,16858,16947,16998,16929,17002,61336,16942,16966,16972,37116,48409,16940,49377,33872,57878,17003,33853,17007,34297,33851,57873,33859,48483,48492,33917,48532,48432,63503,50334}, {17050,17063,17056,17069,17118,16833,17106,16864,48411,24968,17111,17116,17104,17123,33879,17074,34151,18562,33881,33886,48496,48539,65139,48535,63410,51179,48438}},
  HUNTER = {{19552,19583,35029,19549,19609,24443,19559,53265,19616,19572,19598,19578,19577,19590,34453,19621,34455,19574,34462,53252,34466,53262,34692,53256,56314,53270}, {19407,53620,19426,34482,19421,19485,34950,19454,19434,34948,19464,19416,35100,23989,19461,34475,19507,53234,19506,35104,34485,53228,53215,34490,53221,53241,53209}, {52783,19498,19159,19290,19184,19376,34494,19255,19503,19295,19286,56333,56342,56339,19370,19306,19168,34491,34500,19386,34497,34506,53295,53298,3674,53302,53290,53301}},
  MAGE = {{11210,11222,11237,28574,29441,11213,11247,11242,44397,54646,11252,11255,18462,29447,31569,12043,11232,31574,15058,31571,31579,12042,44394,44378,31584,31589,44404,44400,35578,44425}, {11078,18459,11069,11119,54747,11108,11100,11103,11366,11083,11095,11094,29074,31638,11115,11113,31641,11124,34293,11129,31679,64353,31656,44442,31661,44445,44449,44457}, {11071,11070,31670,11207,11189,29438,11175,11151,12472,11185,16757,11160,11170,11958,11190,31667,55091,11180,44745,11426,31674,31682,44543,44546,31687,44557,44566,44572}},
  PALADIN = {{20205,20224,20237,20257,9453,31821,20210,20234,20254,20244,53660,31822,20216,20359,31825,5923,31833,20473,31828,53551,31837,31842,53671,53569,53556,53563}, {63646,20262,31844,20174,20096,64205,20468,20143,53527,20487,20138,20911,20177,31848,20196,31785,20925,31850,20127,31858,53590,31935,53583,53709,53695,53595}, {20060,20101,25956,20335,20042,9452,20117,20375,26022,9799,32043,31866,20111,31869,20049,31871,53486,20066,31876,31879,53375,53379,35395,53501,53380,53385}},
  PRIEST = {{14522,47586,14523,14747,14749,14531,14521,14751,14748,33167,14520,14750,33201,18551,63574,33186,34908,45234,10060,63504,57470,47535,47507,47509,33206,47516,52795,47540}, {14913,14908,14889,27900,18530,19236,27811,14892,27789,14912,14909,14911,20711,14901,33150,14898,34753,724,33142,64127,33158,63730,63534,34861,47558,47562,47788}, {15270,15337,15259,15318,15275,15260,15392,15273,15407,15274,17322,15257,15487,15286,27839,33213,14910,63625,15473,33221,47569,33191,64044,34914,47580,47573,47585}},
  ROGUE = {{14162,14144,14138,14156,51632,13733,14983,14168,14128,16513,14113,31208,14177,14174,31244,14186,14158,51625,58426,31380,51634,31234,31226,1329,51627,51664,51662}, {13741,13732,13715,14165,13713,13705,13742,14251,13706,13754,13743,13712,18427,13709,13877,13960,30919,31124,31122,13750,31130,5952,35541,51672,32601,51682,51685,51690}, {14179,13958,14057,30892,14076,13975,13981,14278,14171,13983,13976,14079,30894,14185,14082,16511,31221,30902,31211,14183,31228,31216,51692,51698,36554,58414,51708,51713}},
  SHAMAN = {{16039,16035,16038,28996,30160,16040,16164,16089,16086,29062,28999,16041,30664,30672,16578,16166,51483,63370,51466,30675,51474,30706,51480,62097,51490}, {16259,16043,17485,16258,16255,16262,16261,16266,43338,16254,16256,16252,29192,16268,51883,30802,29082,63373,30816,30798,17364,51525,60103,51521,30812,30823,51523,51528,51533}, {16182,16173,16184,29187,16179,16180,16181,55198,16176,16187,16194,29206,16188,30864,16178,30881,16190,51886,51554,30872,30867,51556,974,51560,51562,61295}},
  WARLOCK = {{18827,18174,17810,18179,18213,18182,17804,53754,17783,18288,18218,18094,32381,32385,63108,18223,54037,18271,47195,30060,18220,30054,32477,47198,30108,58435,47201,48181}, {18692,18694,18697,47230,18703,18705,18731,18754,19028,18708,30143,18769,18709,30326,18767,23785,47245,30319,47193,35691,30242,63156,54347,30146,63117,47236,59672}, {17793,17788,18119,63349,17778,18126,17877,17959,18135,17917,17927,34935,17815,18130,30299,17954,17962,30293,18096,30288,54117,47258,30283,47220,47266,50796}},
  WARRIOR = {{12282,16462,12286,12285,12300,12295,12290,12296,16493,12834,12163,56636,12700,12328,12284,12281,20504,12289,46854,29834,12294,46865,12862,64976,35446,46859,29723,29623,29836,46867,46924}, {61216,12321,12320,12324,12322,12329,12323,16487,12318,23584,20502,12317,29590,12292,29888,20500,12319,46908,23881,29721,46910,29759,60970,29801,46913,56927,46917}, {12301,12298,12287,50685,12297,12975,12797,29598,12299,59088,12313,12308,12312,12809,12311,16538,29593,50720,29787,29140,46945,57499,20243,47294,46951,58872,46968}}
}
]]=]
