* Enchanting fixes, reverted Crafting module to previous version that supports Ascension specific crafts and Vellums. * Updated enchanting names from DB * Added the remaining Ascension specific recipes * Replace SpellNames2IDs.lua with UnitCastingSpellID * Bugfix: Ascension uses exact quality QueryAuctionItems, TSM was designed for quality or higher * Bugfix: Properly get list of Professions via index * Replaced factionrealm with realm Ascension does not have strict faction seperation * GetTradeSkillCooldown -> SpellHasBaseCooldown GetTradeSkillCooldown only tells you if a spell is on CD, not if it has a CD Data is from DB, which isn't populated fully yet. * Implement backported API GetSpellBaseCooldown * bugfix: hasCD is nil if no cd, not 0 |
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| .. | ||
| Assistant | ||
| Auction | ||
| Core | ||
| Data | ||
| GUI | ||
| Libs | ||
| Locale | ||
| Media | ||
| Util | ||
| ChangeLog.txt | ||
| Items.lua | ||
| LICENSE.txt | ||
| TradeSkillMaster.lua | ||
| TradeSkillMaster.toc | ||