diff --git a/.gitea/workflows/release.yml b/.gitea/workflows/release.yml index 2f93975..709a7cd 100644 --- a/.gitea/workflows/release.yml +++ b/.gitea/workflows/release.yml @@ -37,14 +37,10 @@ jobs: RID=$(curl -sf -X POST -H "Authorization: token $GITEA_TOKEN" \ -H "Content-Type: application/json" \ "$API/repos/$REPO/releases" \ - -d "$(jq -nc --arg t "$TAG" '{tag_name:$t,name:$t,draft:false,prerelease:false,hide_archive_links:true}')" \ + -d "$(jq -nc --arg t "$TAG" '{tag_name:$t,name:$t,draft:false,prerelease:false}')" \ | jq -r '.id') fi echo "release id: $RID" - # Gitea honors hide_archive_links only on edit, not create — PATCH it - # so the auto-generated Source Code (zip/tar.gz) links stay hidden. - curl -sf -X PATCH -H "Authorization: token $GITEA_TOKEN" -H "Content-Type: application/json" \ - "$API/repos/$REPO/releases/$RID" -d '{"hide_archive_links":true}' >/dev/null || true # Upload every dist/*.zip. Per-asset failures don't fail the job — # we want partial releases to still publish rather than block the # whole pipeline on one big file. diff --git a/ShadowedUF_Options/config.lua b/ShadowedUF_Options/config.lua index b66b6d3..91f346a 100644 --- a/ShadowedUF_Options/config.lua +++ b/ShadowedUF_Options/config.lua @@ -2029,14 +2029,14 @@ local function loadUnitOptions() }, sep2 = {order = 1.75, type = "description", name = "", hidden = function(info) local moduleKey = info[#(info) - 1] - return ( moduleKey ~= "healthBar" and moduleKey ~= "powerBar" and moduleKey ~= "druidBar" and moduleKey ~= "necromancerBar" ) or not ShadowUF.db.profile.advanced + return ( moduleKey ~= "healthBar" and moduleKey ~= "powerBar" and moduleKey ~= "druidBar" ) or not ShadowUF.db.profile.advanced end}, invert = { order = 2, type = "toggle", name = L["Invert colors"], desc = L["Flips coloring so the bar color is shown as the background color and the background as the bar"], - hidden = function(info) return ( info[#(info) - 1] ~= "healthBar" and info[#(info) - 1] ~= "powerBar" and info[#(info) - 1] ~= "druidBar" and info[#(info) - 1] ~= "necromancerBar" ) or not ShadowUF.db.profile.advanced end, + hidden = function(info) return ( info[#(info) - 1] ~= "healthBar" and info[#(info) - 1] ~= "powerBar" and info[#(info) - 1] ~= "druidBar" ) or not ShadowUF.db.profile.advanced end, arg = "$parent.invert", }, order = { @@ -2997,14 +2997,6 @@ local function loadUnitOptions() hidden = hideRestrictedOption, arg = "druidBar.enabled", }, - necromancerBar = { - order = 1.5, - type = "toggle", - name = string.format(L["Enable %s"], L["Necromancer mana bar"]), - desc = L["Adds a second power bar to the player frame showing your mana and runic power at the same time."], - hidden = hideRestrictedOption, - arg = "necromancerBar.enabled", - }, xpBar = { order = 2, type = "toggle", diff --git a/ShadowedUnitFrames/ShadowedUnitFrames.lua b/ShadowedUnitFrames/ShadowedUnitFrames.lua index 7fb1109..d0db7dc 100644 --- a/ShadowedUnitFrames/ShadowedUnitFrames.lua +++ b/ShadowedUnitFrames/ShadowedUnitFrames.lua @@ -243,11 +243,6 @@ function ShadowUF:LoadUnitDefaults() self.defaults.profile.units.player.runeBar = {enabled = false} self.defaults.profile.units.player.totemBar = {enabled = false} self.defaults.profile.units.player.druidBar = {enabled = false} - -- Carry the layout (height/order/background) in the defaults, not only in the - -- defaultlayout merge: that merge only runs on profile reset, so a bar added to - -- an existing profile would otherwise have a nil height and crash - -- Layout:PositionWidgets ("attempt to compare number with nil" in layout.lua). - self.defaults.profile.units.player.necromancerBar = {enabled = false, height = 0.40, order = 26, background = true} self.defaults.profile.units.player.xpBar = {enabled = false} self.defaults.profile.units.player.fader = {enabled = false, combatAlpha = 1.0, inactiveAlpha = 0.60} self.defaults.profile.units.player.indicators.lfdRole = {enabled = true, size = 0, x = 0, y = 0} diff --git a/ShadowedUnitFrames/ShadowedUnitFrames.toc b/ShadowedUnitFrames/ShadowedUnitFrames.toc index 7d3a63a..61eaa58 100644 --- a/ShadowedUnitFrames/ShadowedUnitFrames.toc +++ b/ShadowedUnitFrames/ShadowedUnitFrames.toc @@ -2,7 +2,7 @@ ## Title: Shadowed Unit Frames ## Notes: An apple a day keeps the raptor away, or so they say ## Author: Shadowed -## Version: v3.3.0-coa.7 +## Version: v3.3.0-coa.2 ## SavedVariables: ShadowedUFDB ## OptionalDeps: Ace3, LibSharedMedia-3.0, LibHealComm-4.0, AceGUI-3.0-SharedMediaWidgets ## X-Curse-Packaged-Version: v3.2.12 @@ -51,6 +51,5 @@ modules\incheal.lua modules\range.lua modules\empty.lua modules\druid.lua -modules\necromancer.lua CoAClassColors.lua diff --git a/ShadowedUnitFrames/localization/enUS.lua b/ShadowedUnitFrames/localization/enUS.lua index 1638551..e895bce 100644 --- a/ShadowedUnitFrames/localization/enUS.lua +++ b/ShadowedUnitFrames/localization/enUS.lua @@ -192,8 +192,6 @@ L["Down"] = "Down" L["Druid form"] = "Druid form" L["Druid form (Short)"] = "Druid form (Short)" L["Druid mana bar"] = "Druid mana bar" -L["Necromancer mana bar"] = "Necromancer mana bar" -L["Adds a second power bar to the player frame showing your mana and runic power at the same time."] = "Adds a second power bar to the player frame showing your mana and runic power at the same time." L["Due to the nature of fake units, cast bars for %s are not super efficient and can take at most 0.10 seconds to notice a change in cast."] = "Due to the nature of fake units, cast bars for %s are not super efficient and can take at most 0.10 seconds to notice a change in cast." L["Dungeon role"] = "Dungeon role" L["Edge size"] = "Edge size" diff --git a/ShadowedUnitFrames/modules/defaultlayout.lua b/ShadowedUnitFrames/modules/defaultlayout.lua index 1f4d573..64a8985 100644 --- a/ShadowedUnitFrames/modules/defaultlayout.lua +++ b/ShadowedUnitFrames/modules/defaultlayout.lua @@ -214,7 +214,6 @@ function ShadowUF:LoadDefaultLayout(useMerge) healthBar = {background = true, colorType = "class", reactionType = "npc", height = 1.20, order = 10}, powerBar = {background = true, height = 1.0, order = 20}, druidBar = {background = true, height = 0.40, order = 25}, - necromancerBar = {background = true, height = 0.40, order = 26}, xpBar = {background = true, height = 0.25, order = 55}, castBar = {background = true, height = 0.60, order = 40, icon = "HIDE", name = {enabled = true, size = 0, anchorTo = "$parent", rank = true, anchorPoint = "CLI", x = 1, y = 0}, time = {enabled = true, size = 0, anchorTo = "$parent", anchorPoint = "CRI", x = -1, y = 0}}, runeBar = {background = false, height = 0.40, order = 70}, diff --git a/ShadowedUnitFrames/modules/necromancer.lua b/ShadowedUnitFrames/modules/necromancer.lua deleted file mode 100644 index d9b6d78..0000000 --- a/ShadowedUnitFrames/modules/necromancer.lua +++ /dev/null @@ -1,70 +0,0 @@ -local Necromancer = {} -ShadowUF:RegisterModule(Necromancer, "necromancerBar", ShadowUF.L["Necromancer mana bar"], true, "NECROMANCER") - --- Power type enums (3.3.5): 0 = mana, 6 = runic power. -local MANA, RUNIC_POWER = 0, 6 - --- The Necromancer juggles mana and runic power. The main power bar shows --- whichever is the active power type; this secondary bar shows the other one --- so both are visible at once (same idea as the Druid mana bar in forms). -local function secondaryPower(unit) - local active = UnitPowerType(unit) - if( active == RUNIC_POWER ) then return MANA end - if( active == MANA ) then return RUNIC_POWER end - return nil -end - -function Necromancer:OnEnable(frame) - frame.necromancerBar = frame.necromancerBar or ShadowUF.Units:CreateBar(frame) - - frame:RegisterUnitEvent("UNIT_MAXMANA", self, "Update") - frame:RegisterUnitEvent("UNIT_MANA", self, "Update") - frame:RegisterUnitEvent("UNIT_RUNIC_POWER", self, "Update") - frame:RegisterUnitEvent("UNIT_MAXRUNIC_POWER", self, "Update") - frame:RegisterUnitEvent("UNIT_DISPLAYPOWER", self, "PowerChanged") - - frame:RegisterUpdateFunc(self, "PowerChanged") - frame:RegisterUpdateFunc(self, "Update") -end - -function Necromancer:OnDisable(frame) - frame:UnregisterAll(self) -end - -function Necromancer:UpdateColor(frame, power) - local color = ShadowUF.db.profile.powerColors[power == RUNIC_POWER and "RUNIC_POWER" or "MANA"] - - if( not ShadowUF.db.profile.units[frame.unitType].necromancerBar.invert ) then - frame.necromancerBar:SetStatusBarColor(color.r, color.g, color.b, ShadowUF.db.profile.bars.alpha) - if( not frame.necromancerBar.background.overrideColor ) then - frame.necromancerBar.background:SetVertexColor(color.r, color.g, color.b, ShadowUF.db.profile.bars.backgroundAlpha) - end - else - frame.necromancerBar.background:SetVertexColor(color.r, color.g, color.b, ShadowUF.db.profile.bars.alpha) - - color = frame.necromancerBar.background.overrideColor or color - frame.necromancerBar:SetStatusBarColor(color.r, color.g, color.b, ShadowUF.db.profile.bars.backgroundAlpha) - end -end - -function Necromancer:OnLayoutApplied(frame) - if( frame.visibility.necromancerBar ) then - self:UpdateColor(frame, secondaryPower(frame.unit) or MANA) - end -end - --- Show the bar whenever there is a second power type to display, and recolor it --- to match whichever resource that currently is. -function Necromancer:PowerChanged(frame) - local power = secondaryPower(frame.unit) - ShadowUF.Layout:SetBarVisibility(frame, "necromancerBar", power ~= nil) - if( power ) then - self:UpdateColor(frame, power) - end -end - -function Necromancer:Update(frame) - local power = secondaryPower(frame.unit) or MANA - frame.necromancerBar:SetMinMaxValues(0, UnitPowerMax(frame.unit, power)) - frame.necromancerBar:SetValue(UnitIsDeadOrGhost(frame.unit) and 0 or not UnitIsConnected(frame.unit) and 0 or UnitPower(frame.unit, power)) -end