feat(necromancer): add Necromancer mana bar (mana + runic power at once)
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Mirrors the Druid mana bar for the CoA Necromancer (class token
NECROMANCER): the main power bar shows the active power type while a
second bar shows the other one, so mana and runic power are both
visible at the same time. Adaptive — recolors to whichever resource it
is currently showing, so it works regardless of which power CoA treats
as primary. Off by default; toggle under Player bars (auto-hidden for
non-Necromancers).
This commit is contained in:
Florian Andrew George Berthold 2026-06-08 18:10:33 +02:00
parent d241fd1b5e
commit 2d9e9329db
6 changed files with 85 additions and 2 deletions

View file

@ -2029,14 +2029,14 @@ local function loadUnitOptions()
}, },
sep2 = {order = 1.75, type = "description", name = "", hidden = function(info) sep2 = {order = 1.75, type = "description", name = "", hidden = function(info)
local moduleKey = info[#(info) - 1] local moduleKey = info[#(info) - 1]
return ( moduleKey ~= "healthBar" and moduleKey ~= "powerBar" and moduleKey ~= "druidBar" ) or not ShadowUF.db.profile.advanced return ( moduleKey ~= "healthBar" and moduleKey ~= "powerBar" and moduleKey ~= "druidBar" and moduleKey ~= "necromancerBar" ) or not ShadowUF.db.profile.advanced
end}, end},
invert = { invert = {
order = 2, order = 2,
type = "toggle", type = "toggle",
name = L["Invert colors"], name = L["Invert colors"],
desc = L["Flips coloring so the bar color is shown as the background color and the background as the bar"], desc = L["Flips coloring so the bar color is shown as the background color and the background as the bar"],
hidden = function(info) return ( info[#(info) - 1] ~= "healthBar" and info[#(info) - 1] ~= "powerBar" and info[#(info) - 1] ~= "druidBar" ) or not ShadowUF.db.profile.advanced end, hidden = function(info) return ( info[#(info) - 1] ~= "healthBar" and info[#(info) - 1] ~= "powerBar" and info[#(info) - 1] ~= "druidBar" and info[#(info) - 1] ~= "necromancerBar" ) or not ShadowUF.db.profile.advanced end,
arg = "$parent.invert", arg = "$parent.invert",
}, },
order = { order = {
@ -2997,6 +2997,14 @@ local function loadUnitOptions()
hidden = hideRestrictedOption, hidden = hideRestrictedOption,
arg = "druidBar.enabled", arg = "druidBar.enabled",
}, },
necromancerBar = {
order = 1.5,
type = "toggle",
name = string.format(L["Enable %s"], L["Necromancer mana bar"]),
desc = L["Adds a second power bar to the player frame showing your mana and runic power at the same time."],
hidden = hideRestrictedOption,
arg = "necromancerBar.enabled",
},
xpBar = { xpBar = {
order = 2, order = 2,
type = "toggle", type = "toggle",

View file

@ -243,6 +243,7 @@ function ShadowUF:LoadUnitDefaults()
self.defaults.profile.units.player.runeBar = {enabled = false} self.defaults.profile.units.player.runeBar = {enabled = false}
self.defaults.profile.units.player.totemBar = {enabled = false} self.defaults.profile.units.player.totemBar = {enabled = false}
self.defaults.profile.units.player.druidBar = {enabled = false} self.defaults.profile.units.player.druidBar = {enabled = false}
self.defaults.profile.units.player.necromancerBar = {enabled = false}
self.defaults.profile.units.player.xpBar = {enabled = false} self.defaults.profile.units.player.xpBar = {enabled = false}
self.defaults.profile.units.player.fader = {enabled = false, combatAlpha = 1.0, inactiveAlpha = 0.60} self.defaults.profile.units.player.fader = {enabled = false, combatAlpha = 1.0, inactiveAlpha = 0.60}
self.defaults.profile.units.player.indicators.lfdRole = {enabled = true, size = 0, x = 0, y = 0} self.defaults.profile.units.player.indicators.lfdRole = {enabled = true, size = 0, x = 0, y = 0}

View file

@ -51,5 +51,6 @@ modules\incheal.lua
modules\range.lua modules\range.lua
modules\empty.lua modules\empty.lua
modules\druid.lua modules\druid.lua
modules\necromancer.lua
CoAClassColors.lua CoAClassColors.lua

View file

@ -192,6 +192,8 @@ L["Down"] = "Down"
L["Druid form"] = "Druid form" L["Druid form"] = "Druid form"
L["Druid form (Short)"] = "Druid form (Short)" L["Druid form (Short)"] = "Druid form (Short)"
L["Druid mana bar"] = "Druid mana bar" L["Druid mana bar"] = "Druid mana bar"
L["Necromancer mana bar"] = "Necromancer mana bar"
L["Adds a second power bar to the player frame showing your mana and runic power at the same time."] = "Adds a second power bar to the player frame showing your mana and runic power at the same time."
L["Due to the nature of fake units, cast bars for %s are not super efficient and can take at most 0.10 seconds to notice a change in cast."] = "Due to the nature of fake units, cast bars for %s are not super efficient and can take at most 0.10 seconds to notice a change in cast." L["Due to the nature of fake units, cast bars for %s are not super efficient and can take at most 0.10 seconds to notice a change in cast."] = "Due to the nature of fake units, cast bars for %s are not super efficient and can take at most 0.10 seconds to notice a change in cast."
L["Dungeon role"] = "Dungeon role" L["Dungeon role"] = "Dungeon role"
L["Edge size"] = "Edge size" L["Edge size"] = "Edge size"

View file

@ -214,6 +214,7 @@ function ShadowUF:LoadDefaultLayout(useMerge)
healthBar = {background = true, colorType = "class", reactionType = "npc", height = 1.20, order = 10}, healthBar = {background = true, colorType = "class", reactionType = "npc", height = 1.20, order = 10},
powerBar = {background = true, height = 1.0, order = 20}, powerBar = {background = true, height = 1.0, order = 20},
druidBar = {background = true, height = 0.40, order = 25}, druidBar = {background = true, height = 0.40, order = 25},
necromancerBar = {background = true, height = 0.40, order = 26},
xpBar = {background = true, height = 0.25, order = 55}, xpBar = {background = true, height = 0.25, order = 55},
castBar = {background = true, height = 0.60, order = 40, icon = "HIDE", name = {enabled = true, size = 0, anchorTo = "$parent", rank = true, anchorPoint = "CLI", x = 1, y = 0}, time = {enabled = true, size = 0, anchorTo = "$parent", anchorPoint = "CRI", x = -1, y = 0}}, castBar = {background = true, height = 0.60, order = 40, icon = "HIDE", name = {enabled = true, size = 0, anchorTo = "$parent", rank = true, anchorPoint = "CLI", x = 1, y = 0}, time = {enabled = true, size = 0, anchorTo = "$parent", anchorPoint = "CRI", x = -1, y = 0}},
runeBar = {background = false, height = 0.40, order = 70}, runeBar = {background = false, height = 0.40, order = 70},

View file

@ -0,0 +1,70 @@
local Necromancer = {}
ShadowUF:RegisterModule(Necromancer, "necromancerBar", ShadowUF.L["Necromancer mana bar"], true, "NECROMANCER")
-- Power type enums (3.3.5): 0 = mana, 6 = runic power.
local MANA, RUNIC_POWER = 0, 6
-- The Necromancer juggles mana and runic power. The main power bar shows
-- whichever is the active power type; this secondary bar shows the other one
-- so both are visible at once (same idea as the Druid mana bar in forms).
local function secondaryPower(unit)
local active = UnitPowerType(unit)
if( active == RUNIC_POWER ) then return MANA end
if( active == MANA ) then return RUNIC_POWER end
return nil
end
function Necromancer:OnEnable(frame)
frame.necromancerBar = frame.necromancerBar or ShadowUF.Units:CreateBar(frame)
frame:RegisterUnitEvent("UNIT_MAXMANA", self, "Update")
frame:RegisterUnitEvent("UNIT_MANA", self, "Update")
frame:RegisterUnitEvent("UNIT_RUNIC_POWER", self, "Update")
frame:RegisterUnitEvent("UNIT_MAXRUNIC_POWER", self, "Update")
frame:RegisterUnitEvent("UNIT_DISPLAYPOWER", self, "PowerChanged")
frame:RegisterUpdateFunc(self, "PowerChanged")
frame:RegisterUpdateFunc(self, "Update")
end
function Necromancer:OnDisable(frame)
frame:UnregisterAll(self)
end
function Necromancer:UpdateColor(frame, power)
local color = ShadowUF.db.profile.powerColors[power == RUNIC_POWER and "RUNIC_POWER" or "MANA"]
if( not ShadowUF.db.profile.units[frame.unitType].necromancerBar.invert ) then
frame.necromancerBar:SetStatusBarColor(color.r, color.g, color.b, ShadowUF.db.profile.bars.alpha)
if( not frame.necromancerBar.background.overrideColor ) then
frame.necromancerBar.background:SetVertexColor(color.r, color.g, color.b, ShadowUF.db.profile.bars.backgroundAlpha)
end
else
frame.necromancerBar.background:SetVertexColor(color.r, color.g, color.b, ShadowUF.db.profile.bars.alpha)
color = frame.necromancerBar.background.overrideColor or color
frame.necromancerBar:SetStatusBarColor(color.r, color.g, color.b, ShadowUF.db.profile.bars.backgroundAlpha)
end
end
function Necromancer:OnLayoutApplied(frame)
if( frame.visibility.necromancerBar ) then
self:UpdateColor(frame, secondaryPower(frame.unit) or MANA)
end
end
-- Show the bar whenever there is a second power type to display, and recolor it
-- to match whichever resource that currently is.
function Necromancer:PowerChanged(frame)
local power = secondaryPower(frame.unit)
ShadowUF.Layout:SetBarVisibility(frame, "necromancerBar", power ~= nil)
if( power ) then
self:UpdateColor(frame, power)
end
end
function Necromancer:Update(frame)
local power = secondaryPower(frame.unit) or MANA
frame.necromancerBar:SetMinMaxValues(0, UnitPowerMax(frame.unit, power))
frame.necromancerBar:SetValue(UnitIsDeadOrGhost(frame.unit) and 0 or not UnitIsConnected(frame.unit) and 0 or UnitPower(frame.unit, power))
end