Libs/LibStatLogic: Use BasicTooltipTemplate (#1)
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004b174706
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2 changed files with 4 additions and 4 deletions
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@ -5537,7 +5537,7 @@ setmetatable(cache, {__mode = "kv"}) -- weak table to enable garbage collection
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local tip = StatLogic.tip
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if not tip then
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-- Create a custom tooltip for scanning
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tip = CreateFrame("GameTooltip", "StatLogicTooltip", nil, "GameTooltipTemplate")
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tip = CreateFrame("GameTooltip", "StatLogicTooltip", nil, "BasicTooltipTemplate")
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StatLogic.tip = tip
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tip:SetOwner(UIParent, "ANCHOR_NONE")
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for i = 1, 30 do
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@ -5556,7 +5556,7 @@ end
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local tipMiner = StatLogic.tipMiner
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if not tipMiner then
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-- Create a custom tooltip for data mining
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tipMiner = CreateFrame("GameTooltip", "StatLogicMinerTooltip", nil, "GameTooltipTemplate")
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tipMiner = CreateFrame("GameTooltip", "StatLogicMinerTooltip", nil, "BasicTooltipTemplate")
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StatLogic.tipMiner = tipMiner
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tipMiner:SetOwner(UIParent, "ANCHOR_NONE")
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for i = 1, 30 do
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@ -5575,7 +5575,7 @@ setmetatable(cache, {__mode = "kv"}) -- weak table to enable garbage collection
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local tip = StatLogic.tip
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if not tip then
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-- Create a custom tooltip for scanning
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tip = CreateFrame("GameTooltip", MAJOR.."Tooltip", nil, "GameTooltipTemplate")
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tip = CreateFrame("GameTooltip", MAJOR.."Tooltip", nil, "BasicTooltipTemplate")
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StatLogic.tip = tip
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tip:SetOwner(UIParent, "ANCHOR_NONE")
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for i = 1, 30 do
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@ -5594,7 +5594,7 @@ end
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local tipMiner = StatLogic.tipMiner
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if not tipMiner then
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-- Create a custom tooltip for data mining
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tipMiner = CreateFrame("GameTooltip", MAJOR.."MinerTooltip", nil, "GameTooltipTemplate")
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tipMiner = CreateFrame("GameTooltip", MAJOR.."MinerTooltip", nil, "BasicTooltipTemplate")
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StatLogic.tipMiner = tipMiner
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tipMiner:SetOwner(UIParent, "ANCHOR_NONE")
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for i = 1, 30 do
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