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3 changed files with 11 additions and 9 deletions

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@ -37,14 +37,10 @@ jobs:
RID=$(curl -sf -X POST -H "Authorization: token $GITEA_TOKEN" \
-H "Content-Type: application/json" \
"$API/repos/$REPO/releases" \
-d "$(jq -nc --arg t "$TAG" '{tag_name:$t,name:$t,draft:false,prerelease:false,hide_archive_links:true}')" \
-d "$(jq -nc --arg t "$TAG" '{tag_name:$t,name:$t,draft:false,prerelease:false}')" \
| jq -r '.id')
fi
echo "release id: $RID"
# Gitea honors hide_archive_links only on edit, not create — PATCH it
# so the auto-generated Source Code (zip/tar.gz) links stay hidden.
curl -sf -X PATCH -H "Authorization: token $GITEA_TOKEN" -H "Content-Type: application/json" \
"$API/repos/$REPO/releases/$RID" -d '{"hide_archive_links":true}' >/dev/null || true
# Upload every dist/*.zip. Per-asset failures don't fail the job —
# we want partial releases to still publish rather than block the
# whole pipeline on one big file.

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@ -199,7 +199,7 @@ local function Constructor()
button:SetScript("OnKeyDown", Keybinding_OnKeyDown)
button:SetScript("OnMouseDown", Keybinding_OnMouseDown)
button:SetScript("OnMouseWheel", Keybinding_OnMouseWheel)
pcall(button.SetScript, button, "OnGamePadButtonDown", Keybinding_OnKeyDown)
button:SetScript("OnGamePadButtonDown", Keybinding_OnKeyDown)
button:SetPoint("BOTTOMLEFT")
button:SetPoint("BOTTOMRIGHT")
button:SetHeight(24)

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@ -53,9 +53,15 @@ function Interrupt:ApplySettings()
db = self.db.profile
end
-- CoA 3.3.5 uses the standard WotLK 8-arg CLEU layout (no hideCaster/RaidFlags):
-- (event, timestamp, subevent, srcGUID, srcName, srcFlags, destGUID, destName, destFlags, ...)
function Interrupt:COMBAT_LOG_EVENT_UNFILTERED(event, timestamp, combatEvent, _, sourceName, _, _, _, destFlags)
-- 3.3.5 CLEU signature:
-- (event, timestamp, subevent, hideCaster,
-- srcGUID, srcName, srcFlags, srcRaidFlags,
-- destGUID, destName, destFlags, destRaidFlags,
-- spellId, spellName, spellSchool, extraSpellId, extraSpellName, extraSpellSchool)
function Interrupt:COMBAT_LOG_EVENT_UNFILTERED(event, timestamp, combatEvent, hideCaster,
srcGUID, sourceName, srcFlags, srcRaidFlags,
destGUID, destName, destFlags, destRaidFlags,
spellId, spellName, spellSchool)
if combatEvent == "SPELL_INTERRUPT" and destFlags == 0x511 then
Player.Bar.Text:SetFormattedText(L["INTERRUPTED (%s)"], (sourceName or UNKNOWN):upper())
Player.Bar.Bar:SetStatusBarColor(unpack(db.interruptcolor))