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6 commits
3.0.3.1-co
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master
| Author | SHA1 | Date | |
|---|---|---|---|
| 3244fb24a2 | |||
| 2fe580c73a | |||
| 8f9649c79e | |||
| c8a976bcf5 | |||
| 68df17cb10 | |||
| 8a180dcc7a |
3 changed files with 9 additions and 11 deletions
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@ -37,10 +37,14 @@ jobs:
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RID=$(curl -sf -X POST -H "Authorization: token $GITEA_TOKEN" \
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-H "Content-Type: application/json" \
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"$API/repos/$REPO/releases" \
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-d "$(jq -nc --arg t "$TAG" '{tag_name:$t,name:$t,draft:false,prerelease:false}')" \
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-d "$(jq -nc --arg t "$TAG" '{tag_name:$t,name:$t,draft:false,prerelease:false,hide_archive_links:true}')" \
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| jq -r '.id')
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fi
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echo "release id: $RID"
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# Gitea honors hide_archive_links only on edit, not create — PATCH it
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# so the auto-generated Source Code (zip/tar.gz) links stay hidden.
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curl -sf -X PATCH -H "Authorization: token $GITEA_TOKEN" -H "Content-Type: application/json" \
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"$API/repos/$REPO/releases/$RID" -d '{"hide_archive_links":true}' >/dev/null || true
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# Upload every dist/*.zip. Per-asset failures don't fail the job —
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# we want partial releases to still publish rather than block the
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# whole pipeline on one big file.
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@ -199,7 +199,7 @@ local function Constructor()
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button:SetScript("OnKeyDown", Keybinding_OnKeyDown)
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button:SetScript("OnMouseDown", Keybinding_OnMouseDown)
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button:SetScript("OnMouseWheel", Keybinding_OnMouseWheel)
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button:SetScript("OnGamePadButtonDown", Keybinding_OnKeyDown)
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pcall(button.SetScript, button, "OnGamePadButtonDown", Keybinding_OnKeyDown)
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button:SetPoint("BOTTOMLEFT")
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button:SetPoint("BOTTOMRIGHT")
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button:SetHeight(24)
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@ -53,15 +53,9 @@ function Interrupt:ApplySettings()
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db = self.db.profile
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end
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-- 3.3.5 CLEU signature:
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-- (event, timestamp, subevent, hideCaster,
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-- srcGUID, srcName, srcFlags, srcRaidFlags,
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-- destGUID, destName, destFlags, destRaidFlags,
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-- spellId, spellName, spellSchool, extraSpellId, extraSpellName, extraSpellSchool)
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function Interrupt:COMBAT_LOG_EVENT_UNFILTERED(event, timestamp, combatEvent, hideCaster,
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srcGUID, sourceName, srcFlags, srcRaidFlags,
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destGUID, destName, destFlags, destRaidFlags,
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spellId, spellName, spellSchool)
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-- CoA 3.3.5 uses the standard WotLK 8-arg CLEU layout (no hideCaster/RaidFlags):
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-- (event, timestamp, subevent, srcGUID, srcName, srcFlags, destGUID, destName, destFlags, ...)
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function Interrupt:COMBAT_LOG_EVENT_UNFILTERED(event, timestamp, combatEvent, _, sourceName, _, _, _, destFlags)
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if combatEvent == "SPELL_INTERRUPT" and destFlags == 0x511 then
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Player.Bar.Text:SetFormattedText(L["INTERRUPTED (%s)"], (sourceName or UNKNOWN):upper())
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Player.Bar.Bar:SetStatusBarColor(unpack(db.interruptcolor))
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