Update zhCN localization from ananhaid.

This commit is contained in:
Xinhuan 2008-11-02 13:11:12 +08:00
parent 97fea07776
commit dbe3740447

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@ -9,18 +9,18 @@ L["Omen Quick Menu"] = "Omen 快捷菜单"
L["Use Focus Target"] = "使用焦点目标"
L["Test Mode"] = "测试模式"
L["Open Config"] = "打开配置"
L["Open Omen's configuration panel"] = true
L["Open Omen's configuration panel"] = "打开 Omen 配置面板"
L["Hide Omen"] = "隐藏 Omen"
L["Name"] = "名字"
L["Threat [%]"] = "仇恨 [%]"
L["Threat"] = "仇恨"
L["Threat [%]"] = "威胁[%]"
L["Threat"] = "威胁"
L["TPS"] = "TPS"
L["Toggle Focus"] = "开/关焦点"
L["> Pull Aggro <"] = true
L["> Pull Aggro <"] = ">获得仇恨<"
-- Warnings
L["|cffff0000Error:|r Omen cannot use shake warning if you have turned on nameplates at least once since logging in."] = "|cffff0000错误|r 如果您在登录后启动过一次姓名版Omen 将无法使用震动警报功能。"
L["Passed %s%% of %s's threat!"] = "已超过>%2$s<的%1$2.0f%%仇恨值"
L["Passed %s%% of %s's threat!"] = "已超过>%2$s<的%1$2.0f%%威胁"
-- Config module titles
L["General Settings"] = "综合设置"
@ -28,38 +28,38 @@ L["Profiles"] = "档案"
L["Slash Command"] = "斜杠命令"
-- Config strings, general settings section
L["OMEN_DESC"] = "Omen 是一个占用少量系统资源监控仇恨的 UI可以显示你和同伴参与战斗中怪物的仇恨列表。你可以改变 Omen 的外观,并且根据不同的角色储存不同的设置。"
L["OMEN_DESC"] = "Omen 是一个占用少量系统资源监控威胁的 UI可以显示你和同伴参与战斗中怪物的威胁列表。你可以改变 Omen 的外观,并且根据不同的角色储存不同的设置。"
L["Alpha"] = "透明度"
L["Controls the transparency of the main Omen window."] = "控制 Omen 主窗口的透明度。"
L["Scale"] = "缩放"
L["Controls the scaling of the main Omen window."] = "控制 Omen 主窗口的尺寸。"
L["Frame Strata"] = true
L["Controls the frame strata of the main Omen window. Default: MEDIUM"] = true
L["Clamp To Screen"] = true
L["Controls whether the main Omen window can be dragged offscreen"] = true
L["Tells Omen to additionally check your 'focus' and 'focustarget' before your 'target' and 'targettarget' in that order for threat display."] = true
L["Tells Omen to enter Test Mode so that you can configure Omen's display much more easily."] = true
L["Frame Strata"] = "框架阶层"
L["Controls the frame strata of the main Omen window. Default: MEDIUM"] = "控制 Omen 主要窗口的框架阶层。默认:中"
L["Clamp To Screen"] = "屏幕锁定"
L["Controls whether the main Omen window can be dragged offscreen"] = "控制 Omen 主要窗口是否可以被拖动到屏幕外。"
L["Tells Omen to additionally check your 'focus' and 'focustarget' before your 'target' and 'targettarget' in that order for threat display."] = "让 Omen 额外检查您的“焦点”和“焦点目标”位于“目标”和“目标的目标”之前的顺序显示威胁。"
L["Tells Omen to enter Test Mode so that you can configure Omen's display much more easily."] = "让 Omen 进入测试模式,你可以更容易的配置 Omen 显示。"
L["Collapse to show a minimum number of bars"] = "收起以显示最小数量的计量条"
L["Lock Omen"] = "锁定 Omen"
L["Locks Omen in place and prevents it from being dragged or resized."] = "锁定 Omen使其无法移动或拉伸。"
L["Show minimap button"] = true
L["Show the Omen minimap button"] = true
L["Ignore Player Pets"] = true
L["Show minimap button"] = "显示小地图图标"
L["Show the Omen minimap button"] = "显示 Omen 小地图图标"
L["Ignore Player Pets"] = "忽略玩家宠物"
L["IGNORE_PLAYER_PETS_DESC"] = [[
Tells Omen to skip enemy player pets when determining which unit to display threat data on.
Omen
Player pets maintain a threat table when in |cffffff78Aggressive|r or |cffffff78Defensive|r mode and behave just like normal mobs, attacking the target with the highest threat. If the pet is instructed to attack a specific target, the pet still maintains the threat table, but sticks on the assigned target which by definition has 100% threat. Player pets can be taunted to force them to attack you.
|cffffff78攻击|r或者|cffffff78防御|r状态保持威胁与正常的怪物相同100%
However, player pets on |cffffff78Passive|r mode do not have a threat table, and taunt does not work on them. They only attack their assigned target when instructed and do so without any threat table.
|cffffff78被动|r模式并没有威胁列表
When a player pet is instructed to |cffffff78Follow|r, the pet's threat table is wiped immediately and stops attacking, although it may immediately reacquire a target based on its Aggressive/Defensive mode.
|cffffff78跟随|r状态时/
]]
L["Autocollapse"] = "自动收起"
L["Autocollapse Options"] = "自动收起选项"
L["Grow bars upwards"] = "计量条向上生长"
L["Hide Omen on 0 bars"] = "当没有计量条时隐藏 Omen"
L["Hide Omen entirely if it collapses to show 0 bars"] = "当没有计量条时收起隐藏 Omen"
L["Max bars to show"] = "计量条的现实数量"
L["Max bars to show"] = "计量条的显示数量"
L["Max number of bars to show"] = "计量条最大显示数量"
L["Background Options"] = "背景选项"
L["Background Texture"] = "背景材质"
@ -77,13 +77,13 @@ L["The size used to tile the background texture"] = "标题背景材质尺寸"
L["Border Thickness"] = "边框厚度"
L["The thickness of the border"] = "边框厚度"
L["Bar Inset"] = "嵌入计量条"
L["Sets how far inside the frame the threat bars will display from the 4 borders of the frame"] = "仇恨计量条显示的内框与外框之间距离"
L["Sets how far inside the frame the threat bars will display from the 4 borders of the frame"] = "威胁计量条显示的内框与外框之间距离"
-- Config strings, title bar section
L["Title Bar Settings"] = "标题栏设置"
L["Configure title bar settings."] = "配置标题栏设置"
L["Show Title Bar"] = true
L["Show the Omen Title Bar"] = true
L["Show Title Bar"] = "显示标题栏"
L["Show the Omen Title Bar"] = "显示 Omen 标题栏"
L["Title Bar Height"] = "标题栏高度"
L["Height of the title bar. The minimum height allowed is twice the background border thickness."] = "标题栏高度。最小厚度为背景边框厚度的一倍。"
L["Title Text Options"] = "标题文本选项"
@ -95,8 +95,8 @@ L["Control the font size of the title text"] = "标题文本字体大小"
-- Config strings, show when... section
L["Show When..."] = "当何时显示"
L["Show Omen when..."] = "当何时显示 Omen"
L["This section controls when Omen is automatically shown or hidden."] = true
L["Use Auto Show/Hide"] = true
L["This section controls when Omen is automatically shown or hidden."] = "这些控制 Omen 何时自动显示或隐藏。"
L["Use Auto Show/Hide"] = "使用自动显示/隐藏"
L["Show Omen when any of the following are true"] = "当符合以下条件时 Omen 会被显示"
L["You have a pet"] = "有宠物"
L["Show Omen when you have a pet out"] = "当你的宠物存在时显示 Omen"
@ -106,18 +106,18 @@ L["You are in a party"] = "有队伍"
L["Show Omen when you are in a 5-man party"] = "当你在5人队伍中显示 Omen"
L["You are in a raid"] = "有团队"
L["Show Omen when you are in a raid"] = "当你在团队中显示 Omen"
L["However, hide Omen if any of the following are true (higher priority than the above)."] = true
L["However, hide Omen if any of the following are true (higher priority than the above)."] = "但选定其他项时 Omen 将被隐藏(比以上项更具优先级)。"
L["You are resting"] = "有空闲"
L["Turning this on will cause Omen to hide whenever you are in a city or inn."] = true
L["Turning this on will cause Omen to hide whenever you are in a city or inn."] = "当你位于城市或者旅店时,启用此项会使 Omen 隐藏。"
L["You are in a battleground"] = "在战场"
L["Turning this on will cause Omen to hide whenever you are in a battleground or arena."] = true
L["You are not in combat"] = true
L["Turning this on will cause Omen to hide whenever you are in a battleground or arena."] = "当你位于战场或竞技场时,启用此项会使 Omen 隐藏。"
L["You are not in combat"] = "你不在战斗"
L["Turning this on will cause Omen to hide whenever you are not in combat."] = "如选择此项,离开战斗后 Omen 会被隐藏。"
L["AUTO_SHOW/HIDE_NOTE"] = "Note: If you manually toggle Omen to show or hide, it will remain shown or hidden regardless of Auto Show/Hide settings until you next zone, join or leave a party or raid, or change any Auto Show/Hide settings."
L["AUTO_SHOW/HIDE_NOTE"] = "注意:如果您手动切换 Omen 显示或隐藏,将忽略自动显示/隐藏设置、加入或退出队伍或团队和更改任何自动显示/隐藏设置,切换区域之前它仍将显示或隐藏。"
-- Config strings, show classes... section
L["Show Classes..."] = "显示职业"
L["SHOW_CLASSES_DESC"] = "Omen 将显示以下职业的仇恨。除非你点选“不在队伍中”的选项,否则 Omen 将只显示你队伍中的玩家。"
L["SHOW_CLASSES_DESC"] = "Omen 将显示以下职业的威胁。除非你点选“不在队伍中”的选项,否则 Omen 将只显示你队伍中的玩家。"
L["Show bars for these classes"] = "显示的职业条"
L["DEATHKNIGHT"] = "死亡骑士"
L["DRUID"] = "德鲁伊"
@ -146,33 +146,33 @@ L["Height of each bar"] = "每个计量条的高度"
L["Bar Spacing"] = "计量条间距"
L["Spacing between each bar"] = "计量条之间的距离"
L["Show TPS"] = "显示 TPS"
L["Show threat per second values"] = "显示每秒仇恨量"
L["Show threat per second values"] = "显示每秒威胁值"
L["TPS Window"] = "TPS 窗口"
L["TPS_WINDOW_DESC"] = "每秒仇恨量的计算是根据最后X秒窗口内的变化而决定的。"
L["Show Threat Values"] = true
L["Show Threat %"] = true
L["TPS_WINDOW_DESC"] = "每秒威胁值的计算是根据最后X秒窗口内的变化而决定的。"
L["Show Threat Values"] = "显示威胁值"
L["Show Threat %"] = "显示威胁值%"
L["Show Headings"] = "显示标题"
L["Show column headings"] = "显示主标题栏"
L["Heading BG Color"] = "主标题的背景颜色"
L["Heading background color"] = "主标题的背景颜色"
L["Use 'My Bar' color"] = "使用“My Bar”颜色"
L["Use a different colored background for your threat bar in Omen"] = "在 Omen 中为仇恨计量条使用不同的背景颜色"
L["Use a different colored background for your threat bar in Omen"] = "在 Omen 中为威胁计量条使用不同的背景颜色"
L["'My Bar' BG Color"] = "“My Bar”背景颜色"
L["The background color for your threat bar"] = "仇恨计量条的背景颜色"
L["Use Tank Bar color"] = true
L["Use a different colored background for the tank's threat bar in Omen"] = true
L["Tank Bar Color"] = true
L["The background color for your tank's threat bar"] = true
L["Show Pull Aggro Bar"] = true
L["Show a bar for the amount of threat you will need to reach in order to pull aggro."] = true
L["Pull Aggro Bar Color"] = true
L["The background color for your Pull Aggro bar"] = true
L["Use Class Colors"] = true
L["Use standard class colors for the background color of threat bars"] = true
L["Bar BG Color"] = true
L["The background color for all threat bars"] = true
L["Always Show Self"] = true
L["Always show your threat bar on Omen (ignores class filter settings), showing your bar on the last row if necessary"] = true
L["The background color for your threat bar"] = "威胁计量条的背景颜色"
L["Use Tank Bar color"] = "使用 Tank 计量条颜色"
L["Use a different colored background for the tank's threat bar in Omen"] = "为 Omen Tank 威胁计量条使用不同背景颜色。"
L["Tank Bar Color"] = "Tank 计量条颜色"
L["The background color for your tank's threat bar"] = "Tank 威胁计量条背景颜色"
L["Show Pull Aggro Bar"] = "显示获得仇恨计量条"
L["Show a bar for the amount of threat you will need to reach in order to pull aggro."] = "显示一个数值威胁计量条,以帮助获得仇恨。"
L["Pull Aggro Bar Color"] = "获得仇恨计量条颜色"
L["The background color for your Pull Aggro bar"] = "获得仇恨计量条背景颜色"
L["Use Class Colors"] = "使用职业颜色"
L["Use standard class colors for the background color of threat bars"] = "使用标准职业颜色威胁计量条背景颜色"
L["Bar BG Color"] = "计量条背景颜色"
L["The background color for all threat bars"] = "所有威胁计量条背景颜色"
L["Always Show Self"] = "总是显示自己"
L["Always show your threat bar on Omen (ignores class filter settings), showing your bar on the last row if necessary"] = "总是显示你的 Omen 威胁计量条(忽略职业过滤设置),如需要显示你的计量条位于最后一排。"
L["Bar Label Options"] = "计量条标签选项"
L["Font"] = "字体"
L["The font that the labels will use"] = "标签字体"
@ -226,8 +226,8 @@ L["Right"] = "右边"
-- FAQ
L["Help File"] = "帮助文件"
L["A collection of help pages"] = "收集的帮助页"
L["FAQ Part 1"] = true
L["FAQ Part 2"] = true
L["FAQ Part 1"] = "FAQ 第1部分"
L["FAQ Part 2"] = "FAQ 第2部分"
L["Frequently Asked Questions"] = "常见问题"
L["Warrior"] = "战士"
@ -238,52 +238,52 @@ Omen3 依据暴雪所提供的仇恨接口,与 Omen2 不一样Omen3 不会
Omen2 使 Threat-2.0 姿退退50%
Threat 2.0
Threat 2.0
3.0.2 Omen Threat Omen3 使 Omen CPU 使
3.0.2 Omen Threat Omen3 使 Omen CPU 使
NPC NPC
NPC NPC
|cffffd200How do I get rid of the 2 vertical gray lines down the middle?|r
|cffffd200我如何去除中间2条灰色垂直线|r
Lock your Omen. Locking Omen will prevent it from being moved or resized, as well as prevent the columns from being resized. If you haven't realized it, the 2 vertical gray lines are column resizing handles.
Omen Omen 线
|cffffd200如何将 Omen3 Omen2 |r
Blizzard Tooltip
|cffffd200为什么就算我再战斗中也看不到任何仇恨|r
|cffffd200为什么就算我再战斗中也看不到任何威胁|r
|cffffd200Is there ANY way around this Blizzard limitation? Not being able to see my pet's threat before I attack has set me back to guessing.|r
|cffffd200有没有办法解决暴雪的这个的限制|r
There is no way around this limitation short of us doing the guessing for you (which is exactly how Omen2 did it).
Omen2
The goal of Omen3 is to provide accurate threat data, we no longer intend to guess for you and in the process lower your FPS. Have some confidence in your pet/tank, or just wait 2 seconds before attacking and use a low damage spell such as Ice Lance so that you can get initial threat readings.
Omen3 FPS/Tank2
]]
L["GENERAL_FAQ2"] = [[
|cffffd200Can we get AoE mode back?|r
|cffffd200我们能让 AoE |r
Again, this is not really possible without guessing threat values. Blizzard's threat API only allows us to query for threat data on units that somebody in the raid is targetting. This means that if there are 20 mobs and only 6 of them are targetted by the raid, there is no way to obtain accurate threat data on the other 14.
20614
This is also extremely complicated to guess particularly for healing and buffing (threat gets divided by the number of mobs you are in combat with) because mobs that are under crowd control effects (sheep, banish, sap, etc) do not have their threat table modified and addons cannot reliably tell how many mobs you are in combat with. Omen2's guess was almost always wrong.
Omen2
|cffffd200The tooltips on unit mouseover shows a threat % that does not match the threat % reported by Omen3. Why?|r
|cffffd200鼠标悬停单位显示了威胁百分比与 Omen3 |r
Blizzard's threat percentage is scaled to between 0% and 100%, so that you will always pull aggro at 100%. Omen reports the raw unscaled values which has pulling aggro percentages at 110% while in melee range and 130% otherwise.
0%100%100%Omen 110%130%
By universal agreement, the primary target of a mob is called the tank and is defined to be at 100% threat.
Tank 100%
|cffffd200Omen3 |r
Omen3
|cffffd200仇恨资料更新太慢|r
|cffffd200威胁资料更新太慢|r
Omen3
Omen3
In fact, Blizzard updates them about once per second, which is much faster than what Omen2 used to sync updates. In Omen2, you only transmitted your threat to the rest of the raid once every 3 seconds (or 1.5s if you were a tank).
Omen2 Omen23Tank 1.5
|cffffd200我要去哪里反馈 Bug |r
@ -293,46 +293,45 @@ http://forums.wowace.com/showthread.php?t=14249
Xinhuan (Blackrock US Alliance) --Xinhuan
|cffffd200Do you accept Paypal donations?|r
|cffffd200是否接受 Paypal|r
Yes, send to xinhuan AT gmail DOT com.
xinhuan AT gmail DOT com
]]
L["WARRIOR_FAQ"] = [[|cffffd200http://www.tankspot.com/forums/f200/39775-wow-3-0-threat-values.html|r2008年10月2号Satrina 80
便
|cffffd200Modifiers|r
Battle Stance ________ x 80
Berserker Stance _____ x 80
Tactical Mastery _____ x 121/142/163
Defensive Stance _____ x 207.35
|cffffd200状态|r
姿 ________ x 80
姿 _____ x 80
_____ x 121/142/163
姿 _____ x 207.35
Note that in our original threat estimations (that we use now in WoW 2.0), we equated 1 damage to 1 threat, and used 1.495 to represent the stance+defiance multiplier. We see that Blizzard's method is to use the multiplier without decimals, so in 2.x it would've been x149 (maybe x149.5); it is x207 (maybe 207.3) in 3.0. I expect that this is to allow the transport of integer values instead of decimal values across the Internet for efficiency. It appears that threat values are multiplied by 207.35 at the server, then rounded.
使2.011姿1.4952.x中x149x149.5x207207.33.0207.35
If you still want to use the 1 damage = 1 threat method, the stance modifiers are 0.8 and 2.0735, etc.
使1=1姿0.82.0735
|cffffd200Threat Values (stance modifiers apply unless otherwise noted):|r
Battle Shout _________ 78 (split)
Cleave _______________ damage + 225 (split)
Commanding Shout _____ 80 (split)
Concussion Blow ______ damage only
Damage Shield ________ damage only
Demoralising Shout ___ 63 (split)
Devastate ____________ damage + 5% of AP *** Needs re-checking for 8982 **
Dodge/Parry/Block_____ 1 (in defensive stance with Improved Defensive Stance only)
Heroic Strike ________ damage + 259
Heroic Throw _________ 1.50 x damage
Rage Gain ____________ 5 (stance modifier is not applied)
Rend _________________ damage only
Revenge ______________ damage + 121
Shield Bash __________ 36
Shield Slam __________ damage + 770
Shockwave ____________ damage only
Slam _________________ damage + 140
Spell Reflect ________ damage only (only for spells aimed at you)
Social Aggro _________ 0
Sunder Armour ________ 345 + 5%AP
Thunder Clap _________ 1.85 x damage
Vigilance ____________ 10% of target's generated threat (stance modifier is not applied)
|cffffd200威胁值姿|r
_________ 78 (split)
_______________ damage + 225 (split)
_____ 80 (split)
______ damage only
________ damage only
___ 63 (split)
____________ damage + 5% of AP *** Needs re-checking for 8982 **
//_____ 1 (in defensive stance with Improved Defensive Stance only)
________ damage + 259
_________ 1.50 x damage
____________ 5 (stance modifier is not applied)
_________________ damage only
______________ damage + 121
__________ 36
__________ damage + 770
____________ damage only
_________________ damage + 140
________ damage only (only for spells aimed at you)
_________ 0
________ 345 + 5%AP
_________ 1.85 x damage
____________ 10% of target's generated threat (stance modifier is not applied)
]]