diff --git a/.gitea/workflows/release.yml b/.gitea/workflows/release.yml index 2f93975..709a7cd 100644 --- a/.gitea/workflows/release.yml +++ b/.gitea/workflows/release.yml @@ -37,14 +37,10 @@ jobs: RID=$(curl -sf -X POST -H "Authorization: token $GITEA_TOKEN" \ -H "Content-Type: application/json" \ "$API/repos/$REPO/releases" \ - -d "$(jq -nc --arg t "$TAG" '{tag_name:$t,name:$t,draft:false,prerelease:false,hide_archive_links:true}')" \ + -d "$(jq -nc --arg t "$TAG" '{tag_name:$t,name:$t,draft:false,prerelease:false}')" \ | jq -r '.id') fi echo "release id: $RID" - # Gitea honors hide_archive_links only on edit, not create — PATCH it - # so the auto-generated Source Code (zip/tar.gz) links stay hidden. - curl -sf -X PATCH -H "Authorization: token $GITEA_TOKEN" -H "Content-Type: application/json" \ - "$API/repos/$REPO/releases/$RID" -d '{"hide_archive_links":true}' >/dev/null || true # Upload every dist/*.zip. Per-asset failures don't fail the job — # we want partial releases to still publish rather than block the # whole pipeline on one big file. diff --git a/Leatrix_Plus/Leatrix_Plus.lua b/Leatrix_Plus/Leatrix_Plus.lua index 35b3081..96538b9 100644 --- a/Leatrix_Plus/Leatrix_Plus.lua +++ b/Leatrix_Plus/Leatrix_Plus.lua @@ -1761,22 +1761,6 @@ function LeaPlusLC:Isolated() end - ---------------------------------------------------------------------- - -- Mute error sound (standalone, independent of Faster Looting) - ---------------------------------------------------------------------- - - do - local function SetMuteErrorSpeech() - if LeaPlusLC["MuteErrorSpeech"] == "On" then - SetCVar("Sound_EnableErrorSpeech", 0) - else - SetCVar("Sound_EnableErrorSpeech", 1) - end - end - SetMuteErrorSpeech() - LeaPlusCB["MuteErrorSpeech"]:HookScript("OnClick", SetMuteErrorSpeech) - end - ---------------------------------------------------------------------- -- Faster looting ---------------------------------------------------------------------- @@ -1801,7 +1785,7 @@ function LeaPlusLC:Isolated() LeaPlusLC:MakeCB(FasterLootPanel, "FasterErrorFrame", "Faster Error Frame", 16, -112, false, "If checked, your red error text frame, will be faster to fade|n(1 second instead of 5).") LeaPlusLC:MakeCB(FasterLootPanel, "NoLootWorldforged", "Skip auto-loot for Worldforged items", 16, -132, false, "If checked, worldforged items will be left in the loot window instead of being auto-looted, so you can decide which ones to keep.") LeaPlusLC:MakeCB(FasterLootPanel, "HideCooldownErrors", "Hide 'Ability not ready' warnings", 16, -152, false, "If checked, the red 'Ability not ready', 'Spell is not ready' and 'Another action is in progress' messages are suppressed.|nOther errors (out of range, line of sight, etc.) still appear.") - -- "Mute error sound" moved to its own checkbox on the System page (see MuteErrorSpeech on Page7) + LeaPlusLC:MakeCB(FasterLootPanel, "MuteErrorSpeech", "Mute error sound", 16, -172, false, "If checked, the spoken error sound (e.g. \"I can't do that yet\") is silenced.|nToggles the Sound_EnableErrorSpeech CVar.") LeaPlusLC:MakeTx(FasterLootPanel, "Full Inventory Sound", 356, -72) LeaPlusLC:MakeSL(FasterLootPanel, "FullInvSound", "Drag to set the desired sound played when your inventory is Full. Set 0 to disable sound.", 0, 3, 1, 356, -92, "%.0f") @@ -1858,9 +1842,19 @@ function LeaPlusLC:Isolated() LeaPlusLC.cooldownErrorFilterInstalled = true end + local function SetMuteErrorSpeech() + if LeaPlusLC["MuteErrorSpeech"] == "On" then + SetCVar("Sound_EnableErrorSpeech", 0) + else + SetCVar("Sound_EnableErrorSpeech", 1) + end + end + SetMuteErrorSpeech() + LeaPlusCB["FullInvSound"]:HookScript("OnValueChanged", SetFullInvSliderText) LeaPlusCB["SmallerErrorFrame"]:HookScript("OnClick", SetErrorFrameHeight) LeaPlusCB["FasterErrorFrame"]:HookScript("OnClick", SetErroFrameFadeTime) + LeaPlusCB["MuteErrorSpeech"]:HookScript("OnClick", SetMuteErrorSpeech) @@ -1883,9 +1877,11 @@ function LeaPlusLC:Isolated() LeaPlusLC["FasterErrorFrame"] = "Off" LeaPlusLC["NoLootWorldforged"] = "Off" LeaPlusLC["HideCooldownErrors"] = "Off" + LeaPlusLC["MuteErrorSpeech"] = "Off" LeaPlusLC["FullInvSound"] = 1 UIErrorsFrame:SetHeight(60) UIErrorsFrame:SetTimeVisible(5) + SetCVar("Sound_EnableErrorSpeech", 1) -- Refresh panel FasterLootPanel:Hide(); FasterLootPanel:Show() @@ -11398,7 +11394,7 @@ function LeaPlusLC:Player() end tooltip:AddLine("Leatrix Plus") tooltip:AddLine("|cffeda55fClick|r |cff99ff00to open Leatrix Plus options.|r") - tooltip:AddLine("|cffeda55fRight-Click|r |cff99ff00to open Leatrix Plus options.|r") + tooltip:AddLine("|cffeda55fRight-Click|r |cff99ff00to reload the user interface.|r") -- Toggle error message line color based on HideErrorMessages state if LeaPlusLC["HideErrorMessages"] == "On" then @@ -20068,17 +20064,9 @@ function LeaPlusLC:SlashFunc(str) -- Create class tables (dynamic: covers DEATHKNIGHT and CoA custom classes) local classList = {} - if GetNumClasses then - for i = 1, GetNumClasses() do - local _, classFile = GetClassInfo(i) - if classFile then tinsert(classList, classFile) end - end - elseif CLASS_SORT_ORDER then - -- CoA: GetNumClasses/GetClassInfo are FrameXML additions that may - -- be absent; fall back to the stock class token list - for i = 1, #CLASS_SORT_ORDER do - tinsert(classList, CLASS_SORT_ORDER[i]) - end + for i = 1, GetNumClasses() do + local _, classFile = GetClassInfo(i) + if classFile then tinsert(classList, classFile) end end for index = 1, #classList do if LeaPlusDB["Cooldowns"][classList[index]] == nil then @@ -20457,7 +20445,6 @@ LeaPlusLC:MakeCB(LeaPlusLC[pg], "SetWeatherDensity", "Set weather density", 146, LeaPlusLC:MakeCB(LeaPlusLC[pg], "MaxCameraZoom", "Max camera zoom", 146, -152, false, "If checked, you will be able to zoom out to a greater distance.") LeaPlusLC:MakeCB(LeaPlusLC[pg], "ViewPortEnable", "Enable viewport", 146, -172, true, "If checked, you will be able to create a viewport. A viewport adds adjustable black borders around the game world.|n|nThe borders are placed on top of the game world but under the UI so you can place UI elements over them.") LeaPlusLC:MakeCB(LeaPlusLC[pg], "NoRestedEmotes", "Silence rested emotes", 146, -192, true, "If checked, emote sounds will be silenced while your character is resting or at the Grim Guzzler.|n|nEmote sounds will be enabled at all other times.") -LeaPlusLC:MakeCB(LeaPlusLC[pg], "MuteErrorSpeech", "Mute error sound", 146, -212, false, "If checked, the spoken error sound (e.g. \"I can't do that yet\", \"Not enough rage\") is silenced for all failed casts, spells and attacks.|n|nToggles the Sound_EnableErrorSpeech CVar.") --LeaPlusLC:MakeCB(LeaPlusLC[pg], "MuteGameSounds" , "Mute game sounds" , 146, -212, false, "If checked, you will be able to mute a selection of game sounds.") --LeaPlusLC:MakeCB(LeaPlusLC[pg], "MuteCustomSounds" , "Mute custom sounds" , 146, -232, false, "If checked, you will be able to mute your own choice of sounds.") @@ -20486,7 +20473,7 @@ LeaPlusLC:CfgBtn("ModFasterLootingBtn", LeaPlusCB["FasterLooting"]) pg = "Page8"; LeaPlusLC:MakeTx(LeaPlusLC[pg], "Addon", 146, -72); -LeaPlusLC:MakeCB(LeaPlusLC[pg], "ShowMinimapIcon", "Show minimap button", 146, -92, false, "If checked, a minimap button will be available.|n|nClick - Toggle options panel.|n|nRight-Click - Toggle options panel.") +LeaPlusLC:MakeCB(LeaPlusLC[pg], "ShowMinimapIcon", "Show minimap button", 146, -92, false, "If checked, a minimap button will be available.|n|nClick - Toggle options panel.|n|nRight-Click - Reload UI.") -- todo: add more minimap button click functions --LeaPlusLC:MakeCB(LeaPlusLC[pg], "ShowMinimapIcon" , "Show minimap button" , 146, -92, false, "If checked, a minimap button will be available.|n|nClick - Toggle options panel.|n|nSHIFT-click - Toggle music.|n|nALT-click - Toggle errors (if enabled).|n|nCTRL/SHIFT-click - Toggle Zygor (if installed).|n|nCTRL/ALT-click - Toggle windowed mode.")