<Ui xmlns="http://www.blizzard.com/wow/ui/">
	<Script file="init.lua"/>
	<Script file="private.lua"/>
	<Script file="ouf.lua"/>
	<Script file="events.lua"/>
	<Script file="factory.lua"/>
	<Script file="blizzard.lua"/>
	<Script file="units.lua"/>
	<Script file="colors.lua"/>
	<Script file="finalize.lua"/>

	<Script file="elements\additionalpower.lua"/>
	<Script file="elements\power.lua"/>
	<Script file="elements\powerenergy.lua"/>
	<Script file="elements\powerrage.lua"/>
	<Script file="elements\auras.lua"/>
	<Script file="elements\health.lua"/>
	<Script file="elements\raidtargetindicator.lua"/>
	<Script file="elements\leaderindicator.lua"/>
	<Script file="elements\combatindicator.lua"/>
	<Script file="elements\restingindicator.lua"/>
	<Script file="elements\pvpindicator.lua"/>
	<Script file="elements\portrait.lua"/>
	<Script file="elements\range.lua"/>
	<Script file="elements\castbar.lua"/>
	<Script file="elements\threatindicator.lua"/>
	<Script file="elements\tags.lua"/>
	<Script file="elements\masterlooterindicator.lua"/>
	<Script file="elements\assistantindicator.lua"/>
	<Script file="elements\runes.lua"/>
	<Script file="elements\grouproleindicator.lua"/>
	<Script file="elements\readycheckindicator.lua"/>
	<Script file="elements\combopoints.lua"/>
	<Script file="elements\raidroleindicator.lua"/>
	<Script file="elements\happinessindicator.lua"/>
	<Script file="elements\classpower.lua"/>

	<!-- Clique support -->
	<Button name="oUF_ClickCastUnitTemplate" virtual="true" inherits="SecureUnitButtonTemplate, SecureHandlerEnterLeaveTemplate">
		<Attributes>
			<Attribute name="_onenter" type="string" value="local snippet = self:GetAttribute('clickcast_onenter'); if snippet then self:Run(snippet) end"/>
			<Attribute name="_onleave" type="string" value="local snippet = self:GetAttribute('clickcast_onleave'); if snippet then self:Run(snippet) end"/>
		</Attributes>
	</Button>

	<!--
		Sub-object as a child of the parent unit frame:
	<Button name="oUF_HeaderTargetTemplate" inherits="SecureUnitButtonTemplate" virtual="true">
		<Frames>
			<Button name="$parentTarget" inherits="SecureUnitButtonTemplate">
				<Attributes>
					<Attribute name="unitsuffix" type="string" value="target"/>
					<Attribute name="useparent-unit" type="boolean" value="true"/>
				</Attributes>
			</Button>
		</Frames>
	</Button>

		Separate unit template example:
	<Button name="oUF_HeaderSeparateSubOjectsTemplate" inherits="SecureUnitButtonTemplate" virtual="true">
		<Attributes>
			<Attribute name="oUF-onlyProcessChildren" type="boolean" value="true"/>
		</Attributes>

		<Frames>
			<Button name="$parentUnit" inherits="SecureUnitButtonTemplate">
				<Attributes>
					<Attribute name="useparent-unit" type="boolean" value="true"/>
				</Attributes>
			</Button>

			<Button name="$parentPet" inherits="SecureUnitButtonTemplate">
				<Attributes>
					<Attribute name="unitsuffix" type="string" value="pet"/>
					<Attribute name="useparent-unit" type="boolean" value="true"/>
				</Attributes>
			</Button>

			<Button name="$parentTarget" inherits="SecureUnitButtonTemplate">
				<Attributes>
					<Attribute name="unitsuffix" type="string" value="target"/>
					<Attribute name="useparent-unit" type="boolean" value="true"/>
				</Attributes>
			</Button>
		</Frames>
	</Button>
	-->
</Ui>