- Added new profile: Minimalistic v2. - Minimalistic v2 is now the default skin. - Graphical changes on icon packs with transparency. - Removed slash command '/d', added '/de' instead. - Added custom spells for Atonement Critical, Power Word: Solace Critical, Lifebloom (the blood effect). - Revision done on Welcome Screen, many things removed, other added. - New API: instance:GetNumRows() return how many bars fit within the instance height. - New API: instance:GetRow (number) return the bar object. - New API: actorcontainer:ListActors() return a ipairs list of characters objects inside the container. - New API: _detalhes:CreateTestBars() create 10 bars of random characters for damage and heal. - New API: _detalhes:StartTestBarUpdate() begin to add and subtract value from created test actors. - New API: _detalhes:StopTestBarUpdate() stop the bar update test. - New Event: DETAILS_INSTANCE_NEWROW triggers when a new row is created. Signature: [1] instance [2] bar object.
909 lines
No EOL
24 KiB
Lua
909 lines
No EOL
24 KiB
Lua
--File Revision: 1
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--Last Modification: 07/04/2014
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-- Change Log:
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-- 07/04/2014: File Created.
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-----------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------
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local _detalhes = _G._detalhes
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local Loc = LibStub ("AceLocale-3.0"):GetLocale ( "Details" )
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local _
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-----------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------
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--> Profiles:
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--> return the current profile name
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function _detalhes:GetCurrentProfileName()
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--> check is have a profile name
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if (_detalhes_database.active_profile == "") then
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local character_key = UnitName ("player") .. "-" .. GetRealmName()
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_detalhes_database.active_profile = character_key
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end
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--> end
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return _detalhes_database.active_profile
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end
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-----------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------
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--> Profiles:
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--> create a new profile
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function _detalhes:CreateProfile (name)
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if (not name or type (name) ~= "string" or name == "") then
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return false
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end
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--> check if already exists
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if (_detalhes_global.__profiles [name]) then
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return false
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end
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--> copy the default table
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local new_profile = table_deepcopy (_detalhes.default_profile)
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new_profile.instances = {}
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--> add to global container
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_detalhes_global.__profiles [name] = new_profile
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--> end
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return new_profile
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end
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-----------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------
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--> Profiles:
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--> return the list os all profiles
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function _detalhes:GetProfileList()
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--> build the table
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local t = {}
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for name, profile in pairs (_detalhes_global.__profiles) do
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t [#t + 1] = name
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end
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--> end
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return t
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end
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-----------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------
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--> Profiles:
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--> delete a profile
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function _detalhes:EraseProfile (profile_name)
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--> erase profile table
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_detalhes_global.__profiles [profile_name] = nil
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if (_detalhes_database.active_profile == profile_name) then
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local character_key = UnitName ("player") .. "-" .. GetRealmName()
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local my_profile = _detalhes:GetProfile (character_key)
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if (my_profile) then
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_detalhes:ApplyProfile (character_key, true)
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else
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local profile = _detalhes:CreateProfile (character_key)
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_detalhes:ApplyProfile (character_key, true)
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end
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end
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--> end
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return true
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end
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-----------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------
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--> Profiles:
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--> return the profile table requested
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function _detalhes:GetProfile (name, create)
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--> get the profile, create and return
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local profile = _detalhes_global.__profiles [name]
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if (not profile and not create) then
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return false
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elseif (not profile and create) then
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profile = _detalhes:CreateProfile (name)
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end
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--> end
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return profile
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end
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function _detalhes:SetProfileCProp (name, cprop, value)
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if (not name) then
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name = _detalhes:GetCurrentProfileName()
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end
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local profile = _detalhes:GetProfile (name, false)
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if (profile) then
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if (type (value) == "table") then
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rawset (profile, cprop, table_deepcopy (value))
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else
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rawset (profile, cprop, value)
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end
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else
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return
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end
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end
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-----------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------
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--> Profiles:
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--> reset the profile
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function _detalhes:ResetProfile (profile_name)
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--> get the profile
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local profile = _detalhes:GetProfile (profile_name, true)
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if (not profile) then
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return false
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end
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--> reset all already created instances
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for index, instance in _detalhes:ListInstances() do
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if (not instance.baseframe) then
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instance:AtivarInstancia()
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end
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instance.skin = ""
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instance:ChangeSkin ("Minimalistic v2")
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end
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for index, instance in pairs (_detalhes.unused_instances) do
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if (not instance.baseframe) then
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instance:AtivarInstancia()
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end
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instance.skin = ""
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instance:ChangeSkin ("Minimalistic v2")
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end
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--> reset the profile
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table.wipe (profile.instances)
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--> export first instance
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local instance = _detalhes:GetInstance (1)
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local exported = instance:ExportSkin()
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exported.__was_opened = instance:IsEnabled()
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exported.__pos = table_deepcopy (instance:GetPosition())
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exported.__locked = instance.isLocked
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exported.__snap = {}
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exported.__snapH = false
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exported.__snapV = false
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profile.instances [1] = exported
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instance.horizontalSnap = false
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instance.verticalSnap = false
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instance.snap = {}
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_detalhes:ApplyProfile (profile_name, true)
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--> end
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return true
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end
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-----------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------
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--> Profiles:
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--> return the profile table requested
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function _detalhes:ApplyProfile (profile_name, nosave, is_copy)
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--> get the profile
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local profile = _detalhes:GetProfile (profile_name, true)
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--> if the profile doesn't exist, just quit
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if (not profile) then
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_detalhes:Msg ("Profile Not Found.")
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return false
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end
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--> always save the previous profile, except if nosave flag is up
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if (not nosave) then
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--> salva o profile ativo no momento
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_detalhes:SaveProfile()
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end
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--> update profile keys before go
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for key, value in pairs (_detalhes.default_profile) do
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if (profile [key] == nil) then
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if (type (value) == "table") then
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profile [key] = table_deepcopy (_detalhes.default_profile [key])
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else
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profile [key] = value
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end
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elseif (type (value) == "table") then
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for key2, value2 in pairs (value) do
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if (profile [key] [key2] == nil) then
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if (type (value2) == "table") then
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profile [key] [key2] = table_deepcopy (_detalhes.default_profile [key] [key2])
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else
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profile [key] [key2] = value2
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end
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end
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end
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end
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end
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--> apply the profile values
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for key, _ in pairs (_detalhes.default_profile) do
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local value = profile [key]
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if (type (value) == "table") then
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local ctable = table_deepcopy (value)
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_detalhes [key] = ctable
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else
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_detalhes [key] = value
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end
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end
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--> set the current profile
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if (not is_copy) then
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_detalhes.active_profile = profile_name
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_detalhes_database.active_profile = profile_name
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end
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--> apply the skin
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--> first save the local instance configs
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_detalhes:SaveLocalInstanceConfig()
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local saved_skins = profile.instances
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local instance_limit = _detalhes.instances_amount
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--> then close all opened instances
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for index, instance in _detalhes:ListInstances() do
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if (not getmetatable (instance)) then
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instance.iniciada = false
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setmetatable (instance, _detalhes)
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end
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if (instance:IsStarted()) then
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if (instance:IsEnabled()) then
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instance:ShutDown()
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end
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end
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end
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--> check if there is a skin saved or this is a empty profile
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if (#saved_skins == 0) then
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--> is empty profile, let's set default skin on #1 window
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local instance1 = _detalhes:GetInstance (1)
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if (not instance1) then
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instance1 = _detalhes:CreateInstance (1)
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end
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--> apply default config on this instance (flat skin texture was 'ResetInstanceConfig' running).
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instance1:ResetInstanceConfig()
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instance1.skin = "no skin"
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instance1:ChangeSkin ("Minimalistic v2")
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--> release the snap and lock
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instance1:LoadLocalInstanceConfig()
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instance1.snap = {}
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instance1.horizontalSnap = nil
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instance1.verticalSnap = nil
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instance1:LockInstance (false)
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if (#_detalhes.tabela_instancias > 1) then
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for i = #_detalhes.tabela_instancias, 2, -1 do
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_detalhes.unused_instances [i] = _detalhes.tabela_instancias [i]
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_detalhes.tabela_instancias [i] = nil
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end
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end
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else
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--> load skins
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local instances_loaded = 0
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for index, skin in ipairs (saved_skins) do
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if (instance_limit < index) then
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break
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end
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--> get the instance
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local instance = _detalhes:GetInstance (index)
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if (not instance) then
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--> create a instance without creating its frames (not initializing)
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instance = _detalhes:CreateDisabledInstance (index, skin)
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end
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--> copy skin
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for key, value in pairs (skin) do
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if (type (value) == "table") then
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instance [key] = table_deepcopy (value)
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else
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instance [key] = value
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end
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end
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--> reset basic config
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instance.snap = {}
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instance.horizontalSnap = nil
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instance.verticalSnap = nil
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instance:LockInstance (false)
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--> load data saved for this character only
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instance:LoadLocalInstanceConfig()
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if (skin.__was_opened) then
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instance:AtivarInstancia()
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else
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instance.ativa = false
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end
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--> load data saved again
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instance:LoadLocalInstanceConfig()
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--> check window positioning
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if (_detalhes.profile_save_pos) then
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if (skin.__pos) then
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instance.posicao = table_deepcopy (skin.__pos)
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else
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if (not instance.posicao) then
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instance.posicao = {normal = {x = 1, y = 1, w = 300, h = 200}, solo = {}}
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elseif (not instance.posicao.normal) then
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instance.posicao.normal = {x = 1, y = 1, w = 300, h = 200}
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end
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end
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instance.isLocked = skin.__locked
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instance.snap = table_deepcopy (skin.__snap) or {}
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instance.horizontalSnap = skin.__snapH
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instance.verticalSnap = skin.__snapV
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else
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if (not instance.posicao) then
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instance.posicao = {normal = {x = 1, y = 1, w = 300, h = 200}, solo = {}}
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elseif (not instance.posicao.normal) then
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instance.posicao.normal = {x = 1, y = 1, w = 300, h = 200}
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end
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end
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--> open the instance
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if (instance:IsEnabled()) then
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if (not instance.baseframe) then
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instance:AtivarInstancia()
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end
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instance:LockInstance (instance.isLocked)
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instance:RestoreMainWindowPosition()
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instance:ReajustaGump()
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instance:SaveMainWindowPosition()
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instance:ChangeSkin()
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else
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instance.skin = skin.skin
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end
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instances_loaded = instances_loaded + 1
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end
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--> move unused instances for unused container
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if (#_detalhes.tabela_instancias > instances_loaded) then
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for i = #_detalhes.tabela_instancias, instances_loaded+1, -1 do
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_detalhes.unused_instances [i] = _detalhes.tabela_instancias [i]
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_detalhes.tabela_instancias [i] = nil
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end
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end
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--> check all snaps for invalid entries
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for i = 1, instances_loaded do
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local instance = _detalhes:GetInstance (i)
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local previous_instance_id = _detalhes:GetInstance (i-1) and _detalhes:GetInstance (i-1):GetId() or 0
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local next_instance_id = _detalhes:GetInstance (i+1) and _detalhes:GetInstance (i+1):GetId() or 0
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for snap_side, instance_id in pairs (instance.snap) do
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if (instance_id < 1) then --> invalid instance
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instance.snap [snap_side] = nil
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elseif (instance_id ~= previous_instance_id and instance_id ~= next_instance_id) then --> no match
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instance.snap [snap_side] = nil
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end
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end
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end
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--> auto realign windows
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if (not _detalhes.initializing) then
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for _, instance in _detalhes:ListInstances() do
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if (instance:IsEnabled()) then
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_detalhes.move_janela_func (instance.baseframe, true, instance)
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_detalhes.move_janela_func (instance.baseframe, false, instance)
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end
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end
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end
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end
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--> check instance amount
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_detalhes.opened_windows = 0
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for index = 1, _detalhes.instances_amount do
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local instance = _detalhes.tabela_instancias [index]
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if (instance and instance.ativa) then
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_detalhes.opened_windows = _detalhes.opened_windows + 1
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end
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end
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--> end
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return true
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end
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-----------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------
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--> Profiles:
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--> return the profile table requested
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function _detalhes:SaveProfile (saveas)
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--> get the current profile
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local profile_name
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if (saveas) then
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profile_name = saveas
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else
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profile_name = _detalhes:GetCurrentProfileName()
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end
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local profile = _detalhes:GetProfile (profile_name, true)
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--> save default keys
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for key, _ in pairs (_detalhes.default_profile) do
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local current_value = _detalhes [key]
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if (type (current_value) == "table") then
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local ctable = table_deepcopy (current_value)
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profile [key] = ctable
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else
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profile [key] = current_value
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end
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end
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--> save skins
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table.wipe (profile.instances)
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for index, instance in ipairs (_detalhes.tabela_instancias) do
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local exported = instance:ExportSkin()
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exported.__was_opened = instance:IsEnabled()
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exported.__pos = table_deepcopy (instance:GetPosition())
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exported.__locked = instance.isLocked
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exported.__snap = table_deepcopy (instance.snap)
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exported.__snapH = instance.horizontalSnap
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exported.__snapV = instance.verticalSnap
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profile.instances [index] = exported
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end
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--> end
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return profile
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end
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local default_profile = {
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--> class icons and colors
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class_icons_small = [[Interface\AddOns\Details\images\classes_small]],
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class_coords = {
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["HUNTER"] = {
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0, -- [1]
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0.25, -- [2]
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0.25, -- [3]
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0.5, -- [4]
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},
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["WARRIOR"] = {
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0, -- [1]
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0.25, -- [2]
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0, -- [3]
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0.25, -- [4]
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},
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["ROGUE"] = {
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0.49609375, -- [1]
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0.7421875, -- [2]
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0, -- [3]
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0.25, -- [4]
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},
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["MAGE"] = {
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0.25, -- [1]
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0.49609375, -- [2]
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0, -- [3]
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0.25, -- [4]
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},
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["PET"] = {
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0.25, -- [1]
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0.49609375, -- [2]
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0.75, -- [3]
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1, -- [4]
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},
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["DRUID"] = {
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0.7421875, -- [1]
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0.98828125, -- [2]
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0, -- [3]
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0.25, -- [4]
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},
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["MONK"] = {
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0.5, -- [1]
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0.73828125, -- [2]
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0.5, -- [3]
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0.75, -- [4]
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},
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["DEATHKNIGHT"] = {
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0.25, -- [1]
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0.5, -- [2]
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0.5, -- [3]
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0.75, -- [4]
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},
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["UNKNOW"] = {
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0.5, -- [1]
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0.75, -- [2]
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0.75, -- [3]
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1, -- [4]
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},
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["PRIEST"] = {
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0.49609375, -- [1]
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0.7421875, -- [2]
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0.25, -- [3]
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0.5, -- [4]
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},
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["UNGROUPPLAYER"] = {
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0.5, -- [1]
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0.75, -- [2]
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0.75, -- [3]
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1, -- [4]
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},
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["Alliance"] = {
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0.49609375, -- [1]
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0.7421875, -- [2]
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0.75, -- [3]
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1, -- [4]
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},
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["WARLOCK"] = {
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0.7421875, -- [1]
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||
0.98828125, -- [2]
|
||
0.25, -- [3]
|
||
0.5, -- [4]
|
||
},
|
||
["ENEMY"] = {
|
||
0, -- [1]
|
||
0.25, -- [2]
|
||
0.75, -- [3]
|
||
1, -- [4]
|
||
},
|
||
["Horde"] = {
|
||
0.7421875, -- [1]
|
||
0.98828125, -- [2]
|
||
0.75, -- [3]
|
||
1, -- [4]
|
||
},
|
||
["PALADIN"] = {
|
||
0, -- [1]
|
||
0.25, -- [2]
|
||
0.5, -- [3]
|
||
0.75, -- [4]
|
||
},
|
||
["MONSTER"] = {
|
||
0, -- [1]
|
||
0.25, -- [2]
|
||
0.75, -- [3]
|
||
1, -- [4]
|
||
},
|
||
["SHAMAN"] = {
|
||
0.25, -- [1]
|
||
0.49609375, -- [2]
|
||
0.25, -- [3]
|
||
0.5, -- [4]
|
||
},
|
||
},
|
||
|
||
class_colors = {
|
||
["HUNTER"] = {
|
||
0.67, -- [1]
|
||
0.83, -- [2]
|
||
0.45, -- [3]
|
||
},
|
||
["WARRIOR"] = {
|
||
0.78, -- [1]
|
||
0.61, -- [2]
|
||
0.43, -- [3]
|
||
},
|
||
["PALADIN"] = {
|
||
0.96, -- [1]
|
||
0.55, -- [2]
|
||
0.73, -- [3]
|
||
},
|
||
["SHAMAN"] = {
|
||
0, -- [1]
|
||
0.44, -- [2]
|
||
0.87, -- [3]
|
||
},
|
||
["MAGE"] = {
|
||
0.41, -- [1]
|
||
0.8, -- [2]
|
||
0.94, -- [3]
|
||
},
|
||
["ROGUE"] = {
|
||
1, -- [1]
|
||
0.96, -- [2]
|
||
0.41, -- [3]
|
||
},
|
||
["UNKNOW"] = {
|
||
0.2, -- [1]
|
||
0.2, -- [2]
|
||
0.2, -- [3]
|
||
},
|
||
["PRIEST"] = {
|
||
1, -- [1]
|
||
1, -- [2]
|
||
1, -- [3]
|
||
},
|
||
["WARLOCK"] = {
|
||
0.58, -- [1]
|
||
0.51, -- [2]
|
||
0.79, -- [3]
|
||
},
|
||
["UNGROUPPLAYER"] = {
|
||
0.4, -- [1]
|
||
0.4, -- [2]
|
||
0.4, -- [3]
|
||
},
|
||
["ENEMY"] = {
|
||
0.94117, -- [1]
|
||
0, -- [2]
|
||
0.0196, -- [3]
|
||
1, -- [4]
|
||
},
|
||
["version"] = 1,
|
||
["PET"] = {
|
||
0.3, -- [1]
|
||
0.4, -- [2]
|
||
0.5, -- [3]
|
||
},
|
||
["DRUID"] = {
|
||
1, -- [1]
|
||
0.49, -- [2]
|
||
0.04, -- [3]
|
||
},
|
||
["MONK"] = {
|
||
0, -- [1]
|
||
1, -- [2]
|
||
0.59, -- [3]
|
||
},
|
||
["DEATHKNIGHT"] = {
|
||
0.77, -- [1]
|
||
0.12, -- [2]
|
||
0.23, -- [3]
|
||
},
|
||
["ARENA_ALLY"] = {
|
||
0.2, -- [1]
|
||
1, -- [2]
|
||
0.2, -- [3]
|
||
},
|
||
["ARENA_ENEMY"] = {
|
||
1, -- [1]
|
||
1, -- [2]
|
||
0, -- [3]
|
||
},
|
||
["NEUTRAL"] = {
|
||
1, -- [1]
|
||
1, -- [2]
|
||
0, -- [3]
|
||
},
|
||
},
|
||
|
||
--> minimap
|
||
minimap = {hide = false, radius = 160, minimapPos = 220, onclick_what_todo = 1, text_type = 1},
|
||
--> horcorner
|
||
hotcorner_topleft = {hide = false},
|
||
|
||
--> PvP
|
||
only_pvp_frags = false,
|
||
|
||
--> window size
|
||
max_window_size = {width = 480, height = 450},
|
||
new_window_size = {width = 300, height = 95},
|
||
window_clamp = {-8, 0, 21, -14},
|
||
disable_window_groups = false,
|
||
disable_reset_button = false,
|
||
|
||
--> segments
|
||
segments_amount = 12,
|
||
segments_amount_to_save = 5,
|
||
segments_panic_mode = true,
|
||
--> instances
|
||
instances_amount = 5,
|
||
instances_segments_locked = false,
|
||
|
||
--> if clear ungroup characters when logout
|
||
clear_ungrouped = true,
|
||
--> if clear graphic data when logout
|
||
clear_graphic = true,
|
||
|
||
--> text sizes
|
||
font_sizes = {menus = 10},
|
||
ps_abbreviation = 3,
|
||
total_abbreviation = 2,
|
||
|
||
--> performance
|
||
use_row_animations = false,
|
||
animate_scroll = false,
|
||
use_scroll = false,
|
||
update_speed = 1,
|
||
time_type = 2,
|
||
memory_threshold = 3,
|
||
memory_ram = 64,
|
||
remove_realm_from_name = true,
|
||
trash_concatenate = false,
|
||
trash_auto_remove = true,
|
||
|
||
--> death log
|
||
deadlog_limit = 12,
|
||
|
||
--> report
|
||
report_lines = 5,
|
||
report_to_who = "",
|
||
report_heal_links = false,
|
||
|
||
--> colors
|
||
default_bg_color = 0.0941,
|
||
default_bg_alpha = 0.5,
|
||
|
||
--> fades
|
||
row_fade_in = {"in", 0.2},
|
||
windows_fade_in = {"in", 0.2},
|
||
row_fade_out = {"out", 0.2},
|
||
windows_fade_out = {"out", 0.2},
|
||
|
||
--> captures
|
||
capture_real = {
|
||
["damage"] = true,
|
||
["heal"] = true,
|
||
["energy"] = true,
|
||
["miscdata"] = true,
|
||
["aura"] = true,
|
||
["spellcast"] = true,
|
||
},
|
||
|
||
--> cloud capture
|
||
cloud_capture = true,
|
||
|
||
--> combat
|
||
minimum_combat_time = 5,
|
||
overall_flag = 0xD,
|
||
overall_clear_newboss = true,
|
||
overall_clear_newchallenge = true,
|
||
|
||
--> skins
|
||
standard_skin = false,
|
||
skin = "Default Skin",
|
||
profile_save_pos = false,
|
||
|
||
--> tooltip
|
||
tooltip = {
|
||
fontface = "Friz Quadrata TT",
|
||
fontsize = 10,
|
||
fontcolor = {1, 1, 1, 1},
|
||
fontshadow = false,
|
||
background = {.45, .45, .45, .28},
|
||
abbreviation = 8,
|
||
maximize_method = 1,
|
||
show_amount = false,
|
||
commands = {},
|
||
|
||
anchored_to = 1,
|
||
anchor_screen_pos = {507.700, -350.500},
|
||
anchor_point = "bottom",
|
||
anchor_relative = "top",
|
||
anchor_offset = {0, 0},
|
||
},
|
||
|
||
}
|
||
|
||
_detalhes.default_profile = default_profile
|
||
|
||
-- aqui fica as propriedades do jogador que n<>o ser<65>o armazenadas no profile
|
||
local default_player_data = {
|
||
--> current combat number
|
||
combat_id = 0,
|
||
--> nicktag cache
|
||
nick_tag_cache = {},
|
||
--> plugin data
|
||
plugin_database = {},
|
||
--> information about this character
|
||
character_data = {logons = 0},
|
||
--> version
|
||
last_realversion = _detalhes.realversion,
|
||
last_version = "v1.0.0",
|
||
--> profile
|
||
active_profile = "",
|
||
--> plugins tables
|
||
SoloTablesSaved = {},
|
||
RaidTablesSaved = {},
|
||
--> saved skins
|
||
savedStyles = {},
|
||
--> instance config
|
||
local_instances_config = {},
|
||
}
|
||
|
||
_detalhes.default_player_data = default_player_data
|
||
|
||
local default_global_data = {
|
||
|
||
--> profile pool
|
||
__profiles = {},
|
||
custom = {},
|
||
savedStyles = {},
|
||
savedCustomSpells = {},
|
||
savedTimeCaptures = {},
|
||
lastUpdateWarning = 0,
|
||
report_where = "SAY",
|
||
--> switch tables
|
||
switchSaved = {slots = 6, table = {}},
|
||
report_pos = {1, 1},
|
||
--> tutorial
|
||
tutorial = {
|
||
logons = 0,
|
||
unlock_button = 0,
|
||
version_announce = 0,
|
||
main_help_button = 0,
|
||
alert_frames = {false, false, false, false, false, false},
|
||
bookmark_tutorial = false,
|
||
},
|
||
performance_profiles = {
|
||
["RaidFinder"] = {enabled = false, update_speed = 1, use_row_animations = false, damage = true, heal = true, aura = true, energy = false, miscdata = true},
|
||
["Raid15"] = {enabled = false, update_speed = 1, use_row_animations = false, damage = true, heal = true, aura = true, energy = false, miscdata = true},
|
||
["Raid30"] = {enabled = false, update_speed = 1, use_row_animations = false, damage = true, heal = true, aura = true, energy = false, miscdata = true},
|
||
["Mythic"] = {enabled = false, update_speed = 1, use_row_animations = false, damage = true, heal = true, aura = true, energy = false, miscdata = true},
|
||
["Battleground15"] = {enabled = false, update_speed = 1, use_row_animations = false, damage = true, heal = true, aura = true, energy = false, miscdata = true},
|
||
["Battleground40"] = {enabled = false, update_speed = 1, use_row_animations = false, damage = true, heal = true, aura = true, energy = false, miscdata = true},
|
||
["Arena"] = {enabled = false, update_speed = 1, use_row_animations = false, damage = true, heal = true, aura = true, energy = false, miscdata = true},
|
||
["Dungeon"] = {enabled = false, update_speed = 1, use_row_animations = false, damage = true, heal = true, aura = true, energy = false, miscdata = true},
|
||
}
|
||
}
|
||
|
||
_detalhes.default_global_data = default_global_data
|
||
|
||
function _detalhes:GetTutorialCVar (key, default)
|
||
local value = _detalhes.tutorial [key]
|
||
if (value == nil and default) then
|
||
_detalhes.tutorial [key] = default
|
||
value = default
|
||
end
|
||
return value
|
||
end
|
||
function _detalhes:SetTutorialCVar (key, value)
|
||
_detalhes.tutorial [key] = value
|
||
end
|
||
|
||
function _detalhes:SaveProfileSpecial()
|
||
|
||
--> get the current profile
|
||
local profile_name = _detalhes:GetCurrentProfileName()
|
||
local profile = _detalhes:GetProfile (profile_name, true)
|
||
|
||
--> save default keys
|
||
for key, _ in pairs (_detalhes.default_profile) do
|
||
|
||
local current_value = _detalhes_database [key] or _detalhes_global [key] or _detalhes.default_player_data [key] or _detalhes.default_global_data [key]
|
||
|
||
if (type (current_value) == "table") then
|
||
local ctable = table_deepcopy (current_value)
|
||
profile [key] = ctable
|
||
else
|
||
profile [key] = current_value
|
||
end
|
||
|
||
end
|
||
|
||
--> save skins
|
||
table.wipe (profile.instances)
|
||
|
||
if (_detalhes.tabela_instancias) then
|
||
for index, instance in ipairs (_detalhes.tabela_instancias) do
|
||
local exported = instance:ExportSkin()
|
||
profile.instances [index] = exported
|
||
end
|
||
end
|
||
|
||
--> end
|
||
return profile
|
||
end |