Combat Objects which has been discarded due to any reason will have the boolean member: __destroyed set to true. With this change, 3rd party code can see if the data cached is up to date or obsolete. - Removed several deprecated code from March 2023 and earlier. - Large amount of code cleanup and refactoring, some functions got renamed, they are listed below: * TravarTempos renamed to LockActivityTime. * ClearTempTables renamed to ClearCacheTables. * SpellIsDot renamed to SetAsDotSpell. * FlagCurrentCombat remamed to FlagNewCombat_PVPState. * UpdateContainerCombatentes renamed to UpdatePetCache. * segmentClass:AddCombat(combatObject) renamed to Details222.Combat.AddCombat(combatToBeAdded) - CurrentCombat.verifica_combate timer is now obsolete. - Details.last_closed_combat is now obsolete. - Details.EstaEmCombate is now obsolete. - Details.options is now obsolete. - Added: Details:RemoveSegmentByCombatObject(combatObject) - Spec Guess Timers are now stored within Details222.GuessSpecSchedules.Schedules, all timers are killed at the end of the combat or at a data reset. - Initial time to send startup signal reduced from 5 to 4 seconds. - Fixed some division by zero on ptr 10.1.5. - Fixed DETAILS_STARTED event not triggering in some cases due to 'event not registered'.
261 lines
7.8 KiB
Lua
261 lines
7.8 KiB
Lua
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local Details = _G.Details
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local container_pets = Details.container_pets
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local _
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local addonName, Details222 = ...
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local UnitGUID = _G.UnitGUID
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local UnitName = _G.UnitName
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local GetUnitName = _G.GetUnitName
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local IsInRaid = _G.IsInRaid
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local IsInGroup = _G.IsInGroup
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local GetNumGroupMembers = _G.GetNumGroupMembers
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local setmetatable = setmetatable
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local bitBand = bit.band --lua local
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local pairs = pairs
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--details locals
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local bIsIgnored = Details.pets_ignored
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function container_pets:NovoContainer()
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local newPetContainer = {}
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setmetatable(newPetContainer, Details.container_pets)
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---@type petinfo
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local newPetCacheTable = {}
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newPetContainer.pets = newPetCacheTable
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newPetContainer._ActorTable = {}
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return newPetContainer
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end
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local OBJECT_TYPE_PET = 0x00001000
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local OBJECT_IN_GROUP = 0x00000007
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function container_pets:PegaDono(petGUID, petName, petFlags)
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--sair se o pet estiver na ignore
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if (bIsIgnored[petGUID]) then
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return
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end
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--buscar pelo pet no container de pets
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local busca = self.pets[petGUID]
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if (busca) then
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--in merging operations, make sure to not add the owner name a second time in the name
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--check if the pet name already has the owner name in, if not, add it
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if (not petName:find("<")) then
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--get the owner name
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local ownerName = busca[1]
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--add the owner name to the pet name
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petName = petName .. " <".. ownerName ..">"
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end
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--return busca[6] or pet_nome, busca[1], busca[2], busca[3] --busca[6] poderia estar causando problemas
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return petName, busca[1], busca[2], busca[3] --[1] dono nome[2] dono serial[3] dono flag
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end
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--buscar pelo pet na raide
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local dono_nome, dono_serial, dono_flags
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if (IsInRaid()) then
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for i = 1, GetNumGroupMembers() do
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if (petGUID == UnitGUID("raidpet"..i)) then
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dono_serial = UnitGUID("raid"..i)
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dono_flags = 0x00000417 --emulate sourceflag flag
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local nome, realm = UnitName("raid"..i)
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if (realm and realm ~= "") then
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nome = nome.."-"..realm
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end
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dono_nome = nome
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end
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end
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elseif (IsInGroup()) then
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for i = 1, GetNumGroupMembers()-1 do
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if (petGUID == UnitGUID("partypet"..i)) then
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dono_serial = UnitGUID("party"..i)
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dono_flags = 0x00000417 --emulate sourceflag flag
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local nome, realm = UnitName("party"..i)
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if (realm and realm ~= "") then
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nome = nome.."-"..realm
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end
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dono_nome = nome
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end
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end
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end
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if (not dono_nome) then
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if (petGUID == UnitGUID("pet")) then
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dono_nome = GetUnitName("player")
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dono_serial = UnitGUID("player")
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if (IsInGroup() or IsInRaid()) then
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dono_flags = 0x00000417 --emulate sourceflag flag
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else
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dono_flags = 0x00000411 --emulate sourceflag flag
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end
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end
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end
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if (dono_nome) then
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self.pets[petGUID] = {dono_nome, dono_serial, dono_flags, Details._tempo, true, petName, petGUID} --adicionada a flag emulada
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if (not petName:find("<")) then
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petName = petName .. " <".. dono_nome ..">"
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end
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return petName, dono_nome, dono_serial, dono_flags
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else
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if (petFlags and bitBand(petFlags, OBJECT_TYPE_PET) ~= 0) then --<2D> um pet
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if (not Details.pets_no_owner[petGUID] and bitBand(petFlags, OBJECT_IN_GROUP) ~= 0) then
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Details.pets_no_owner[petGUID] = {petName, petFlags}
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Details:Msg("couldn't find the owner of the pet:", petName)
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end
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else
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bIsIgnored[petGUID] = true
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end
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end
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return
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end
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function container_pets:Unpet(...)
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local unitid = ...
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local owner_serial = UnitGUID(unitid)
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if (owner_serial) then
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--tira o pet existente da tabela de pets e do cache do core
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local existing_pet_serial = Details.pets_players[owner_serial]
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if (existing_pet_serial) then
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Details.parser:RevomeActorFromCache(existing_pet_serial)
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container_pets:Remover(existing_pet_serial)
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Details.pets_players[owner_serial] = nil
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end
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--verifica se h<> um pet novo deste jogador
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local pet_serial = UnitGUID(unitid .. "pet")
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if (pet_serial) then
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if (not Details.tabela_pets.pets[pet_serial]) then
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local nome, realm = UnitName(unitid)
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if (realm and realm ~= "") then
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nome = nome.."-"..realm
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end
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Details.tabela_pets:Adicionar(pet_serial, UnitName(unitid .. "pet"), 0x1114, owner_serial, nome, 0x514)
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end
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Details.parser:RevomeActorFromCache(pet_serial)
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container_pets:PlayerPet(owner_serial, pet_serial)
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end
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end
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end
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function container_pets:PlayerPet(player_serial, pet_serial)
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Details.pets_players[player_serial] = pet_serial
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end
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function container_pets:BuscarPets()
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if (IsInRaid()) then
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for i = 1, GetNumGroupMembers(), 1 do
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local pet_serial = UnitGUID("raidpet"..i)
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if (pet_serial) then
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if (not Details.tabela_pets.pets[pet_serial]) then
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local nome, realm = UnitName("raid"..i)
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if (realm and realm ~= "") then
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nome = nome.."-"..realm
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end
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local owner_serial = UnitGUID("raid"..i)
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Details.tabela_pets:Adicionar(pet_serial, UnitName("raidpet"..i), 0x1114, owner_serial, nome, 0x514)
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Details.parser:RevomeActorFromCache(pet_serial)
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container_pets:PlayerPet(owner_serial, pet_serial)
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end
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end
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end
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elseif (IsInGroup()) then
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for i = 1, GetNumGroupMembers()-1, 1 do
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local pet_serial = UnitGUID("partypet"..i)
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if (pet_serial) then
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if (not Details.tabela_pets.pets[pet_serial]) then
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local nome, realm = UnitName("party"..i)
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if (realm and realm ~= "") then
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nome = nome.."-"..realm
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end
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Details.tabela_pets:Adicionar(pet_serial, UnitName("partypet"..i), 0x1114, UnitGUID("party"..i), nome, 0x514)
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end
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end
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end
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local pet_serial = UnitGUID("pet")
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if (pet_serial) then
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if (not Details.tabela_pets.pets[pet_serial]) then
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Details.tabela_pets:Adicionar(pet_serial, UnitName("pet"), 0x1114, UnitGUID("player"), Details.playername, 0x514)
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end
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end
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else
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local pet_serial = UnitGUID("pet")
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if (pet_serial) then
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if (not Details.tabela_pets.pets[pet_serial]) then
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Details.tabela_pets:Adicionar(pet_serial, UnitName("pet"), 0x1114, UnitGUID("player"), Details.playername, 0x514)
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end
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end
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end
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end
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function container_pets:Remover(pet_serial)
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if (Details.tabela_pets.pets[pet_serial]) then
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Details:Destroy(Details.tabela_pets.pets[pet_serial])
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end
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Details.tabela_pets.pets[pet_serial] = nil
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end
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function container_pets:Adicionar(pet_serial, pet_nome, pet_flags, dono_serial, dono_nome, dono_flags)
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if (pet_flags and bitBand(pet_flags, OBJECT_TYPE_PET) ~= 0 and bitBand(pet_flags, OBJECT_IN_GROUP) ~= 0) then
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self.pets[pet_serial] = {dono_nome, dono_serial, dono_flags, Details._tempo, true, pet_nome, pet_serial}
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else
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self.pets[pet_serial] = {dono_nome, dono_serial, dono_flags, Details._tempo, false, pet_nome, pet_serial}
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end
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end
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function Details:WipePets()
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return Details:Destroy(Details.tabela_pets.pets)
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end
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function Details222.Pets.PetContainerCleanup()
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--erase old pet table by creating a new one
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local newPetTable = {}
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--minimum of 90 minutes to clean a pet from the pet table data
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for petGUID, petTable in pairs(Details.tabela_pets.pets) do
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if ((petTable[4] + 5400 > Details._tempo + 1) or (petTable[5] and petTable[4] + 43200 > Details._tempo)) then
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newPetTable[petGUID] = petTable
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end
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end
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Details.tabela_pets.pets = newPetTable
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Details:UpdatePetCache()
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end
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local have_schedule = false
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function Details:UpdatePets()
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have_schedule = false
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return container_pets:BuscarPets()
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end
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function Details:SchedulePetUpdate(seconds)
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if (have_schedule) then
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return
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end
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have_schedule = true
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--_detalhes:ScheduleTimer("UpdatePets", seconds or 5)
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Details.Schedules.NewTimer(seconds or 5, Details.UpdatePets, Details)
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end
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function Details.refresh:r_container_pets(container)
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setmetatable(container, container_pets)
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end
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