Changed the health on death logs to be live percent (health % at hit moment), was before health amount divided by default character life amount
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14 changed files with 451 additions and 76 deletions
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@ -521,7 +521,7 @@
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currentCombat:SetDateToNow(bSetStartTime, bSetEndTime)
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currentCombat:SetEndTime(GetTime())
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--drop last events table to garbage collector
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--drop player last events table to garbage collector
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currentCombat.player_last_events = {}
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--flag instance type
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