Added Compare between segments in the Breakdown Compare tab

This commit is contained in:
Tercio Jose 2024-02-28 12:43:59 -03:00
parent 32adc61608
commit ac57a39c70
6 changed files with 1247 additions and 891 deletions

3
.gitignore vendored
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@ -48,3 +48,6 @@ plugins/Details_EncounterDetails/Libs/LibLuaServer/LuaServerDefinitions.lua
plugins/Details_EncounterDetails/Definitions.lua
*.afphoto~lock~
annotations.txt
plugins/Details_Compare2/Definitions.lua
plugins/Details_Compare2/DF/
plugins/Details_Compare2/LibLuaServer/

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@ -411,6 +411,10 @@
---@field GetPets fun(actor: actor) : table<number, string> get a table with all pet names that belong to the player
---@field GetSpellList fun(actor: actor) : table<number, spelltable>
---@field GetSpellContainerNames fun(container: actorcontainer) : string[] get the table which contains the names of the spell containers
---@field GetDisplayName fun(actor: actor) : string Get the display name of the actor. Display name is often the player name without the realm name.
---@field GetActorSpells fun(actor: actor) : spellcontainer get the spell container of the actor
---@field Pets fun(actor: actor) : petname[] get the pets of the actor
---@field
---@class actordamage : actor
---@field friendlyfire_total number

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@ -6543,7 +6543,7 @@ local buildSegmentTooltip = function(self, deltaTime)
if (combatInstanceType == "party") then
local combatName, r, g, b = thisCombat:GetCombatName()
gameCooltip:AddLine(combatName, _, 1, r or dungeonColor, b, g, 1)
gameCooltip:AddLine(combatName, _, 1, dungeonColor)
elseif (bossInfo.killed) then
gameCooltip:AddLine(thisCombat:GetCombatName(), _, 1, "lime")

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